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Vray又有新版本了。08年一月8号新的15017版。(有下载链接) [复制链接]

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楼主  发表于: 2008-01-13 只看楼主 倒序阅读
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中国汉化网提醒您:

— 本帖被 admin 执行提前操作(2008-01-21) —
Vray又有新版本了。现在有15017版了,刚下了DEMO版,这是max9-x86版的下载链接:http://support.chaosgroup.com/privat...017/max90/x86/ *eD[[HbKX  
,希望有高人能破解! HQF@@  
Build 1.50.17 (26 Dec 2007) VWd`06'BN'  
=================== 7H6Ge-u  
bCTN^  
Bug fixes: H!FaI(YZl  
(*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter; H{_D#It  
$uwz` N:  
Build 1.50.16 (15 Dec 2007) RI<s mt.Ng  
=================== UZ<.R"aK  
V]]!0ugvk(  
Modified features: 19% "F!^i  
(*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions; D@5h$ m5  
1H%p|'FKA  
Build 1.50.15 (14 Dec 2007) vEG7A$Z"  
=================== s7jNRY V  
$\k)Y(&  
Modified features: ',|OoxhbK  
(*) Added "Soften" parameter to the BRDF parameters of VRayMtl; -d2)  
7On.y*  
Build 1.50.14 (12 Dec 2007) 3,!IV"_  
=================== ,\\=f#c=  
03iy[~Y2  
Modified features: D;48VK/Q  
(*) VRaySun target line is now dimmed in the viewports when the sun light is off; aWvC-vZk  
(*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5; {w ,^Z[<  
_TJk Yz$  
Bug fixes: q)@;8Z=_c  
(*) Dynamic raycaster limit did not work properly for values above 4095;  SN}3  
(*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map; 1Qjc*+JzO.  
(*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only); )Fqtb;W=  
(*) Objects with visibility<1.0 rendered brighter with GI than they should be; 6/'X$}X  
(*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on; juu"V]Q 1  
(*) MaxScript error using the V-Ray scene converter in 3ds Max 2008; ?}uvpB1}  
(*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material; |1<B(iB'{/  
={p<|8`"  
Build 1.50.13 (16 Nov 2007) *uxKI:rB:  
=================== 3EA_-?  
DU5rB\!.~  
Bug fixes: R$it`0D4o  
(*) The mesh export to .vrscene file ignored mesh normals; ,W]}mqV%.'  
hbx+*KM  
Build 1.50.12 (15 Nov 2007) M%!j\}2A  
=================== oChf&W 8u  
Mu$q) u  
Modified feature: Pi%-bD/w  
(*) VRayProxy objects have a new "point" display mode; D{+D.4\  
0h('@Hb.K#  
Bug fixes: MGo`j:0  
(*) Issues with VRayDirt when baking very dense meshes; CF+:v(NL  
(*) Incorrect rendering progress bar display in DR mode; ;~}!P7z  
(d[JMO^@8  
Build 1.50.SP1 (9 Nov 2007) 1-G-p:|  
=================== AUaupNN  
 sJ_3tjs)  
Modified features: s6oIj$  
(*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly; J=#9eW  
(*) VRayMtl has texture maps for anisotropy and anisotropy orientation; EOGz;:b&  
(*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping; r+MqjdXG  
(*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility; hnv0Loe.IW  
(*) Schlick sampling is now the only path sampler supported by V-Ray; mldY/;-H!1  
(*) More reliable communication between V-Ray and the V-Ray license server; 3cFvS[JG  
(*) Added "Taper" parameter to VRayFur; *jy"g64j  
(*) VRayCompTex can now be used as a bump map; K$ |!IXs  
(*) Color mapping will not affect background seen on matte objects if "Affect background" option is off; y)`q% J&  
'G3|PA7v  
Bug fixes: CWE^:kr6  
(*) Compatibility issues with 3ds Max 2008; 71HrpTl1fw  
(*) Restarting spawner on a machine causes clients to crash (when not rendering); #Xun>0  
(*) Crash when rendering renderable splines; -k3WY&9,  
(*) Crash at end of rendering when using VRayDomeCamera; G*^4 CJ  
(*) Crash when rendering VRayLight's with the scanline renderer; Dzw>[   
(*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong; R #m1Aa  
(*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page; h &IF ?h  
(*) The Panorama Exporter utility did not work properly; _dn*H-5hO  
(*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself;  ev(E  
(*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file; f.U.(  
(*) Inconsistent noise patterns between identical frames in animation; 259:@bi!y  
(*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display; ;UWp0d%  
(*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value; eLop}*k  
(*) VRayToon did not work with camera clipping; ( z%t  
(*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout. =D?{d{JT  
(*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case); v!rOT/I  
(*) Reduced memory consumption per connection for the V-Ray license server; l)91v"vJ  
(*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements; SCD;(I~4  
(*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials; hUMFfc ?  
