Vray又有新版本了。现在有15017版了,刚下了DEMO版,这是max9-x86版的
下载链接:
http://support.chaosgroup.com/privat...017/max90/x86/ [1t\|v ,希望有高人能
破解!
0[_O+u Build 1.50.17 (26 Dec 2007)
m~A[V,os ===================
PT
0Qzg B<vvsp\X Bug fixes:
(,d4"C (*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter;
C}dKbs^g| s8`}x _k= Build 1.50.16 (15 Dec 2007)
IN]`lJ ===================
<-Kb@V3 SXT@& @E Modified features:
o>/uW8 (*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions;
nm{'HH-4 rw40<SS"Z Build 1.50.15 (14 Dec 2007)
+j)-L \ ===================
8M".o n
t?Njw7 Modified features:
pUCEYR (*) Added "Soften" parameter to the BRDF parameters of VRayMtl;
di)noQXkB- 9}'l=b:Jms Build 1.50.14 (12 Dec 2007)
/jK17}j ===================
}R(0[0NQe- ~,M;+T}[r Modified features:
I49=ozPP (*) VRaySun target line is now dimmed in the viewports when the sun light is off;
2S7H_qo$ (*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5;
<Vr]2mw e5"-4udCn Bug fixes:
iC5JU&l (*) Dynamic raycaster limit did not work properly for values above 4095;
nfd?@34"A2 (*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map;
.x-Z+Rs{g (*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only);
Y+PvL|`O (*) Objects with visibility<1.0 rendered brighter with GI than they should be;
I;|5C=! (*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on;
d@q t%r3; (*) MaxScript error using the V-Ray scene converter in 3ds
Max 2008;
9{]r+z: (*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material;
]=
QCCC _>:=<xyOq Build 1.50.13 (16 Nov 2007)
>FMT#x t ===================
WHD/s {$QF*j Bug fixes:
EuimZW\V (*) The mesh export to .vrscene file ignored mesh normals;
Xm:gD6;9 n-| i Build 1.50.12 (15 Nov 2007)
$nd-[xV ===================
r@@eC[' aBtfZDCfzp Modified feature:
HEfA c
(*) VRayProxy objects have a new "point" display mode;
{pJ@I=q *$Wx*Jo Bug fixes:
2Z9gOd<M~ (*) Issues with VRayDirt when baking very dense meshes;
)1yUV*6 (*) Incorrect rendering progress bar display in DR mode;
p 2f
WL >D^7v(& Build 1.50.SP1 (9 Nov 2007)
{c
EKz\RX ===================
O}iKPY8K )*<d1$aM Modified features:
@_:?N(%( (*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly;
](6vG$\ (*) VRayMtl has texture maps for anisotropy and anisotropy orientation;
]X;*\- (*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping;
8\t7}8f (*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility;
gl{PLLe[} (*) Schlick sampling is now the only path sampler supported by V-Ray;
u2m{Yx| (*) More reliable communication between V-Ray and the V-Ray license server;
{.8)gVBmA (*) Added "Taper" parameter to VRayFur;
zSufU2 (*) VRayCompTex can now be used as a bump map;
Ox1QP2t6Y (*) Color mapping will not affect background seen on matte objects if "Affect background" option is off;
FJH8O7 ill' KPy Bug fixes:
u\Q**m2XP (*) Compatibility issues with 3ds Max 2008;
@MH]s [{o\ (*) Restarting spawner on a machine causes clients to crash (when not rendering);
| Dpfh (*) Crash when rendering renderable splines;
rSCX$ @@F (*) Crash at end of rendering when using VRayDomeCamera;
P[K
T (*) Crash when rendering VRayLight's with the scanline renderer;
&jd<rs5} (*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong;
p%_
:( (*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page;
UC$+&&rO (*) The Panorama Exporter utility did not work properly;
n
9M6wS (*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself;
-%$
dFq (*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file;
[`dipLkr (*) Inconsistent noise patterns between identical frames in animation;
Y}z?I%zL (*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display;
e!'u{>u (*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value;
4=cq 76 (*) VRayToon did not work with camera clipping;
Bq`kVfx (*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout.
