中国汉化 - www.shanse8.com

直接加微信

鼠标放在右下面微信图标上,会弹出微信二维码

扫描二维码访问中国汉化官网移动版

成就您每时每刻您所需要的

扫一扫,加微信好友

可直接咨询与求助

-->

Vray又有新版本了。08年一月8号新的15017版。(有下载链接) [复制链接]

  • 37355阅读
  • 136回复
离线 jeepsheep
楼主  发表于: 2008-01-13 只看楼主 正序阅读
0F

中国汉化网提醒您:

— 本帖被 admin 执行提前操作(2008-01-21) —
Vray又有新版本了。现在有15017版了,刚下了DEMO版,这是max9-x86版的下载链接:http://support.chaosgroup.com/privat...017/max90/x86/ H$[--_dI{  
,希望有高人能破解! >?tcL *  
Build 1.50.17 (26 Dec 2007) n" MFC  
=================== |H@M-  
@FbzKHdV/  
Bug fixes: 0dgR;Dl(  
(*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter; fI BLJ53  
g^]Q*EBa  
Build 1.50.16 (15 Dec 2007) |MBnRR  
=================== O}KT>84M  
p(U'Ydl~  
Modified features: opIcSm&  
(*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions; $OUa3!U_!  
"@f`O  
Build 1.50.15 (14 Dec 2007) y'+^ ME$H  
=================== > PYe"  
o%|1D'f^  
Modified features: k(7! W  
(*) Added "Soften" parameter to the BRDF parameters of VRayMtl; vw(};)8  
r@!~l1$s`  
Build 1.50.14 (12 Dec 2007) =-q)I[4#  
=================== |Jq/kmn  
ck@[% ?  
Modified features: tb=(L  
(*) VRaySun target line is now dimmed in the viewports when the sun light is off; M.128J+xfS  
(*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5; d3![b1  
6#K_Rg>.  
Bug fixes: LD6fi  
(*) Dynamic raycaster limit did not work properly for values above 4095; *".7O*jjV  
(*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map; "TxXrt%>A  
(*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only); V]<dh|x  
(*) Objects with visibility<1.0 rendered brighter with GI than they should be; J L Z  
(*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on; t=pG6U  
(*) MaxScript error using the V-Ray scene converter in 3ds Max 2008; d5i /:  
(*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material; Z2`e*c-[E  
Te.hXCFD  
Build 1.50.13 (16 Nov 2007) s+CWyW@  
===================  %"z W]  
}W YY5L8^  
Bug fixes: ZWr\v!4  
(*) The mesh export to .vrscene file ignored mesh normals; G%6wk=IH  
T"0a&.TLj  
Build 1.50.12 (15 Nov 2007) Ii K&v<(]  
=================== P "%/  
9sRP8Nj|  
Modified feature: #{]=>n)j  
(*) VRayProxy objects have a new "point" display mode; ~svu0[Vx  
GRs;-Jt  
Bug fixes: ?+TD2~rD(  
(*) Issues with VRayDirt when baking very dense meshes; BkC(9[Ei  
(*) Incorrect rendering progress bar display in DR mode; ;DGWUK.U[H  
:<jf}[w!  
Build 1.50.SP1 (9 Nov 2007) R vY`9D  
=================== +wio:==  
!X,S2-}"  
Modified features: l@GpVdrv  
(*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly; , <[os  
(*) VRayMtl has texture maps for anisotropy and anisotropy orientation; 8G@FX $$Q  
(*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping; bM!`C|,[s  
(*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility; 9R E;50h  
(*) Schlick sampling is now the only path sampler supported by V-Ray; A^m hPBT_  
(*) More reliable communication between V-Ray and the V-Ray license server; x~mXtqg  
(*) Added "Taper" parameter to VRayFur; v(0vP}[Q7E  
(*) VRayCompTex can now be used as a bump map; }cf-r>WaR  
(*) Color mapping will not affect background seen on matte objects if "Affect background" option is off; !7w-?1?D  
^8\pJg_0  
Bug fixes: "C.$qk]  
(*) Compatibility issues with 3ds Max 2008; Zdak))7  
(*) Restarting spawner on a machine causes clients to crash (when not rendering); hVID~L$  
(*) Crash when rendering renderable splines; w8on3f;6n#  
(*) Crash at end of rendering when using VRayDomeCamera; ~q9RZ#g13J  
(*) Crash when rendering VRayLight's with the scanline renderer; q8p 'bibY  
(*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong; n[clYi@e  
(*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page; d`xqs,0f  
(*) The Panorama Exporter utility did not work properly; (thzW r6;  
(*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself; A76=^ iw  
(*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file; :r6 bw  
(*) Inconsistent noise patterns between identical frames in animation; @3G3l|~>  
(*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display; `j2z=5  
(*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value; ,5/gNg  
(*) VRayToon did not work with camera clipping; -8TLnl~[  
(*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout. n b{8zo  
