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Vray又有新版本了。08年一月8号新的15017版。(有下载链接) [复制链接]

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楼主  发表于: 2008-01-13 只看楼主 倒序阅读
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中国汉化网提醒您:

— 本帖被 admin 执行提前操作(2008-01-21) —
Vray又有新版本了。现在有15017版了,刚下了DEMO版,这是max9-x86版的下载链接:http://support.chaosgroup.com/privat...017/max90/x86/ }-@`9(o`)  
,希望有高人能破解! h*<P$t  
Build 1.50.17 (26 Dec 2007) F_4n^@M  
=================== ]EpWSs!"g  
&ZQJ>#~j^  
Bug fixes: +U3m#Y)k  
(*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter; Kx%Sku<F'  
B9J&=6`)  
Build 1.50.16 (15 Dec 2007) T'b_W,m~,u  
=================== z+>}RT]  
10U9ZC  
Modified features: 1&U>,;]*  
(*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions; @#-q^}3  
'3 ^+{=q  
Build 1.50.15 (14 Dec 2007) Dv/WE>?Aw  
=================== fP `b>]N_  
uF3qD|I\  
Modified features: x a06i#  
(*) Added "Soften" parameter to the BRDF parameters of VRayMtl; d8x\  
|a!fhl+  
Build 1.50.14 (12 Dec 2007) n .RhxgC<  
=================== :B:"NyPA  
PuZf/um  
Modified features: b^$|Nz;  
(*) VRaySun target line is now dimmed in the viewports when the sun light is off; HZf/CE9T  
(*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5; s=QAO!aw  
9*1,!%]  
Bug fixes: k|H:  
(*) Dynamic raycaster limit did not work properly for values above 4095; >b{q.  
(*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map; k>g _Z`%<  
(*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only); :FTMmW,>'  
(*) Objects with visibility<1.0 rendered brighter with GI than they should be; C .~+*"Vw  
(*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on; SF<c0bR9  
(*) MaxScript error using the V-Ray scene converter in 3ds Max 2008; 9uA>N  
(*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material; 0p!>JQ]m  
4s*ZS}] o  
Build 1.50.13 (16 Nov 2007) k+ty>bP=  
=================== Us0EG\Y  
n74V|b6W  
Bug fixes: TO?R({yx*  
(*) The mesh export to .vrscene file ignored mesh normals; &RnTzqv  
u /\EtSH  
Build 1.50.12 (15 Nov 2007) I ,z3xU  
=================== e(GP^oK  
&N\jG373  
Modified feature: K)DDk9*  
(*) VRayProxy objects have a new "point" display mode; 6&!PmKFO.  
Ne[7gxpu  
Bug fixes: EkjN{$*  
(*) Issues with VRayDirt when baking very dense meshes; YW( Qmo7  
(*) Incorrect rendering progress bar display in DR mode; @ W[f1  
KmA;HiH%J  
Build 1.50.SP1 (9 Nov 2007) ]dGw2y  
=================== '+?"iVVo  
[d1mL JAR  
Modified features: p8h9Ng* &`  
(*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly; l0PZ`m+;j  
(*) VRayMtl has texture maps for anisotropy and anisotropy orientation; XkXHGDEf1  
(*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping; P(,p'I;j  
(*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility; LSGBq  
(*) Schlick sampling is now the only path sampler supported by V-Ray; VcSVu  
(*) More reliable communication between V-Ray and the V-Ray license server; R3;Tk^5A  
(*) Added "Taper" parameter to VRayFur; clL2k8VS  
(*) VRayCompTex can now be used as a bump map; d4>Z8FF|1B  
(*) Color mapping will not affect background seen on matte objects if "Affect background" option is off; G MX?  
#Ssx!+q?  
