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Vray又有新版本了。08年一月8号新的15017版。(有下载链接) [复制链接]

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楼主  发表于: 2008-01-13 只看楼主 倒序阅读
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中国汉化网提醒您:

— 本帖被 admin 执行提前操作(2008-01-21) —
Vray又有新版本了。现在有15017版了,刚下了DEMO版,这是max9-x86版的下载链接:http://support.chaosgroup.com/privat...017/max90/x86/ E^rKS&P  
,希望有高人能破解! Wf/r@/ q  
Build 1.50.17 (26 Dec 2007) .T 6 NMIp*  
=================== 3_|<CE6  
kd)Q$RA(  
Bug fixes: .A<G$ db ?  
(*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter; v/*}M&vo  
rR]U Ff  
Build 1.50.16 (15 Dec 2007) kH~ z07:  
=================== uNCM,J!#~  
0`c|ZzY  
Modified features: g%Bh-O9\  
(*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions; R d'P\  
`ppyCUX  
Build 1.50.15 (14 Dec 2007) v+Eub;m   
=================== W[c[ulY&  
oCfO:7  
Modified features: XSk*w'xO  
(*) Added "Soften" parameter to the BRDF parameters of VRayMtl; 3LGX ^J<f  
~,ZU+  
Build 1.50.14 (12 Dec 2007) O6*2oUKqK  
=================== Kb X&E0  
V>Dqw!  
Modified features: v[;R(pt?  
(*) VRaySun target line is now dimmed in the viewports when the sun light is off; zh{,.c  
(*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5; UQZl:DYa  
Ml_Hq>\U  
Bug fixes: (1EtC{ m  
(*) Dynamic raycaster limit did not work properly for values above 4095; W4;/;[/L  
(*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map; YMN=1Zuj?  
(*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only); xX f,j#`"  
(*) Objects with visibility<1.0 rendered brighter with GI than they should be; zu3Fi = |0  
(*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on; ]d67 HOyK  
(*) MaxScript error using the V-Ray scene converter in 3ds Max 2008; kmUL^vF  
(*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material; X+1Mv  
h1t~hrq  
Build 1.50.13 (16 Nov 2007) Y-UXr8  
=================== }* \*<d 3  
Fw\g\  
Bug fixes: cYp/? \  
(*) The mesh export to .vrscene file ignored mesh normals; ZIKSHC9  
0kSM$D_  
Build 1.50.12 (15 Nov 2007) s+~GQcj<T  
=================== ^U5Qb"hz  
N]eBmv$|  
Modified feature: 43x2BW&&  
(*) VRayProxy objects have a new "point" display mode; *|<T@BXn  
P1AC2<H  
Bug fixes:  IMr#5  
(*) Issues with VRayDirt when baking very dense meshes; Th$Z9+()  
(*) Incorrect rendering progress bar display in DR mode; T60pw  
7nNNc[d*=  
Build 1.50.SP1 (9 Nov 2007) ;W+8X-B  
=================== 5[g\.yi2_]  
=Q{?!  
Modified features: H0#=oJr$)W  
(*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly; 04jvrde8-O  
(*) VRayMtl has texture maps for anisotropy and anisotropy orientation; 9Q^cE\j  
(*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping; lyX3'0c  
(*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility;  *<W8j[?  
(*) Schlick sampling is now the only path sampler supported by V-Ray; z4:<?K  
(*) More reliable communication between V-Ray and the V-Ray license server; bq9w@O  
(*) Added "Taper" parameter to VRayFur; 0W}qp?  
