Vray又有新版本了。现在有15017版了,刚下了DEMO版,这是max9-x86版的
下载链接:
http://support.chaosgroup.com/privat...017/max90/x86/ <RY5ZP ,希望有高人能
破解!
@ SaU2 Build 1.50.17 (26 Dec 2007)
'EoJo9p6} ===================
GlYNC&,VL ogQY"c8 Bug fixes:
i-[ic!RnKj (*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter;
c'n EbelE ,K=\Y9l3 Build 1.50.16 (15 Dec 2007)
8P5yaS_ ===================
O?e38(
p2 u*{k{ Modified features:
`s93P^% (*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions;
(UWWULV 1'DD9d{qN Build 1.50.15 (14 Dec 2007)
0dxEV] ===================
UFBggT\ 5v6 x Modified features:
Z5iP1/&D (*) Added "Soften" parameter to the BRDF parameters of VRayMtl;
uFQ;}k;} G"P@AOw Build 1.50.14 (12 Dec 2007)
_'DT)%K ===================
-|;{/ s5 SQ%B"1&$D Modified features:
GJ"S*30 (*) VRaySun target line is now dimmed in the viewports when the sun light is off;
V4I5PPz~ (*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5;
Xg+Eeg# iUDN m|e Bug fixes:
IoO t n (*) Dynamic raycaster limit did not work properly for values above 4095;
ILi{5L (*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map;
P^9y0Q (*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only);
pG"pvfEl9f (*) Objects with visibility<1.0 rendered brighter with GI than they should be;
#dyz (*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on;
>YG1sMV-J (*) MaxScript error using the V-Ray scene converter in 3ds
Max 2008;
&b :u~puM (*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material;
P?|F+RoX$ Hq<Sg4nz Build 1.50.13 (16 Nov 2007)
+xoh=m ===================
]b5E_/P Pw c)u& Bug fixes:
K4w %XVaH (*) The mesh export to .vrscene file ignored mesh normals;
pO]{Y?X: 2ed4xhV Build 1.50.12 (15 Nov 2007)
wXUP%i]i= ===================
*=G~26*!V GFA D Modified feature:
vP k\b 3E (*) VRayProxy objects have a new "point" display mode;
|76G#K~<X a4a/]q4T Bug fixes:
IZ9L
;"} (*) Issues with VRayDirt when baking very dense meshes;
sGBm[lplz (*) Incorrect rendering progress bar display in DR mode;
BH`%3Mw &\n<pXQ Build 1.50.SP1 (9 Nov 2007)
<[*%d~92z ===================
%R|_o<(#MJ ^4G%*- Modified features:
eT!*_.' e (*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly;
AqqD! (*) VRayMtl has texture maps for anisotropy and anisotropy orientation;
W't?aj I| (*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping;
h4iz(* (*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility;
/m"#uC!\ (*) Schlick sampling is now the only path sampler supported by V-Ray;
bUcEQGHcZ= (*) More reliable communication between V-Ray and the V-Ray license server;
;nSOeAF)Q (*) Added "Taper" parameter to VRayFur;
yG v7^d (*) VRayCompTex can now be used as a bump map;
<2.87: (*) Color mapping will not affect background seen on matte objects if "Affect background" option is off;
$`a>y jma Rfx}[!<{N Bug fixes:
w'r?)WW$ (*) Compatibility issues with 3ds Max 2008;
23(j < (*) Restarting spawner on a machine causes clients to crash (when not rendering);
7]8nW!h; (*) Crash when rendering renderable splines;
39yp1 (*) Crash at end of rendering when using VRayDomeCamera;
f{HjM?
Mb3 (*) Crash when rendering VRayLight's with the scanline renderer;
8mc0(Z@ (*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong;
W'xJh0o (*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page;
m~f J_ (*) The Panorama Exporter utility did not work properly;
o,q47W=7$ (*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself;
C$x
r)_ (*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file;
C f(g (*) Inconsistent noise patterns between identical frames in animation;
f\vy5'' (*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display;
MXP3ZN' (*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value;
!uc"|S? (*) VRayToon did not work with camera clipping;
%+bw2;a6 (*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout.
