Vray又有新版本了。现在有15017版了,刚下了DEMO版,这是max9-x86版的
下载链接:
http://support.chaosgroup.com/privat...017/max90/x86/ H$[--_dI{ ,希望有高人能
破解!
>?tcL * Build 1.50.17 (26 Dec 2007)
n"MFC ===================
|H@M- @FbzKHdV/ Bug fixes:
0dgR;Dl(
(*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter;
fIBLJ53 g^]Q*EBa Build 1.50.16 (15 Dec 2007)
|MBnRR ===================
O}KT>84M p(U'Ydl~ Modified features:
opIcSm& (*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions;
$OUa3!U_! "@f`O Build 1.50.15 (14 Dec 2007)
y'+^
ME$H ===================
>PYe" o%|1D'f^ Modified features:
k(7!W (*) Added "Soften" parameter to the BRDF parameters of VRayMtl;
vw(};)8 r@!~l1$s` Build 1.50.14 (12 Dec 2007)
=-q)I[4# ===================
|Jq/kmn ck@[% ? Modified features:
tb=(L (*) VRaySun target line is now dimmed in the viewports when the sun light is off;
M.128J+xfS (*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5;
d3![b 1 6#K_Rg>. Bug fixes:
LD6fi (*) Dynamic raycaster limit did not work properly for values above 4095;
*".7O*jjV (*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map;
"TxXrt%>A (*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only);
V]<dh|x (*) Objects with visibility<1.0 rendered brighter with GI than they should be;
J
L Z (*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on;
t=pG6U (*) MaxScript error using the V-Ray scene converter in 3ds
Max 2008;
d5i/: (*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material;
Z2`e*c-[E Te.hXCFD Build 1.50.13 (16 Nov 2007)
s+CWyW@ ===================
%"z W] }W YY5L8^ Bug fixes:
ZWr\v!4 (*) The mesh export to .vrscene file ignored mesh normals;
G%6wk=IH T"0a&.TLj Build 1.50.12 (15 Nov 2007)
Ii
K&v<(] ===================
P"% / 9sRP8Nj| Modified feature:
#{]=>n)j (*) VRayProxy objects have a new "point" display mode;
~svu0[Vx GRs ;-Jt Bug fixes:
?+TD2~rD( (*) Issues with VRayDirt when baking very dense meshes;
B kC(9[Ei (*) Incorrect rendering progress bar display in DR mode;
;DGWUK.U[H :<jf}[w! Build 1.50.SP1 (9 Nov 2007)
R
vY`9D ===================
+wio:== !X,S2-}" Modified features:
l@GpVdrv (*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly;
,<[os (*) VRayMtl has texture maps for anisotropy and anisotropy orientation;
8G@FX $$Q (*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping;
bM!`C|,[s (*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility;
9R E;50h (*) Schlick sampling is now the only path sampler supported by V-Ray;
A^m hPBT_ (*) More reliable communication between V-Ray and the V-Ray license server;
x~mXtqg (*) Added "Taper" parameter to VRayFur;
v(0vP}[Q7E (*) VRayCompTex can now be used as a bump map;
}cf-r>WaR (*) Color mapping will not affect background seen on matte objects if "Affect background" option is off;
!7w-?1?D ^8\pJg_0 Bug fixes:
"C.$qk] (*) Compatibility issues with 3ds Max 2008;
Zdak))7 (*) Restarting spawner on a machine causes clients to crash (when not rendering);
hVID~L$ (*) Crash when rendering renderable splines;
w8on3f;6n# (*) Crash at end of rendering when using VRayDomeCamera;
~q9RZ#g13J (*) Crash when rendering VRayLight's with the scanline renderer;
q8p 'bibY (*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong;
n[clYi@e (*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page;
d`xqs,0f (*) The Panorama Exporter utility did not work properly;
(thzWr6; (*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself;
A76=^iw (*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file;
:r6
bw (*) Inconsistent noise patterns between identical frames in animation;
@3G3l|~> (*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display;
`j2z=5 (*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value;
,5/gNg (*) VRayToon did not work with camera clipping;
-8TLnl~[ (*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout.