(*) VRayCompTex can now be used as a bump map; E0R6qS:'  
(*) Color mapping will not affect background seen on matte objects if "Affect background" option is off; 7jIBE  
fCx (  
Bug fixes: <BED&j!qvP  
(*) Compatibility issues with 3ds Max 2008; Z.Yq)\it  
(*) Restarting spawner on a machine causes clients to crash (when not rendering); _%- +"3Ll  
(*) Crash when rendering renderable splines; 2^=.j2  
(*) Crash at end of rendering when using VRayDomeCamera; N=BG0t$  
(*) Crash when rendering VRayLight's with the scanline renderer; !Fp %2gt|  
(*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong; IgG[Pr'D  
(*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page; +ODua@ULFB  
(*) The Panorama Exporter utility did not work properly; Mg.%&vH\  
(*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself; B= {_}f  
(*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file; O`9c!_lis  
(*) Inconsistent noise patterns between identical frames in animation; Lj3o-@\*j  
(*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display; :J`@@H  
(*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value; (QiA5!wg  
(*) VRayToon did not work with camera clipping; YpDJ(61+  
(*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout. p H  y  
(*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case); [34N/;5  
(*) Reduced memory consumption per connection for the V-Ray license server; ;7lON-@BI  
(*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements; :+,;5  
(*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials;  v_!6S|  
(*) Slow rendering of objects with alpha contribution less than or equal to 0.0; JpC'(N  
(*) Distributed rendering though BackBurner was not working properly; 32[}@f2q  
(*) VRaySky could produce negative colors when the sun is below the horizon; 'Rn-SD~gIr  
(*) The raw lighting render elements did not respect opacity mapping; =%X."i1A  
(*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones; <kK>C8+  
(*) Objects not visible to GI blocked caustics; I\. |\^  
(*) Dark edges on glossy materials with VRayEdgesTex as bump map; OUv<a `0  
(*) Irradiance map samples were not distributed correctly if the "Don't affect colors" option for Color mapping was on; i.Rl&t  
(*) VRayWrapperMtl did not work inside a VRayBlendMtl material; H#TkIFo]  
4XN \p  
Build 1.50.00 final Rd#R}yA  
=================== <~ smBd  
%Rk|B`ST  
New features: 6 8tyWd}  
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; G^c,i5}w  
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; *2/Jg'de  
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; k~>(XG[x&  
V:n0BlZ,B  
Modified features: -n _Y.~  
=== Core engine ,h*gd^i  
(*) Increased rendering speed for some types of scenes; M)bQvjj  
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); qOo4T@ t3  
A!lZyG!3  
=== Installation S2$E`' J  
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; 8+'}`  
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); #w{`6}p  
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); Wmbc `XC  
\Id8X`,eD  
=== Lights and cameras TNu% _ 34  
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; P27Ot1px  
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; 5U?O1}P  
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; Pp?P9s {  
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; 7F"ljkN1S  
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); khX/xL  
(*) VRayLight has a "Cast shadows" option; #(] D]f[@  
(*) VRayLight objects now produce accurate motion blur when animated; Hca(2 ]T-  
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; d!I%AlV  
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); Q4mtfpiDx  
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; ev&l=(hY  
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; I(6%'s2  
.\ bJ,of9  
=== Disributed rendering (DR) XU'(^Y8Imz  
(*) DR is now supported for Render-to-texture; Yyk~!G/@  
(*) DR can now be started as a BackBurner job; &tOo[U?  
(*) Render slaves can be added on the fly to the distributed rendering; L' y0$  
    (note: the servers must still first be added as DR servers list in the DR settings); %\it4 r3  
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); 3g7]$}  
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; >(:3H+  
f TmJDUv+  
=== Geometry ccv  
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; wgSFL6Ei  
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; Q*1Avy6]  
(*) VRayProxy objects display faster in the viewports; ""`z3-  
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; a[t"J*0  
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; $zz4A~   
(*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated; E=.J*7  
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; L `2{H%J`  
Z){fie4WM  
=== Materials and textures NrcV%-+u%  
(*) Added exclude list for material override in the Global Switches rollout; ~Q- /O~  
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; '<"%>-^Gn  
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; sVO|Ghy65  
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; USE!  
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; JpQV7}$  
(*) VRayMtl has a new "hybrid" SSS model; L#Ve [  
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; p,4S?c r>a  
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); DUf . F  
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; &WbHM)_n  
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; rp-.\Hl/a  
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; ++kVq$9@y  
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; t-FrF</ 0  
(*) VRayOverrideMtl has a shadow override option; r^d:Po  
Mc|UD*Z  
=== GI solutions Oi!uJofW  
(*) The irradiance map viewer will print out the progress of merging irradiance maps; Nrp1`qY  
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; 0Q/BTT%X  
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; O ~bzTn  
(*) The "Save maps per frame" option has been removed from the GI rollout; j|WN!!7  
&C E){jC  
=== Render output pu+jw<7  
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; i\P)P!  