Bug fixes: TgmnG/Z  
(*) Compatibility issues with 3ds Max 2008; XWS%zLaK  
(*) Restarting spawner on a machine causes clients to crash (when not rendering); =|3ek  
(*) Crash when rendering renderable splines; _wkVwPr  
(*) Crash at end of rendering when using VRayDomeCamera; h_:C+)13`x  
(*) Crash when rendering VRayLight's with the scanline renderer; s:/8[(A  
(*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong; s.N7qO^:E  
(*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page; / ';0H_  
(*) The Panorama Exporter utility did not work properly; Y;@>b{s  
(*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself; 5iz{op<$,  
(*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file; R7$:@<:g  
(*) Inconsistent noise patterns between identical frames in animation; _=Z,E.EN  
(*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display; ^)(bM$(`  
(*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value; M dZ&A}S  
(*) VRayToon did not work with camera clipping; 4wa`<H&S5  
(*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout. l6YtEHNG  
(*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case); Xu< k3oD7  
(*) Reduced memory consumption per connection for the V-Ray license server; tZ=E')!\  
(*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements; 3nT^?;-  
(*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials; zEd0Tmt  
(*) Slow rendering of objects with alpha contribution less than or equal to 0.0; 5R'TcWf#W  
(*) Distributed rendering though BackBurner was not working properly; lD^]\;?  
(*) VRaySky could produce negative colors when the sun is below the horizon; A'q#I>j`  
(*) The raw lighting render elements did not respect opacity mapping;  ud xZ0  
(*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones; ]+|~cRQ9I  
(*) Objects not visible to GI blocked caustics; 5mJJU  
(*) Dark edges on glossy materials with VRayEdgesTex as bump map; tw^,G(  
(*) Irradiance map samples were not distributed correctly if the "Don't affect colors" option for Color mapping was on; jNLw=  
(*) VRayWrapperMtl did not work inside a VRayBlendMtl material; }Mf!-g  
jT8#C=a7  
Build 1.50.00 final MaRi+3F  
=================== bu:S:`  
(d(hR0HKE  
New features: M,/mE~  
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; Gnfd;. (.  
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; S{;sUGcu  
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; r<K(jG[:{f  
zaah^.MA|  
Modified features: 0Uo\wyd  
=== Core engine 2] zq#6ix  
(*) Increased rendering speed for some types of scenes; f !s=(H;  
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); ;.TRWn#  
I_<I&{N>  
=== Installation Ag&0wN+jTM  
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; D@Vt^_  
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); 5[A@ gw0u  
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); Zy o[(`y  
8ELCs<xI  
=== Lights and cameras _~piZmkG$  
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; ;~"FLQg@  
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; gREzZ+([  
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; ;j^H)."A\  
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; ~y/ nlb!  
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); ](&{:>RNJ  
(*) VRayLight has a "Cast shadows" option; Q aS\(_  
(*) VRayLight objects now produce accurate motion blur when animated; !"\80LP  
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; UPG9)aF  
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); 8xccp4  
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; tE)suU5Y  
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; %O!v"Xh  
l]8D7(g  
=== Disributed rendering (DR) Q0&H#xgt  
(*) DR is now supported for Render-to-texture; =y0C1LD+  
(*) DR can now be started as a BackBurner job; OH">b6>\  
(*) Render slaves can be added on the fly to the distributed rendering; DV<` K$ET  
    (note: the servers must still first be added as DR servers list in the DR settings); 4cl\^yD  
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); NiU2@zgl  
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; F W/W%^  
kw"SwdP5  
=== Geometry %<an9WMF  
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; E ,|xJjh  
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; Aq0S-HKF  
(*) VRayProxy objects display faster in the viewports; v?& -xH-S  
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; fO0XA"=  
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; n~A%q,DmF  
(*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated; W!?7D0q  
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; Y6Lf@}2(i  
?sMP~RHQ  
=== Materials and textures BPdfYu ,il  
(*) Added exclude list for material override in the Global Switches rollout; ,0hA'cp  
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; u"d~!j1  
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; ub;ZtsM,%  
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; =u+d_'P7-R  
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; :1iqT)&|8F  
(*) VRayMtl has a new "hybrid" SSS model; brdmz}  
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; q~*t@  
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); sK7+Q  
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; il \$@Bn  
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; #3_*]8K.R  
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; av$/Om :  
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; 9Iz%ht  
(*) VRayOverrideMtl has a shadow override option; #:^YI c  
e}.^Tiwd]  
=== GI solutions |'{zri|A"  
(*) The irradiance map viewer will print out the progress of merging irradiance maps; _<NMyRJo  
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; tc!wLnhG  
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; NN1$'"@NL  
(*) The "Save maps per frame" option has been removed from the GI rollout; I= .z+#Y  
N~NQ6:R[  
=== Render output vMs$ceq  