(*) Slow rendering of objects with alpha contribution less than or equal to 0.0; %{";RfSVX%  
(*) Distributed rendering though BackBurner was not working properly; ~1.~4~um  
(*) VRaySky could produce negative colors when the sun is below the horizon; fuA 8jx  
(*) The raw lighting render elements did not respect opacity mapping; }zV#?;}  
(*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones; =`BPGfC b  
(*) Objects not visible to GI blocked caustics; 08E,U  
(*) Dark edges on glossy materials with VRayEdgesTex as bump map; I}7= \S/@  
(*) Irradiance map samples were not distributed correctly if the "Don't affect colors" option for Color mapping was on; ),+u>Os&  
(*) VRayWrapperMtl did not work inside a VRayBlendMtl material; u:O6MO9^  
JQWW's}  
Build 1.50.00 final jp QmKX  
=================== [=I==?2`X  
oq}Q2[.b  
New features: wKs-<b%;  
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; mdD9Q N01  
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; ) _O 6_  
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; Zr@G  
hFWK^]~ a  
Modified features: )IP{yL8c  
=== Core engine -a$7b;gF  
(*) Increased rendering speed for some types of scenes; #ZRplA~C7]  
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); ,0Y5O?pu\  
f@a@R$y  
=== Installation hq^@t6!C\m  
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; +vtI1LC;_  
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); D;0xROW8{  
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); 8oj-5|ct  
grhwPnKl  
=== Lights and cameras ,\K1cW~U5  
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; k98}Jx7J)"  
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; zSi SZMP"  
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; ZkJYPXdn?  
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; ?DC3BA\)  
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); 1+^L,-k!  
(*) VRayLight has a "Cast shadows" option; WqC6 c&NM  
(*) VRayLight objects now produce accurate motion blur when animated; 4{\h53j$  
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; RkJ\?  
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); P~0d'Oi  
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; swVq%]')"  
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; (r^IW{IndX  
{=,?]Z+  
=== Disributed rendering (DR) <)]B$~(a  
(*) DR is now supported for Render-to-texture; T] nZ3EZ  
(*) DR can now be started as a BackBurner job; y)v'0q  
(*) Render slaves can be added on the fly to the distributed rendering; 'C~NQ{1TV  
    (note: the servers must still first be added as DR servers list in the DR settings); VPf*>ph=  
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); 0rT-8iJp4P  
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; zk4yh%Cd_  
N L]:<FG  
=== Geometry vbQo8GFp}  
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; Z\{WBUR;4t  
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; 6yF4%Sz9  
(*) VRayProxy objects display faster in the viewports; _-Aw`<_*-  
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; X63DBF4A  
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; D;<Q m,[  
(*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated; Gz!72H  
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; g?i_10Xlp  
0pu])[P]_[  
=== Materials and textures qB7.LR*'  
(*) Added exclude list for material override in the Global Switches rollout; ~/\;7E{8!  
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; $Kb-mFR  
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; TRAs5I%  
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; ?i(Tc!  
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; R8\y|p#c  
(*) VRayMtl has a new "hybrid" SSS model; J(M0t~RZ  
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; Sd^e!? bp  
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); [gzw<b:`  
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; UY{ Uo@k9x  
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; cPI #XPM=  
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; .K}u`v T  
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it;  mbd  
(*) VRayOverrideMtl has a shadow override option; \ fU{$  
k'%c|kx8U  
=== GI solutions .XURI#b  
(*) The irradiance map viewer will print out the progress of merging irradiance maps; m]N 4.J  
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; A~nq4@uj  
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; cKF02?)TX  
(*) The "Save maps per frame" option has been removed from the GI rollout; )J~Q x-jG  
x gaN0!  
