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Vray又有新版本了。08年一月8号新的15017版。(有下载链接) [复制链接]

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楼主  发表于: 2008-01-13 只看楼主 倒序阅读
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中国汉化网提醒您:

— 本帖被 admin 执行提前操作(2008-01-21) —
Vray又有新版本了。现在有15017版了,刚下了DEMO版,这是max9-x86版的下载链接:http://support.chaosgroup.com/privat...017/max90/x86/ g2?kC^=z=  
,希望有高人能破解! hM_0/o-  
Build 1.50.17 (26 Dec 2007) C8^h`B9z&I  
=================== g+( Cs  
pFB^l|\ ]  
Bug fixes: o7 :~C]  
(*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter; .qd/ft2  
0iKSUw ps  
Build 1.50.16 (15 Dec 2007) z (1zth  
=================== 9\dpJ\  
OM>,1;UH]  
Modified features: x]6-r`O7r  
(*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions; E{wnhsl{  
zh.^> `   
Build 1.50.15 (14 Dec 2007) @V\ u<n  
=================== OfE>8*RI4  
~vbyX  
Modified features: ~|:U"w\[=  
(*) Added "Soften" parameter to the BRDF parameters of VRayMtl; gTM*td(~^  
74wDf  
Build 1.50.14 (12 Dec 2007) M1mx{<]A  
=================== XfYbWR  
cb3Q{.-.#  
Modified features: ke)}JU^"  
(*) VRaySun target line is now dimmed in the viewports when the sun light is off; c:[8ng 2v  
(*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5; E]P7u"1  
si,)!%b  
Bug fixes: KSYHG  
(*) Dynamic raycaster limit did not work properly for values above 4095; iAr]Ed"9|  
(*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map; P!yOA_)as  
(*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only); h J H  
(*) Objects with visibility<1.0 rendered brighter with GI than they should be; :\]qB&  
(*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on; zN&m-nrw  
(*) MaxScript error using the V-Ray scene converter in 3ds Max 2008; )tv~N7  
(*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material; 7NMy1'-q  
)eVn1U2*z.  
Build 1.50.13 (16 Nov 2007) C({r1l4[D  
=================== Sw.Kl 0M  
7P:/ (P  
Bug fixes: _/NPXDL  
(*) The mesh export to .vrscene file ignored mesh normals; P#9Pq,I  
m>^vr7  
Build 1.50.12 (15 Nov 2007) MP p    
=================== s_P[lbHt.  
DFQ`<r&!  
Modified feature: ^[VEr"X  
(*) VRayProxy objects have a new "point" display mode; uMjL>YLq{?  
ybv]wBpM:  
Bug fixes: N}Or+:"O:q  
(*) Issues with VRayDirt when baking very dense meshes; t!59upbN}3  
(*) Incorrect rendering progress bar display in DR mode; SC--jhDZ  
E(*S]Z[  
Build 1.50.SP1 (9 Nov 2007) ]} pAZd  
=================== v}<z_i5/C.  
