中国汉化 - www.shanse8.com

直接加微信

鼠标放在右下面微信图标上,会弹出微信二维码

扫描二维码访问中国汉化官网移动版

成就您每时每刻您所需要的

扫一扫,加微信好友

可直接咨询与求助

-->

Vray又有新版本了。08年一月8号新的15017版。(有下载链接) [复制链接]

  • 37421阅读
  • 136回复
离线 jeepsheep
楼主  发表于: 2008-01-13 只看楼主 倒序阅读
0F

中国汉化网提醒您:

— 本帖被 admin 执行提前操作(2008-01-21) —
Vray又有新版本了。现在有15017版了,刚下了DEMO版,这是max9-x86版的下载链接:http://support.chaosgroup.com/privat...017/max90/x86/ <RY5ZP  
,希望有高人能破解! @ SaU2  
Build 1.50.17 (26 Dec 2007) 'EoJo9p6}  
=================== GlYNC&,VL  
ogQY"c8  
Bug fixes: i-[ic!RnKj  
(*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter; c'nEbelE  
,K=\Y9l3  
Build 1.50.16 (15 Dec 2007) 8P5yaS_  
=================== O?e38(  
p2 u*{k{  
Modified features: `s93P^%  
(*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions; (UWWULV  
1'DD9d{ qN  
Build 1.50.15 (14 Dec 2007) 0dxEV]  
=================== UFBggT\  
5v6 x  
Modified features: Z5 iP1/&D  
(*) Added "Soften" parameter to the BRDF parameters of VRayMtl; uFQ;}k;}  
G"P@AOw  
Build 1.50.14 (12 Dec 2007) _'DT)%K  
=================== -|;{/ s5  
SQ%B"1&$D  
Modified features: G J"S*30  
(*) VRaySun target line is now dimmed in the viewports when the sun light is off; V4I5PPz~  
(*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5; Xg+Eeg#  
iUDNm|e  
Bug fixes: IoO tn  
(*) Dynamic raycaster limit did not work properly for values above 4095; ILi{5L  
(*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map; P^9y0Q  
(*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only); pG"pvfEl9f  
(*) Objects with visibility<1.0 rendered brighter with GI than they should be; #dy z  
(*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on; >YG1sMV-J  
(*) MaxScript error using the V-Ray scene converter in 3ds Max 2008; &b :u~puM  
(*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material; P?|F+RoX$  
Hq<Sg4nz  
Build 1.50.13 (16 Nov 2007) +xoh=m  
=================== ]b5E_/P  
Pw c)u&  
Bug fixes: K4w %XVaH  
(*) The mesh export to .vrscene file ignored mesh normals; pO]{Y?X:  
2ed4xh V  
Build 1.50.12 (15 Nov 2007) wXUP%i]i=  
=================== *=G~26*!V  
GFA D  
Modified feature: vP k\b 3E  
(*) VRayProxy objects have a new "point" display mode; |76G#K~<X  
a4a/]q4T  
Bug fixes: IZ9L ;"}  
(*) Issues with VRayDirt when baking very dense meshes; sGBm[lplz  
(*) Incorrect rendering progress bar display in DR mode; BH`%3Mw  
&\n<pXQ  
Build 1.50.SP1 (9 Nov 2007) <[*%d~92z  
=================== %R|_o<(#MJ  
^4G%*-   
Modified features: eT!*_.' e  
(*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly;  AqqD!  
(*) VRayMtl has texture maps for anisotropy and anisotropy orientation; W't?aj I|  
(*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping; h4iz(*  
(*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility; /m"#uC!\  
(*) Schlick sampling is now the only path sampler supported by V-Ray; bUcEQGHcZ=  
(*) More reliable communication between V-Ray and the V-Ray license server; ;nSOe AF)Q  
(*) Added "Taper" parameter to VRayFur; yG v7^d  
(*) VRayCompTex can now be used as a bump map; <2.87:  
(*) Color mapping will not affect background seen on matte objects if "Affect background" option is off; $`a>y jma  
Rfx}[!<{N  
Bug fixes: w'r?)WW$  
(*) Compatibility issues with 3ds Max 2008; 23(j<  
(*) Restarting spawner on a machine causes clients to crash (when not rendering); 7]8nW!h;  
(*) Crash when rendering renderable splines; 39yp1  
(*) Crash at end of rendering when using VRayDomeCamera; f{HjM? Mb3  
(*) Crash when rendering VRayLight's with the scanline renderer; 8mc0(Z@  
(*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong; W'xJh0o  
(*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page; m~f J_  
(*) The Panorama Exporter utility did not work properly; o,q47W=7$  
(*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself; C$x r)_  
(*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file; C f(g  
(*) Inconsistent noise patterns between identical frames in animation; f\vy5''  
(*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display; MXP3Z N'  
(*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value; !uc"|S?  
(*) VRayToon did not work with camera clipping; %+bw2;a6  
(*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout. \:5M0  
(*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case); 0Q{^BgW  
