Vray又有新版本了。现在有15017版了,刚下了DEMO版,这是max9-x86版的
下载链接:
http://support.chaosgroup.com/privat...017/max90/x86/ g2?kC^=z= ,希望有高人能
破解!
hM_0/o- Build 1.50.17 (26 Dec 2007)
C8^h`B9z&I ===================
g+(Cs pFB^l|\ ] Bug fixes:
o7:~C] (*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter;
.qd/ft2 0iKSUwps Build 1.50.16 (15 Dec 2007)
z (1zth ===================
9\dpJ\ OM>,1;UH] Modified features:
x]6-r`O7r (*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions;
E{wnhsl{ zh.^>
` Build 1.50.15 (14 Dec 2007)
@V\u<n ===================
OfE>8*RI4 ~vb yX Modified features:
~|:U"w\[= (*) Added "Soften" parameter to the BRDF parameters of VRayMtl;
gTM*td(~^ 74w Df Build 1.50.14 (12 Dec 2007)
M1mx {<]A ===================
Xf YbWR cb3Q{.-.# Modified features:
ke)}JU^" (*) VRaySun target line is now dimmed in the viewports when the sun light is off;
c:[8ng 2v (*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5;
E]P7u"1 si,)!%b Bug fixes:
KSYHG (*) Dynamic raycaster limit did not work properly for values above 4095;
iAr]Ed"9| (*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map;
P!yOA_)as (*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only);
h
J H (*) Objects with visibility<1.0 rendered brighter with GI than they should be;
:\]qB& (*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on;
zN&m-nrw (*) MaxScript error using the V-Ray scene converter in 3ds
Max 2008;
)tv~N7 (*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material;
7NMy1'-q )eVn1U2*z. Build 1.50.13 (16 Nov 2007)
C({r1l4[D ===================
Sw.Kl
0M 7P:/ (P Bug fixes:
_/NPXDL (*) The mesh export to .vrscene file ignored mesh normals;
P#9Pq,I m>^vr7 Build 1.50.12 (15 Nov 2007)
MP
p ===================
s_P[lbHt. DFQ`<r&! Modified feature:
^[VEr"X (*) VRayProxy objects have a new "point" display mode;
uMjL>YLq{? ybv]wBpM: Bug fixes:
N}Or+:"O:q (*) Issues with VRayDirt when baking very dense meshes;
t!59upbN}3 (*) Incorrect rendering progress bar display in DR mode;
SC--jhDZ E( *S]Z[ Build 1.50.SP1 (9 Nov 2007)
]}pAZd ===================
v}<z_i5/C. 9t7 e~&R Modified features:
X;v{,P=J (*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly;
P0rdGf 5T (*) VRayMtl has texture maps for anisotropy and anisotropy orientation;
OqX+R4S (*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping;
qc3?Aplj (*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility;
Xy9'JVV6 (*) Schlick sampling is now the only path sampler supported by V-Ray;
&VxK
AQMxN (*) More reliable communication between V-Ray and the V-Ray license server;
Cyud)BZvm (*) Added "Taper" parameter to VRayFur;
[n +( (*) VRayCompTex can now be used as a bump map;
0.#%KfQ (*) Color mapping will not affect background seen on matte objects if "Affect background" option is off;
YGi_7fTyc= >Lz2zlZI Bug fixes:
mHc2v==X\- (*) Compatibility issues with 3ds Max 2008;
V.[b${ (*) Restarting spawner on a machine causes clients to crash (when not rendering);
x_EU.924uY (*) Crash when rendering renderable splines;
FFH{#|_1 (*) Crash at end of rendering when using VRayDomeCamera;
E}]SGU" (*) Crash when rendering VRayLight's with the scanline renderer;
@T-}\AU (*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong;
)sapUnqrlR (*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page;
BimM)4g (*) The Panorama Exporter utility did not work properly;
q{.~=~ (*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself;
8\Eq(o}7 (*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file;
< YuI}d~' (*) Inconsistent noise patterns between identical frames in animation;
O0"&wvR+5 (*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display;
.{]=v (*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value;
Mq,_DQ (*) VRayToon did not work with camera clipping;
U0S}O(Ptr (*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout.