L#bQ`t (*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case);
wajhFBJ (*) Reduced memory consumption per connection for the V-Ray license server;
9F!&y- (*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements;
k] YGD (*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials;
*&MkkI# (*) Slow rendering of objects with alpha contribution less than or equal to 0.0;
X.|0E87 (*) Distributed rendering though BackBurner was not working properly;
>Sah\u` (*) VRaySky could produce negative colors when the sun is below the horizon;
8
\Oiv$r (*) The raw lighting render elements did not respect opacity mapping;
CgE5;O (*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones;
7^5BnF@ (*) Objects not visible to GI blocked caustics;
v:;cTX=x`# (*) Dark edges on glossy materials with VRayEdgesTex as bump map;
D3ad2vH (*) Irradiance map samples were not distributed correctly if the "Don't affect colors" option for Color mapping was on;
=Y[Ae7e (*) VRayWrapperMtl did not work inside a VRayBlendMtl material;
A4h/oMis ;_\P;s Build 1.50.00 final
Pq%cuT% ===================
RGmpkQEp T(F8z5s5 New features:
@( l`_Wx (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
c2/HY8ttRD (*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
-&}E:zoe
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;
3FN? CN] O _(foJRr Modified features:
UEUTu}4y === Core engine
`Fj(g!` (*) Increased rendering speed for some types of scenes;
FQ%mNowuj (*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations);
[eRMlSXA -wB AFr === Installation
^> fs (*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
}^muAr (*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.);
8*wI^*Q (*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only);
D3PF(Wx $$a"A(Y === Lights and cameras
(agdgy:# (*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights;
Tx*m
p+q (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
Y{KJk'xN5W (*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights;
\IKr+wlN8 (*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars;
scdT/|(U$ (*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal);
5S1m&s5k (*) VRayLight has a "Cast shadows" option;
tz,FK;8 (*) VRayLight objects now produce accurate motion blur when animated;
x>^S..K}L% (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
LdOB[W (*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all);
GOt@x9% (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
ydt1ED0Q- (*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting;
pPE4~g 05h y;;@T X === Disributed rendering (DR)
S'txY\ (*) DR is now supported for Render-to-texture;
/W9=7&R0 (*) DR can now be started as a BackBurner job;
O%Mh
g\#B (*) Render slaves can be added on the fly to the distributed rendering;
1n^xVk-G (note: the servers must still first be added as DR servers list in the DR settings);
Jps!,Mflc (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable);
z8oSh t`+ (*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets;
4h|vd.t ^#nAS2w7U === Geometry
/#tOi[0[ (*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM;
&:rf80`z. (*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options;
avQwbAh[ (*) VRayProxy objects display faster in the viewports;
;yr'K (*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
^W^%PJD| (*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
#}.db?[Rv (*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated;
1'ZBtX~A (*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9;
Ta_#Rg*! G=DRz F === Materials and textures
2gA6$s7 (*) Added exclude list for material override in the Global Switches rollout;
q:fkF^> (*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
jVr:O` (*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects;
cY5h6+ _ (*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time;
7"1M3P5*8 (*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9;
Wh,p$|vL (*) VRayMtl has a new "hybrid" SSS model;
HUZI7rC[=) (*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials;
5-*/wKjLz (*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon);
L^dF
)y? (*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
m)V%l0 (*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results;
af)L+%Q%R (*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes;
"d%o% (*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it;
N^v"n*M0| (*) VRayOverrideMtl has a shadow override option;
=nGgk}Z 1
Qln|b8< === GI solutions
Dr)B0]KG (*) The irradiance map viewer will print out the progress of merging irradiance maps;
0.+MlyA (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
}"Clv/3_ (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
4}`z^P<C (*) The "Save maps per frame" option has been removed from the GI rollout;
:<hM@>eFn H}?"2jF === Render output
S"HdjEF7\ (*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed;
k'QI`@l&l (*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on);
-!q^/ux (*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
x n?$@ (*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
2)hfYLi (*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr";
HA$Xg
j fJOwE
g| === Others
L+N\B@ 0- (*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode;
rU+3~|m (*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
SSxp!E' (*) Added "Affect alpha" option to VRaySphereFade;
ulE5lG0c (*) VRaySphereFade works correctly with transparent objects;
kMJ}sS (*) VRayFur can now generate motion blur with more than 2 geometry samples;
eSQkW (*) The default value for the number of light cache passes is now 8;