(*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case); vz _U  
(*) Reduced memory consumption per connection for the V-Ray license server; rUuM__;d  
(*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements; 3Y8%5/D5  
(*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials; `,|7X]%b  
(*) Slow rendering of objects with alpha contribution less than or equal to 0.0; ClEtw   
(*) Distributed rendering though BackBurner was not working properly; D4S>Pkv  
(*) VRaySky could produce negative colors when the sun is below the horizon; m3,v&Z  
(*) The raw lighting render elements did not respect opacity mapping; KUp lN1Sy  
(*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones; 6dNo!$C^  
(*) Objects not visible to GI blocked caustics; d) > if<o  
(*) Dark edges on glossy materials with VRayEdgesTex as bump map; ~+1t 17  
(*) Irradiance map samples were not distributed correctly if the "Don't affect colors" option for Color mapping was on; U_!6pqFc  
(*) VRayWrapperMtl did not work inside a VRayBlendMtl material; D,R/abYZH  
m*(8I=]q  
Build 1.50.00 final 9iv!+(ni  
=================== , n+dB2\  
~< k'{  
New features: oEfKL`]B  
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; a|OX4  
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; h<}4mo_ $  
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; {>syZZ,h  
h>fY'r)DAx  
Modified features: eE7+fMP{  
=== Core engine T[c ;},  
(*) Increased rendering speed for some types of scenes; ] @IzJz"R  
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); sqsBGFeG  
}2G'3msx  
=== Installation 7=}`"7i~  
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; [ibnI2I]`  
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); /SjA;c! .  
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); C?X^h{T p  
k WF, *@.B  
=== Lights and cameras | tyVC=${  
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; 6 fL=2a  
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; l(*`,-pv:  
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; e![n$/E3R  
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; +%oXPG?  
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); j$,:cN  
(*) VRayLight has a "Cast shadows" option; T5Yu+>3  
(*) VRayLight objects now produce accurate motion blur when animated; B&VruOP0  
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; t*iKkV^aE  
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); ]-&A )M6  
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; 3)3?/y)_  
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; 6* (6>F5  
XShi[7  
=== Disributed rendering (DR) OWx-I\:  
(*) DR is now supported for Render-to-texture; Zi/ tax9C  
(*) DR can now be started as a BackBurner job; ibAZ=RD  
(*) Render slaves can be added on the fly to the distributed rendering; 3"FvYv{  
    (note: the servers must still first be added as DR servers list in the DR settings); m<}>'D T  
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); i&=I5$  
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; mSdByT+dG  
e ?sMOBPlv  
=== Geometry |qm_ESzl  
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; $lVR6|n  
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; 3b{ 7Z 2  
(*) VRayProxy objects display faster in the viewports; Mu: y9o95  
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; # 0kVhx7%  
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; .Q!_.LX  
(*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated; ,=>Ws:j  
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; )SU\s+"M  
3V uoDmG  
=== Materials and textures A#7/,1h\  
(*) Added exclude list for material override in the Global Switches rollout; ^#( B4l!  
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; 05>mRqVL  
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; 'Dn\.x^]1  
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; .q90+9Ek=  
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; Q HU|aC{r  
(*) VRayMtl has a new "hybrid" SSS model; YuXCRw9p;  
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; t| PQ4g<  
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); $-=xG&fSz  
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; ]J1oY]2~  