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); yFqB2(Dv  
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; Pu|3_3^  
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; 6SD9lgF*-  
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; ^&8xfI6?  
I.}E#f/A'  
=== Others #ANbhHG  
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; b\Gw|?Rv  
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; t=(CCq_N,  
(*) Added "Affect alpha" option to VRaySphereFade; 3At%TA:  
(*) VRaySphereFade works correctly with transparent objects; UgZuEfEGve  
(*) VRayFur can now generate motion blur with more than 2 geometry samples; S6Fn(%T+9  
(*) The default value for the number of light cache passes is now 8; <2>Qr(bb  
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; rOd~sa-H  
KI{B<S3*Z  
Known issues: #)N}F/Od^  
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; V t@]  
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; U0X? ~ 1  
7[?{wbq  
Bug fixes: 7$u}uv`j  
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); 1iTI8h&[@  
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; w5uOkz #  
(*) Problems with 2D displacement (RC3 bug); eQqx0+-0c  
(*) Automatically created VRaySky did not have a name; gkw/Rd1oG  
(*) Horizontal scrolling problems with the V-Ray messages window; yO`HL'SMo  
(*) VRayOverrideMtl could cause 3dsmax to crash; -\V!f6Q  
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; \&Zp/;n  
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; 7lH3)9G;  
(*) Some rare raycaster precision errors were fixed; /l&$B  
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; ;S.o` z1GI  
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); U8gf_R'  
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; AkE(I16Uy~  
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; j|Hyv{sM  
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; <*F!A' w2o  
(*) Standard materials with transparency did not render properly (RC3 bug); =)mA.j}E2  
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; r(6$.zx  
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; [.j&~\AG  
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); rctGa ,l  
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; <A`zK  
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; (29BS(|!  
(*) VRayBlendMtl did not list the blend textures as sub-anims; jH~VjE>  
(*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; &\>.j|  
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; 'M!*Ge  
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; Yx"un4  
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; eB2a1<S&@  
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;  Xn=  
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); &Fy})/F3v  
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; 'gv ~M_  
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane;  SodYb  
(*) Somewhat better memory management for proxies and dynamic meshes; AXT(D@sI=  
(*) Crashes with VRayFur on animated objects when using motion blur; Zt/4|&w  
(*) Incorrect environment color with several VRayLights in "dome" mode; v4Mn@e_#c  
(*) "Crop" render mode with the V-Ray VFB did not work for animations; < VrHWJo  
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); /v8yE9N_  
(*) VRayBmpFilter did not always display its bitmap texture successfully; _>RTef L5  
(*) VRayBmpFilter could produce invalid colors; G7SmlFn?  
(*) Photon mapping could produce wrong GI on transparent surfaces; e]zd6{g[m  
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; S'}pUGDO  
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; ,-`A6ehg  
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; cH6<'W{*  
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; m<I>NYfE  
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; uy rS6e0  
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; 'mYUAVmSC#  
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; Btyp=wfN[  
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; uWjEyxPv{  
(*) Banding with very small spherical VRayLights; @TvDxY1)6Z  
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; s_ %LU:WC  
(*) Problems with dome light and matte/shadow materials with GI on; 0JU+v:J[=  
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; bY}:!aR<mK  
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; E~ +g6YlT  
(*) Crash when rendering disconnected Particle Flow events; khVfc  
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; n+D93d9LP  
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; p-kug]qX  
(*) In some cases VRayFur did not render properly; !SdP<{[  
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled;  _j2q  
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; >l^[73,]L  
(*) Distortion map for VRayToon had no effect; wxE'h~+  
(*) Light cache prefiltering ignored GI surface IDs; [sZ ,nB/  
(*) VRayLight's appeared in reflections for objects excluded from the lights; '}9 %12\^h  
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; $_O;yz  
(*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash; uJU;C.LX  
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; o?5;l`.L}  
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; `<(o;*&Gd  
(*) Area VRayShadows with Box type did not respect the rotation of the light; I[KAW"  
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; WO=P~F<  
(*) VRayFastSSS displayed black in the viewports; c/}-pZn<  
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; MCTTm^8O  
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; y4,t=Gq7^  
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; <G#Q f|&  
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; rTzXRMv@o  
(*) V-Ray may fail to render the last few buckets of an image; 3w8v.J8q  
)JOo|pr-K  
Build 1.50.RC3 (18 Oct 2006) S7B?[SPrN[  
============================== gM&4Ur  
G&@_,y|  
New features: u(~(+1W  
(*) Support for 3dsmax R9 32- and 64-bit versions; 8r.3t\o)X  
(*) The V-Ray shading SDK is now a part of the V-Ray installation; +K48c,gt?  