^"<x4e9+j (*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later;
nrHC;R.nE ; [G: Known issues:
p#).;\M (*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash;
:s6aFiz (*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash;
$C.a@gm U0t|i'Hx Bug fixes:
v^ "qr?3V (*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug);
TG[u3Y4 (*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
D'<L6w` (*) Problems with 2D displacement (RC3 bug);
Vm|KL3}NRv (*) Automatically created VRaySky did not have a name;
-nXP<v=V (*) Horizontal scrolling problems with the V-Ray messages window;
JcUU#> (*) VRayOverrideMtl could cause 3dsmax to crash;
2HtsSS#0Q (*) Multi/subobject material inside a VRayBlendMtl etc. did not render;
a M9v (*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement;
Ly&+m+Gwu (*) Some rare raycaster precision errors were fixed;
OL>)SJj5 (*) Starting/finishing rendering could be extremely slow in 3dsmax R9;
+=jS! (*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug);
3l%Qd< (*) Incorrect irradiance map density and texture sharpness when using camera clipping planes;
(/uAn2 (*) Missing files (textures/VRayProxies etc) were not always detected correctly;
:a6LfPEAX (*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
gYD1A\ (*) Standard materials with transparency did not render properly (RC3 bug);
B~w$j/sWU (*) No motion blur for ParticleFlow on 64-bit 3dsmax;
q0NFz mG (*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;
QQBh)5F (*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug);
B W<Dmn (*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor;
r }lGcG) (*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights;
hI'WfF!X (*) VRayBlendMtl did not list the blend textures as sub-anims;
BB6[(Z (*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering;
xvV";o (*) The parameters of VRayMtlWrapper did not have proper names in Track View;
053bM)qW (*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black;
rP:g`?*V (*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries;
M76p=* (*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;
)i~AXBt} (*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc);
/W/e%. (*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine;
; ~pgF_ (*) Small rectangle area lights could produce artifacts for points lying close to the light plane;
wtw=RA (*) Somewhat better memory management for proxies and dynamic meshes;
BS9VwG<Z (*) Crashes with VRayFur on animated objects when using motion blur;
JT?u[pQ^ (*) Incorrect environment color with several VRayLights in "dome" mode;
>Uw:cq (*) "Crop" render mode with the V-Ray VFB did not work for animations;
AS7L (*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc);
{ ADd[V (*) VRayBmpFilter did not always display its bitmap texture successfully;
z`wIb (*) VRayBmpFilter could produce invalid colors;
NoiB98g (*) Photon mapping could produce wrong GI on transparent surfaces;
.PB!1C.}@ (*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map;
#AJW-+1g.= (*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode;
'H530Y\ (*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping;
'(.5!7?Qc (*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
w?ugZYwX* (*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor;
J :O!4gI (*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used;
S2$66xr# (*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout;
GW AT0 (*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;
2R\K!e (*) Banding with very small spherical VRayLights;
%g9ym@s (*) SSS with VRayMtl did not work properly with intersecting refractive objects;
YK/? mj1x (*) Problems with dome light and matte/shadow materials with GI on;
2j-l<!s (*) VRayBlendMtl in additive mode produced incorrect alpha channel;
n9Fq^^? (*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command;
NfoHQU<n (*) Crash when rendering disconnected Particle Flow events;
d:'{h"M6 (*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;
Nw"df=,{ (*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB;
sPNm.W$_ (*) In some cases VRayFur did not render properly;
uuM1_nD[ (*) Wrong mapping coordinates for VRayFur when motion blur was enabled;
%Xc,l Y1? (*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras;
Fg`<uW]TFZ (*) Distortion map for VRayToon had no effect;
q]4h#?.-1v (*) Light cache prefiltering ignored GI surface IDs;
ep8UWxB5 (*) VRayLight's appeared in reflections for objects excluded from the lights;
vv)q&,<c (*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa;
`+Nv=vk (*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash;
r5gqRh}+ (*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels;
?b7ttlX{ (*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes;
_OGv2r (*) Area VRayShadows with Box type did not respect the rotation of the light;
Kb]}p (*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene;
S/ oD` (*) VRayFastSSS displayed black in the viewports;
*C55DO^w (*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode;
*-ys}sX (*) MaxScript error when adding VRayCausticsMap to the RTT bake elements;
2=?3MXcjy (*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames;
*SJ[~ (*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine;
;HCK iHC (*) V-Ray may fail to render the last few buckets of an image;
F=Xb_Gd` aEzf*a|fSV Build 1.50.RC3 (18 Oct 2006)
sPc}hG+N ==============================
mxEe
-q >NPK;Vu New features:
Pek[j)g} (*) Support for 3dsmax R9 32- and 64-bit versions;
--diG$x. (*) The V-Ray shading SDK is now a part of the V-Ray installation;