=== Render output 8DLR  
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; z ;y2 2  
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); F2oY_mA  
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; :;{U2q+  
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; RJF1~9  
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; 3{d1Jk/S  
Ez<J+#)t  
=== Others R*Pfc91}  
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; :$/lGIz  
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; [_-CO }>  
(*) Added "Affect alpha" option to VRaySphereFade; te" 8ZmJ  
(*) VRaySphereFade works correctly with transparent objects; Sr2c'T"  
(*) VRayFur can now generate motion blur with more than 2 geometry samples; 2lAuO!%  
(*) The default value for the number of light cache passes is now 8;  A3'i -  
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; ,E)bS7W  
vhWj_\m  
Known issues: Q(V c/  
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; b LL!iz?  
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; kz,Nz09}W  
Uy_`=JZ  
Bug fixes: m]7yc>uDy  
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); ?>RJ8\Sj  
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; /wCP(1Mw  
(*) Problems with 2D displacement (RC3 bug); #Y`U8n2F  
(*) Automatically created VRaySky did not have a name; G;fP  
(*) Horizontal scrolling problems with the V-Ray messages window; )vuxy  
(*) VRayOverrideMtl could cause 3dsmax to crash;  &h4(lM  
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; ) I-8 .  
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; oB_{xu$6|  
(*) Some rare raycaster precision errors were fixed; O^U{I?gQ  
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; zpg*hlv  
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); 5Z`f)qE  
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; !u\X,.h  
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; $[FO(w@f  
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; @BW~A@8  
(*) Standard materials with transparency did not render properly (RC3 bug); SwSBQq%h]M  
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; #MOEY|6  
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; 61!R -  
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); A5?[j QT0  
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; Sfh\4h$H  
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; LG&~#x  
(*) VRayBlendMtl did not list the blend textures as sub-anims; `+]4C+w  
(*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; a8Ci 7<V  
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; + s1mm c  
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; pjHUlQ   
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; ;wTl#\|w0  
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; ~{U~9v^v (  
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); S G]e^%i  
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; ,}`II|.oB  
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; ] hL 1qS  
(*) Somewhat better memory management for proxies and dynamic meshes; Tfs7SC8ta  
(*) Crashes with VRayFur on animated objects when using motion blur; b/5;377_  
(*) Incorrect environment color with several VRayLights in "dome" mode; DghX(rs_  
(*) "Crop" render mode with the V-Ray VFB did not work for animations;   3xV  
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); EvQN(_  
(*) VRayBmpFilter did not always display its bitmap texture successfully; wdl6dLu  
(*) VRayBmpFilter could produce invalid colors; !t~S.`vF  
(*) Photon mapping could produce wrong GI on transparent surfaces; ~A [ Ju%R  
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; Zp l?zI  
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; KuE 2a,E4  
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; _%z)Y=Q  
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; rc 9 \  
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; &{/ `Q ,  
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; 0@^YxU[YN  
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; 1ciP+->$  
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; HrEZ]iQ@O0  
(*) Banding with very small spherical VRayLights; tlI3jrgw  
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; GkaIqBS  
(*) Problems with dome light and matte/shadow materials with GI on; c i_XcG  
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; qRTxg%  
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; a}0\kDe  
(*) Crash when rendering disconnected Particle Flow events; I zM=?,`  
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;   VG q'  
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; >bEH&7+@_'  
(*) In some cases VRayFur did not render properly; T_y 'cvh  
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; 9\R:J"X  
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; &}YB!6k h^  
(*) Distortion map for VRayToon had no effect; c^Rz?2x  
(*) Light cache prefiltering ignored GI surface IDs; xHZx5GJp9  
(*) VRayLight's appeared in reflections for objects excluded from the lights; 5i83(>p3]e  
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; M)V z9,  
(*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash; D>VI{p  
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; ZgZ}^x  
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; y%v<Cp@R  
(*) Area VRayShadows with Box type did not respect the rotation of the light; {ZY^tTsY  
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; rm1R^ n  
(*) VRayFastSSS displayed black in the viewports; f(|qE(  
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; lk 1c 2  
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; &s\$&%|  
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; N 2L/A  
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; p! zC  
(*) V-Ray may fail to render the last few buckets of an image; .hSacd  
xQk]a1  
Build 1.50.RC3 (18 Oct 2006) }Xrs"u,  
============================== &:S_ewJK7  
w4:n(.;HK  
New features: B5  C]4  
(*) Support for 3dsmax R9 32- and 64-bit versions; =yz#L@\!  