(*) Added "Guess vertical shift" button to the VRayPhysicalCamera; ad`7[fI  
(*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs; Oe&gTXo  
(*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces; jBJ|%K M  
>+Y@rj2  
Modified features: Dj{=Y`Tw  
(*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect; \'+P5,  
(*) The V-Ray presets file name can now be changed from the default; sK7b4gmK  
(*) Better memory management for large HDR maps in VRayHDRI; IhXP~C6  
(*) VRayLightMtl has an option to use an opacity map; nQd~i0`vB  
(*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts; -fDW>]_  
(*) VRayMtl now can show the diffuse texture map in the viewport; ]>,Lw=_[_  
(*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual"; VTn6@z_ x  
gCM(h[7A  
Known issues: Im@Yx^gc   
(*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible; 9O-*iK  
>(a[b@[K  
Bug fixes: ._(5; PB"  
(*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target; R?}<Cj I  
(*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone; Yw,LEXLY  
(*) Particle Flow material IDs were not taken into consideration; #XeabcOQ  
(*) VRayFur crashed when the source object did not contain a mesh; L[lS >4e N  
(*) V-Ray could crash when saving a preset if the presets file could not be opened for writing; td|O#R  
(*) Some problems when creating a VRayLight with Dome type were fixed; X,`e1nsR  
(*) Fixed a potential crash with the viewport display of the VRaySun; 8v\^,'@  
(*) Using the light cache with crop/blowup rendering could cause a crash; P;ovPyoO  
(*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB;  nw  
(*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects; C^ Oy.s  
(*) In ppt mode the alpha channel for transparent objects was not correct; dA$qzQ  
(*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one; DTC OhUIV  
(*) Replaced the '? character for automatically generated UIs with regular '.' since '? may be a special character on some versions of Windows (e.g. Japanese); 9/6=[)  
(*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials; N6!$V7oT  
(*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash; dU#} Tk  
(*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers; 8Xz \,}$O  
(*) The renderer did not list environment maps and the override material as subanims; nmUMg  
(*) The irradiance map viewer would crash when merging maps from the command line; cGS7s 8U  
(*) The dome light did not list its dome texture map as sub-anim for Track View; _r vO#h  
(*) Crop rendering did not work in the V-Ray VFB; 6>F]Z)]}  
(*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image; oPR?Ar  
(*) Rendering will be aborted if an error occurs while writing a .vrimg file; =\i{dj  
(*) vrimg2exr failed if -dataWindow option is specified and the image is empty; gt Rs||  
(*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering; @JpkG%eK  
(*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax; ^_JByB D  
(*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images; utBKl' `  
(*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type; )jed@?  
(*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun; & _mp!&5XV  
(*) Export to a .vrmesh file did not take edited normals into account; &E`=pe/e  
(*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl; i|QL6e*0  
(*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly; qt4^e7o  
(*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed; v}BXH4&Y  
(*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value; Fps:6~gD  
(*) RPC objects did not render correctly with the VRayPhysicalCamera; dmk_xBy s|  
(*) VRayWireColor element produced wrong results with transparent objects; Y@Ti2bI`v  
(*) VRayLight in Dome mode produced wrong results with matte/shadow objects; pX]"^f1?O  
(*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps; p _q]Rt  
(*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials; IHvrx:7  
(*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl; +z?SKc  
(*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes; m! _*Q  
zb& 3{,  
Build 1.50.RC2 (7 August 2006) N Ah^2X  
============================== ^Bu55q  
U['|t<^uf  
(*) VRaySun could not be used as a viewport camera. c@/K}  
(*) The installer did not install all the necessary files for vrlservice.exe and setvrlservice60.exe (libmmd.dll, msvcr70.dll and msvcp70.dll) in the appropriate location. C7xmk;c w  
(*) DR now works with the "Incremental save" option of 3dsmax, although this may leave shadow copies of file names in the "Open recent" menu, which do not actually exist. mk]8}+^.  