(*) Reduced memory consumption per connection for the V-Ray license server; T*"*##c  
(*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements; '2:HBJ  
(*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials; ^fqco9^;  
(*) Slow rendering of objects with alpha contribution less than or equal to 0.0; VSDG_:!K  
(*) Distributed rendering though BackBurner was not working properly; gNaB^IY  
(*) VRaySky could produce negative colors when the sun is below the horizon; vwIP8z~<  
(*) The raw lighting render elements did not respect opacity mapping; OaF[t*]D3  
(*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones; +6;1.5Tc  
(*) Objects not visible to GI blocked caustics; +'ADN!(B_  
(*) Dark edges on glossy materials with VRayEdgesTex as bump map; (&@,ZI;  
(*) Irradiance map samples were not distributed correctly if the "Don't affect colors" option for Color mapping was on; iZ; y(  
(*) VRayWrapperMtl did not work inside a VRayBlendMtl material; @A1Ohl  
9~|hGo  
Build 1.50.00 final \Pt_5.bTs[  
=================== 9*CJWS;  
%Q.|qyq  
New features: W_FN*Er  
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; K0-AP $  
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; 7 P/1'f3  
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; "jA?s9  
+WfO2V.  
Modified features: o?((FW5.;  
=== Core engine 5169E*  
(*) Increased rendering speed for some types of scenes; !Jk|ha~r  
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); 'E_~>  
BQF7S<O+  
=== Installation y#?AW`|  
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; i564<1`x  
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); bTJ l  
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); oQ/ Dg+Xp  
! ~3zp L  
=== Lights and cameras lL6W:Fq@(  
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; QNxY`  
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; TV[@!E a  
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; lm\~_ 4l1  
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; M) Z3q  
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); 3Ued>8Gv  
(*) VRayLight has a "Cast shadows" option; ,); -v4$  
(*) VRayLight objects now produce accurate motion blur when animated; =, G^GMi'  
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; CCp&+LRvR  
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); v|@1W Uc,g  
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; }&Kl)2:O  
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; |Wz`#<t  
X(dHh O  
=== Disributed rendering (DR) qJq!0F  
(*) DR is now supported for Render-to-texture; X3l? YA  
(*) DR can now be started as a BackBurner job; .XPPd?R  
(*) Render slaves can be added on the fly to the distributed rendering; E-"b":@:  
    (note: the servers must still first be added as DR servers list in the DR settings); D9;s%  
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); z\r29IRh  
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; RC+`sZ E9  
gQ=l\/ H  
=== Geometry YT\.${N  
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; HrH! 'bd  
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; 'q, L*  
(*) VRayProxy objects display faster in the viewports; 7xoq:oP-}N  
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; TT3\c,cs  
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; 3iBUIv  
(*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated; vd#BT$d?  
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; .kZ<Q]Vk  
tde&w=ec  
=== Materials and textures eg(1kDMpn  
(*) Added exclude list for material override in the Global Switches rollout; 1}"Prx-  
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; 9 gWqs'  
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; u?lbC9}$  
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; V6 uh'2  
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; JE ''Th}  
(*) VRayMtl has a new "hybrid" SSS model; + 3c (CTz  
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; )UN_,'H/V  
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); %{ +>\0x  
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; :[!b";pR  
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; ,FWsgqL{l  
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; :@K~>^+U  