(*) The V-Ray shading SDK is now a part of the V-Ray installation; 4CW/  
(*) Added "Guess vertical shift" button to the VRayPhysicalCamera; x +q"%9.c  
(*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs; &A*oQ3  
(*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces; U^+9l?ol  
Jk}L+X vv  
Modified features: ^R,5T}J.  
(*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect; U4 m[@wF  
(*) The V-Ray presets file name can now be changed from the default; 9(|[okB  
(*) Better memory management for large HDR maps in VRayHDRI; eG"iJ%I  
(*) VRayLightMtl has an option to use an opacity map; >-s}1*^=oD  
(*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts; w_KGn17  
(*) VRayMtl now can show the diffuse texture map in the viewport; jm.pb/  
(*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual"; y z9`1R2c  
I%e7:cs>  
Known issues: Kp ~k!6x  
(*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible; \CUxGyu  
%f6l"~y  
Bug fixes: <j:3<''o  
(*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target; **! lV]/  
(*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone; f#eTi&w  
(*) Particle Flow material IDs were not taken into consideration; l2VO=RDiW  
(*) VRayFur crashed when the source object did not contain a mesh; )6bxP&k  
(*) V-Ray could crash when saving a preset if the presets file could not be opened for writing; d2.n^Q"?3  
(*) Some problems when creating a VRayLight with Dome type were fixed; ?aOR ^ K  
(*) Fixed a potential crash with the viewport display of the VRaySun; ;4 ?%k )  
(*) Using the light cache with crop/blowup rendering could cause a crash; ;2L=WR%  
(*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB; Zr}`W \  
(*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects; Z"Et]xSU%$  
(*) In ppt mode the alpha channel for transparent objects was not correct; )z/j5tnvm  
(*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one; Z]w_2- -  
(*) Replaced the '? character for automatically generated UIs with regular '.' since '? may be a special character on some versions of Windows (e.g. Japanese); )&_{m K  
(*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials; yA%[ u.{  
(*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash; JiI(?I  
(*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers; yt!K|g  
(*) The renderer did not list environment maps and the override material as subanims; XJ?@l3D:  
(*) The irradiance map viewer would crash when merging maps from the command line; rBr28_i   
(*) The dome light did not list its dome texture map as sub-anim for Track View; m.V mS7_I  
(*) Crop rendering did not work in the V-Ray VFB; K9w24Oka  
(*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image; p%3';7W\  
(*) Rendering will be aborted if an error occurs while writing a .vrimg file; oK(ua  
(*) vrimg2exr failed if -dataWindow option is specified and the image is empty; E"L'm0i[[  
(*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering; r5s*"z  
(*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax; =A!I-@]q<  
(*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images; OcSLRN?t  
(*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type; !0fK*qIL  
(*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun; Q'A->I<;_s  
(*) Export to a .vrmesh file did not take edited normals into account; ,9A[o`b  
(*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl; _@^msyoq  
(*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly; =%]dk=n?TN  
(*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed; OKf/[hyu  
(*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value; D2?7=5DgS  
(*) RPC objects did not render correctly with the VRayPhysicalCamera; Y: byb68  
(*) VRayWireColor element produced wrong results with transparent objects; 9k *'5(D4S  
(*) VRayLight in Dome mode produced wrong results with matte/shadow objects; (TY^ kySr  
(*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps; ,$*IJeKx  
(*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials; h,#AY[Q  
(*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl; |5FyfDaFBX  
(*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes; sXfx[)T<  
`Y(/G"]  
Build 1.50.RC2 (7 August 2006) -bs~{  
============================== =UYc~VUYnT  
:|fzGf  
(*) VRaySun could not be used as a viewport camera. c5t?S@b  
(*) The installer did not install all the necessary files for vrlservice.exe and setvrlservice60.exe (libmmd.dll, msvcr70.dll and msvcp70.dll) in the appropriate location. M<)HJ lr  
(*) DR now works with the "Incremental save" option of 3dsmax, although this may leave shadow copies of file names in the "Open recent" menu, which do not actually exist. 4K4?Q+?  