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; whi#\>i  
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; tgyW:<iv  
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it;  \OJam<hZ  
(*) VRayOverrideMtl has a shadow override option; '@/1e\-y  
$-)T  
=== GI solutions % }IrZrh  
(*) The irradiance map viewer will print out the progress of merging irradiance maps; m#Ydq(0+  
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; S,Z~-j  
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; q4ttmL8  
(*) The "Save maps per frame" option has been removed from the GI rollout; ^IgQI N  
qRSoF04!R  
=== Render output z:a7)z  
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; o|$r;<o3R  
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); (%c&Km7K  
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; /X]gm\x7s  
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; l 88n*O  
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; !gJTKQX4  
R; w$_1  
=== Others <&^[?FdAa  
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; PR/>E60H  
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; !</U"P:L  
(*) Added "Affect alpha" option to VRaySphereFade; l{*m-u5&;  
(*) VRaySphereFade works correctly with transparent objects; ]x).C[^  
(*) VRayFur can now generate motion blur with more than 2 geometry samples; 7;c^*"Ud  
(*) The default value for the number of light cache passes is now 8; |"PS e~ u  
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; 3ZC@q #R A  
=;GmLi3A  
Known issues: 9B![l=Gh  
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; h oO847  
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; $}IG+ ,L  
.Tm.M7  
Bug fixes: E=8GSl/Jx  
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); AFM+`{Cq  
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; }z#M!~  
(*) Problems with 2D displacement (RC3 bug); :{^~&jgL  
(*) Automatically created VRaySky did not have a name; +8W5amk.P|  
(*) Horizontal scrolling problems with the V-Ray messages window; .%dGSDru  
(*) VRayOverrideMtl could cause 3dsmax to crash; 5Ok3y|cEx  
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; Q=>5@sZB  
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; {]U \HE1w  
(*) Some rare raycaster precision errors were fixed; Yyar{$he  
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; WUjRnzVM  
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); GRJ6|T$!?$  
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; D"-Wo}"8O'  
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; >Ut: -}CS  
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; { `Z~T&}~T  
(*) Standard materials with transparency did not render properly (RC3 bug); %WKBd \O  
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; >&:}L%  
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; 4X*U~}  
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); po'b((q  
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; lyFlJmi,r  
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; iPV-w_HQ  
(*) VRayBlendMtl did not list the blend textures as sub-anims; U}DE9e{/!  
(*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; !ht2*8$lQ  
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; 6it [i@*"  
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; @[?ZwzY:9  
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; Z3YKG{g  
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; R4VX*qkB  
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); A?lR[`'u\  
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; *P9"1K +  
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; mD.6cV  
(*) Somewhat better memory management for proxies and dynamic meshes; 7g]mrI@  
(*) Crashes with VRayFur on animated objects when using motion blur; MZX)znO  
(*) Incorrect environment color with several VRayLights in "dome" mode; 9 Xl#$d5  
(*) "Crop" render mode with the V-Ray VFB did not work for animations; t3?I4HQ  
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); f OR9N/  
(*) VRayBmpFilter did not always display its bitmap texture successfully; ?B;7J7T  
(*) VRayBmpFilter could produce invalid colors; - EGZ  
(*) Photon mapping could produce wrong GI on transparent surfaces; w0Nm.=I-   