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; DQ9}( '^  
(*) VRayOverrideMtl has a shadow override option; \.Z /  
qX:Y I3:,@  
=== GI solutions mV#U=zqb!S  
(*) The irradiance map viewer will print out the progress of merging irradiance maps; cd]def[d  
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; !<= ^&\A  
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; y_{fc$_&  
(*) The "Save maps per frame" option has been removed from the GI rollout; O[15x H,  
2}U:6w  
=== Render output ?$~5ti#\  
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; ,Y`TP4Ip  
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); U)C>^ !Us  
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; O]80";Uv  
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; tG*HUN?*  
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; "Zu>cbE  
]:svR@E  
=== Others H-t"Z}  
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; !XQ)>T^G5  
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; |6 E !wW  
(*) Added "Affect alpha" option to VRaySphereFade; lt& c/xi_  
(*) VRaySphereFade works correctly with transparent objects; ?b xa k  
(*) VRayFur can now generate motion blur with more than 2 geometry samples; ][B>`gC-  
(*) The default value for the number of light cache passes is now 8; S^_F0</U,  
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; MR/gLm(8(  
V=)' CCi{  
Known issues: Ue(\-b\)  
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; t)hi j&wzu  
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; qKk|2ecTB5  
u1ahAk7  
Bug fixes: WB3YN+Xl3  
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); *Qy,?2  
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; ~2[mZias  
(*) Problems with 2D displacement (RC3 bug); xM**n3SZ`  
(*) Automatically created VRaySky did not have a name; +^ `n- m  
(*) Horizontal scrolling problems with the V-Ray messages window; b{}ao  
(*) VRayOverrideMtl could cause 3dsmax to crash; G#j~8`3X  
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; !7Nz_d~n  
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; HM &"2c  
(*) Some rare raycaster precision errors were fixed; F"0=r  
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; @|<qTci  
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); uLSuY}K0  
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; E <\\/Q%w  
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; }ZJJqJ`*e  
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; czT]XF  
(*) Standard materials with transparency did not render properly (RC3 bug); y#i` i  
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; mX[J15  
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; 5A+r^xN  
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); |z?c>.  
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; A~H@0>1  
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; {Mc;B9W  
(*) VRayBlendMtl did not list the blend textures as sub-anims; >1$Vh=\OI  
(*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; w9675D+  
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; i':a|#e>  
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; h)Ol1[y`  
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; W0<2*7s  
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; o8~<t]Ejw  
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); eV j7%9  
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; CW -[c  
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; +v< \l=  
(*) Somewhat better memory management for proxies and dynamic meshes; \- 8aTF  
(*) Crashes with VRayFur on animated objects when using motion blur; *W2o$_Hs  
(*) Incorrect environment color with several VRayLights in "dome" mode; pA6A*~QE  
(*) "Crop" render mode with the V-Ray VFB did not work for animations;  F |aLF{  
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); 6zI}?KZf  
(*) VRayBmpFilter did not always display its bitmap texture successfully; A=wG};%_  
(*) VRayBmpFilter could produce invalid colors; }s[`T   
(*) Photon mapping could produce wrong GI on transparent surfaces; }i J$&CJ  
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; Nh\o39=  
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; Dt(xj}[tC  
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; z\$(@:{A  