9t7 e~&R  
Modified features: X;v{,P=J  
(*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly; P0rdGf 5T  
(*) VRayMtl has texture maps for anisotropy and anisotropy orientation; OqX+ R4S  
(*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping; qc3?Aplj  
(*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility; Xy9'JVV6  
(*) Schlick sampling is now the only path sampler supported by V-Ray; &VxK AQMxN  
(*) More reliable communication between V-Ray and the V-Ray license server; Cyud)BZvm  
(*) Added "Taper" parameter to VRayFur; [n +(  
(*) VRayCompTex can now be used as a bump map; 0.#% KfQ  
(*) Color mapping will not affect background seen on matte objects if "Affect background" option is off; YGi_7fTyc=  
>Lz2zlZI  
Bug fixes: mHc2v==X\-  
(*) Compatibility issues with 3ds Max 2008; V.[b${  
(*) Restarting spawner on a machine causes clients to crash (when not rendering); x_EU.924uY  
(*) Crash when rendering renderable splines; FFH {#|_1  
(*) Crash at end of rendering when using VRayDomeCamera; E} ]SGU"  
(*) Crash when rendering VRayLight's with the scanline renderer; @T-}\AU  
(*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong; )sapUnqrlR  
(*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page; BimM)4g  
(*) The Panorama Exporter utility did not work properly; q{.~=~  
(*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself; 8\Eq(o}7  
(*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file; < YuI}d~'  
(*) Inconsistent noise patterns between identical frames in animation; O0"&wvR+5  
(*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display; .{ ]=v  
(*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value; Mq,_DQ  
(*) VRayToon did not work with camera clipping; U 0S}O(Ptr  
(*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout. AwL;-|X  
(*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case); |&%l @X 6  
(*) Reduced memory consumption per connection for the V-Ray license server; G,i%:my7  
(*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements; Jh:-<xy)  
(*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials; WJL,L[XC  
(*) Slow rendering of objects with alpha contribution less than or equal to 0.0; 7f td2lv  
(*) Distributed rendering though BackBurner was not working properly; |wj/lX7y  
(*) VRaySky could produce negative colors when the sun is below the horizon;  Q-&]Vg  
(*) The raw lighting render elements did not respect opacity mapping; OiY2l;68  
(*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones; tdr*>WL  
(*) Objects not visible to GI blocked caustics; _?_Svx2  
(*) Dark edges on glossy materials with VRayEdgesTex as bump map; {UZli[W1  
(*) Irradiance map samples were not distributed correctly if the "Don't affect colors" option for Color mapping was on; |/lIasI  
(*) VRayWrapperMtl did not work inside a VRayBlendMtl material; qc'tK6=jp  
nZ7v9o9  
Build 1.50.00 final t1Khf  
=================== L kq>>?T=  
^Q:K$!  
New features: ^]R0d3?>\  
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; 4!}fCP ty  
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; #=.h:_9  
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; 610k#$  
dw4)4_  
Modified features: GKd>AP_  
=== Core engine 'Lw\n O.  
(*) Increased rendering speed for some types of scenes; XbOL/6V ^[  
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); vZDQ@\HrC  
<C{5(=X{  
=== Installation &4[iC/}  
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; ]1[;A$7  
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); UiEB?X]-l'  
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); yEny2q}  
D/Wuan?yPN  
=== Lights and cameras /YbL{G )j}  
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; 'x0t, ;g  
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; >8tuLd*T  
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; IXN4?=)I  
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; 7. .vaq#  
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); Jq#Cn+zW  
(*) VRayLight has a "Cast shadows" option; u3:Qt2^S  
(*) VRayLight objects now produce accurate motion blur when animated; ,f+5x]F?m  
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; 9%qMZP0]  
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); kU/=Du  
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; }$1 ;<  
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; !y`e,(E  
yp^*TD/J  
=== Disributed rendering (DR) A*~1Uz\t  
(*) DR is now supported for Render-to-texture; k#JG  
(*) DR can now be started as a BackBurner job; t`,IW{  
(*) Render slaves can be added on the fly to the distributed rendering; p8dn-4  
    (note: the servers must still first be added as DR servers list in the DR settings); A'1AU:d  
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); ~x"79=!W  
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; '5/}MMT  
('q vYQ  
=== Geometry dm=F:\C  
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; 7&1~O#  
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; ;kW}'&Ug  
(*) VRayProxy objects display faster in the viewports; FP'lEp  
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; MlK`sH6  
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; #7-@k-<|  
(*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated; C!{AnWf  
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; &^n> ZY,  
NJ)2+  
=== Materials and textures cia-OVX  
(*) Added exclude list for material override in the Global Switches rollout; W0MnGzZ  
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; d&T6p&V$  
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; /witDu7  
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; xR|eyeR  
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; 0L0Jc,(F+  
(*) VRayMtl has a new "hybrid" SSS model; Z-t}6c'Kg  
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; A?Nn>xF9X  
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); M*O(+EM  
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; 3aO;@GNJ  
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; O+o;aa6  
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; V Z2.w4b  
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; Q)G!Y (g\  
(*) VRayOverrideMtl has a shadow override option; 13.{Y)  
Yz2{LW[K  
=== GI solutions 0):uF_t<  
(*) The irradiance map viewer will print out the progress of merging irradiance maps; C|4 U78f{  
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; (Bt;DM#>  
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; GB<R7 J  
(*) The "Save maps per frame" option has been removed from the GI rollout; 5ys #L&q'Z  
7.Ml9{M/i  
=== Render output 5jn$7iE`  
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; [as-3&5S  
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); 2f3=?YqD  
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; jOBY&W0r  
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; CV!;oB&  
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; s8t f@H4r  
,dHP`j ?  