AwL;-|X (*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case);
|&%l @X6 (*) Reduced memory consumption per connection for the V-Ray license server;
G,i%:my7 (*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements;
Jh:-<xy) (*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials;
WJL,L[XC (*) Slow rendering of objects with alpha contribution less than or equal to 0.0;
7f
td2lv (*) Distributed rendering though BackBurner was not working properly;
|wj/lX7y (*) VRaySky could produce negative colors when the sun is below the horizon;
Q-&]Vg (*) The raw lighting render elements did not respect opacity mapping;
OiY2l;68 (*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones;
tdr*>WL (*) Objects not visible to GI blocked caustics;
_?_Svx2 (*) Dark edges on glossy materials with VRayEdgesTex as bump map;
{UZli[W1 (*) Irradiance map samples were not distributed correctly if the "Don't affect colors" option for Color mapping was on;
|/lIasI (*) VRayWrapperMtl did not work inside a VRayBlendMtl material;
qc'tK6=jp nZ7v9o9 Build 1.50.00 final
t1Khf ===================
L
kq>>?T= ^Q :K$! New features:
^]R0d3?>\ (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
4!}fCP ty (*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
#=.h:_9 (*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;
610k#$ dw4)4_ Modified features:
GKd>AP_ === Core engine
'Lw\nO. (*) Increased rendering speed for some types of scenes;
XbOL/6V ^[ (*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations);
vZDQ@\HrC <C{5(=X{ === Installation
&4[iC/} (*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
]1[;A$7 (*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.);
UiEB?X]-l' (*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only);
yEny2q} D/Wuan?yPN === Lights and cameras
/YbL{G
)j} (*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights;
'x0t,
;g (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
>8tuLd*T (*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights;
IXN4?=)I (*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars;
7. .vaq# (*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal);
Jq#Cn+zW (*) VRayLight has a "Cast shadows" option;
u3:Q t2^S (*) VRayLight objects now produce accurate motion blur when animated;
,f+5x]F?m (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
9%qMZP0] (*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all);
kU/=Du (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
}$1;< (*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting;
!y`e,(E yp^* TD/J === Disributed rendering (DR)
A*~1Uz\t (*) DR is now supported for Render-to-texture;
k#JG (*) DR can now be started as a BackBurner job;
t`,IW{ (*) Render slaves can be added on the fly to the distributed rendering;
p8d n-4 (note: the servers must still first be added as DR servers list in the DR settings);
A'1AU:d (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable);
~x"79=!W (*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets;
'5/}MMT ('q vYQ === Geometry
dm=F:\C (*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM;
7&1~O# (*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options;
;kW}'&Ug (*) VRayProxy objects display faster in the viewports;
FP'lEp (*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
MlK`sH6 (*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
#7-@k-<| (*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated;
C!{AnWf (*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9;
&^n>ZY,
NJ)2+ === Materials and textures
cia-OVX (*) Added exclude list for material override in the Global Switches rollout;
W0MnGzZ (*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
d&T6p&V$ (*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects;
/witDu7 (*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time;
xR|eye R (*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9;
0L0Jc,(F+ (*) VRayMtl has a new "hybrid" SSS model;
Z-t}6c'Kg (*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials;
A?Nn>xF9X (*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon);
M*O(+EM (*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
3aO;@GNJ (*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results;
O+o ;aa6 (*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes;
VZ2.w4b (*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it;
Q)G!Y
(g\ (*) VRayOverrideMtl has a shadow override option;
13.{Y) Yz2{LW[K === GI solutions
0):uF_t< (*) The irradiance map viewer will print out the progress of merging irradiance maps;
C|4U78f{ (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
(Bt;DM#> (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
GB<R7J (*) The "Save maps per frame" option has been removed from the GI rollout;
5ys#L&q'Z 7.Ml9{M/i === Render output
5jn$7iE` (*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed;
[as-3&5S (*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on);
2f3=?YqD (*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
jOBY&W0r (*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
CV!;oB&
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr";
s8t f@H4r ,dHP`j ? === Others
'rS'B.D (*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode;
4dW3'"R"L (*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
m9#}X_&x (*) Added "Affect alpha" option to VRaySphereFade;
d4d\0[ (*) VRaySphereFade works correctly with transparent objects;
HS{P?~:=U (*) VRayFur can now generate motion blur with more than 2 geometry samples;
5\VxXiy0 (*) The default value for the number of light cache passes is now 8;