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; r1 b"ta  
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; r"|.`$:B  
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; 3-'3w,  
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; uW2  q\  
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; MGY0^6yK5  
(*) Banding with very small spherical VRayLights; hzT)5'_  
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; wB&5q!{!  
(*) Problems with dome light and matte/shadow materials with GI on; | AiMx2  
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; nLCaik_,m  
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; x2'pl (^  
(*) Crash when rendering disconnected Particle Flow events; /4@ [^}x  
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; c=zSq%e   
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; #2Iag' 4T  
(*) In some cases VRayFur did not render properly; *+nw%gZG  
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; >|yP`m   
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; K/j u=>  
(*) Distortion map for VRayToon had no effect; 1z4_QZZ.NG  
(*) Light cache prefiltering ignored GI surface IDs; 7?{y&sf  
(*) VRayLight's appeared in reflections for objects excluded from the lights; QZIzddwp  
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; fx>U2  
(*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash; _ Yc"{d3S  
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; IN.g  
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; V)l:fUm2  
(*) Area VRayShadows with Box type did not respect the rotation of the light; a(=lQ(v/?  
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; ?$T^L"~  
(*) VRayFastSSS displayed black in the viewports; zBu@a:E%H  
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; YB<nz<;JR  
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; )Jdku}Pf  
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; gPT_}#_GxM  
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; MfHOn YV  
(*) V-Ray may fail to render the last few buckets of an image; 3T0~k--  
J-<_e??  
Build 1.50.RC3 (18 Oct 2006) n6+h;+8;]  
============================== y_}vVHT,  
af %w|M  
New features: Qrg- xu=  
(*) Support for 3dsmax R9 32- and 64-bit versions; =CJ`0yDQ>  
(*) The V-Ray shading SDK is now a part of the V-Ray installation; P.C?/7$7Z+  
(*) Added "Guess vertical shift" button to the VRayPhysicalCamera; lnHY?y7{  
(*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs; HbI{Xf[6LP  
(*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces; G<D8a2q  
W"\}##  
Modified features: ndzADVP  
(*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect; )9_W"'V  
(*) The V-Ray presets file name can now be changed from the default; "aF2:E'  
(*) Better memory management for large HDR maps in VRayHDRI; O- QT+]  
(*) VRayLightMtl has an option to use an opacity map; @n?"*B  
(*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts; Nh}-6|M  
(*) VRayMtl now can show the diffuse texture map in the viewport; z+7V}aPM  
(*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual"; 2A; i  
BInSS*L  
Known issues: .1RQ}Ro,<  
(*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible; /y{: N  
P"^Yx8L#  
Bug fixes: qsW&kW~  
(*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target; /~u^@@.  
(*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone; klnNBo!  
(*) Particle Flow material IDs were not taken into consideration; f tTD-d  
(*) VRayFur crashed when the source object did not contain a mesh; O=7S=Rm4&  
(*) V-Ray could crash when saving a preset if the presets file could not be opened for writing; n'^`;-  
(*) Some problems when creating a VRayLight with Dome type were fixed; \Hrcf+`  
(*) Fixed a potential crash with the viewport display of the VRaySun; _ikKOU^8  
(*) Using the light cache with crop/blowup rendering could cause a crash; J{dO0!7y  
(*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB; H"? 5]!p  
(*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects; xIm2t~io  
(*) In ppt mode the alpha channel for transparent objects was not correct; #)7`}7N  
(*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one; `)y ;7%-  
(*) Replaced the '? character for automatically generated UIs with regular '.' since '? may be a special character on some versions of Windows (e.g. Japanese); vc|tp_M67  