=== Others 'rS'B.D  
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; 4dW3'"R"L  
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; m9#}X_&x  
(*) Added "Affect alpha" option to VRaySphereFade; d4d\0[  
(*) VRaySphereFade works correctly with transparent objects; HS{P?~:=U  
(*) VRayFur can now generate motion blur with more than 2 geometry samples; 5\VxXiy 0  
(*) The default value for the number of light cache passes is now 8; q^u1z|'Z  
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; PPN q:,  
h=hoV5d@  
Known issues:  q4_**  
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; ~Y% : 3  
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; Z%Vr+)!4  
b 1cd&e  
Bug fixes: _=uviMuE  
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); ^ b@!dS  
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; rWJ*e Y  
(*) Problems with 2D displacement (RC3 bug); .XIr?>G  
(*) Automatically created VRaySky did not have a name; R^w}o,/  
(*) Horizontal scrolling problems with the V-Ray messages window; FK6K6wU52m  
(*) VRayOverrideMtl could cause 3dsmax to crash; 3i6h"Wu`n  
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; =w6}\ 'X  
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; N^lAG"Jao[  
(*) Some rare raycaster precision errors were fixed; ><X $#  
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; `T=1<Twc  
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); _@~PL>g"p  
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; vffH  
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; 4Ppop  
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; o~;M"  
(*) Standard materials with transparency did not render properly (RC3 bug); bfhz?,b  
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; W1hX?!xp!  
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; 3 &Sp@,  
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); y`6\L$c  
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; *y?[ <2"$  
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights;  jC4O`  
(*) VRayBlendMtl did not list the blend textures as sub-anims; >P<'L4;  
(*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; Mb1wYh  
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; NZP7r;u  
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black;  pr/'J!{^  
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; >4M<W4  
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; S2Vxe@b)  
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); %i595Ij-]  
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; ($'V& x8T  
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; E<k ^S{  
(*) Somewhat better memory management for proxies and dynamic meshes; W"t"X ~T3  
(*) Crashes with VRayFur on animated objects when using motion blur; #QS?s8IrW  
(*) Incorrect environment color with several VRayLights in "dome" mode; {[tZ.1.w  
(*) "Crop" render mode with the V-Ray VFB did not work for animations; d>/Tu_ y  
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); 7D9]R#-K  
(*) VRayBmpFilter did not always display its bitmap texture successfully; ^vM_kAr A  
(*) VRayBmpFilter could produce invalid colors; \%4|t,en  
(*) Photon mapping could produce wrong GI on transparent surfaces; 87}(AO)  
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; abSq2*5K  
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; JqSr[q  
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; - wWRm  
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; CIy^`2wq  
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; KSsWjF}d  
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; IM]h*YV'  
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; /ao<A\KR  
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; &?r*p0MQC  
(*) Banding with very small spherical VRayLights; }DHUTP2;yz  
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; 3a^)u-9,x  
(*) Problems with dome light and matte/shadow materials with GI on; f~R[&q +  
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; M}KZG'7  
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; 4|=vxJ  
(*) Crash when rendering disconnected Particle Flow events; r,"7%1I  
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; ftaBilkjp  
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; yf?W^{^|  
(*) In some cases VRayFur did not render properly; kF?S 2(vH  
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; F+3!uWUK  
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; 1@@y]s_.a  
(*) Distortion map for VRayToon had no effect; F3 Y<ZbxT  
(*) Light cache prefiltering ignored GI surface IDs; 9 ?(x>P  
(*) VRayLight's appeared in reflections for objects excluded from the lights; 5Xj|:qz<(  
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; JSRg?p\  
(*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash; u]0!|Jd0  
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; r_q~'r35_  
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; O/$ v69:  
(*) Area VRayShadows with Box type did not respect the rotation of the light; aoK4Du{  
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; 8TI#7  
(*) VRayFastSSS displayed black in the viewports; 4L!e=>as"1  
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; ah>Dqb*  
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; N4s$.`  
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; sY_fq.Z  
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; Wz5d| b  
(*) V-Ray may fail to render the last few buckets of an image; aK-N}T  
*x5o=)Y  
Build 1.50.RC3 (18 Oct 2006) Mg&HRE  
============================== 1/!nV  
%sYk0~E  
New features: cz$c)It  
(*) Support for 3dsmax R9 32- and 64-bit versions; Af$0 o=".  