q^u1z|'Z (*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later;
PPN q:, h=hoV5d@ Known issues:
q4_** (*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash;
~Y% :
3 (*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash;
Z%Vr+)!4 b 1cd&e Bug fixes:
_=uviMuE (*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug);
^ b@!dS (*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
rWJ*e Y (*) Problems with 2D displacement (RC3 bug);
.XIr?>G (*) Automatically created VRaySky did not have a name;
R^w}o,/ (*) Horizontal scrolling problems with the V-Ray messages window;
FK6K6wU52m (*) VRayOverrideMtl could cause 3dsmax to crash;
3i6h"Wu`n (*) Multi/subobject material inside a VRayBlendMtl etc. did not render;
=w6}\ 'X (*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement;
N^lAG"Jao[ (*) Some rare raycaster precision errors were fixed;
> <X $# (*) Starting/finishing rendering could be extremely slow in 3dsmax R9;
`T=1<Tw c (*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug);
_@~PL>g"p (*) Incorrect irradiance map density and texture sharpness when using camera clipping planes;
vffH (*) Missing files (textures/VRayProxies etc) were not always detected correctly;
4Ppop (*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
o ~;M" (*) Standard materials with transparency did not render properly (RC3 bug);
bfhz?,b (*) No motion blur for ParticleFlow on 64-bit 3dsmax;
W1hX?!xp! (*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;
3
&Sp@, (*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug);
y`6\L$c (*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor;
*y?[<2"$ (*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights;
jC4O` (*) VRayBlendMtl did not list the blend textures as sub-anims;
>P<'L4; (*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering;
Mb1wYh (*) The parameters of VRayMtlWrapper did not have proper names in Track View;
NZP7r;u (*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black;
pr/'J!{^ (*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries;
>4M<W4
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;
S2Vx e@b) (*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc);
%i595Ij-] (*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine;
($'V&x8T (*) Small rectangle area lights could produce artifacts for points lying close to the light plane;
E<k^S{ (*) Somewhat better memory management for proxies and dynamic meshes;
W"t"X ~T3 (*) Crashes with VRayFur on animated objects when using motion blur;
#QS?s8IrW (*) Incorrect environment color with several VRayLights in "dome" mode;
{[tZ.1.w (*) "Crop" render mode with the V-Ray VFB did not work for animations;
d>/Tu_ y (*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc);
7D9]R#-K (*) VRayBmpFilter did not always display its bitmap texture successfully;
^vM_kArA (*) VRayBmpFilter could produce invalid colors;
\%4|t,en (*) Photon mapping could produce wrong GI on transparent surfaces;
87}(AO) (*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map;
abSq2*5K (*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode;
JqSr[q (*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping;
- wWRm (*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
CIy^`2wq (*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor;
KSsWjF}d (*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used;
IM]h*YV' (*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout;
/ao<A\KR (*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;
&?r*p0MQC (*) Banding with very small spherical VRayLights;
}DHUTP2;yz (*) SSS with VRayMtl did not work properly with intersecting refractive objects;
3a^)u-9,x (*) Problems with dome light and matte/shadow materials with GI on;
f~R[&q+ (*) VRayBlendMtl in additive mode produced incorrect alpha channel;
M}KZG'7 (*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command;
4|=vxJ (*) Crash when rendering disconnected Particle Flow events;
r,"7%1I (*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;
ftaBilkjp (*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB;
yf?W^{^| (*) In some cases VRayFur did not render properly;
kF?S 2(vH (*) Wrong mapping coordinates for VRayFur when motion blur was enabled;
F+3!uWUK (*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras;
1@@y]s_.a (*) Distortion map for VRayToon had no effect;
F3 Y<ZbxT (*) Light cache prefiltering ignored GI surface IDs;
9?(x>P (*) VRayLight's appeared in reflections for objects excluded from the lights;
5Xj|:qz<( (*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa;
JSRg?p\ (*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash;
u]0!|Jd0 (*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels;
r_q~'r35 _ (*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes;
O/$ v69: (*) Area VRayShadows with Box type did not respect the rotation of the light;
aoK4Du{ (*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene;
8TI#7 (*) VRayFastSSS displayed black in the viewports;
4L!e=>as"1 (*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode;
ah>Dqb* (*) MaxScript error when adding VRayCausticsMap to the RTT bake elements;
N4s$.` (*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames;
sY_fq.Z (*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine;
Wz5d|b (*) V-Ray may fail to render the last few buckets of an image;
aK-N}T *x5o=)Y Build 1.50.RC3 (18 Oct 2006)
Mg&HRE ==============================
1/!nV %sYk0~E New features:
cz$c)It (*) Support for 3dsmax R9 32- and 64-bit versions;
Af$0 o=". (*) The V-Ray shading SDK is now a part of the V-Ray installation;