(*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials; ,H"}Rw  
(*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash; 13/,^?  
(*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers; wsB-( 0-  
(*) The renderer did not list environment maps and the override material as subanims; )u Hat#  
(*) The irradiance map viewer would crash when merging maps from the command line; faRQj:R8  
(*) The dome light did not list its dome texture map as sub-anim for Track View; 153*b^iDBh  
(*) Crop rendering did not work in the V-Ray VFB; 33lh~+C  
(*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image; ,0h{RZKw  
(*) Rendering will be aborted if an error occurs while writing a .vrimg file; R P~67L  
(*) vrimg2exr failed if -dataWindow option is specified and the image is empty; >x6\A7  
(*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering; l H_pG~  
(*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax; n Yx[9HN  
(*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images; }|Q\@3&  
(*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type; "6%{#TZ  
(*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun; l^bak]9 1  
(*) Export to a .vrmesh file did not take edited normals into account; o<48'>[  
(*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl; 9s5s;ntz"  
(*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly; \PN*gDmX  
(*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed; k}g4?  
(*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value; R$u1\r1I  
(*) RPC objects did not render correctly with the VRayPhysicalCamera; m=h/A xW  
(*) VRayWireColor element produced wrong results with transparent objects; mvpcRe <  
(*) VRayLight in Dome mode produced wrong results with matte/shadow objects; \25EI]  
(*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps; \>oy2{=;'  
(*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials; T"H"m4{'  
(*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl; 9Ut eD@*  
(*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes; I+Yq",{%  
5>S1lyam  
Build 1.50.RC2 (7 August 2006) {l/`m.Z  
============================== -0`n(`2  
nZYO}bv\  
(*) VRaySun could not be used as a viewport camera. =s.0 f:(  
(*) The installer did not install all the necessary files for vrlservice.exe and setvrlservice60.exe (libmmd.dll, msvcr70.dll and msvcp70.dll) in the appropriate location. Rc9>^>w  
(*) DR now works with the "Incremental save" option of 3dsmax, although this may leave shadow copies of file names in the "Open recent" menu, which do not actually exist. 4k{xo~+%,  
(*) V-Ray would crash for rendering in the Material Editor if a valid license could not be found. _@)-#7  
(*) V-Ray could crash in distributed rendering mode. _I,GH{lhI  
(*) The default port for the V-Ray license server is changed to 30304 since it conflicted with the old VRLServer. fY =:geB  
u!+;Iy7  
Build 1.50.RC1 (5 August 2006) b ~]v'|5[  
============================== eq"Xwq*  
}{PG^Fc<P  
(*) Limited f-number for the V-Ray camera to 0.01 from below, since a value of 0.0 caused 3dsmax to hang. ZhRdml4U2  
(*) Improved multithreaded raytracing of dynamic geometry (displacement, fur etc). /Wl8Jf7'  
b ettOg  
Build 1.49.79 (?? July 2006) e*I92  
============================ 5L7 nEia'  
{{pN7Z  
(*) X-Ref'd scenes now work with distributed rendering (but the camera must be in the base .max file; x-ref'd cameras don't work) F]N?_ bo  
@x[A ^  
Build 1.49.78 (21 July 2006) I^n,v) 8  
============================ &VCg`r-{~  
.Tw:Y,G  
(*) Reorganized UI a little bit (e.g. the different irradiance map modes have been made into a drop-down list, rather than radio buttons etc). &b%2Jx[+  
(*) Gamma values from the color mapping rollout could produce black pixels when the AA filter has negative parts (e.g. Catmull-Rom). j]-_kjt  
(*) The "ccToDebugger" option will display only messages as specified by the V-Ray log verbose level. fb[lL7  
23'<R i  
Build 1.49.77 (20 July 2006) f4f)9n  
============================ z7P~SM  
f+)LVT8p  
(*) Added a color parameter to VRayColor texture that allows to use the normal 3dsmax color swatch. 1TGE>HG  
(*) Added a "Scale" parameter to the irradiance map detail enhancement. The "world" mode is useful for fly-through animations. 2r+nr  