(*) V-Ray would crash for rendering in the Material Editor if a valid license could not be found. ^WVr@6  
(*) V-Ray could crash in distributed rendering mode. EmH2 Dbw  
(*) The default port for the V-Ray license server is changed to 30304 since it conflicted with the old VRLServer. 2>UyA.m0  
O-mP{  
Build 1.50.RC1 (5 August 2006) %+`$Lb?{  
============================== 0h#' 3z<  
e&wW lB![  
(*) Limited f-number for the V-Ray camera to 0.01 from below, since a value of 0.0 caused 3dsmax to hang. %pV/(/Q  
(*) Improved multithreaded raytracing of dynamic geometry (displacement, fur etc). 1'}~;?_  
r0hu?3u1?  
Build 1.49.79 (?? July 2006) (uRAK  
============================ -x7b6o>$  
IEO5QV:u:  
(*) X-Ref'd scenes now work with distributed rendering (but the camera must be in the base .max file; x-ref'd cameras don't work) mO]>(^c  
{6A3?q  
Build 1.49.78 (21 July 2006) @@_f''f$  
============================ \~U8<z  
a B%DIH,  
(*) Reorganized UI a little bit (e.g. the different irradiance map modes have been made into a drop-down list, rather than radio buttons etc). %?R}sUo  
(*) Gamma values from the color mapping rollout could produce black pixels when the AA filter has negative parts (e.g. Catmull-Rom). !SEg4z  
(*) The "ccToDebugger" option will display only messages as specified by the V-Ray log verbose level. gHA"O@HgDI  
E_7N^htv  
Build 1.49.77 (20 July 2006) quVTqhg"  
============================ 05.^MU?^U  
WFULQQ*  
(*) Added a color parameter to VRayColor texture that allows to use the normal 3dsmax color swatch. DNC2]kS<  
(*) Added a "Scale" parameter to the irradiance map detail enhancement. The "world" mode is useful for fly-through animations. @9-z8PyF  
(*) Allowed negative shutter offset for the V-Ray physical camera from the UI. $9j\sZj&  
(*) Bucket labels in DR mode now appear in the V-Ray VFB. hK&jo(V  
+r"{$'{^  
Build 1.49.76 (18 July 2006) nYLq%7}k  
============================ V*2uW2\}  
4(f[Z9 iZ]  
(*) Added detail enhancement to the irradiance map. This is different than ambient occlusion in that it produces more correct results rather than just dirt. }v"X.fa^  
(*) Channel information was not written to a .vrimg file if the image is not rendered to memory. -uHD| }  
Ux2(Oph  
Build 1.49.75 (17 July 2006) kG^DHEne  
============================ ! av B&Z  
{m.l{<H  
(*) Added Lock button for region X/Y size in System rollout. !ZJ" lm  
(*) Reorganized renderer UI (System rollout in particular). l\I#^N  
(*) Added "Visible in reflections" and "Visible in refractions" option in the V-Ray object properties. PbvRh~n  
: 9wW*Ix  
Build 1.49.74 (13 July 2006) ]d=SkOq  
============================ 1JM EniB+9  
L0H;y6&  
(*) VRayFastSSS reworked and converted to a real material. Can be used with VRayMtlBlend now. G1=GzAd$5  
MF)Xc\}0p  
Build 1.49.73 (10 July 2006) $hZb<Xz  
============================ +P:xB0Tm D  
T[]2]K[&B  
(*) True instance rendering for motion blur when the Dynamic geometry option is used. J6r"_>)z  
C8 9c2  
Build 1.49.72 (07 July 2006) (L}  
============================ _H@Y%"ZHJ6  
|:BKexjHL  
(*) Z-Depth render element was not computed correctly. bL soKe  
ywWF+kR_  
Build 1.49.71 (05 July 2006) x(pq!+~K  
============================ 8|*#r[x  
golr,+LSo  
(*) Fixed a problem with incorrect VRayFur mapping coordinates. 5{/CqUIl  
)NAC9:8!  