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; [^ r8P:Ad  
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; 13Z,;YW  
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; 1Dc6v57  
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; x=xo9wEg  
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; t bR  
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; -N^Ah_9ek  
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; k'|yUJ,  
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; sT!?nn3O`  
(*) Banding with very small spherical VRayLights; WHv6E!^\_  
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; 0{ B<A^Bf  
(*) Problems with dome light and matte/shadow materials with GI on; i}C%8} %  
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; yv]|Ce@8A  
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; f&^"[S"\f  
(*) Crash when rendering disconnected Particle Flow events; 3b0|7@_E  
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; /ivVqOo  
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; _6c/,a8;*J  
(*) In some cases VRayFur did not render properly; b+ycEs=_  
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; EZ"i0u  
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; Wp:vz']V  
(*) Distortion map for VRayToon had no effect; :/5G Hfyj  
(*) Light cache prefiltering ignored GI surface IDs; XgnNYy6W  
(*) VRayLight's appeared in reflections for objects excluded from the lights; l(_|CkcZ  
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; wN%lc3[/z2  
(*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash; MS#*3Md&y  
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; z^tzP~nI  
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; )i:*r8*~  
(*) Area VRayShadows with Box type did not respect the rotation of the light; S!$S'{f<  
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; Z+6WG  
(*) VRayFastSSS displayed black in the viewports; #*y.C[^5{  
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; @uV]7d"z(  
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; ^;s/4  
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; U" 3L  
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; EyU6^  
(*) V-Ray may fail to render the last few buckets of an image; (91ts$jH  
lo6upir ZX  
Build 1.50.RC3 (18 Oct 2006) 4 Cd5-I  
============================== <{;'0> ToM  
[ypE[   
New features: X|!@%wuGC  
(*) Support for 3dsmax R9 32- and 64-bit versions; Aep](je  
(*) The V-Ray shading SDK is now a part of the V-Ray installation; 90iveb21}  
(*) Added "Guess vertical shift" button to the VRayPhysicalCamera; <<gW`KF   
(*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs; `DSFaBj,  
(*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces; pnx^a}|px  
}Ptv[{q]GE  
Modified features: dD39?K/  
(*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect; NPO!J^^  
(*) The V-Ray presets file name can now be changed from the default; Z<AZO ^  
(*) Better memory management for large HDR maps in VRayHDRI; NW;_4g4qE  
(*) VRayLightMtl has an option to use an opacity map; vNdX  
(*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts; (Lh!7g/0N  
(*) VRayMtl now can show the diffuse texture map in the viewport; JS\]|~Gd  
(*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual"; L_:~{jV  
Si23w'T  
Known issues: O#J7GbrHO  
(*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible; !~7lY]_U  
W:wSM *  
Bug fixes: 4/3w *  
(*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target; +5R8mbD!  
(*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone; :~s*yznf  
(*) Particle Flow material IDs were not taken into consideration; cR55,DR,#W  
(*) VRayFur crashed when the source object did not contain a mesh; ?l @=}WN  
(*) V-Ray could crash when saving a preset if the presets file could not be opened for writing; HKOSS-`5  
(*) Some problems when creating a VRayLight with Dome type were fixed;  =mcQe^M  
(*) Fixed a potential crash with the viewport display of the VRaySun; %g>k0~TRf#  
(*) Using the light cache with crop/blowup rendering could cause a crash; &:g1*+  
(*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB; ^K~=2^sh  