S".owe$\ (*) Added "Guess vertical shift" button to the VRayPhysicalCamera;
*pmoLiuB> (*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs;
aIY$5^x (*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces;
Gt?!E6^! N.kuE=X Modified features:
^Jc$BMaVg (*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect;
hrUm}@d (*) The V-Ray presets file name can now be changed from the default;
f'8B[&@L (*) Better memory management for large HDR maps in VRayHDRI;
_gis+f/8h (*) VRayLightMtl has an option to use an opacity map;
)cfp(16 (*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts;
|s)VjS4@ (*) VRayMtl now can show the diffuse texture map in the viewport;
\k2C 5f (*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual";
/TR"\xQF {m1t~ S Known issues:
"H/2r]?GT (*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible;
*RUd!]bh 7zz(# Bug fixes:
7N-CtQnv (*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target;
v)v{QNQp^ (*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone;
giA~+m~fN (*) Particle Flow material IDs were not taken into consideration;
x _YV{ (*) VRayFur crashed when the source object did not contain a mesh;
8_sU8q*s (*) V-Ray could crash when saving a preset if the presets file could not be opened for writing;
oK(W)[u (*) Some problems when creating a VRayLight with Dome type were fixed;
@hz0:ezg: (*) Fixed a potential crash with the viewport display of the VRaySun;
V}Y~z)i0 (*) Using the light cache with crop/blowup rendering could cause a crash;
2yQ;lQ` (*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB;
7!` C TE (*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects;
8m13M5r (*) In ppt mode the alpha channel for transparent objects was not correct;
eL]w' }\ (*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one;
l,FG:"`Z@ (*) Replaced the '? character for automatically generated UIs with regular '.' since '? may be a special character on some versions of Windows (e.g. Japanese);
sL[(cX?;2 (*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials;
>>
8KL`l (*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash;
/n<Ncf (*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers;
7HR%rO?' (*) The renderer did not list environment maps and the override material as subanims;
Ms$7E (*) The irradiance map viewer would crash when merging maps from the command line;
EF7|%N (*) The dome light did not list its dome texture map as sub-anim for Track View;
A5>gLhl7 (*) Crop rendering did not work in the V-Ray VFB;
{u[K
^G (*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image;
kI1{>vYD (*) Rendering will be aborted if an error occurs while writing a .vrimg file;
gCBZA;/ (*) vrimg2exr failed if -dataWindow option is specified and the image is empty;
{TN@KB (*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering;
kHIQ/\3?Q (*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax;
NB6h/0*v (*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images;
)bN3-_ (*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type;
y7L4jO9h (*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun;
/
)u,Oa (*) Export to a .vrmesh file did not take edited normals into account;
R"kE5: (*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl;
C5n=2luI_ (*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly;
YV!V9 (*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed;
_w,0wn9N$ (*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value;
*L8HC8IbH (*) RPC objects did not render correctly with the VRayPhysicalCamera;
_CwQ}n* (*) VRayWireColor element produced wrong results with transparent objects;
U\GZ
(*) VRayLight in Dome mode produced wrong results with matte/shadow objects;
=X'7V}Q} (*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps;
KIl.?_61O (*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials;
J0W).mD_H (*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl;
/g7?,/vnZ (*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes;
cZT.vA# v23Uh2[@Yy Build 1.50.RC2 (7 August 2006)
IGV.0l ==============================
JJ3JULL2 Z6@J-<u (*) VRaySun could not be used as a viewport camera.
jz:c)C&/ (*) The installer did not install all the necessary files for vrlservice.exe and setvrlservice60.exe (libmmd.dll, msvcr70.dll and msvcp70.dll) in the appropriate location.
"(VcYQ+ (*) DR now works with the "Incremental save" option of 3dsmax, although this may leave shadow copies of file names in the "Open recent" menu, which do not actually exist.
M.^A` (*) V-Ray would crash for rendering in the Material Editor if a valid license could not be found.
,w>?N\w!} (*) V-Ray could crash in distributed rendering mode.
yyDBW`V(( (*) The default port for the V-Ray license server is changed to 30304 since it conflicted with the old VRLServer.
g$LwXfg agD.J)v\ Build 1.50.RC1 (5 August 2006)
8{t&8Ql n ==============================
t+q`h3 RyD$4jk+T" (*) Limited f-number for the V-Ray camera to 0.01 from below, since a value of 0.0 caused 3dsmax to hang.
f`rz)C03 (*) Improved multithreaded raytracing of dynamic geometry (displacement, fur etc).
nQmYeM ji=po;g=E Build 1.49.79 (?? July 2006)
XePBA
J ============================
zSCPp6 z(eAwmuli (*) X-Ref'd scenes now work with distributed rendering (but the camera must be in the base .max file; x-ref'd cameras don't work)
eO G%6C%a cf!R Build 1.49.78 (21 July 2006)
[_@OCiV5) ============================
UkV] F] KW<CU' (*) Reorganized UI a little bit (e.g. the different irradiance map modes have been made into a drop-down list, rather than radio buttons etc).
