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Vray又有新版本了。08年一月8号新的15017版。(有下载链接) [复制链接]

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楼主  发表于: 2008-01-13 只看楼主 倒序阅读
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中国汉化网提醒您:

— 本帖被 admin 执行提前操作(2008-01-21) —
Vray又有新版本了。现在有15017版了,刚下了DEMO版,这是max9-x86版的下载链接:http://support.chaosgroup.com/privat...017/max90/x86/ [1t\|v  
,希望有高人能破解! 0[_O+u  
Build 1.50.17 (26 Dec 2007) m~A[V,os  
=================== PT 0Qzg  
B<vvsp\X  
Bug fixes: (,d4"C  
(*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter; C}dKbs^g|  
s8`}x_k=  
Build 1.50.16 (15 Dec 2007) IN]`lJ  
=================== <-Kb@V3  
SXT@& @E  
Modified features: o>/uW8  
(*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions; nm{'HH-4  
rw40<SS"Z  
Build 1.50.15 (14 Dec 2007) +j)-L \  
=================== 8M".o n  
t ?Njw7  
Modified features: pUCEYR  
(*) Added "Soften" parameter to the BRDF parameters of VRayMtl; di)noQXkB-  
9}'l=b:Jms  
Build 1.50.14 (12 Dec 2007) /jK17}j  
=================== }R(0[0NQe-  
~,M;+T}[r  
Modified features: I49=ozPP  
(*) VRaySun target line is now dimmed in the viewports when the sun light is off; 2S7H_qo$  
(*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5; <Vr] 2mw  
e5"-4udCn  
Bug fixes: iC5JU&l  
(*) Dynamic raycaster limit did not work properly for values above 4095; nfd?@34"A2  
(*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map; .x-Z+Rs{g  
(*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only); Y+PvL|`O  
(*) Objects with visibility<1.0 rendered brighter with GI than they should be; I;|5C=!  
(*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on; d@q t%r3;  
(*) MaxScript error using the V-Ray scene converter in 3ds Max 2008; 9{]r+z:  
(*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material; ]= QCCC  
_>:=<xyOq  
Build 1.50.13 (16 Nov 2007) >FMT#x t  
=================== WHD/s  
{$QF*j  
Bug fixes: EuimZW\V  
(*) The mesh export to .vrscene file ignored mesh normals; X m:gD6;9  
n-| i  
Build 1.50.12 (15 Nov 2007) $nd-[xV  
=================== r@@eC['  
aBtfZDCfzp  
Modified feature: HEfA c  
(*) VRayProxy objects have a new "point" display mode; {pJ@I=q  
*$Wx*Jo  
Bug fixes: 2Z9gOd<M~  
(*) Issues with VRayDirt when baking very dense meshes; )1yUV*6  
(*) Incorrect rendering progress bar display in DR mode; p2f WL  
>D^7v(&  
Build 1.50.SP1 (9 Nov 2007) {c EK z\RX  
=================== O}iKPY8K  
)*<d1$aM  
Modified features: @_:?N(%(  
(*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly; ]( 6vG$\  
(*) VRayMtl has texture maps for anisotropy and anisotropy orientation; ]X;*\-  
(*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping; 8\t7}8f  
(*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility; gl{P LLe[}  
(*) Schlick sampling is now the only path sampler supported by V-Ray; u2m{Yx|  
(*) More reliable communication between V-Ray and the V-Ray license server; {.8)gVBmA  
(*) Added "Taper" parameter to VRayFur; zSufU2  
(*) VRayCompTex can now be used as a bump map; Ox1QP2t6Y  
(*) Color mapping will not affect background seen on matte objects if "Affect background" option is off; FJH8O7  
ill'K Py  
Bug fixes: u\Q**m2XP  
(*) Compatibility issues with 3ds Max 2008; @MH]s [{o\  
(*) Restarting spawner on a machine causes clients to crash (when not rendering); |Dpfh  
(*) Crash when rendering renderable splines; rSCX$ @@F  
(*) Crash at end of rendering when using VRayDomeCamera; P[K T  
(*) Crash when rendering VRayLight's with the scanline renderer; &jd<rs5}  
(*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong; p%_ :(  
(*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page; UC$+&&rO  
(*) The Panorama Exporter utility did not work properly; n 9M6wS  
(*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself; -%$ dFq  
(*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file; [`dipLkr  
(*) Inconsistent noise patterns between identical frames in animation; Y}z?I%zL  
(*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display; e!'u{>u  
(*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value; 4=cq76  
(*) VRayToon did not work with camera clipping; Bq`kVfx  