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; zA!0l*H  
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); ulER1\W  
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; @;H,gEH^  
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; Wf&W^Q  
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; y T#{UA^  
{!K-E9_,S  
=== Others NSFs\a@1  
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; ZKOXI%~Mc  
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; ,s_T pq  
(*) Added "Affect alpha" option to VRaySphereFade; a<A+4uXyD  
(*) VRaySphereFade works correctly with transparent objects; 'D%w|Pe?Q  
(*) VRayFur can now generate motion blur with more than 2 geometry samples; bug Ot7  
(*) The default value for the number of light cache passes is now 8; !xKJE:4/,m  
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; ]Y| 9?9d  
Y&^P"Dw  
Known issues: ,~);EC=`  
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; ]D!k&j~P  
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; _"%B7FK  
N|Sf=q?Ko  
Bug fixes: ~WpGf,  
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); rO:u6."_  
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; Y=T'WNaL)0  
(*) Problems with 2D displacement (RC3 bug); ~kCwJ<E  
(*) Automatically created VRaySky did not have a name; K A276#  
(*) Horizontal scrolling problems with the V-Ray messages window; IjfxR mV  
(*) VRayOverrideMtl could cause 3dsmax to crash; lI/0:|l  
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; pfd#N[c  
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; =ORf%f5"'  
(*) Some rare raycaster precision errors were fixed; <q,+ON\'  
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; poJg"R4  
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); Q8MS,7y/  
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; 'lS `s(  
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; w^1Fi8+  
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; ~^vC,]hU  
(*) Standard materials with transparency did not render properly (RC3 bug); &)pK%SAM  
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; MbXq`%  
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; +3,|"g::  
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); OSzjK7:  
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; y@wF_WX2  
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; X-B8MoG|  
(*) VRayBlendMtl did not list the blend textures as sub-anims; M@p"y q  
(*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; 2*U.^]~"{  
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; Icp0A\L@  
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; 4(vyp.f  
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; $gp!w8h  
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; w5]l1}rl  
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); A 2x;fgi  
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; 2r ];V'r  
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; ,2WH/"  
(*) Somewhat better memory management for proxies and dynamic meshes; ykq'g|  
(*) Crashes with VRayFur on animated objects when using motion blur; OR+A_:c.D  
(*) Incorrect environment color with several VRayLights in "dome" mode; U |F>W~%  
(*) "Crop" render mode with the V-Ray VFB did not work for animations;  }sMW3'V  
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); /BH.>R4`A  
(*) VRayBmpFilter did not always display its bitmap texture successfully; zj]b&In6;  
(*) VRayBmpFilter could produce invalid colors; I{dl%z73  
(*) Photon mapping could produce wrong GI on transparent surfaces; q|q:: q*  
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; D6!tVdnVe  
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; k]I*:'178  
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; \; bW h  
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; X Usy.l/  
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; Tkrx7C s(  
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; jA2ofC  
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; !b%,'fy)  
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; [&n|\!  
(*) Banding with very small spherical VRayLights; yv${M u  
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; hCLk#_  
(*) Problems with dome light and matte/shadow materials with GI on; DN|vz}s  
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; eH=c|m]!P  
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; _z:Qhe  
(*) Crash when rendering disconnected Particle Flow events; !?r/ 4  
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; -eYL*Pa  
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; x=3I)}J(kn  
(*) In some cases VRayFur did not render properly; {Vl"m 2  
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; ;5RIwD  
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; aZ/yCS7  
(*) Distortion map for VRayToon had no effect; gDc]^K4>  
(*) Light cache prefiltering ignored GI surface IDs; 1?]J;9p  
(*) VRayLight's appeared in reflections for objects excluded from the lights; }u7D9_KU  
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; o(nHB g  
(*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash; s|p(KWo2U  
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; DUPmq!A  
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; 2?pM5n  
(*) Area VRayShadows with Box type did not respect the rotation of the light; gTyW#verh$  
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; 1[# =,  
(*) VRayFastSSS displayed black in the viewports; X &09  
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; @+Pf[J41  
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; 2O^32TdS  
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; I BF.&[[S  
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; r}Q@VS% %  
(*) V-Ray may fail to render the last few buckets of an image; ir"* iL=  
Dj/Q1KY$m  
Build 1.50.RC3 (18 Oct 2006) %{c2lyw  
============================== !/[AQ{**T!  