DUr1s]+P (*) Gamma values from the color mapping rollout could produce black pixels when the AA filter has negative parts (e.g. Catmull-Rom).
{{,%p#/b (*) The "ccToDebugger" option will display only messages as specified by the V-Ray log verbose level.
}Jfo(j C-Z,L# Build 1.49.77 (20 July 2006)
sTz*tSwQv ============================
b.;W|$ . ?Dm&A$r (*) Added a color parameter to VRayColor texture that allows to use the normal 3dsmax color swatch.
:83"t-O8[ (*) Added a "Scale" parameter to the irradiance map detail enhancement. The "world" mode is useful for fly-through animations.
rGWTpN (*) Allowed negative shutter offset for the V-Ray physical camera from the UI.
,R+u%bmn# (*) Bucket labels in DR mode now appear in the V-Ray VFB.
?x97q3I+] 4SYN$?.Mp Build 1.49.76 (18 July 2006)
;l'I.j ============================
]O."M"B p98lu'?@ (*) Added detail enhancement to the irradiance map. This is different than ambient occlusion in that it produces more correct results rather than just dirt.
i*<,@* (*) Channel information was not written to a .vrimg file if the image is not rendered to memory.
|zMQe}R@% DKZ69^ Build 1.49.75 (17 July 2006)
E !8y|_(j ============================
=EKJ!{
-AX3Rnv^! (*) Added Lock button for region X/Y size in System rollout.
i]nE86.;
(*) Reorganized renderer UI (System rollout in particular).
OjN]mp-q (*) Added "Visible in reflections" and "Visible in refractions" option in the V-Ray object properties.
Vr*t~M> F!xK#~e Build 1.49.74 (13 July 2006)
>HFJm&lQ ============================
sqw _c{9 /a
q%l]hQ@ (*) VRayFastSSS reworked and converted to a real material. Can be used with VRayMtlBlend now.
H)S3/%.| B$bsh. Build 1.49.73 (10 July 2006)
ymKdRF ============================
%VMazlM15 BjH(E'K[b (*) True instance rendering for motion blur when the Dynamic geometry option is used.
&0#qy9wx t3M/ThIE Build 1.49.72 (07 July 2006)
982$d<0% ============================
pK3cg|} g9gyWz (*) Z-Depth render element was not computed correctly.
^I0SfZ'Y MT9a 1 > Build 1.49.71 (05 July 2006)
u4S3NLG) ============================
&~k/G PC9:nee (*) Fixed a problem with incorrect VRayFur mapping coordinates.
]\jhtC=2 %|;^[^7+}t Build 1.49.70 (30 June 2006)
OxD\e5r ============================
%(NRH? 3*FktXmI} (*) VRayMtlSelect name is with '_' instead of '.'
wHAh6lm MM97$ Build 1.49.69 (30 June 2006)
/aK },+ ============================
uZqo" P[Qr[74) (*) VRayMtlSelect render element added.
vbSz&+52; p}j{<y Build 1.49.68 (29 June 2006)
5Wn6a$^
============================
p1 o?^A& Jcy`:C\Ay (*) Mapped dome light could produce dots in certain situations.
(V
|P6C (*) Added a warning message box when trying to turn on a render element with the VFB on.
_/KW5 1z8.wdWJ} Build 1.49.67 (28 June 2006)
atPf527\` ============================
& ??)gMM[ 6k^vF~ (*) Fixed a crash with VRayProxy if no proxy mesh file is specified.
F`Pu$>8C [TNYPA>{ Build 1.49.66 (27 June 2006)
| WDX@Q
============================
$bMeL7CN ~>{<r{H"S (*) Render elements from VRayBlendMtl were not quite correct.
I2zSoQ1P (*) Added V-Ray logo to the V-Ray specific materials.
1-q\C<Q) !vG._7lPp Build 1.49.65 (26 June 2006)
\f._I+gJ ============================
5ptbz<Xv dLjT^ 9 (*) VRayBlendMtl works correctly with VRay2SidedMtl.
t7lRMCN
(*) VRay2SidedMtl produces correct render elements.
z?V > ST (*) GI bump mapping didn't work since the VRayBlendMtl was introduced.
slw^BK3t (*) "Affect alpha" option did not work since the VRayBlendMtl was introduced.
j^LnHVHk1 (*) Added additive (shellac) mode for the VRayBlendMtl
/x`H6'3? (*) Light portals render correctly when placed one in front of another.
VeCpz[r [ 此贴被jeepsheep在2008-01-14 00:03重新编辑 ]