Vray又有新版本了。现在有15017版了,刚下了DEMO版,这是max9-x86版的
下载链接:
http://support.chaosgroup.com/privat...017/max90/x86/ *eD[[HbKX ,希望有高人能
破解!
HQF@@ Build 1.50.17 (26 Dec 2007)
VWd`06'BN' ===================
7H6Ge-u bCTN^ Bug fixes:
H!FaI(YZl (*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter;
H{_D#It $uwz`N: Build 1.50.16 (15 Dec 2007)
RI<smt.Ng ===================
UZ<.R"aK V]]!0ugvk( Modified features:
19% "F!^i (*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions;
D@5h$m5 1H%p|'FKA Build 1.50.15 (14 Dec 2007)
vEG7A$Z" ===================
s7jNRY V $\k)Y(& Modified features:
',|OoxhbK (*) Added "Soften" parameter to the BRDF parameters of VRayMtl;
-d2) 7On.y* Build 1.50.14 (12 Dec 2007)
3,!IV"_ ===================
,\\=f#c= 03 iy[~Y2 Modified features:
D;48VK/Q (*) VRaySun target line is now dimmed in the viewports when the sun light is off;
aWvC-vZk (*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5;
{w,^Z[< _TJkYz$ Bug fixes:
q)@;8Z=_c (*) Dynamic raycaster limit did not work properly for values above 4095;
SN}3 (*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map;
1Qjc*+JzO. (*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only);
)Fqtb;W= (*) Objects with visibility<1.0 rendered brighter with GI than they should be;
6/'X$}X (*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on;
juu"V]Q1 (*) MaxScript error using the V-Ray scene converter in 3ds
Max 2008;
?}uvpB1} (*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material;
|1<B(iB'{/ ={p<