:r[W'h_%  
New features: jWz|K  
(*) Support for 3dsmax R9 32- and 64-bit versions; $d5&~I  
(*) The V-Ray shading SDK is now a part of the V-Ray installation; H74NU_   
(*) Added "Guess vertical shift" button to the VRayPhysicalCamera; I*%&)Hj~  
(*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs; ZD iW72&Q  
(*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces; R?i-"JhW  
hnlU,p&y3  
Modified features: ]g>T9,)l  
(*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect; p=je"{  
(*) The V-Ray presets file name can now be changed from the default; N$L&|4r  
(*) Better memory management for large HDR maps in VRayHDRI; fte!Ll'  
(*) VRayLightMtl has an option to use an opacity map; rl_1),J\qG  
(*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts; M}{n6T6B  
(*) VRayMtl now can show the diffuse texture map in the viewport; !^Qb[ev  
(*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual"; y^vfgP<@  
~%::r_hQ  
Known issues: f^>lObvd  
(*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible; =[43y%   
~Y}Z4" o  
Bug fixes: Qg86XU%l  
(*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target; P+D|_3j  
(*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone;  G> 5=`  
(*) Particle Flow material IDs were not taken into consideration; 2Q;Y@%G  
(*) VRayFur crashed when the source object did not contain a mesh; Vtc)/OH  
(*) V-Ray could crash when saving a preset if the presets file could not be opened for writing; !SD [6Z.R  
(*) Some problems when creating a VRayLight with Dome type were fixed; faKrSmE!  
(*) Fixed a potential crash with the viewport display of the VRaySun; Rqd%#v  
(*) Using the light cache with crop/blowup rendering could cause a crash; c Gaz$=/  
(*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB; |] f"j':  
(*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects; V.G9J!?<P  
(*) In ppt mode the alpha channel for transparent objects was not correct; Rh-8//&vZ/  
(*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one; QP-<$P;~  
(*) Replaced the '? character for automatically generated UIs with regular '.' since '? may be a special character on some versions of Windows (e.g. Japanese); ,BN}H-W\2  
(*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials; =-B3vd:LF  
(*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash; 'c+qBSDA  
(*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers; >+c`GpZH  
(*) The renderer did not list environment maps and the override material as subanims; DF&jZ[##  
(*) The irradiance map viewer would crash when merging maps from the command line; Up2\X#6  
(*) The dome light did not list its dome texture map as sub-anim for Track View; k:uuJ|  
(*) Crop rendering did not work in the V-Ray VFB; )9W# 5V$  
(*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image; DEeL 48{R  
(*) Rendering will be aborted if an error occurs while writing a .vrimg file; b42pLbpe'E  
(*) vrimg2exr failed if -dataWindow option is specified and the image is empty;  ( Vv[  
(*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering; $T%<'=u|E  
(*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax; aFm]?75  
(*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images; 7 V1k$S(  
(*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type; F vk: c-  
(*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun; q^+NhAMz  
(*) Export to a .vrmesh file did not take edited normals into account; jW0z|jr  
(*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl; c\rbLr}l)  
(*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly; XI(@O)  
(*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed; xla^A}{  
(*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value; vo<#sa^,j  
(*) RPC objects did not render correctly with the VRayPhysicalCamera; Wn#JY p  