(*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects; ZN'B @E=p  
(*) In ppt mode the alpha channel for transparent objects was not correct; [(8s\>T  
(*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one; HuSE6an  
(*) Replaced the '? character for automatically generated UIs with regular '.' since '? may be a special character on some versions of Windows (e.g. Japanese); w'xPKO$bzR  
(*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials; $|!3ks  
(*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash; Y~#.otBL&  
(*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers; z<yqQ[  
(*) The renderer did not list environment maps and the override material as subanims; &wkb r2P  
(*) The irradiance map viewer would crash when merging maps from the command line; n7n-uc  
(*) The dome light did not list its dome texture map as sub-anim for Track View; =6fJUy^M\  
(*) Crop rendering did not work in the V-Ray VFB; Q;m8 drU  
(*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image; K\lu;   
(*) Rendering will be aborted if an error occurs while writing a .vrimg file; RO'b)J:j9  
(*) vrimg2exr failed if -dataWindow option is specified and the image is empty; '8@4FXK  
(*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering; f{(D+7e}  
(*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax; o6 :]Hvqjr  
(*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images; oHu7<r  
(*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type; q((%sWp  
(*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun; [ zCKJR  
(*) Export to a .vrmesh file did not take edited normals into account; G{a_\'7  
(*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl; vsB3n$2@u  
(*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly; GgvMd~  
(*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed; U[ogtfv`m  
(*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value; h{ EnS5~  
(*) RPC objects did not render correctly with the VRayPhysicalCamera; 0v3 8LBH)  
(*) VRayWireColor element produced wrong results with transparent objects; ECuNkmUI  
(*) VRayLight in Dome mode produced wrong results with matte/shadow objects; "@jYZm8  
(*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps; `;s#/`c|/  
(*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials; 0(A&m ,  
(*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl; qcBamf  
(*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes; W)odaab7  
{>X2\.Rl  
Build 1.50.RC2 (7 August 2006) [Lid%2O3ZR  
============================== t8~isuiK  
.DhB4v&  
(*) VRaySun could not be used as a viewport camera. }};AV)}J  
(*) The installer did not install all the necessary files for vrlservice.exe and setvrlservice60.exe (libmmd.dll, msvcr70.dll and msvcp70.dll) in the appropriate location. F||oSJrI  
(*) DR now works with the "Incremental save" option of 3dsmax, although this may leave shadow copies of file names in the "Open recent" menu, which do not actually exist. x0dBg~I  
(*) V-Ray would crash for rendering in the Material Editor if a valid license could not be found. BIjkW.uf  
(*) V-Ray could crash in distributed rendering mode.  |u^~Z-.  
(*) The default port for the V-Ray license server is changed to 30304 since it conflicted with the old VRLServer. 9f3rMPVh(  
*7yrm&@nG  
Build 1.50.RC1 (5 August 2006) E qt\It9  
============================== _Q\<|~  
EzXi*/  
(*) Limited f-number for the V-Ray camera to 0.01 from below, since a value of 0.0 caused 3dsmax to hang. h&EF)~G  
(*) Improved multithreaded raytracing of dynamic geometry (displacement, fur etc). cnU()pd  
##yH*{/&  
Build 1.49.79 (?? July 2006) D'"l%p  
============================ TA!6|)BUW  
0$. ;EGP  
(*) X-Ref'd scenes now work with distributed rendering (but the camera must be in the base .max file; x-ref'd cameras don't work) 8AmB0W> e  
a}kPc}n\  
Build 1.49.78 (21 July 2006) X;yThb` iI  
============================ $`"$ZI6[  
Z" dU$ ,n  
(*) Reorganized UI a little bit (e.g. the different irradiance map modes have been made into a drop-down list, rather than radio buttons etc). )bK3%>H#  
(*) Gamma values from the color mapping rollout could produce black pixels when the AA filter has negative parts (e.g. Catmull-Rom). X "Q\MLy  