(*) The V-Ray shading SDK is now a part of the V-Ray installation; S".owe$\  
(*) Added "Guess vertical shift" button to the VRayPhysicalCamera; *pmoLiuB>  
(*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs; aIY$5^x  
(*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces; Gt?!E6^ !  
N.kuE=X  
Modified features: ^Jc$BMaVg  
(*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect; hrUm} @d  
(*) The V-Ray presets file name can now be changed from the default; f'8B[&@L  
(*) Better memory management for large HDR maps in VRayHDRI; _gis+f/8h  
(*) VRayLightMtl has an option to use an opacity map; )cf p(16  
(*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts; |s)VjS4@  
(*) VRayMtl now can show the diffuse texture map in the viewport; \k2C 5f  
(*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual"; /TR"\xQF  
{m1t~ S   
Known issues: "H/2r]?GT  
(*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible; *RUd!]bh  
7zz(#  
Bug fixes: 7N-CtQnv  
(*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target; v)v{QNQp^  
(*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone; giA~+m~fN  
(*) Particle Flow material IDs were not taken into consideration; x _YV{  
(*) VRayFur crashed when the source object did not contain a mesh; 8_sU8q*s  
(*) V-Ray could crash when saving a preset if the presets file could not be opened for writing; oK(W)[u  
(*) Some problems when creating a VRayLight with Dome type were fixed; @h z0:ezg:  
(*) Fixed a potential crash with the viewport display of the VRaySun; V}Y~z)i0  
(*) Using the light cache with crop/blowup rendering could cause a crash; 2yQ;lQ`  
(*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB; 7!` C TE  
(*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects; 8m1 3M5r  
(*) In ppt mode the alpha channel for transparent objects was not correct; eL] w' }\  
(*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one; l,FG:"`Z@  
(*) Replaced the '? character for automatically generated UIs with regular '.' since '? may be a special character on some versions of Windows (e.g. Japanese); sL[(cX?;2  
(*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials; >> 8KL`l  
(*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash; /n<Ncf  
(*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers; 7HR%rO?'  
(*) The renderer did not list environment maps and the override material as subanims; Ms$7E  
(*) The irradiance map viewer would crash when merging maps from the command line; EF7|%N  
(*) The dome light did not list its dome texture map as sub-anim for Track View; A5>gLhl7  
(*) Crop rendering did not work in the V-Ray VFB; {u[K ^G  
(*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image; kI1{>vYD  
(*) Rendering will be aborted if an error occurs while writing a .vrimg file; gCBZA;/  
(*) vrimg2exr failed if -dataWindow option is specified and the image is empty; {TN@KB  
(*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering; kHIQ/\3?Q  
(*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax; NB6h/0*v  
(*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images; )bN3-_  
(*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type; y7L4jO9h  
(*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun; / )u,Oa  
(*) Export to a .vrmesh file did not take edited normals into account; R"kE5 :  
(*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl; C5n=2luI_  
(*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly; YV!V9   
(*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed; _w,0wn9N$  
(*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value; *L8HC8IbH  
(*) RPC objects did not render correctly with the VRayPhysicalCamera; _CwQ}n*  
(*) VRayWireColor element produced wrong results with transparent objects; U\GZ  
(*) VRayLight in Dome mode produced wrong results with matte/shadow objects; =X'7V}Q}  
(*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps; KIl.?_61O  
(*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials; J0W).mD_H  
(*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl; /g7?,/vnZ  