(*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout. L#b Q`t  
(*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case); wajhFBJ  
(*) Reduced memory consumption per connection for the V-Ray license server; 9F!&y-  
(*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements; k]YGD  
(*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials; *&MkkI#  
(*) Slow rendering of objects with alpha contribution less than or equal to 0.0; X.|0E87  
(*) Distributed rendering though BackBurner was not working properly; >Sah\u`  
(*) VRaySky could produce negative colors when the sun is below the horizon; 8 \Oiv$r  
(*) The raw lighting render elements did not respect opacity mapping; CgE5;O  
(*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones; 7^5BnF@  
(*) Objects not visible to GI blocked caustics; v:;cTX=x`#  
(*) Dark edges on glossy materials with VRayEdgesTex as bump map; D3ad2vH  
(*) Irradiance map samples were not distributed correctly if the "Don't affect colors" option for Color mapping was on; =Y[Ae7e  
(*) VRayWrapperMtl did not work inside a VRayBlendMtl material; A4h/oMis  
;_\P;s  
Build 1.50.00 final  Pq%cuT%  
=================== RGmpkQEp  
T(F8z5s5  
New features: @( l`_Wx  
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; c2/HY8ttRD  
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; -&}E:zoe  
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; 3FN? CN] O  
_(foJRr  
Modified features: UEUTu}4y  
=== Core engine `Fj(g!`  
(*) Increased rendering speed for some types of scenes; FQ%mNowuj  
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); [eRMlSXA  
-w B AFr  
=== Installation ^>fs  
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; }^muAr  
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); 8*wI^*Q  
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); D 3PF(Wx  
$$a"A(Y  
=== Lights and cameras (agdgy:#  
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; Tx*m p+q  
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; Y{KJk'xN5W  
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; \IKr+wlN8  
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; scdT/|(U$  
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); 5 S 1m&s5k  
(*) VRayLight has a "Cast shadows" option; tz,FK;8  
(*) VRayLight objects now produce accurate motion blur when animated; x>^S..K}L%  
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; LdOB[W  
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); GOt@x9%  
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; ydt1ED0Q-  
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; pPE4~g 05h  
y ;;@T X  
=== Disributed rendering (DR) S'txY\  
(*) DR is now supported for Render-to-texture; /W9=7&R0  
(*) DR can now be started as a BackBurner job; O%Mh g\#B  
(*) Render slaves can be added on the fly to the distributed rendering; 1n^xVk-G  
    (note: the servers must still first be added as DR servers list in the DR settings); Jps!,Mflc  
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); z8o Sh t`+  
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; 4h|vd.t  
^#nAS2w7U  
=== Geometry /#tOi[0[  
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; &:rf80`z.  
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; avQwbAh[  
(*) VRayProxy objects display faster in the viewports; ;yr 'K  
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; ^W^%PJ D |  
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; #}.db?[Rv  
(*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated; 1'ZBtX~A  
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; T a_#Rg*!  
G=DRz F  
=== Materials and textures 2gA6$s7  
(*) Added exclude list for material override in the Global Switches rollout; q:fkF^>  
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; jVr:O `  
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; cY5h6+_  
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; 7"1M3P5*8  
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; Wh,p$|vL  
(*) VRayMtl has a new "hybrid" SSS model; HUZI7rC[=)  
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; 5-*/wKjLz  
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); L^dF )y?  