(*) V-Ray would crash for rendering in the Material Editor if a valid license could not be found. ^Rc*X'Iz(!  
(*) V-Ray could crash in distributed rendering mode. 2tI,`pSU  
(*) The default port for the V-Ray license server is changed to 30304 since it conflicted with the old VRLServer. ']DUCu  
vx}W.6C}  
Build 1.50.RC1 (5 August 2006) xvTz|Y  
============================== u?I2|}#  
w'7=CzfYn  
(*) Limited f-number for the V-Ray camera to 0.01 from below, since a value of 0.0 caused 3dsmax to hang. LZ<^b6Dxk  
(*) Improved multithreaded raytracing of dynamic geometry (displacement, fur etc). ]3]=RuQK2  
+a0` ,Jc  
Build 1.49.79 (?? July 2006) _kT{W]   
============================ z4{ :X Da  
=Hx]K8N)  
(*) X-Ref'd scenes now work with distributed rendering (but the camera must be in the base .max file; x-ref'd cameras don't work) lb\VQZp!y  
hO; XJyv  
Build 1.49.78 (21 July 2006) -_ <z_IL\%  
============================ v"-K-AQjB  
0sI7UK`m  
(*) Reorganized UI a little bit (e.g. the different irradiance map modes have been made into a drop-down list, rather than radio buttons etc). ;@xlrj+  
(*) Gamma values from the color mapping rollout could produce black pixels when the AA filter has negative parts (e.g. Catmull-Rom). V6Y0#sTU  
(*) The "ccToDebugger" option will display only messages as specified by the V-Ray log verbose level. EO%"[k  
'^M.;Giz  
Build 1.49.77 (20 July 2006) !<?<f db  
============================ !cW!zP-B*p  
iFnD`l 6)  
(*) Added a color parameter to VRayColor texture that allows to use the normal 3dsmax color swatch. u9fJ:a  
(*) Added a "Scale" parameter to the irradiance map detail enhancement. The "world" mode is useful for fly-through animations. ty'/i!/\  
(*) Allowed negative shutter offset for the V-Ray physical camera from the UI. +QNsI2t;r  
(*) Bucket labels in DR mode now appear in the V-Ray VFB. p>B-Ubu  
p<3<Zk 7~0  
Build 1.49.76 (18 July 2006) R3%%;`c=  
============================ Ph8@V}80"Y  
iBI->xU[U  
(*) Added detail enhancement to the irradiance map. This is different than ambient occlusion in that it produces more correct results rather than just dirt. PQp/ &D4K  
(*) Channel information was not written to a .vrimg file if the image is not rendered to memory. [+Fajo;0  
p=odyf1hK  
Build 1.49.75 (17 July 2006) [>t;P ,  
============================ 7Mk>`4D'c  
?5J>]: +ZZ  
(*) Added Lock button for region X/Y size in System rollout. 6l[ v3l"t  
(*) Reorganized renderer UI (System rollout in particular). NGJst_  
(*) Added "Visible in reflections" and "Visible in refractions" option in the V-Ray object properties. b b.UtoPz  
2gh=0%|\gx  
Build 1.49.74 (13 July 2006) c@Br_ -  
============================ P;o  {t  
`hdff0  
(*) VRayFastSSS reworked and converted to a real material. Can be used with VRayMtlBlend now. ,SidY\FzH  
GcDA0%i  
Build 1.49.73 (10 July 2006) l5.k2{'  
============================ qxDMDMN  
ge(,>xB  
(*) True instance rendering for motion blur when the Dynamic geometry option is used. [^s;Ggi9  