(*) VRayWireColor element produced wrong results with transparent objects; # i=^WN<V  
(*) VRayLight in Dome mode produced wrong results with matte/shadow objects; (_5+`YsV  
(*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps; Id 7  
(*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials; '\YhRU  
(*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl; q5?mP6   
(*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes; nt`l6b  
>-+X;0&  
Build 1.50.RC2 (7 August 2006) S^n4aBm\+  
============================== I}A#*iD  
g%P4$|C9 i  
(*) VRaySun could not be used as a viewport camera. Ri0+nJ6  
(*) The installer did not install all the necessary files for vrlservice.exe and setvrlservice60.exe (libmmd.dll, msvcr70.dll and msvcp70.dll) in the appropriate location. g*AqFY7|  
(*) DR now works with the "Incremental save" option of 3dsmax, although this may leave shadow copies of file names in the "Open recent" menu, which do not actually exist. sb5kexGxkc  
(*) V-Ray would crash for rendering in the Material Editor if a valid license could not be found. XArLL5_L  
(*) V-Ray could crash in distributed rendering mode. V$D d 7  
(*) The default port for the V-Ray license server is changed to 30304 since it conflicted with the old VRLServer. w2V E_  
#!@ ]%4  
Build 1.50.RC1 (5 August 2006) j zp%.4/j  
============================== 86VuPV-  
cIkLdh   
(*) Limited f-number for the V-Ray camera to 0.01 from below, since a value of 0.0 caused 3dsmax to hang. <[~M|OL9q,  
(*) Improved multithreaded raytracing of dynamic geometry (displacement, fur etc). h {btT  
r?7 ^@  
Build 1.49.79 (?? July 2006) XA%?35v~  
============================ ?-i&6i6Y  
7n.J.<+9  
(*) X-Ref'd scenes now work with distributed rendering (but the camera must be in the base .max file; x-ref'd cameras don't work) >MLqOUr#  
i ib-\j4d  
Build 1.49.78 (21 July 2006) wDzS<mm  
============================ <jjaqDSmz  
@m4d4K@  
(*) Reorganized UI a little bit (e.g. the different irradiance map modes have been made into a drop-down list, rather than radio buttons etc). Zs)9O Ju  
(*) Gamma values from the color mapping rollout could produce black pixels when the AA filter has negative parts (e.g. Catmull-Rom). K+H82$ #  
(*) The "ccToDebugger" option will display only messages as specified by the V-Ray log verbose level. _1QNO#X  
HH+XEMP/g  
Build 1.49.77 (20 July 2006) z841g `:C  
============================ 4l:+>U@KU  
/V~(!S>  
(*) Added a color parameter to VRayColor texture that allows to use the normal 3dsmax color swatch. 9i@*\Ada  
(*) Added a "Scale" parameter to the irradiance map detail enhancement. The "world" mode is useful for fly-through animations. a?dM8zAnc  
(*) Allowed negative shutter offset for the V-Ray physical camera from the UI. dBkB9nz  
(*) Bucket labels in DR mode now appear in the V-Ray VFB. [dUEe@P  
sz5@=  
Build 1.49.76 (18 July 2006) &yuerNK  
============================ #HML=qK~  
6FfDif  
(*) Added detail enhancement to the irradiance map. This is different than ambient occlusion in that it produces more correct results rather than just dirt. ["z$rk  
(*) Channel information was not written to a .vrimg file if the image is not rendered to memory. &,+ZN A`P  
15B$Sp!/`e  
Build 1.49.75 (17 July 2006) Gl+}]Vn[n  
============================ 7RO=X%0A  
jhHb[je~{4  
(*) Added Lock button for region X/Y size in System rollout. ;YB8X&H$  
(*) Reorganized renderer UI (System rollout in particular). zx^)Qb/EL6  
(*) Added "Visible in reflections" and "Visible in refractions" option in the V-Ray object properties. 1i{B47|  
u%2u%-w  
Build 1.49.74 (13 July 2006) :=* -x  
============================ :]x)lP(3E  
i"r=b%;;  
(*) VRayFastSSS reworked and converted to a real material. Can be used with VRayMtlBlend now. E;N+B34  
MtS$ovg?  