7:g_:}m (*) Added "Guess vertical shift" button to the VRayPhysicalCamera;
lV:feX (*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs;
W;8A{3q%N0 (*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces;
,FP0n :Z/\U*6~ Modified features:
h<M1q1) (*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect;
UUDbOxD^w (*) The V-Ray presets file name can now be changed from the default;
_'mC*7+ (*) Better memory management for large HDR maps in VRayHDRI;
Vo^J2[U (*) VRayLightMtl has an option to use an opacity map;
>o13?-S%e (*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts;
YJ6:O{AL1 (*) VRayMtl now can show the diffuse texture map in the viewport;
$Tv~ *|a (*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual";
oj.J;[- ae-tAA[1Y Known issues:
"5dke^yk0 (*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible;
!"<rlB,J G6{'|CV Bug fixes:
L'a+1O1q&i (*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target;
Q=%W- (*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone;
!0? B=yA (*) Particle Flow material IDs were not taken into consideration;
DazoY&AWE (*) VRayFur crashed when the source object did not contain a mesh;
[?:MIl#! (*) V-Ray could crash when saving a preset if the presets file could not be opened for writing;
u4T$ (*) Some problems when creating a VRayLight with Dome type were fixed;
6/3E!8 (*) Fixed a potential crash with the viewport display of the VRaySun;
|*w)]2Bl (*) Using the light cache with crop/blowup rendering could cause a crash;
V:j^!* (*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB;
"(W;rl
(*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects;
VI9rezZ* (*) In ppt mode the alpha channel for transparent objects was not correct;
!^y;|9?O (*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one;
451.VI}MR (*) Replaced the '? character for automatically generated UIs with regular '.' since '? may be a special character on some versions of Windows (e.g. Japanese);
g i/k#3_m (*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials;
H;_Ce'oU( (*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash;
jyF*JQjK4 (*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers;
_3%:m||,XP (*) The renderer did not list environment maps and the override material as subanims;
IEm~^D#<= (*) The irradiance map viewer would crash when merging maps from the command line;
Q3=5q w^ (*) The dome light did not list its dome texture map as sub-anim for Track View;
6~ y' (*) Crop rendering did not work in the V-Ray VFB;
;Qq_ (*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image;
xc@$z*w (*) Rendering will be aborted if an error occurs while writing a .vrimg file;
TlyBpG=p (*) vrimg2exr failed if -dataWindow option is specified and the image is empty;
'xai5X (*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering;
3 ;F (*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax;
5CcX'*P (*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images;
`EMGrw_ (*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type;
a]P%Y.?r (*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun;
KK>jV (*) Export to a .vrmesh file did not take edited normals into account;
g%]<sRl:- (*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl;
{W{;VJKQ2 (*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly;
6A5.n?B{ (*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed;
0Qeda@J (*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value;
Cb<7?),vK (*) RPC objects did not render correctly with the VRayPhysicalCamera;
hmLI9TUe6 (*) VRayWireColor element produced wrong results with transparent objects;
kzUj) (*) VRayLight in Dome mode produced wrong results with matte/shadow objects;
RaTNA W)v> (*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps;
b0h\l#6 (*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials;
CpX[8>&osD (*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl;
1#"wfiW (*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes;
`l?MmIJ
\j)c?1*$ Build 1.50.RC2 (7 August 2006)
o8E<_rei ==============================
;XZN0A2 mqJD+ K (*) VRaySun could not be used as a viewport camera.
?Y\WSI?i (*) The installer did not install all the necessary files for vrlservice.exe and setvrlservice60.exe (libmmd.dll, msvcr70.dll and msvcp70.dll) in the appropriate location.
n 78!]O (*) DR now works with the "Incremental save" option of 3dsmax, although this may leave shadow copies of file names in the "Open recent" menu, which do not actually exist.
G^|b*n!! (*) V-Ray would crash for rendering in the Material Editor if a valid license could not be found.
:Zq?V`+M (*) V-Ray could crash in distributed rendering mode.
V5h_uGOD (*) The default port for the V-Ray license server is changed to 30304 since it conflicted with the old VRLServer.
30Q77,Nsny K|~!oQ Build 1.50.RC1 (5 August 2006)
&];W#9"Z ==============================
5f@&XwD9 T DPQ+Kg_ (*) Limited f-number for the V-Ray camera to 0.01 from below, since a value of 0.0 caused 3dsmax to hang.
*E|3Vy{4 (*) Improved multithreaded raytracing of dynamic geometry (displacement, fur etc).
8h}1t4k j9Z1=z Build 1.49.79 (?? July 2006)
)r*F.m{&: ============================
%_5?/H@%3z JGzEm>_m (*) X-Ref'd scenes now work with distributed rendering (but the camera must be in the base .max file; x-ref'd cameras don't work)
G}WY0FC6 YO@~y*, Build 1.49.78 (21 July 2006)
<1~_nt~(* ============================
1':};}dCJ U?:?NC=1{ (*) Reorganized UI a little bit (e.g. the different irradiance map modes have been made into a drop-down list, rather than radio buttons etc).