!^&VZh  
Build 1.49.72 (07 July 2006) G{]RC^Zo  
============================ sv?Fx;d  
(Hj[9[=  
(*) Z-Depth render element was not computed correctly. Q"C*j'n   
Rx&O}>"E>l  
Build 1.49.71 (05 July 2006) z?.9)T9_  
============================ [#mk TY  
tiE|%jOzt  
(*) Fixed a problem with incorrect VRayFur mapping coordinates. Q5T3  
!5(DU~S*@S  
Build 1.49.70 (30 June 2006) .FHk1~\%z^  
============================ Ao8ua|:  
ioD8-  
(*) VRayMtlSelect name is with '_' instead of '.' sWte&  
A~PR  
Build 1.49.69 (30 June 2006) KCyV |,+n  
============================ t_jn-Idcf  
IZj`*M%3  
(*) VRayMtlSelect render element added. > v%.q]E6n  
m6mGcbpn  
Build 1.49.68 (29 June 2006) XLt/$Caf  
============================ O'wmhLa"W  
i`2SebDj'w  
(*) Mapped dome light could produce dots in certain situations. isL zgN%  
(*) Added a warning message box when trying to turn on a render element with the VFB on. YUEyGhkMV{  
N9_* {HOy  
Build 1.49.67 (28 June 2006) ; zJb("n  
============================ RH;ulAD6(~  
ML905n u  
(*) Fixed a crash with VRayProxy if no proxy mesh file is specified. jXE:aWQht  
D8wf`RUt  
Build 1.49.66 (27 June 2006) HJAiQ[m5s  
============================ ;bB#P g  
.Z [4:TS  
(*) Render elements from VRayBlendMtl were not quite correct. FYYc+6n  
(*) Added V-Ray logo to the V-Ray specific materials. 58s-RO6  
_cs(f<>oCO  
Build 1.49.65 (26 June 2006) :0l+x 0l}  
============================ $z%(He  
_&/`-"3y  
(*) VRayBlendMtl works correctly with VRay2SidedMtl. f#!+l1GV  
(*) VRay2SidedMtl produces correct render elements. Qfn:5B]tI  
(*) GI bump mapping didn't work since the VRayBlendMtl was introduced. srv4kodj  
(*) "Affect alpha" option did not work since the VRayBlendMtl was introduced. 'v]0;~\mp>  
(*) Added additive (shellac) mode for the VRayBlendMtl MIZdk'.U  
(*) Light portals render correctly when placed one in front of another. '. "_TEIF  
[ 此贴被jeepsheep在2008-01-14 00:03重新编辑 ]
2条评分
北极光 无名金币 +5 优秀内容 2008-01-13
无名金币 +11 有你支持论坛更精彩 2008-01-13
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离线 synx
发表于: 2008-01-13 只看该作者
1F
我晕支持3d max 2008的vr1.5rc5还不够新啊
离线 jeepsheep
发表于: 2008-01-14 只看该作者
2F
要其它版本就到官方网站下。 &q|vvF<G  
http://support.chaosgroup.com/ s3A(`heoq  
先免费注册之后就可以下了。
附件: vray_demo_15017_max90_x86.part1.rar (1800 K)更新于: 2008-01-14 00:32:32下载次数: 107[ 下载方法 ]
附件: vray_demo_15017_max90_x86.part2.rar (1800 K)更新于: 2008-01-14 00:32:32下载次数: 82[ 下载方法 ]
附件: vray_demo_15017_max90_x86.part3.rar (1766 K)更新于: 2008-01-14 00:32:32下载次数: 86[ 下载方法 ]
1条评分
admin 无名金币 +10 优秀内容 2008-01-14
离线 jeepsheep
发表于: 2008-01-14 只看该作者
3F
 
离线 北极光
发表于: 2008-01-14 只看该作者
4F
不知道增加了什么新特性
离线 灵魂舞手
发表于: 2008-01-14 只看该作者
5F
好多字啊!终于能支持VISTA了!
发表于: 2008-01-14 只看该作者
6F
好东东,正在想VR咋这久没更新了呢
离线 renjunone
发表于: 2008-01-14 只看该作者
7F
up!!!!!!!!!!!!!!!!!!!!!
离线 直隶人生
发表于: 2008-01-14 只看该作者
8F
呵呵,这个不错,要看看。。。辛苦
离线 mouzilei
发表于: 2008-01-14 只看该作者
9F
hao 
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