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; m)V%l0  
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; af)L+%Q%R  
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; "d% o%  
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; N^v"n*M0|  
(*) VRayOverrideMtl has a shadow override option; =nG g k}Z  
1 Qln|b8<  
=== GI solutions Dr)B0]KG  
(*) The irradiance map viewer will print out the progress of merging irradiance maps; 0.+MlyA  
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; }"Clv /3_  
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; 4}`z^P<C  
(*) The "Save maps per frame" option has been removed from the GI rollout; :<hM@>eFn  
H}?"2jF  
=== Render output S"H djEF7\  
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; k'QI`@l&l  
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); -!q^/ux  
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; x n?$@  
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; 2)hfYLi  
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; HA$X g j  
fJOw E g|  
=== Others L+N\B@ 0-  
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; rU+3~|m  
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; SSxp!E'  
(*) Added "Affect alpha" option to VRaySphereFade; ulE5lG0c  
(*) VRaySphereFade works correctly with transparent objects; kM J}sS  
(*) VRayFur can now generate motion blur with more than 2 geometry samples; eSQkW  
(*) The default value for the number of light cache passes is now 8; ^"<x4e9+j  
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; nrHC;R.nE  
; [G:  
Known issues: p#).;\M   
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; :s6aFiz  
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; $C.a@gm  
U0t|i'Hx  
Bug fixes: v^ "qr?3V  
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); TG[u3 Y4  
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; D'<L6w`  
(*) Problems with 2D displacement (RC3 bug); Vm|KL3}NRv  
(*) Automatically created VRaySky did not have a name; -nXP<v=V  
(*) Horizontal scrolling problems with the V-Ray messages window; JcUU#>  
(*) VRayOverrideMtl could cause 3dsmax to crash; 2HtsSS#0Q  
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; a M9v  
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; Ly&+m+Gwu  
(*) Some rare raycaster precision errors were fixed; OL>)SJj5  
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9;  +=jS!  
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); 3l%Qd<  
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; (/uAn2  
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; :a6LfPEAX  
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; gYD1A\  
(*) Standard materials with transparency did not render properly (RC3 bug); B~w$j/sWU  
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; q0NFz mG  
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; QQBh)5F  
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); B W<Dmn  
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; r }lGcG)  
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; hI'WfF!X  
(*) VRayBlendMtl did not list the blend textures as sub-anims; BB6[(Z  
(*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; xvV";o  
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; 053bM)qW  
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; rP:g`?*V  
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; M76p=*  
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; )i~AXBt}  
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); /W/e%.  
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; ; ~pgF_  
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; wtw=RA  
(*) Somewhat better memory management for proxies and dynamic meshes; BS9VwG <Z  
(*) Crashes with VRayFur on animated objects when using motion blur; JT?u[p Q^  
(*) Incorrect environment color with several VRayLights in "dome" mode;  >Uw:cq  
(*) "Crop" render mode with the V-Ray VFB did not work for animations; AS7L  
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); { ADd[V  
(*) VRayBmpFilter did not always display its bitmap texture successfully; z`wIb  
(*) VRayBmpFilter could produce invalid colors; NoiB9 8g  
(*) Photon mapping could produce wrong GI on transparent surfaces; .PB!1C.}@  
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; #AJW-+1g.=  
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; 'H5 30Y\  
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; '(.5!7?Qc  
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; w?ugZYwX*  
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; J :O!4gI  
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; S2$66xr#  
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; GW A T0  
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; 2 R\K!e  
(*) Banding with very small spherical VRayLights; %g9y m@s  
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; YK/? mj1x  
(*) Problems with dome light and matte/shadow materials with GI on; 2j-l<!s  
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; n9Fq^^?  
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; NfoHQU <n  
(*) Crash when rendering disconnected Particle Flow events; d:'{h"M6  
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; Nw"df=,{  
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; sPNm.W$_  
(*) In some cases VRayFur did not render properly; uuM1_nD[  
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; %Xc,l Y1?  
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; Fg`<uW]TFZ  
(*) Distortion map for VRayToon had no effect; q]4h#?.-1v  
(*) Light cache prefiltering ignored GI surface IDs; ep8UWxB5  
(*) VRayLight's appeared in reflections for objects excluded from the lights; vv)q&,<c  
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; `+Nv =vk  
(*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash; r5gqRh}+  
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; ?b7ttlX{  
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; _OGv2r  
(*) Area VRayShadows with Box type did not respect the rotation of the light; Kb ]}p  
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; S/oD`   
(*) VRayFastSSS displayed black in the viewports; *C55DO^w  
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; *-ys}sX  
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; 2=?3MXcjy  
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; *SJ[~  
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; ;HCK iHC  
(*) V-Ray may fail to render the last few buckets of an image; F=Xb_Gd`  
aEzf*a|fSV  
Build 1.50.RC3 (18 Oct 2006) sPc}hG+N  
============================== mxEe -q  
>NPK;Vu  
New features: Pek[j)g}  
(*) Support for 3dsmax R9 32- and 64-bit versions; --diG$x.  