4*q6#=G (*) Gamma values from the color mapping rollout could produce black pixels when the AA filter has negative parts (e.g. Catmull-Rom).
v)zxQuH]^ (*) The "ccToDebugger" option will display only messages as specified by the V-Ray log verbose level.
q?0&0 mI;\ UOh' Build 1.49.77 (20 July 2006)
[RDY(}P% ============================
R++w>5 5A 3XUie;*` (*) Added a color parameter to VRayColor texture that allows to use the normal 3dsmax color swatch.
,nniSG((3 (*) Added a "Scale" parameter to the irradiance map detail enhancement. The "world" mode is useful for fly-through animations.
soB_j (*) Allowed negative shutter offset for the V-Ray physical camera from the UI.
|[/XG2S (*) Bucket labels in DR mode now appear in the V-Ray VFB.
~.S/<:`U <Um 5w1 Build 1.49.76 (18 July 2006)
RE;)#t?K ============================
$j0<ef! 3+vMi[YO (*) Added detail enhancement to the irradiance map. This is different than ambient occlusion in that it produces more correct results rather than just dirt.
^%33&<mB} (*) Channel information was not written to a .vrimg file if the image is not rendered to memory.
^QTkre ((fFe8Rn)q Build 1.49.75 (17 July 2006)
)5s-"o< ============================
W=!D[G R K=J">^uW (*) Added Lock button for region X/Y size in System rollout.
\'P79=AU (*) Reorganized renderer UI (System rollout in particular).
n_t.l<V (*) Added "Visible in reflections" and "Visible in refractions" option in the V-Ray object properties.
k=.pcDX t[bZg9; Build 1.49.74 (13 July 2006)
pRh)DM#9 ============================
_I#a`G D~f[ R g (*) VRayFastSSS reworked and converted to a real material. Can be used with VRayMtlBlend now.
P<R'S
k<
g Build 1.49.73 (10 July 2006)
0/b3]{skK ============================
x@,B))WlGr ?lQ-HO Aw (*) True instance rendering for motion blur when the Dynamic geometry option is used.
Xwk_QFv3 &v&e-|r8; Build 1.49.72 (07 July 2006)
N/eFwv.Er ============================
qM0Df0$?x kk7M$)>d (*) Z-Depth render element was not computed correctly.
`:;fc iKe68kx Build 1.49.71 (05 July 2006)
kZH IzU ============================
bWfT-Jewh 2/#%^,Kb2 (*) Fixed a problem with incorrect VRayFur mapping coordinates.
5TVA1 Id40yER Build 1.49.70 (30 June 2006)
,L9ioYbp ============================
X,i^OM_ V75P@jv5J (*) VRayMtlSelect name is with '_' instead of '.'
/&g~*AL cXG$zwS\ Build 1.49.69 (30 June 2006)
{{ /-v3n ============================
''~#tK
f \N"=qw^ t (*) VRayMtlSelect render element added.
:x/L.Bz ^h\Y. Build 1.49.68 (29 June 2006)
M|uWSG ============================
!Xf7RT 3lD1G~ (*) Mapped dome light could produce dots in certain situations.
e:kd0)9 (*) Added a warning message box when trying to turn on a render element with the VFB on.
mj9r#v3. -P7JaH/Q Build 1.49.67 (28 June 2006)
>,s.!vpK ============================
dE0p>4F {Wp5Ane (*) Fixed a crash with VRayProxy if no proxy mesh file is specified.
l!^+Xeg~ d0MF\yxh Build 1.49.66 (27 June 2006)
ri?>@i-9= ============================
_yJAn\ Zn]njf1x (*) Render elements from VRayBlendMtl were not quite correct.
EA+}Rf6} (*) Added V-Ray logo to the V-Ray specific materials.
P&0o~@`cL /9..hEq^ Build 1.49.65 (26 June 2006)
~gAp`Q ============================
UZ` <D/ i^zncDMA (*) VRayBlendMtl works correctly with VRay2SidedMtl.
'**dD2
n (*) VRay2SidedMtl produces correct render elements.
eAPNF?0yh (*) GI bump mapping didn't work since the VRayBlendMtl was introduced.
fI([vI (*) "Affect alpha" option did not work since the VRayBlendMtl was introduced.
#-*#? - (*) Added additive (shellac) mode for the VRayBlendMtl
8UahoNrSt (*) Light portals render correctly when placed one in front of another.
^[]@dk9 [ 此贴被jeepsheep在2008-01-14 00:03重新编辑 ]