\:5M0 (*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case);
0Q{^BgW (*) Reduced memory consumption per connection for the V-Ray license server;
T*"*##c (*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements;
' 2:HBJ (*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials;
^ fqco9^; (*) Slow rendering of objects with alpha contribution less than or equal to 0.0;
VSDG_:!K (*) Distributed rendering though BackBurner was not working properly;
gNaB^IY (*) VRaySky could produce negative colors when the sun is below the horizon;
vwIP8z~< (*) The raw lighting render elements did not respect opacity mapping;
OaF[t*]D3 (*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones;
+6;1.5Tc (*) Objects not visible to GI blocked caustics;
+'ADN!(B_ (*) Dark edges on glossy materials with VRayEdgesTex as bump map;
(&@,Z I; (*) Irradiance map samples were not distributed correctly if the "Don't affect colors" option for Color mapping was on;
iZ;y( (*) VRayWrapperMtl did not work inside a VRayBlendMtl material;
@A1Ohl 9~|hGo Build 1.50.00 final
\Pt_5.bTs[ ===================
9*CJWS; %Q. |qyq New features:
W_FN*Er (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
K0-AP
$ (*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
7 P/1'f3 (*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;
"jA?s9 +WfO2V. Modified features:
o?((FW5.; === Core engine
5169E* (*) Increased rendering speed for some types of scenes;
!J k|ha~r (*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations);
'E_~> BQF7S<O+ === Installation
y#?AW`|
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
i564<1`x (*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.);
bTJ l (*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only);
oQ/ Dg+Xp ! ~3zp L === Lights and cameras
lL6W:Fq@( (*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights;
QNxY` (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
TV[@!E a (*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights;
lm\~_ 4l1 (*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars;
M)Z3q (*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal);
3Ued>8Gv (*) VRayLight has a "Cast shadows" option;
,); -v4$ (*) VRayLight objects now produce accurate motion blur when animated;
=,G^GMi' (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
CCp&+LRvR (*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all);
v|@1W Uc,g (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
}&Kl)2:O (*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting;
|Wz`#<t X(dHhO === Disributed rendering (DR)
qJq!0F (*) DR is now supported for Render-to-texture;
X3l?
YA (*) DR can now be started as a BackBurner job;
.XPPd?R (*) Render slaves can be added on the fly to the distributed rendering;
E-"b":@: (note: the servers must still first be added as DR servers list in the DR settings);
D9;s% (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable);
z\r29IRh (*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets;
RC+`sZE9 gQ=l\/H === Geometry
YT\.${N (*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM;
HrH!
'bd (*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options;
'q, L* (*) VRayProxy objects display faster in the viewports;
7xoq:oP-}N (*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
TT3\c,cs (*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
3iBUIv (*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated;
vd#BT$d? (*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9;
.kZ<Q]Vk tde&w=ec === Materials and textures
eg(1kDMpn (*) Added exclude list for material override in the Global Switches rollout;
1}"Prx- (*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
9
gWqs' (*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects;
u?lbC9}$ (*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time;
V6uh'2 (*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9;
JE ''Th} (*) VRayMtl has a new "hybrid" SSS model;
+ 3c (CTz (*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials;
)UN_,'H/V (*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon);
%{ +>\0x (*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
:[!b";pR (*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results;
,FWsgqL{l (*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes;
:@K~>^+U (*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it;
DQ9}('^ (*) VRayOverrideMtl has a shadow override option;
\.Z
/ qX:YI3:,@ === GI solutions
mV#U=zqb!S (*) The irradiance map viewer will print out the progress of merging irradiance maps;
cd]def[d (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
!<= ^&\A (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
y_{fc$_& (*) The "Save maps per frame" option has been removed from the GI rollout;
O[15xH, 2}U:6w === Render output
?$~5ti#\ (*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed;
,Y`TP4Ip (*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on);
U)C>^ !Us (*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
O]80";Uv (*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
tG*HUN?* (*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr";
"Zu>cbE ]:svR@E === Others
H -t" Z} (*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode;
!XQ)>T^G5 (*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
|6 E
!wW (*) Added "Affect alpha" option to VRaySphereFade;
lt& c/xi_ (*) VRaySphereFade works correctly with transparent objects;
?b x ak (*) VRayFur can now generate motion blur with more than 2 geometry samples;
][B>`gC- (*) The default value for the number of light cache passes is now 8;