n
b{8zo (*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case);
vz _U (*) Reduced memory consumption per connection for the V-Ray license server;
rUuM__;d (*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements;
3Y8%5/D5 (*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials;
`,|7X]%b (*) Slow rendering of objects with alpha contribution less than or equal to 0.0;
ClEtw (*) Distributed rendering though BackBurner was not working properly;
D4S>Pkv (*) VRaySky could produce negative colors when the sun is below the horizon;
m3,v&Z (*) The raw lighting render elements did not respect opacity mapping;
KUp
lN1Sy (*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones;
6dNo!$C^ (*) Objects not visible to GI blocked caustics;
d)
> if<o (*) Dark edges on glossy materials with VRayEdgesTex as bump map;
~+1t17 (*) Irradiance map samples were not distributed correctly if the "Don't affect colors" option for Color mapping was on;
U_!6pqFc (*) VRayWrapperMtl did not work inside a VRayBlendMtl material;
D,R/abYZH m*(8I=]q Build 1.50.00 final
9iv!+(ni ===================
, n+dB2\ ~< k'{ New features:
oEfKL`]B (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
a|OX4 (*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
h<}4mo_$ (*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;
{>syZZ,h h>fY'r)DAx Modified features:
eE7+fMP{ === Core engine
T[c;}, (*) Increased rendering speed for some types of scenes;
] @IzJz"R (*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations);
sqsBGFeG }2G'3msx === Installation
7=}`"7i~ (*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
[ibnI2I]` (*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.);
/SjA;c!. (*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only);
C?X^h{Tp kWF, *@.B === Lights and cameras
|tyVC=${ (*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights;
6 fL=2a (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
l(*`,-pv: (*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights;
e![n$/E3R (*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars;
+%oXPG? (*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal);
j$,:cN (*) VRayLight has a "Cast shadows" option;
T5Yu+>3 (*) VRayLight objects now produce accurate motion blur when animated;
B&VruOP0 (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
t*iKkV^aE (*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all);
]-&A)M6 (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
3)3?/y)_ (*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting;
6* (6>F5 XShi[7 === Disributed rendering (DR)
OWx-I\: (*) DR is now supported for Render-to-texture;
Zi/tax9C (*) DR can now be started as a BackBurner job;
ibAZ=RD (*) Render slaves can be added on the fly to the distributed rendering;
3"FvYv{ (note: the servers must still first be added as DR servers list in the DR settings);
m<}>'DT (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable);
i&= I5$ (*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets;
mSdByT+dG e ?sMOBPlv === Geometry
|qm_ESzl (*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM;
$lVR6|n (*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options;
3b{ 7Z 2 (*) VRayProxy objects display faster in the viewports;
Mu: y9o95 (*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
#0kVhx7% (*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
.Q!_.LX (*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated;
,=>Ws:j (*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9;
)SU\s+"M 3V uoDmG === Materials and textures
A#7/,1h\ (*) Added exclude list for material override in the Global Switches rollout;
^#( B4l! (*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
05>mR qVL (*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects;
'Dn\.x^]1 (*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time;
.q90+9Ek= (*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9;
QHU|aC{r (*) VRayMtl has a new "hybrid" SSS model;
YuXCRw9p; (*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials;
t|PQ4g< (*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon);
$-=xG&fSz (*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
]J1oY]2~ (*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results;
whi#\>i (*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes;
tgyW:<iv (*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it;
\OJam<hZ (*) VRayOverrideMtl has a shadow override option;
'@/1e\ -y $-)T === GI solutions
%}IrZrh (*) The irradiance map viewer will print out the progress of merging irradiance maps;
m#Ydq(0+ (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
S,Z~-j (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
q4ttmL8 (*) The "Save maps per frame" option has been removed from the GI rollout;
^Ig QIN qRSoF04!R === Render output
z:a7)z (*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed;
o|$r;<o3R (*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on);
(%c&Km7K (*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
/X]gm\x7s (*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
l 88n*O (*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr";
!gJTKQX4 R;w$_1 === Others
<&^[?FdAa (*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode;
PR/>E60H (*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
!</U"P:L (*) Added "Affect alpha" option to VRaySphereFade;
l{*m-u 5&; (*) VRaySphereFade works correctly with transparent objects;
]x).C[^ (*) VRayFur can now generate motion blur with more than 2 geometry samples;
7;c^*"Ud (*) The default value for the number of light cache passes is now 8;