Build 1.49.70 (30 June 2006) ,S[,F0"%  
============================ 9ZFvN*Zf'  
v0hr~1  
(*) VRayMtlSelect name is with '_' instead of '.' 3 d $  
2c:H0O 0o  
Build 1.49.69 (30 June 2006) JA0$Fz  
============================ YF/@]6j  
6!P];3&o\A  
(*) VRayMtlSelect render element added. bU'{U0lM  
n.zVCKN H  
Build 1.49.68 (29 June 2006) E><!Owxt/  
============================ <K4`GT"n  
<q Z"W6&&  
(*) Mapped dome light could produce dots in certain situations. bDd$79@m  
(*) Added a warning message box when trying to turn on a render element with the VFB on. N!" ]e*q  
k 1;,eB  
Build 1.49.67 (28 June 2006) mtDRF'>P:  
============================ 9D74/3b*  
B@!a@0,,_  
(*) Fixed a crash with VRayProxy if no proxy mesh file is specified. R<W#.mpo6  
.&2pZ  
Build 1.49.66 (27 June 2006) g*8LdH 6mq  
============================ E\!:MCL  
QrDrd A  
(*) Render elements from VRayBlendMtl were not quite correct. q|m8G  
(*) Added V-Ray logo to the V-Ray specific materials. $eQ_!7Gom$  
#|^7{TN   
Build 1.49.65 (26 June 2006) I%xrDiK97  
============================ 'N,3]Soi  
:6LOb f\01  
(*) VRayBlendMtl works correctly with VRay2SidedMtl. fX G+88:2  
(*) VRay2SidedMtl produces correct render elements. z.23i^Q  
(*) GI bump mapping didn't work since the VRayBlendMtl was introduced. ( _]{[dFr%  
(*) "Affect alpha" option did not work since the VRayBlendMtl was introduced. %kD WUJZ  
(*) Added additive (shellac) mode for the VRayBlendMtl SqY;2:  
(*) Light portals render correctly when placed one in front of another. mm%w0dOb"  
[ 此贴被jeepsheep在2008-01-14 00:03重新编辑 ]
2条评分
北极光 无名金币 +5 优秀内容 2008-01-13
无名金币 +11 有你支持论坛更精彩 2008-01-13
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离线 synx
发表于: 2008-01-13 只看该作者
1F
我晕支持3d max 2008的vr1.5rc5还不够新啊
离线 jeepsheep
发表于: 2008-01-14 只看该作者
2F
要其它版本就到官方网站下。 fPXMp%T!  
http://support.chaosgroup.com/ hKkUsY=R  
先免费注册之后就可以下了。
附件: vray_demo_15017_max90_x86.part1.rar (1800 K)更新于: 2008-01-14 00:32:32下载次数: 107[ 下载方法 ]
附件: vray_demo_15017_max90_x86.part2.rar (1800 K)更新于: 2008-01-14 00:32:32下载次数: 82[ 下载方法 ]
附件: vray_demo_15017_max90_x86.part3.rar (1766 K)更新于: 2008-01-14 00:32:32下载次数: 86[ 下载方法 ]
1条评分
admin 无名金币 +10 优秀内容 2008-01-14
离线 jeepsheep
发表于: 2008-01-14 只看该作者
3F
 
离线 北极光
发表于: 2008-01-14 只看该作者
4F
不知道增加了什么新特性
离线 灵魂舞手
发表于: 2008-01-14 只看该作者
5F
好多字啊!终于能支持VISTA了!
发表于: 2008-01-14 只看该作者
6F
好东东,正在想VR咋这久没更新了呢
离线 renjunone
发表于: 2008-01-14 只看该作者
7F
up!!!!!!!!!!!!!!!!!!!!!
离线 直隶人生
发表于: 2008-01-14 只看该作者
8F
呵呵,这个不错,要看看。。。辛苦
离线 mouzilei
发表于: 2008-01-14 只看该作者
9F
hao 
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