S^_F0</U, (*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later;
MR/gLm(8( V=)' CCi{ Known issues:
Ue(\-b\) (*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash;
t)hi j&wzu (*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash;
qKk|2ecTB5 u1ahAk7 Bug fixes:
WB3YN+Xl3 (*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug);
*Qy,?2 (*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
~2[mZias (*) Problems with 2D displacement (RC3 bug);
xM**n3SZ` (*) Automatically created VRaySky did not have a name;
+^ `n- m (*) Horizontal scrolling problems with the V-Ray messages window;
b{}ao (*) VRayOverrideMtl could cause 3dsmax to crash;
G#j~8`3X (*) Multi/subobject material inside a VRayBlendMtl etc. did not render;
!7Nz_d~n (*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement;
HM &"2c (*) Some rare raycaster precision errors were fixed;
F"0=r (*) Starting/finishing rendering could be extremely slow in 3dsmax R9;
@|<qTci (*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug);
uLSuY}K0 (*) Incorrect irradiance map density and texture sharpness when using camera clipping planes;
E<\\/Q%w (*) Missing files (textures/VRayProxies etc) were not always detected correctly;
}ZJJqJ`*e (*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
czT]XF (*) Standard materials with transparency did not render properly (RC3 bug);
y#i` i (*) No motion blur for ParticleFlow on 64-bit 3dsmax;
mX[J15 (*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;
5A+r^xN (*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug);
| z?c>. (*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor;
A~H@0>1 (*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights;
{Mc;B9W (*) VRayBlendMtl did not list the blend textures as sub-anims;
>1$Vh=\OI (*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering;
w9675D+ (*) The parameters of VRayMtlWrapper did not have proper names in Track View;
i':a|#e> (*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black;
h)Ol1[y` (*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries;
W0<2*7s (*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;
o8~<t]Ejw (*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc);
eVj7%9 (*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine;
CW
-[c (*) Small rectangle area lights could produce artifacts for points lying close to the light plane;
+v<
\l= (*) Somewhat better memory management for proxies and dynamic meshes;
\-8aTF (*) Crashes with VRayFur on animated objects when using motion blur;
*W2o$_Hs (*) Incorrect environment color with several VRayLights in "dome" mode;
pA6A*~QE (*) "Crop" render mode with the V-Ray VFB did not work for animations;
F
|aLF{ (*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc);
6zI}?KZf (*) VRayBmpFilter did not always display its bitmap texture successfully;
A=wG};%_ (*) VRayBmpFilter could produce invalid colors;
}s[`T (*) Photon mapping could produce wrong GI on transparent surfaces;
}i J$&CJ (*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map;
Nh\o39= (*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode;
Dt(xj}[tC (*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping;
z\$( @:{A (*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
r1 b"ta (*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor;
r"|.`$:B (*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used;
3-'3w , (*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout;
uW2 q\ (*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;
MGY0^6yK5 (*) Banding with very small spherical VRayLights;
hzT)5'_ (*) SSS with VRayMtl did not work properly with intersecting refractive objects;
wB&5q!{! (*) Problems with dome light and matte/shadow materials with GI on;
| AiMx2 (*) VRayBlendMtl in additive mode produced incorrect alpha channel;
nLCaik_,m (*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command;
x2'pl
(^ (*) Crash when rendering disconnected Particle Flow events;
/4@
[^}x (*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;
c=zSq%e
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB;
#2Iag'4T (*) In some cases VRayFur did not render properly;
*+nw%gZG (*) Wrong mapping coordinates for VRayFur when motion blur was enabled;
>|yP`m (*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras;
K/j u=> (*) Distortion map for VRayToon had no effect;
1z4_QZZ.NG (*) Light cache prefiltering ignored GI surface IDs;
7?{y&sf (*) VRayLight's appeared in reflections for objects excluded from the lights;
QZIzddwp (*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa;
fx>U2 (*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash;
_ Yc"{d3S (*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels;
IN.g (*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes;
V)l:fUm2 (*) Area VRayShadows with Box type did not respect the rotation of the light;
a(=lQ(v/? (*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene;
?$T ^L"~ (*) VRayFastSSS displayed black in the viewports;
zBu@a:E%H (*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode;
YB<nz<;JR (*) MaxScript error when adding VRayCausticsMap to the RTT bake elements;
)Jdku}Pf (*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames;
gPT_}#_GxM (*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine;
MfHOn YV (*) V-Ray may fail to render the last few buckets of an image;
3T0~k-- J-<_e?? Build 1.50.RC3 (18 Oct 2006)
n6+h;+8;] ==============================
y_}vVHT, af %w|M New features:
Qrg- xu= (*) Support for 3dsmax R9 32- and 64-bit versions;
=CJ`0yDQ> (*) The V-Ray shading SDK is now a part of the V-Ray installation;