|"PS e~ u (*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later;
3ZC@q
#R
A =;GmLi3A Known issues:
9B![l=Gh (*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash;
h oO847 (*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash;
$}IG+,L .Tm.M7 Bug fixes:
E=8GSl/Jx (*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug);
AFM+`{Cq (*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
}z#M!~ (*) Problems with 2D displacement (RC3 bug);
:{^~&jgL (*) Automatically created VRaySky did not have a name;
+8W5amk.P| (*) Horizontal scrolling problems with the V-Ray messages window;
.%dGSDru (*) VRayOverrideMtl could cause 3dsmax to crash;
5Ok3y|cEx (*) Multi/subobject material inside a VRayBlendMtl etc. did not render;
Q=>5@sZB (*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement;
{]U
\HE1w (*) Some rare raycaster precision errors were fixed;
Yyar{$he (*) Starting/finishing rendering could be extremely slow in 3dsmax R9;
WUjRnzVM (*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug);
GRJ6|T$!?$ (*) Incorrect irradiance map density and texture sharpness when using camera clipping planes;
D"-Wo}"8O' (*) Missing files (textures/VRayProxies etc) were not always detected correctly;
>Ut: -}CS (*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
{ `Z~T&}~T (*) Standard materials with transparency did not render properly (RC3 bug);
%WKBd\O (*) No motion blur for ParticleFlow on 64-bit 3dsmax;
>&:}L% (*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;
4X*U~} (*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug);
po'b((q (*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor;
lyFlJm i,r (*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights;
iPV-w_HQ (*) VRayBlendMtl did not list the blend textures as sub-anims;
U}DE9e{/! (*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering;
!ht2*8$lQ (*) The parameters of VRayMtlWrapper did not have proper names in Track View;
6it
[i@*" (*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black;
@[?ZwzY:9 (*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries;
Z3YKG{g (*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;
R4VX*qkB (*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc);
A?lR[`'u\ (*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine;
*P9" 1K+ (*) Small rectangle area lights could produce artifacts for points lying close to the light plane;
mD.6cV (*) Somewhat better memory management for proxies and dynamic meshes;
7g]mrI@ (*) Crashes with VRayFur on animated objects when using motion blur;
MZX)znO (*) Incorrect environment color with several VRayLights in "dome" mode;
9 Xl#$d5 (*) "Crop" render mode with the V-Ray VFB did not work for animations;
t3?I4HQ (*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc);
f OR9 N/ (*) VRayBmpFilter did not always display its bitmap texture successfully;
?B;7J7 T (*) VRayBmpFilter could produce invalid colors;
- E GZ (*) Photon mapping could produce wrong GI on transparent surfaces;
w0Nm.=I- (*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map;
[^ r8P:Ad (*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode;
13Z,;YW (*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping;
1Dc6v57 (*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
x=xo9wEg (*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor;
tbR (*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used;
-N^Ah_9ek (*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout;
k'|yUJ, (*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;
sT!?nn3O` (*) Banding with very small spherical VRayLights;
WHv6E!^\_ (*) SSS with VRayMtl did not work properly with intersecting refractive objects;
0{B<A^Bf (*) Problems with dome light and matte/shadow materials with GI on;
i}C%8}% (*) VRayBlendMtl in additive mode produced incorrect alpha channel;
yv]|Ce@8A (*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command;
f&^"[S"\f (*) Crash when rendering disconnected Particle Flow events;
3b0|7@_E (*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;
/ivVqOo (*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB;
_6c/,a8;*J (*) In some cases VRayFur did not render properly;
b+ycEs=_ (*) Wrong mapping coordinates for VRayFur when motion blur was enabled;
EZ"i0u (*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras;
Wp:vz']V (*) Distortion map for VRayToon had no effect;
:/5GHfyj (*) Light cache prefiltering ignored GI surface IDs;
XgnNYy6W (*) VRayLight's appeared in reflections for objects excluded from the lights;
l(_|CkcZ (*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa;
wN%lc3[/z2 (*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash;
MS#*3Md&y (*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels;
z^tzP~nI (*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes;
)i:*r8*~ (*) Area VRayShadows with Box type did not respect the rotation of the light;
S!$S'{f< (*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene;
Z+6WG (*) VRayFastSSS displayed black in the viewports;
#*y.C[^5{ (*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode;
@uV]7d"z( (*) MaxScript error when adding VRayCausticsMap to the RTT bake elements;
^;s/4 (*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames;
U" 3L (*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine;
Ey U6^ (*) V-Ray may fail to render the last few buckets of an image;
(91ts$jH lo6upirZX Build 1.50.RC3 (18 Oct 2006)
4 Cd5-I ==============================
<{;'0> ToM [ypE[ New features:
X|!@%wuGC (*) Support for 3dsmax R9 32- and 64-bit versions;
A ep](je (*) The V-Ray shading SDK is now a part of the V-Ray installation;