(*) The "ccToDebugger" option will display only messages as specified by the V-Ray log verbose level. wRe2sjM  
Qsr+f~"W  
Build 1.49.77 (20 July 2006) @eN,m {b  
============================ G$6mtw6[M  
(Iv*sd *  
(*) Added a color parameter to VRayColor texture that allows to use the normal 3dsmax color swatch. D]+@pK b  
(*) Added a "Scale" parameter to the irradiance map detail enhancement. The "world" mode is useful for fly-through animations. 6MelN^\[7  
(*) Allowed negative shutter offset for the V-Ray physical camera from the UI. XiAflO  
(*) Bucket labels in DR mode now appear in the V-Ray VFB. (iY2d_FQ[  
U ]O>DM^'  
Build 1.49.76 (18 July 2006) MUMB\K*$  
============================ ^AR kjYt  
M~g@y$  
(*) Added detail enhancement to the irradiance map. This is different than ambient occlusion in that it produces more correct results rather than just dirt. I\('b9"*  
(*) Channel information was not written to a .vrimg file if the image is not rendered to memory. Q@cYHFi~+  
6Bn}W ?  
Build 1.49.75 (17 July 2006) 8FgF6ip  
============================ CiIIlE4  
r-&* `Jh  
(*) Added Lock button for region X/Y size in System rollout. E4xybVo@  
(*) Reorganized renderer UI (System rollout in particular). be>KG ZU0  
(*) Added "Visible in reflections" and "Visible in refractions" option in the V-Ray object properties. gg$:U  
[m9=e-KS$Q  
Build 1.49.74 (13 July 2006) "2`/mt Mon  
============================ 9oVprd >%@  
]O&yy{yYK  
(*) VRayFastSSS reworked and converted to a real material. Can be used with VRayMtlBlend now. [B%:!Q)@  
^fti<Lw5  
Build 1.49.73 (10 July 2006) >%85S>e  
============================ 'HvJ]}p  
/.:&9 c  
(*) True instance rendering for motion blur when the Dynamic geometry option is used. 57:27d0y  
C.+:FY.H  
Build 1.49.72 (07 July 2006) w,zm!  
============================ 5>rjL ;  
6o]>lQ}  
(*) Z-Depth render element was not computed correctly. MDfC%2Q  
"Fqrk>Q~  
Build 1.49.71 (05 July 2006) W+aW2  
============================ tdn|mX#  
Klqte*!  
(*) Fixed a problem with incorrect VRayFur mapping coordinates. @;>Xy!G  
P.O/ZW>g  
Build 1.49.70 (30 June 2006) 8V+  
============================ {0Ej *%  
&F|Wk,y  
(*) VRayMtlSelect name is with '_' instead of '.' gBo~NLrf  
z2OXCZ*/  
Build 1.49.69 (30 June 2006) vf['$um  
============================ 4 zipgw  
]VK9d;0D  
(*) VRayMtlSelect render element added. 10$:^  
^tl&FWF  
Build 1.49.68 (29 June 2006) "Kf4v|6;  
============================ _OR[RGy  
/{nZ I_v#  
(*) Mapped dome light could produce dots in certain situations. mp17d$R-  
(*) Added a warning message box when trying to turn on a render element with the VFB on. fDZnC Fa  
>2;KPV0H  
Build 1.49.67 (28 June 2006) ;($ 3,d8  
============================ X*rB`M7,  
l[{Ci|4  
(*) Fixed a crash with VRayProxy if no proxy mesh file is specified. I}1<epd ,  
f'B#h;`  
Build 1.49.66 (27 June 2006) Dlo4Wy  
============================ q'<K$4_,%  
o1 @. <Q+}  
(*) Render elements from VRayBlendMtl were not quite correct. *Y- rEF>  
(*) Added V-Ray logo to the V-Ray specific materials. cUM#|K#6  
v@ OM  
Build 1.49.65 (26 June 2006) >)S'`e4Gu  
============================ 'C\knQ  
-xc'P,`  
(*) VRayBlendMtl works correctly with VRay2SidedMtl. qAR}D~t  
(*) VRay2SidedMtl produces correct render elements. *saO~.-;4  
(*) GI bump mapping didn't work since the VRayBlendMtl was introduced. 1dX)l  
(*) "Affect alpha" option did not work since the VRayBlendMtl was introduced. +G>;NiP_  
(*) Added additive (shellac) mode for the VRayBlendMtl Y4n; [nHQ(  
(*) Light portals render correctly when placed one in front of another. oi}\;TG  
[ 此贴被jeepsheep在2008-01-14 00:03重新编辑 ]
2条评分
北极光 无名金币 +5 优秀内容 2008-01-13
无名金币 +11 有你支持论坛更精彩 2008-01-13
分享到
离线 tljzczb
发表于: 2015-11-05 只看该作者
可以下
离线 软装设计
发表于: 2015-08-11 只看该作者
不错 支持不错 支持不错 支持
离线 --email
发表于: 2014-08-01 只看该作者
真心话
离线 arion
发表于: 2014-05-25 只看该作者
不错不错
离线 全雷鹏
发表于: 2014-04-11 只看该作者
学习中
离线 a360128048
发表于: 2014-02-18 只看该作者
不懂,路过
发表于: 2014-02-18 只看该作者
跟我去很好听
离线 jhwdzx
发表于: 2014-01-08 只看该作者
还款计划开工
离线 jhwdzx
发表于: 2014-01-08 只看该作者
i;就农业路uuu
快速回复
限150 字节
温馨提示:欢迎交流讨论,请勿“纯表情、纯引用”!
 
上一个 下一个
      你的浏览器不支持js脚本,无法发帖,请修改浏览器设置,支持js脚本并刷新页面后再发帖!
      欢迎光临中国汉化网

      登录后更精彩!

      下拉
      使用快捷登录 或 免费注册