P.C?/7$7Z+ (*) Added "Guess vertical shift" button to the VRayPhysicalCamera;
l nHY?y7{ (*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs;
HbI{Xf[6LP (*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces;
G<D8a2q W"\}## Modified features:
ndzADVP (*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect;
)9_W"'V (*) The V-Ray presets file name can now be changed from the default;
"aF2:E' (*) Better memory management for large HDR maps in VRayHDRI;
O-
QT+] (*) VRayLightMtl has an option to use an opacity map;
@n?"*B (*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts;
Nh }-6|M (*) VRayMtl now can show the diffuse texture map in the viewport;
z+7V}aPM (*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual";
2A;i BInSS*L Known issues:
.1RQ}Ro,< (*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible;
/y{:N P"^Yx8 L# Bug fixes:
qsW&kW~ (*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target;
/~u^@@. (*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone;
klnNBo! (*) Particle Flow material IDs were not taken into consideration;
ftTD-d (*) VRayFur crashed when the source object did not contain a mesh;
O=7S=Rm4& (*) V-Ray could crash when saving a preset if the presets file could not be opened for writing;
n'^`;- (*) Some problems when creating a VRayLight with Dome type were fixed;
\Hrcf +` (*) Fixed a potential crash with the viewport display of the VRaySun;
_ikKOU^8 (*) Using the light cache with crop/blowup rendering could cause a crash;
J{dO0!7y (*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB;
H"? 5]!p (*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects;
xIm2t~io (*) In ppt mode the alpha channel for transparent objects was not correct;
#)7`}7N (*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one;
`)y
;7%- (*) Replaced the '? character for automatically generated UIs with regular '.' since '? may be a special character on some versions of Windows (e.g. Japanese);
vc|tp_M67 (*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials;
,H"}Rw (*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash;
13/,^? (*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers;
wsB-(
0- (*) The renderer did not list environment maps and the override material as subanims;
)uHat# (*) The irradiance map viewer would crash when merging maps from the command line;
faRQj:R8 (*) The dome light did not list its dome texture map as sub-anim for Track View;
153*b^iDBh (*) Crop rendering did not work in the V-Ray VFB;
33lh~+C (*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image;
,0h{RZKw (*) Rendering will be aborted if an error occurs while writing a .vrimg file;
RP~67L (*) vrimg2exr failed if -dataWindow option is specified and the image is empty;
>x6\A7 (*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering;
lH_pG ~ (*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax;
n
Yx[9H N (*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images;
}|Q\@3& (*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type;
"6%{#TZ (*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun;
l^bak]9 1 (*) Export to a .vrmesh file did not take edited normals into account;
o<48' >[ (*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl;
9s5s;ntz" (*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly;
\PN*gDmX (*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed;
k}g4? (*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value;
R$u1\r1I (*) RPC objects did not render correctly with the VRayPhysicalCamera;
m=h/A xW (*) VRayWireColor element produced wrong results with transparent objects;
mvpcRe
< (*) VRayLight in Dome mode produced wrong results with matte/shadow objects;
\25EI] (*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps;
\>oy2{=;' (*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials;
T"H"m4{' (*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl;
9UteD@* (*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes;
I+Yq",{% 5>S1lyam Build 1.50.RC2 (7 August 2006)
{l/`m.Z ==============================
-0`n(`2 nZYO}bv\ (*) VRaySun could not be used as a viewport camera.
=s.0 f:( (*) The installer did not install all the necessary files for vrlservice.exe and setvrlservice60.exe (libmmd.dll, msvcr70.dll and msvcp70.dll) in the appropriate location.
Rc9>^>w (*) DR now works with the "Incremental save" option of 3dsmax, although this may leave shadow copies of file names in the "Open recent" menu, which do not actually exist.
4k{xo~+%, (*) V-Ray would crash for rendering in the Material Editor if a valid license could not be found.
_@)-#7 (*) V-Ray could crash in distributed rendering mode.
_I,GH{lh I (*) The default port for the V-Ray license server is changed to 30304 since it conflicted with the old VRLServer.
fY=:geB u!+;Iy7 Build 1.50.RC1 (5 August 2006)
b
~]v'|5[ ==============================
eq"Xwq* }{PG^ Fc<P (*) Limited f-number for the V-Ray camera to 0.01 from below, since a value of 0.0 caused 3dsmax to hang.
ZhRdml4U2 (*) Improved multithreaded raytracing of dynamic geometry (displacement, fur etc).
/Wl8Jf7'
b
ettOg Build 1.49.79 (?? July 2006)
e*I92 ============================
5L7nEia' {{pN7Z
(*) X-Ref'd scenes now work with distributed rendering (but the camera must be in the base .max file; x-ref'd cameras don't work)
F]N?_ bo @x[A^ Build 1.49.78 (21 July 2006)
I^n,v )
8 ============================
&VCg`r-{~ .Tw:Y,G (*) Reorganized UI a little bit (e.g. the different irradiance map modes have been made into a drop-down list, rather than radio buttons etc).