90iveb21} (*) Added "Guess vertical shift" button to the VRayPhysicalCamera;
<<gW`KF
(*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs;
`DSFaBj, (*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces;
pnx^a}|px }Ptv[{q]GE Modified features:
dD39?K/ (*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect;
NPO!J^^ (*) The V-Ray presets file name can now be changed from the default;
Z<AZO ^ (*) Better memory management for large HDR maps in VRayHDRI;
NW;_4g4qE (*) VRayLightMtl has an option to use an opacity map;
vNdX (*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts;
(Lh!7g/0N (*) VRayMtl now can show the diffuse texture map in the viewport;
JS\]|~Gd (*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual";
L_:~{jV Si23w'T Known issues:
O#J7GbrHO (*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible;
!~7lY]_U W:w SM* Bug fixes:
4/3w
* (*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target;
+5R8mbD! (*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone;
:~s*yznf (*) Particle Flow material IDs were not taken into consideration;
cR55,DR,#W (*) VRayFur crashed when the source object did not contain a mesh;
?l
@=}WN (*) V-Ray could crash when saving a preset if the presets file could not be opened for writing;
HKOSS-`5 (*) Some problems when creating a VRayLight with Dome type were fixed;
=mcQe^M (*) Fixed a potential crash with the viewport display of the VRaySun;
%g>k0~TRf# (*) Using the light cache with crop/blowup rendering could cause a crash;
&:g1*+ (*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB;
^K~=2^sh (*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects;
ZN'B@E=p (*) In ppt mode the alpha channel for transparent objects was not correct;
[(8s\>T (*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one;
HuSE6an (*) Replaced the '? character for automatically generated UIs with regular '.' since '? may be a special character on some versions of Windows (e.g. Japanese);
w'xPKO$bzR (*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials;
$|!3ks (*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash;
Y~#.otBL& (*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers;
z<yqQ[ (*) The renderer did not list environment maps and the override material as subanims;
&wkbr2P (*) The irradiance map viewer would crash when merging maps from the command line;
n7n-uc (*) The dome light did not list its dome texture map as sub-anim for Track View;
=6fJUy^M\ (*) Crop rendering did not work in the V-Ray VFB;
Q;m8 drU (*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image;
K\lu;
(*) Rendering will be aborted if an error occurs while writing a .vrimg file;
RO'b)J:j9 (*) vrimg2exr failed if -dataWindow option is specified and the image is empty;
'8@4FXK (*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering;
f{(D+7e} (*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax;
o6:]Hvqjr (*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images;
oHu 7<r (*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type;
q((%sWp (*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun;
[zCKJR (*) Export to a .vrmesh file did not take edited normals into account;
G{a_\'7 (*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl;
vsB3n$2@u (*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly;
GgvMd~ (*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed;
U[ogtfv`m (*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value;
h{ EnS5~ (*) RPC objects did not render correctly with the VRayPhysicalCamera;
0v3
8LBH) (*) VRayWireColor element produced wrong results with transparent objects;
ECuNkmUI (*) VRayLight in Dome mode produced wrong results with matte/shadow objects;
"@jYZm8 (*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps;
`;s#/ `c|/ (*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials;
0(A&m , (*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl;
qcBamf (*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes;
W)odaab7 {>X2\.Rl Build 1.50.RC2 (7 August 2006)
[Lid%2O3ZR ==============================
t8 ~isuiK .DhB4v& (*) VRaySun could not be used as a viewport camera.
}};AV)}J (*) The installer did not install all the necessary files for vrlservice.exe and setvrlservice60.exe (libmmd.dll, msvcr70.dll and msvcp70.dll) in the appropriate location.
F||oSJrI (*) DR now works with the "Incremental save" option of 3dsmax, although this may leave shadow copies of file names in the "Open recent" menu, which do not actually exist.
x0dBg~I (*) V-Ray would crash for rendering in the Material Editor if a valid license could not be found.
BIjkW.uf (*) V-Ray could crash in distributed rendering mode.
|u^~Z-. (*) The default port for the V-Ray license server is changed to 30304 since it conflicted with the old VRLServer.
9f3rMPVh( *7yrm&@nG Build 1.50.RC1 (5 August 2006)
E
qt\It9 ==============================
_Q\<|~ Ez Xi*/ (*) Limited f-number for the V-Ray camera to 0.01 from below, since a value of 0.0 caused 3dsmax to hang.
h&EF)~G (*) Improved multithreaded raytracing of dynamic geometry (displacement, fur etc).
cnU()pd ##yH*{/& Build 1.49.79 (?? July 2006)
D'"l%p ============================
TA!6|)BUW 0$.;EGP (*) X-Ref'd scenes now work with distributed rendering (but the camera must be in the base .max file; x-ref'd cameras don't work)
8AmB0W>e a}kPc}n\ Build 1.49.78 (21 July 2006)
X;yThb`iI ============================
$`"$ZI6[ Z"
dU$,n (*) Reorganized UI a little bit (e.g. the different irradiance map modes have been made into a drop-down list, rather than radio buttons etc).