(*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes; cZT.vA#  
v23Uh2[@Yy  
Build 1.50.RC2 (7 August 2006) IGV.0l  
============================== JJ3JULL2  
Z6@J-<u  
(*) VRaySun could not be used as a viewport camera. jz:c)C&/  
(*) The installer did not install all the necessary files for vrlservice.exe and setvrlservice60.exe (libmmd.dll, msvcr70.dll and msvcp70.dll) in the appropriate location. "(VcYQ+  
(*) DR now works with the "Incremental save" option of 3dsmax, although this may leave shadow copies of file names in the "Open recent" menu, which do not actually exist.  M.^A`   
(*) V-Ray would crash for rendering in the Material Editor if a valid license could not be found. ,w>?N\w!}  
(*) V-Ray could crash in distributed rendering mode. yyDBW`V((  
(*) The default port for the V-Ray license server is changed to 30304 since it conflicted with the old VRLServer. g$LwXfg  
agD.J)v\  
Build 1.50.RC1 (5 August 2006) 8{ t&8Ql n  
============================== t+q`h3  
RyD$4jk+T"  
(*) Limited f-number for the V-Ray camera to 0.01 from below, since a value of 0.0 caused 3dsmax to hang. f`rz)C03  
(*) Improved multithreaded raytracing of dynamic geometry (displacement, fur etc). nQmYeM  
ji=po;g=E  
Build 1.49.79 (?? July 2006) XePBA J  
============================ zSCPp6  
z(eAwmuli  
(*) X-Ref'd scenes now work with distributed rendering (but the camera must be in the base .max file; x-ref'd cameras don't work) eO G%6C%a  
 cf!R  
Build 1.49.78 (21 July 2006) [_@OCiV5)  
============================ UkV] F]  
KW<CU'  
(*) Reorganized UI a little bit (e.g. the different irradiance map modes have been made into a drop-down list, rather than radio buttons etc). DUr1s]+P  
(*) Gamma values from the color mapping rollout could produce black pixels when the AA filter has negative parts (e.g. Catmull-Rom). {{,%p#/b  
(*) The "ccToDebugger" option will display only messages as specified by the V-Ray log verbose level. }Jfo(j  
C-Z,L#  
Build 1.49.77 (20 July 2006) sTz*tSwQv  
============================ b.;W|$.  
?Dm&A$r  
(*) Added a color parameter to VRayColor texture that allows to use the normal 3dsmax color swatch. :83" t-O8[  
(*) Added a "Scale" parameter to the irradiance map detail enhancement. The "world" mode is useful for fly-through animations. rGWTpN  
(*) Allowed negative shutter offset for the V-Ray physical camera from the UI. ,R+u%bmn#  
(*) Bucket labels in DR mode now appear in the V-Ray VFB. ?x97 q3I+]  
4SYN$?.Mp  
Build 1.49.76 (18 July 2006) ;l'I. j  
============================ ]O."M"B  
p98lu'?@  
(*) Added detail enhancement to the irradiance map. This is different than ambient occlusion in that it produces more correct results rather than just dirt. i  *<,@*  
(*) Channel information was not written to a .vrimg file if the image is not rendered to memory. |zMQe}R@%  
DKZ69^  
Build 1.49.75 (17 July 2006) E !8y|_(j  
============================ =EKJ!{  
-AX3Rnv^!  
(*) Added Lock button for region X/Y size in System rollout. i]nE86.;  
(*) Reorganized renderer UI (System rollout in particular). OjN]mp-q  
(*) Added "Visible in reflections" and "Visible in refractions" option in the V-Ray object properties. Vr*t~M>  
F!xK#~e   
Build 1.49.74 (13 July 2006) >HFJm&lQ  
============================ sqw _c{9  
/a q%l]hQ@  
(*) VRayFastSSS reworked and converted to a real material. Can be used with VRayMtlBlend now. H)S3/%.|  
B$bsh.  
Build 1.49.73 (10 July 2006) ym KdRF  
============================ %VMazlM15  
BjH(E'K[b  
(*) True instance rendering for motion blur when the Dynamic geometry option is used. &0#qy9wx  
t3M/ThIE  
Build 1.49.72 (07 July 2006) 982$d<0%  
============================ pK3cg|}  
g9gyWz  
(*) Z-Depth render element was not computed correctly. ^I0SfZ'Y  
MT9a1 >  
Build 1.49.71 (05 July 2006) u4S3NLG)  
============================ &~k/G  
PC9:nee  
(*) Fixed a problem with incorrect VRayFur mapping coordinates. ]\jhtC=2  
%|;^[^7+}t  
Build 1.49.70 (30 June 2006) OxD\e5r  
============================ %(NRH?  