&b%2Jx[+ (*) Gamma values from the color mapping rollout could produce black pixels when the AA filter has negative parts (e.g. Catmull-Rom).
j]- _kjt (*) The "ccToDebugger" option will display only messages as specified by the V-Ray log verbose level.
fb[lL7 23'<R i Build 1.49.77 (20 July 2006)
f4f)9n ============================
z7P~SM f+)LVT8p (*) Added a color parameter to VRayColor texture that allows to use the normal 3dsmax color swatch.
1TGE>HG (*) Added a "Scale" parameter to the irradiance map detail enhancement. The "world" mode is useful for fly-through animations.
2r+nr (*) Allowed negative shutter offset for the V-Ray physical camera from the UI.
eZhF<<Y (*) Bucket labels in DR mode now appear in the V-Ray VFB.
F$:UvW@e1 /+ais3 Build 1.49.76 (18 July 2006)
V_ntS&2o ============================
Rz&}e@stl
J!3;\ (*) Added detail enhancement to the irradiance map. This is different than ambient occlusion in that it produces more correct results rather than just dirt.
_[l&{, (*) Channel information was not written to a .vrimg file if the image is not rendered to memory.
O@dK^o 6o(.zk`d Build 1.49.75 (17 July 2006)
eE;j#2SEO ============================
3Q7PY46 E7w^A (*) Added Lock button for region X/Y size in System rollout.
;WrG\R/| (*) Reorganized renderer UI (System rollout in particular).
KilN`?EJ (*) Added "Visible in reflections" and "Visible in refractions" option in the V-Ray object properties.
yWT1CID $?[pcgv Build 1.49.74 (13 July 2006)
=`CK`x ============================
X_Pbbx_j [;:ocy (*) VRayFastSSS reworked and converted to a real material. Can be used with VRayMtlBlend now.
4&:|h 1 ^6Yt2Bhs Build 1.49.73 (10 July 2006)
t47;X}y f ============================
zQu9LN k!6m'}v (*) True instance rendering for motion blur when the Dynamic geometry option is used.
d+0= a] I58$N+# Build 1.49.72 (07 July 2006)
iorQ/( ============================
REsw=P!b %`/F>` (*) Z-Depth render element was not computed correctly.
qamq9F$V A.$P1zwC Build 1.49.71 (05 July 2006)
G}}Lp~ ============================
- _%~b axN\ZXU (*) Fixed a problem with incorrect VRayFur mapping coordinates.
lWP]}Uy=5~ :6o|6MC! Build 1.49.70 (30 June 2006)
cXYE!( ============================
:C={Z}t/F D)Jac@,0 (*) VRayMtlSelect name is with '_' instead of '.'
tv:
mjS TWfkr Build 1.49.69 (30 June 2006)
.CW,Td3f! ============================
K\mFb k_gl$`A (*) VRayMtlSelect render element added.
jTW8mWNk] Ip *8R]W Build 1.49.68 (29 June 2006)
>
-(Zx ============================
?t/\ ID Tiimb[| (*) Mapped dome light could produce dots in certain situations.
8u1?\SYnb (*) Added a warning message box when trying to turn on a render element with the VFB on.
l701$>> H%i [; Build 1.49.67 (28 June 2006)
[Ov/&jD" ============================
4`Jf_C x<.(fRv (*) Fixed a crash with VRayProxy if no proxy mesh file is specified.
jBd=!4n Q~KzcB< Build 1.49.66 (27 June 2006)
IfY?P(P ============================
%CUwD 4i<GqG (*) Render elements from VRayBlendMtl were not quite correct.
2av=W (*) Added V-Ray logo to the V-Ray specific materials.
O:imX>|u K1&t>2=% Build 1.49.65 (26 June 2006)
X}ihYM3y/ ============================
,4;'s 46B'Ec (*) VRayBlendMtl works correctly with VRay2SidedMtl.
,?+uQXfXR (*) VRay2SidedMtl produces correct render elements.
!Fs<r)j (*) GI bump mapping didn't work since the VRayBlendMtl was introduced.
/-(OJN5F^ (*) "Affect alpha" option did not work since the VRayBlendMtl was introduced.
q%,y66pFr (*) Added additive (shellac) mode for the VRayBlendMtl
7loWqZ (*) Light portals render correctly when placed one in front of another.
*r7%'K{C [ 此贴被jeepsheep在2008-01-14 00:03重新编辑 ]