(*) The V-Ray shading SDK is now a part of the V-Ray installation; 7:g_:}m  
(*) Added "Guess vertical shift" button to the VRayPhysicalCamera; lV:feX  
(*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs; W;8A{3q%N0  
(*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces; ,FP0n  
:Z/\U*6~  
Modified features: h<M1q1)  
(*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect; UUDbOxD^w  
(*) The V-Ray presets file name can now be changed from the default; _'mC*7+  
(*) Better memory management for large HDR maps in VRayHDRI; Vo^J2[U  
(*) VRayLightMtl has an option to use an opacity map; >o13?-S%e  
(*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts; YJ6:O{AL1  
(*) VRayMtl now can show the diffuse texture map in the viewport; $Tv~ *|a  
(*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual"; oj.J;[-  
a e-tAA[1Y  
Known issues: "5dke^yk0  
(*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible; !"<rlB,J  
G6{'|CV  
Bug fixes: L'a+1O1q&i  
(*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target; Q=%W-  
(*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone; !0? B=yA  
(*) Particle Flow material IDs were not taken into consideration; DazoY&AWE  
(*) VRayFur crashed when the source object did not contain a mesh; [?:MIl#!  
(*) V-Ray could crash when saving a preset if the presets file could not be opened for writing; u4T$  
(*) Some problems when creating a VRayLight with Dome type were fixed; 6/3E!8  
(*) Fixed a potential crash with the viewport display of the VRaySun; |*w)]2B l  
(*) Using the light cache with crop/blowup rendering could cause a crash; V:j^!*  
(*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB; "(W;rl  
(*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects; VI9rezZ*  
(*) In ppt mode the alpha channel for transparent objects was not correct; !^y;|9?O  
(*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one; 451.VI}MR  
(*) Replaced the '? character for automatically generated UIs with regular '.' since '? may be a special character on some versions of Windows (e.g. Japanese); gi/k#3_m  
(*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials; H;_Ce'oU(  
(*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash; jyF*JQjK4  
(*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers; _3%:m||,XP  
(*) The renderer did not list environment maps and the override material as subanims; IEm~^D#<=  
(*) The irradiance map viewer would crash when merging maps from the command line; Q3=5q w^  
(*) The dome light did not list its dome texture map as sub-anim for Track View; 6~ y'  
(*) Crop rendering did not work in the V-Ray VFB; ;Q q_  
(*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image; xc @$z* w  
(*) Rendering will be aborted if an error occurs while writing a .vrimg file; TlyBpG=p  
(*) vrimg2exr failed if -dataWindow option is specified and the image is empty; 'xai5X  
(*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering; 3  ;F  
(*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax; 5CcX'*P  
(*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images; `EMGrw_  
(*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type; a]P%Y.? r  
(*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun; KK >j V  
(*) Export to a .vrmesh file did not take edited normals into account; g%]<sRl:-  
(*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl; {W{;VJKQ2  
(*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly; 6A5.n?B{  
(*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed; 0Qeda@J  
(*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value; Cb<7?),vK  
(*) RPC objects did not render correctly with the VRayPhysicalCamera; hmLI9TUe6  
(*) VRayWireColor element produced wrong results with transparent objects; kzUj)  
(*) VRayLight in Dome mode produced wrong results with matte/shadow objects; RaTNA W)v>  
(*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps; b0h\l#6  
(*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials; CpX[8>&osD  
(*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl; 1#"wfiW  
(*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes; `l?MmIJ  
\j)c?1*$  
Build 1.50.RC2 (7 August 2006) o8E<_rei  
============================== ;XZN0A2  
mqJD+ K  
(*) VRaySun could not be used as a viewport camera. ?Y\WSI?i  
(*) The installer did not install all the necessary files for vrlservice.exe and setvrlservice60.exe (libmmd.dll, msvcr70.dll and msvcp70.dll) in the appropriate location. n 78!]O  
(*) DR now works with the "Incremental save" option of 3dsmax, although this may leave shadow copies of file names in the "Open recent" menu, which do not actually exist. G^|b*n!!  