3*FktXmI}  
(*) VRayMtlSelect name is with '_' instead of '.' wHAh6lm  
MM97$  
Build 1.49.69 (30 June 2006) /aK },+  
============================ uZqo"  
P[Qr[74 )  
(*) VRayMtlSelect render element added. vbSz&+52;  
p}j{ <y  
Build 1.49.68 (29 June 2006) 5Wn6a$^  
============================ p1 o?^A&  
Jcy`:C\Ay  
(*) Mapped dome light could produce dots in certain situations. (V |P6C  
(*) Added a warning message box when trying to turn on a render element with the VFB on. _/KW5  
1z8.wdWJ}  
Build 1.49.67 (28 June 2006) atPf527\`  
============================ & ??)gMM[  
6k ^vF~  
(*) Fixed a crash with VRayProxy if no proxy mesh file is specified. F`Pu$>8C  
[TNYPA> {  
Build 1.49.66 (27 June 2006) | WDX@Q  
============================ $bMeL7CN  
~>{<r{H"S  
(*) Render elements from VRayBlendMtl were not quite correct. I2zSoQ1P  
(*) Added V-Ray logo to the V-Ray specific materials. 1-q\C<Q)  
!vG._7lPp  
Build 1.49.65 (26 June 2006) \f._I+gJ  
============================ 5ptbz<Xv  
dLjT^ 9  
(*) VRayBlendMtl works correctly with VRay2SidedMtl. t7lRMCN  
(*) VRay2SidedMtl produces correct render elements. z?V> ST  
(*) GI bump mapping didn't work since the VRayBlendMtl was introduced. slw^BK3t  
(*) "Affect alpha" option did not work since the VRayBlendMtl was introduced. j^LnHVHk1  
(*) Added additive (shellac) mode for the VRayBlendMtl /x`H6'3?  
(*) Light portals render correctly when placed one in front of another. VeCpz[r  
[ 此贴被jeepsheep在2008-01-14 00:03重新编辑 ]
2条评分
北极光 无名金币 +5 优秀内容 2008-01-13
无名金币 +11 有你支持论坛更精彩 2008-01-13
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离线 synx
发表于: 2008-01-13 只看该作者
1F
我晕支持3d max 2008的vr1.5rc5还不够新啊
离线 jeepsheep
发表于: 2008-01-14 只看该作者
2F
要其它版本就到官方网站下。 fqY'Uq$=  
http://support.chaosgroup.com/ !`RMXUV  
先免费注册之后就可以下了。
附件: vray_demo_15017_max90_x86.part1.rar (1800 K)更新于: 2008-01-14 00:32:32下载次数: 107[ 下载方法 ]
附件: vray_demo_15017_max90_x86.part2.rar (1800 K)更新于: 2008-01-14 00:32:32下载次数: 82[ 下载方法 ]
附件: vray_demo_15017_max90_x86.part3.rar (1766 K)更新于: 2008-01-14 00:32:32下载次数: 86[ 下载方法 ]
1条评分
admin 无名金币 +10 优秀内容 2008-01-14
离线 jeepsheep
发表于: 2008-01-14 只看该作者
3F
 
离线 北极光
发表于: 2008-01-14 只看该作者
4F
不知道增加了什么新特性
离线 灵魂舞手
发表于: 2008-01-14 只看该作者
5F
好多字啊!终于能支持VISTA了!
发表于: 2008-01-14 只看该作者
6F
好东东,正在想VR咋这久没更新了呢
离线 renjunone
发表于: 2008-01-14 只看该作者
7F
up!!!!!!!!!!!!!!!!!!!!!
离线 直隶人生
发表于: 2008-01-14 只看该作者
8F
呵呵,这个不错,要看看。。。辛苦
离线 mouzilei
发表于: 2008-01-14 只看该作者
9F
hao 
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