Build 1.49.73 (10 July 2006) Re=bJ|wo  
============================ r+>9O  
9"/{gf3D  
(*) True instance rendering for motion blur when the Dynamic geometry option is used. /wmJMX  
L%fWa2P'  
Build 1.49.72 (07 July 2006) {C 7=  
============================ CnAhEf)b  
qoOHWh&  
(*) Z-Depth render element was not computed correctly. "|f;   
Q&wBX%@^L  
Build 1.49.71 (05 July 2006) CvlAn7r,@  
============================ kD2MqR>  
5o&L|7]  
(*) Fixed a problem with incorrect VRayFur mapping coordinates. | YvO$4=s  
Dz.U&+*  
Build 1.49.70 (30 June 2006) d@`yRueWiV  
============================ ; <3w ,r  
Ie``W b=  
(*) VRayMtlSelect name is with '_' instead of '.' *,mbZE=<  
5JQq?e)n  
Build 1.49.69 (30 June 2006) 'v4AM@%u  
============================ HD Eqq  
`4XfT.9GT  
(*) VRayMtlSelect render element added. S tn[M|  
>pz/wTOi  
Build 1.49.68 (29 June 2006) :N(L7&<  
============================ {{:MJ\_"h_  
|(Io(e  
(*) Mapped dome light could produce dots in certain situations. 2L ~U^  
(*) Added a warning message box when trying to turn on a render element with the VFB on. ykM(` 1` m  
R>#T {<<L  
Build 1.49.67 (28 June 2006) 6<FJ`l]U9  
============================ dEns|r  
NcRY Ch  
(*) Fixed a crash with VRayProxy if no proxy mesh file is specified. )";g*4R[  
'^}l|(  
Build 1.49.66 (27 June 2006) %;9wToyK>  
============================ z&9vKF  
KYd2=P6  
(*) Render elements from VRayBlendMtl were not quite correct. L)4TW6IUk  
(*) Added V-Ray logo to the V-Ray specific materials. &nTB^MF  
:1=mNrg  
Build 1.49.65 (26 June 2006) =)(sN"%  
============================ _D[vMr[  
``K.4sG  
(*) VRayBlendMtl works correctly with VRay2SidedMtl. UvxJ _  
(*) VRay2SidedMtl produces correct render elements. Of SYOL7o  
(*) GI bump mapping didn't work since the VRayBlendMtl was introduced. ?UQE;0 B  
(*) "Affect alpha" option did not work since the VRayBlendMtl was introduced. 7YkxIzE  
(*) Added additive (shellac) mode for the VRayBlendMtl \{P(s:  
(*) Light portals render correctly when placed one in front of another. }`\+_@ w  
[ 此贴被jeepsheep在2008-01-14 00:03重新编辑 ]
2条评分
北极光 无名金币 +5 优秀内容 2008-01-13
无名金币 +11 有你支持论坛更精彩 2008-01-13
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离线 synx
发表于: 2008-01-13 只看该作者
1F
我晕支持3d max 2008的vr1.5rc5还不够新啊
离线 jeepsheep
发表于: 2008-01-14 只看该作者
2F
要其它版本就到官方网站下。 }&EPH}V2n  
http://support.chaosgroup.com/ bIwt#:v  
先免费注册之后就可以下了。
附件: vray_demo_15017_max90_x86.part1.rar (1800 K)更新于: 2008-01-14 00:32:32下载次数: 107[ 下载方法 ]
附件: vray_demo_15017_max90_x86.part2.rar (1800 K)更新于: 2008-01-14 00:32:32下载次数: 82[ 下载方法 ]
附件: vray_demo_15017_max90_x86.part3.rar (1766 K)更新于: 2008-01-14 00:32:32下载次数: 86[ 下载方法 ]
1条评分
admin 无名金币 +10 优秀内容 2008-01-14
离线 jeepsheep
发表于: 2008-01-14 只看该作者
3F
 
离线 北极光
发表于: 2008-01-14 只看该作者
4F
不知道增加了什么新特性
离线 灵魂舞手
发表于: 2008-01-14 只看该作者
5F
好多字啊!终于能支持VISTA了!
发表于: 2008-01-14 只看该作者
6F
好东东,正在想VR咋这久没更新了呢
离线 renjunone
发表于: 2008-01-14 只看该作者
7F
up!!!!!!!!!!!!!!!!!!!!!
离线 直隶人生
发表于: 2008-01-14 只看该作者
8F
呵呵,这个不错,要看看。。。辛苦
离线 mouzilei
发表于: 2008-01-14 只看该作者
9F
hao 
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