(*) V-Ray would crash for rendering in the Material Editor if a valid license could not be found. :Zq?V`+M  
(*) V-Ray could crash in distributed rendering mode. V5h_uGOD  
(*) The default port for the V-Ray license server is changed to 30304 since it conflicted with the old VRLServer. 30Q77,Nsny  
K|~ !oQ  
Build 1.50.RC1 (5 August 2006) &];W#9"Z  
============================== 5f@&XwD9  
TDP Q+Kg_  
(*) Limited f-number for the V-Ray camera to 0.01 from below, since a value of 0.0 caused 3dsmax to hang. *E|3Vy{4  
(*) Improved multithreaded raytracing of dynamic geometry (displacement, fur etc). 8h}1t4k  
j9Z1=z  
Build 1.49.79 (?? July 2006) )r*F.m{&:  
============================ %_5?/H@%3z  
JGzEm>_ m  
(*) X-Ref'd scenes now work with distributed rendering (but the camera must be in the base .max file; x-ref'd cameras don't work) G}WY0FC6  
YO@~y *,  
Build 1.49.78 (21 July 2006) <1~_nt~(*  
============================ 1':};}dCJ  
U?:?NC=1{  
(*) Reorganized UI a little bit (e.g. the different irradiance map modes have been made into a drop-down list, rather than radio buttons etc). 4*q6#=G  
(*) Gamma values from the color mapping rollout could produce black pixels when the AA filter has negative parts (e.g. Catmull-Rom). v)zxQuH]^  
(*) The "ccToDebugger" option will display only messages as specified by the V-Ray log verbose level. q?0&0  
mI;\ UOh'  
Build 1.49.77 (20 July 2006) [RDY(}P%  
============================ R++w>5 5A  
3XUie;*`  
(*) Added a color parameter to VRayColor texture that allows to use the normal 3dsmax color swatch. ,nniSG((3  
(*) Added a "Scale" parameter to the irradiance map detail enhancement. The "world" mode is useful for fly-through animations. soB_j  
(*) Allowed negative shutter offset for the V-Ray physical camera from the UI. |[/XG2S  
(*) Bucket labels in DR mode now appear in the V-Ray VFB. ~.S/<:`U  
<Um5w1  
Build 1.49.76 (18 July 2006) RE;)#t?K  
============================ $j0<ef!  
3+vMi[YO  
(*) Added detail enhancement to the irradiance map. This is different than ambient occlusion in that it produces more correct results rather than just dirt. ^%33&<mB}  
(*) Channel information was not written to a .vrimg file if the image is not rendered to memory. ^QTkre  
((fFe8Rn)q  
Build 1.49.75 (17 July 2006) )5s-"o<  
============================ W=!D[G R  
K=J">^uW  
(*) Added Lock button for region X/Y size in System rollout. \'P79=AU  
(*) Reorganized renderer UI (System rollout in particular). n_t.l<V  
(*) Added "Visible in reflections" and "Visible in refractions" option in the V-Ray object properties. k= .pcDX  
t[bZg9;  
Build 1.49.74 (13 July 2006) pRh)DM#9  
============================ _I #a `G  
D~f[Rg  
(*) VRayFastSSS reworked and converted to a real material. Can be used with VRayMtlBlend now. P<R'S  
 k< g  
Build 1.49.73 (10 July 2006) 0/b3]{skK  
============================ x@,B))WlGr  
?lQ-HOAw  
(*) True instance rendering for motion blur when the Dynamic geometry option is used. Xwk_QFv3  
&v&e- |r8;  
Build 1.49.72 (07 July 2006) N/eFwv.Er  
============================ qM0Df0$?x  
kk7M$)>d  
(*) Z-Depth render element was not computed correctly. `:;fc  
iKe68kx  
Build 1.49.71 (05 July 2006) kZHIzU  
============================ bWfT-Jewh  
2/#%^,Kb2  
(*) Fixed a problem with incorrect VRayFur mapping coordinates. 5TVA1  
Id 40yER  
Build 1.49.70 (30 June 2006) ,L9ioYbp  
============================ X,i^OM_  
V75P@jv5J  
(*) VRayMtlSelect name is with '_' instead of '.' /&g~*AL  
cXG$zwS\  
Build 1.49.69 (30 June 2006) {{ /-v3n  
============================ ''~#tK f  
\N"=qw^ t  
(*) VRayMtlSelect render element added. :x/L.Bz  
^h\Y.  