)bK3%>H# (*) Gamma values from the color mapping rollout could produce black pixels when the AA filter has negative parts (e.g. Catmull-Rom).
X"Q\MLy (*) The "ccToDebugger" option will display only messages as specified by the V-Ray log verbose level.
wRe2sjM Qsr+f~"W Build 1.49.77 (20 July 2006)
@eN,m {b ============================
G$6mtw6[M (Iv*sd
* (*) Added a color parameter to VRayColor texture that allows to use the normal 3dsmax color swatch.
D]+@pKb (*) Added a "Scale" parameter to the irradiance map detail enhancement. The "world" mode is useful for fly-through animations.
6MelN^\[7 (*) Allowed negative shutter offset for the V-Ray physical camera from the UI.
XiAflO (*) Bucket labels in DR mode now appear in the V-Ray VFB.
(iY2d_FQ[ U]O>DM^' Build 1.49.76 (18 July 2006)
MUMB\K*$ ============================
^ARkjYt M~g@y$ (*) Added detail enhancement to the irradiance map. This is different than ambient occlusion in that it produces more correct results rather than just dirt.
I\('b9"* (*) Channel information was not written to a .vrimg file if the image is not rendered to memory.
Q@cYHFi~+ 6Bn}W ? Build 1.49.75 (17 July 2006)
8FgF6ip ============================
CiIIlE4 r-&* `Jh (*) Added Lock button for region X/Y size in System rollout.
E4xybVo@ (*) Reorganized renderer UI (System rollout in particular).
be>KG ZU0 (*) Added "Visible in reflections" and "Visible in refractions" option in the V-Ray object properties.
gg$:U [m9=e-KS$Q Build 1.49.74 (13 July 2006)
"2`/mtMon ============================
9oVprd>%@ ]O&yy{yYK (*) VRayFastSSS reworked and converted to a real material. Can be used with VRayMtlBlend now.
[B%:!Q)@ ^fti<Lw5 Build 1.49.73 (10 July 2006)
>%85S >e ============================
'HvJ]}p /.:&9 c (*) True instance rendering for motion blur when the Dynamic geometry option is used.
57:27d0y C.+:FY.H Build 1.49.72 (07 July 2006)
w,z m! ============================
5>rjL; 6o]>lQ} (*) Z-Depth render element was not computed correctly.
MDfC%2Q "Fqrk>Q~ Build 1.49.71 (05 July 2006)
W+aW2 ============================
tdn|mX# Klqte*! (*) Fixed a problem with incorrect VRayFur mapping coordinates.
@;>Xy!G P.O/ZW>g Build 1.49.70 (30 June 2006)
8V+ ============================
{0Ej*% &F|Wk,y (*) VRayMtlSelect name is with '_' instead of '.'
gBo~NLrf z2OXCZ*/ Build 1.49.69 (30 June 2006)
vf['$um ============================
4
zipgw ]VK9d;0D (*) VRayMtlSelect render element added.
10$:^ ^tl&FWF Build 1.49.68 (29 June 2006)
"Kf4v|6; ============================
_OR[RGy /{nZI_v# (*) Mapped dome light could produce dots in certain situations.
mp17d$R- (*) Added a warning message box when trying to turn on a render element with the VFB on.
fDZnC Fa >2;KPV0H Build 1.49.67 (28 June 2006)
;($ 3,d8 ============================
X*rB`M7, l[{Ci|4 (*) Fixed a crash with VRayProxy if no proxy mesh file is specified.
I}1<epd , f'B#h;` Build 1.49.66 (27 June 2006)
Dlo4Wy ============================
q'<K$4_,% o1@.
<Q+} (*) Render elements from VRayBlendMtl were not quite correct.
*Y- rEF > (*) Added V-Ray logo to the V-Ray specific materials.
cUM#|K#6 v@
OM Build 1.49.65 (26 June 2006)
>)S'`e4Gu ============================
'C\knQ -xc'P,` (*) VRayBlendMtl works correctly with VRay2SidedMtl.
qAR}D~ t (*) VRay2SidedMtl produces correct render elements.
*saO~.-;4 (*) GI bump mapping didn't work since the VRayBlendMtl was introduced.
1dX)l (*) "Affect alpha" option did not work since the VRayBlendMtl was introduced.
+G>;NiP_ (*) Added additive (shellac) mode for the VRayBlendMtl
Y4n;[nHQ( (*) Light portals render correctly when placed one in front of another.
oi}\;TG [ 此贴被jeepsheep在2008-01-14 00:03重新编辑 ]