(*) Allowed negative shutter offset for the V-Ray physical camera from the UI. eZhF<<Y  
(*) Bucket labels in DR mode now appear in the V-Ray VFB. F$:UvW@e1  
/+ais 3  
Build 1.49.76 (18 July 2006) V_n tS& 2o  
============================ Rz&}e@stl  
J!3;\  
(*) Added detail enhancement to the irradiance map. This is different than ambient occlusion in that it produces more correct results rather than just dirt. _[l&{,  
(*) Channel information was not written to a .vrimg file if the image is not rendered to memory. O@dK^o  
6o(.zk`d  
Build 1.49.75 (17 July 2006) eE;j#2SEO  
============================ 3Q7PY46  
E7w^A  
(*) Added Lock button for region X/Y size in System rollout. ;WrG\R/|  
(*) Reorganized renderer UI (System rollout in particular). KilN`?EJ  
(*) Added "Visible in reflections" and "Visible in refractions" option in the V-Ray object properties. yWT1CID  
$?[pcgv  
Build 1.49.74 (13 July 2006) =`C K`x  
============================ X_Pbbx_j  
[;:ocy  
(*) VRayFastSSS reworked and converted to a real material. Can be used with VRayMtlBlend now. 4 &:|h  1  
^ 6Yt2Bhs  
Build 1.49.73 (10 July 2006) t47;X}y f  
============================ zQ u9LN  
k!6m'}v  
(*) True instance rendering for motion blur when the Dynamic geometry option is used. d+0= a]  
I58$N+#  
Build 1.49.72 (07 July 2006) iorQ/(  
============================ REsw=P!b  
%`/F> `  
(*) Z-Depth render element was not computed correctly. qamq9F$V  
A.$P1zwC  
Build 1.49.71 (05 July 2006) G}}Lp~  
============================ - _ %~b  
axN\ZXU  
(*) Fixed a problem with incorrect VRayFur mapping coordinates. lWP]}Uy=5~  
:6o|6MC!  
Build 1.49.70 (30 June 2006) cXYE !(  
============================ :C={Z}t/F  
D )Jac@,0  
(*) VRayMtlSelect name is with '_' instead of '.' tv: mjS  
TWfk r  
Build 1.49.69 (30 June 2006) .CW,Td3f!  
============================ K\mFb  
k_gl$`A  
(*) VRayMtlSelect render element added. jTW8mWNk]  
Ip *8R]W  
Build 1.49.68 (29 June 2006) > -(Zx  
============================ ?t/\ ID  
Tiimb[|  
(*) Mapped dome light could produce dots in certain situations. 8u1?\SYnb  
(*) Added a warning message box when trying to turn on a render element with the VFB on. l701$>>  
H%i [;  
Build 1.49.67 (28 June 2006) [Ov/&jD"  
============================ 4`Jf_C  
x<.(fRv   
(*) Fixed a crash with VRayProxy if no proxy mesh file is specified. jBd=!4n  
Q~KzcB<  
Build 1.49.66 (27 June 2006) IfY?P(P  
============================ %CUwD  
4i<GqG  
(*) Render elements from VRayBlendMtl were not quite correct.  2 av=W  
(*) Added V-Ray logo to the V-Ray specific materials. O:imX>|u  
K1&t>2=%  
Build 1.49.65 (26 June 2006) X}ihYM3y/  
============================ ,4;'s  
46B'Ec  
(*) VRayBlendMtl works correctly with VRay2SidedMtl. ,?+uQXfXR  
(*) VRay2SidedMtl produces correct render elements. !Fs<r)j  
(*) GI bump mapping didn't work since the VRayBlendMtl was introduced. /-(OJN5F^  
(*) "Affect alpha" option did not work since the VRayBlendMtl was introduced. q%,y66pFr  
(*) Added additive (shellac) mode for the VRayBlendMtl 7loWqZ  
(*) Light portals render correctly when placed one in front of another. *r7%'K{ C  
[ 此贴被jeepsheep在2008-01-14 00:03重新编辑 ]
2条评分
北极光 无名金币 +5 优秀内容 2008-01-13
无名金币 +11 有你支持论坛更精彩 2008-01-13
分享到
离线 synx
发表于: 2008-01-13 只看该作者
1F
我晕支持3d max 2008的vr1.5rc5还不够新啊
离线 jeepsheep
发表于: 2008-01-14 只看该作者
2F
要其它版本就到官方网站下。 ozT._ C  
http://support.chaosgroup.com/ twAw01".  
先免费注册之后就可以下了。
附件: vray_demo_15017_max90_x86.part1.rar (1800 K)更新于: 2008-01-14 00:32:32下载次数: 107[ 下载方法 ]
附件: vray_demo_15017_max90_x86.part2.rar (1800 K)更新于: 2008-01-14 00:32:32下载次数: 82[ 下载方法 ]
附件: vray_demo_15017_max90_x86.part3.rar (1766 K)更新于: 2008-01-14 00:32:32下载次数: 86[ 下载方法 ]
1条评分
admin 无名金币 +10 优秀内容 2008-01-14
离线 jeepsheep
发表于: 2008-01-14 只看该作者
3F
 
离线 北极光
发表于: 2008-01-14 只看该作者
4F
不知道增加了什么新特性
离线 灵魂舞手
发表于: 2008-01-14 只看该作者
5F
好多字啊!终于能支持VISTA了!
发表于: 2008-01-14 只看该作者
6F
好东东,正在想VR咋这久没更新了呢
离线 renjunone
发表于: 2008-01-14 只看该作者
7F
up!!!!!!!!!!!!!!!!!!!!!
离线 直隶人生
发表于: 2008-01-14 只看该作者
8F
呵呵,这个不错,要看看。。。辛苦
离线 mouzilei
发表于: 2008-01-14 只看该作者
9F
hao 
快速回复
限150 字节
温馨提示:严禁胡乱恶意回复帖子,违者严惩,严重者封号!
 
上一个 下一个
      你的浏览器不支持js脚本,无法发帖,请修改浏览器设置,支持js脚本并刷新页面后再发帖!
      欢迎光临中国汉化网

      登录后更精彩!

      下拉
      使用快捷登录 或 免费注册