Build 1.49.68 (29 June 2006) M|uWSG  
============================ !Xf7RT  
3lD1G~  
(*) Mapped dome light could produce dots in certain situations. e:kd0)9  
(*) Added a warning message box when trying to turn on a render element with the VFB on. mj9r#v3.  
-P7JaH/Q  
Build 1.49.67 (28 June 2006) >,s.!vpK  
============================ dE0 p>4F  
{Wp5Ane  
(*) Fixed a crash with VRayProxy if no proxy mesh file is specified. l!^+Xeg~  
d0MF\yxh  
Build 1.49.66 (27 June 2006) ri?>@i-9=  
============================ _yJAn\  
Zn]njf1x  
(*) Render elements from VRayBlendMtl were not quite correct. EA+}Rf6}  
(*) Added V-Ray logo to the V-Ray specific materials. P&0o~@`cL  
/9..hEq^  
Build 1.49.65 (26 June 2006) ~gA p`Q  
============================ UZ` <D/  
i^zncDMA  
(*) VRayBlendMtl works correctly with VRay2SidedMtl. '**dD2 n  
(*) VRay2SidedMtl produces correct render elements. eAPNF?0yh  
(*) GI bump mapping didn't work since the VRayBlendMtl was introduced. fI([vI  
(*) "Affect alpha" option did not work since the VRayBlendMtl was introduced. #-*#? -  
(*) Added additive (shellac) mode for the VRayBlendMtl 8UahoNrSt  
(*) Light portals render correctly when placed one in front of another. ^[]@dk9  
[ 此贴被jeepsheep在2008-01-14 00:03重新编辑 ]
2条评分
北极光 无名金币 +5 优秀内容 2008-01-13
无名金币 +11 有你支持论坛更精彩 2008-01-13
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离线 synx
发表于: 2008-01-13 只看该作者
1F
我晕支持3d max 2008的vr1.5rc5还不够新啊
离线 jeepsheep
发表于: 2008-01-14 只看该作者
2F
要其它版本就到官方网站下。 Q.r B\8ea  
http://support.chaosgroup.com/ 4Sg<r,G  
先免费注册之后就可以下了。
附件: vray_demo_15017_max90_x86.part1.rar (1800 K)更新于: 2008-01-14 00:32:32下载次数: 107[ 下载方法 ]
附件: vray_demo_15017_max90_x86.part2.rar (1800 K)更新于: 2008-01-14 00:32:32下载次数: 82[ 下载方法 ]
附件: vray_demo_15017_max90_x86.part3.rar (1766 K)更新于: 2008-01-14 00:32:32下载次数: 86[ 下载方法 ]
1条评分
admin 无名金币 +10 优秀内容 2008-01-14
离线 jeepsheep
发表于: 2008-01-14 只看该作者
3F
 
离线 北极光
发表于: 2008-01-14 只看该作者
4F
不知道增加了什么新特性
离线 灵魂舞手
发表于: 2008-01-14 只看该作者
5F
好多字啊!终于能支持VISTA了!
发表于: 2008-01-14 只看该作者
6F
好东东,正在想VR咋这久没更新了呢
离线 renjunone
发表于: 2008-01-14 只看该作者
7F
up!!!!!!!!!!!!!!!!!!!!!
离线 直隶人生
发表于: 2008-01-14 只看该作者
8F
呵呵,这个不错,要看看。。。辛苦
离线 mouzilei
发表于: 2008-01-14 只看该作者
9F
hao 
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