Vray又有新版本了。现在有15017版了,刚下了DEMO版,这是max9-x86版的
下载链接:
http://support.chaosgroup.com/privat...017/max90/x86/ E^rKS&P ,希望有高人能
破解!
Wf/r@/q Build 1.50.17 (26 Dec 2007)
.T
6NMIp* ===================
3_|<CE6 kd)Q$RA( Bug fixes:
.A<G$ db
? (*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter;
v/*}M&vo
rR]U Ff Build 1.50.16 (15 Dec 2007)
kH~ z07: ===================
uNCM,J!#~ 0`c|ZzY Modified features:
g%Bh-O9\ (*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions;
Rd'P\ `ppyCUX Build 1.50.15 (14 Dec 2007)
v+Eub;m ===================
W[c[ulY& oCfO:7 Modified features:
XSk*w'xO (*) Added "Soften" parameter to the BRDF parameters of VRayMtl;
3LGX ^J<f ~,ZU+ Build 1.50.14 (12 Dec 2007)
O6*2oUKqK ===================
Kb X&E0 V>Dqw! Modified features:
v[;R(pt? (*) VRaySun target line is now dimmed in the viewports when the sun light is off;
zh{,.c (*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5;
UQZl:DYa Ml_Hq>\U Bug fixes:
(1EtC{
m (*) Dynamic raycaster limit did not work properly for values above 4095;
W4;/;[/L (*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map;
YMN=1Zuj? (*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only);
xXf,j#`" (*) Objects with visibility<1.0 rendered brighter with GI than they should be;
zu3Fi= |0 (*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on;
]d67 HOyK (*) MaxScript error using the V-Ray scene converter in 3ds
Max 2008;
kmUL^vF (*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material;
X+1Mv h1t~hrq Build 1.50.13 (16 Nov 2007)
Y-UXr8 ===================
}*
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3 Fw\g\ Bug fixes:
cYp/? \ (*) The mesh export to .vrscene file ignored mesh normals;
ZIKSHC9 0kSM$D_ Build 1.50.12 (15 Nov 2007)
s+~GQcj<T ===================
^U5Qb"hz N]eBmv$| Modified feature:
43x2BW&& (*) VRayProxy objects have a new "point" display mode;
*|<T@BXn P1AC2<H Bug fixes:
IMr#5 (*) Issues with VRayDirt when baking very dense meshes;
Th$Z9+() (*) Incorrect rendering progress bar display in DR mode;
T60pw 7nNNc[d*= Build 1.50.SP1 (9 Nov 2007)
;W+8X-B ===================
5[g\.yi2_] =Q{?! Modified features:
H0#=oJr$)W (*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly;
04jvrde8-O (*) VRayMtl has texture maps for anisotropy and anisotropy orientation;
9Q^cE\j (*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping;
lyX3'0c (*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility;
*<W8j[? (*) Schlick sampling is now the only path sampler supported by V-Ray;
z4:<?K (*) More reliable communication between V-Ray and the V-Ray license server;
bq9w@O (*) Added "Taper" parameter to VRayFur;
0W}qp?
(*) VRayCompTex can now be used as a bump map;
E0R6qS:' (*) Color mapping will not affect background seen on matte objects if "Affect background" option is off;
7jIBE fCx( Bug fixes:
<BED&j!qvP (*) Compatibility issues with 3ds Max 2008;
Z.Yq)\it (*) Restarting spawner on a machine causes clients to crash (when not rendering);
_%-
+"3Ll (*) Crash when rendering renderable splines;
2^=.j2 (*) Crash at end of rendering when using VRayDomeCamera;
N=BG0t$ (*) Crash when rendering VRayLight's with the scanline renderer;
!Fp %2gt| (*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong;
IgG[Pr'D (*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page;
+ODua@ULFB (*) The Panorama Exporter utility did not work properly;
Mg.%&vH\ (*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself;
B={_}f (*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file;
O`9c!_lis (*) Inconsistent noise patterns between identical frames in animation;
Lj3o-@\*j (*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display;
:J`@@H (*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value;
(QiA5!wg (*) VRayToon did not work with camera clipping;
YpDJ(61+ (*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout.
p H y (*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case);
[34N/;5 (*) Reduced memory consumption per connection for the V-Ray license server;
;7lON-@BI (*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements;
:+ ,;5 (*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials;
v_!6S|
(*) Slow rendering of objects with alpha contribution less than or equal to 0.0;
JpC'(N (*) Distributed rendering though BackBurner was not working properly;
32[}@f2q (*) VRaySky could produce negative colors when the sun is below the horizon;
'Rn-SD~gIr (*) The raw lighting render elements did not respect opacity mapping;
=%X."i1A (*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones;
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