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---------------------------------------------------------- s@5~HyeI ---------------------------------------------------------- YYPJ(o\ ------------作者:杨洪征(铁豌豆) --------------- #.[eZ[ ------------QQ:9236213 --------------- g>;@(:e^/ ------------脚本网站:www.cgjoy.net/bbs --------------- B>m*!n:l ---------------------------------------------------------- u%+k\/Scp. ---------------------------------------------------------- %D8.uGsh if Pw_tools != undefined then closeRolloutFloater Pw_tools QIevps* Pw_tools=newrolloutfloater "cgjoy动画工具" 160 400 920 5 fn bone_scale idx= ---缩放骨骼的函数 o|xZ?#^h ( 6}e*!,2Xj select $Bone* h~](9 es for i in selection do V+y"L>K ( :?BK A0E if i.parent == undefined then (i.scale = i.scale * idx) else Owi/e ( D9A%8[Yo if classof i.parent == Biped_Object then h]k$K ( :S_]!'H i.pos = (i.pos - i.parent.transform.pos)*idx + i.parent.transform.pos; 1ONkmVtL i.scale = i.scale * idx _"L6mcI6 ) ],S {?!'1 ) ,NS*`F[O ) /OzoeIt ) 7#%Pry fn addmap mapfile = 4d4+%5GE ( $=N?[h&4 local mapfileN=mapfile as name 6X%g-aTs local index = (finditem mapfiles mapfileN) _3yG<'f[Y if index == 0 do append mapfiles mapfileN ,:A;4 ) fn copybitmap old_files new_patch = BB(6[V"SV ( p\ ;|Z+0= for f in old_files do o5?Y ( Gw$ 5<%sB filename = filenameFromPath f Dz6xx? newfile = (new_patch + "\\" + filename) pLtw|S'4 copyFile f newfile pOo016afmA ) %NxQb' ) :1>?:3,` global tmparrayforbipsel = #() --全局变量 fn SelChildren sel= --选择所有子物体的函数 4v hz`1 ( j/d}B_2 if sel.children.count >= 1 then x~!|F5JbM ( PVBz~rG for i = 1 to sel.children.count do ezp%8IZ; ( =x\`yxsG tempsel = sel.children m"iA#3l*= append tmparrayforbipsel tempsel --把子物体加进选择集 *kl :/# if tempsel != undefined do SelChildren tempsel !{t|z=Qg ) vyIH<@@p7 ) +SH{`7r return tmparrayforbipsel *7jz(iX ) fn SelMeAndChildren sel= --选择自己和子物体的函数 WK>|IgK ( eMJ>gXA] append tmparrayforbipsel sel --把自己加进选择集 qJrT SelChildren sel #_wq#rF ) function guiling trans = lb-1z]YwQ ( ) 3N2dV6u function savedate = --这个脚本里没有用这个函数 !wfW0?eu ( 6:7[>|okQ f=createFile ((getFilenamePath (GetExportValue "NiFilename"))+file_name+".txt") N>!:bF format "%\n" (file_name + " ParentName: " ) to: f 20;9XJmjl close f e"nm< & ) $oK&k}Q fn SetTwoKey = x;n3 Zr;( ( N T`S)P*? sliderTime = animationrange.end j~Aq-8R= max set key keys l#'V SFm& sliderTime = animationrange.start L=r*bq max set key keys +WH\,E ) )(G9[DG -----------------第1个卷展栏------------------------------------------------------------ 5X) 8Nwbc rollout Tools_modle "建模工具" width:148 height:84 rolledUp:on ;)(g$r^_i ( 1@F-t94I button hit1 "重置Xform" pos:[5,5] width:136 height:21 toolTip:"重置xform,位移旋转归零,缩放归100%" 2r, c{Ah@D button hit2 "翻转法线" pos:[5,30] width:136 height:21 toolTip:"如发现法线不正确,可以试用本工具翻转法线" r )F;8( button hit3 "渲染小图标" pos:[5,55] width:136 height:21 toolTip:"渲染64*64的小图标" --如果想渲染其他大小图标,可以搜索64,修改成其他数值。 $TI^8 3 on hit1 pressed do [n2B6Px ( +[7~:e}DZ if selection.count ==0 then 7n8nJTU{4j ( oP&/>GmXL messagebox "请选择一个要处理的物体" beep:false PsC")JS ) ;tjOEmIiU else o*cu-j3 ( aZOn01v;!& holdMaxFile() Ar`+x5 try ( ResetXForm $ ) catch () X0/slOT try ( convertToMesh $ ) catch () fkA+:j~z_ try ( ResetTransform $ ) catch () mMAN*}`O try ( $.Pivot = [0,0,0] ) catch () y>I2}P ) Ez3fL&* )--end on 3_(_yEKx on hit2 pressed do :gVUk\) ( L5&M@YTH if selection.count ==0 then l A ^1} ( T[oC='I+O messagebox "请选择一个要处理的物体" beep:false USg"wJY ) pv_o4qEN else E/;t6&6 ( c_J9CKqc holdMaxFile() g'"~' try ( addmodifier $ (normalmodifier flip:true) ) catch () r&gvP|W% try ( convertToMesh $ ) catch () >jm(2P(R ) Q6h+. )--end on p~D}Iyww1_ on hit3 pressed do 'Y38VOI% ( (b&g4$!x&5 renderWidth = 64 d"wA"*8~y renderHeight = 64 n]%-2`}( max quick render c*bvZC^6 )--end on vFPY|Vzh )-----------------第2个卷展栏------------------------------------------------------------ s9- qR_ rollout Tools0 "材质工具" width:148 height:162 rolledUp:on %OQdUH4x ( |iM,bs button hit10 "整理材质球/ 翻到1页" pos:[6,7] width:136 height:21 toolTip:"材质编辑器整理,翻页" 4~fYG| a button hit5 "双面所有材质球" pos:[6,33] width:136 height:21 toolTip:"打开材质球里的双面显示" q lc@$ button hit6 "双面显示所选物体" pos:[6,59] width:136 height:21 toolTip:"取消背面透明显示" }(EH5jZ' button btn3 "设置收集bitmap路径" pos:[6,85] width:138 height:21 toolTip:"" JEjxY& edittext edt1 "" pos:[13,111] width:116 height:21 toolTip:"请点击设置收集bitmap路径按钮设置路径" %rwvY`\ button btn4 "收集Bitmap" pos:[6,137] width:136 height:21 toolTip:"" Dqy`7?Kn local mapfiles=#() ug3\K83aj/ local k n0(Q/ local savefilepath = "" HNzxFnh local path = "" on hit10 pressed do *`>BOl+ro ( rN0<y4)! disableSceneRedraw() t G_4>-Y#w if scenematerials.count>0 and geometry.count>0 do atL<mhRz ( O(^h_ s = scenematerials.count fi?4!h x=int(s/24)---计算取整 br I;}m y=mod s 24 ---计算余数 3H2~?CaJ if k== undefined then k=1 O}M-6!%<, if k > x+2 do k=1 Hw \of if y>0 and k == x+1 then 2`o @L ( +_GS@)L`% for j=1 to 24 do ">}6i9o ( )Q 2IYCj{ new_mat_name = (j+24*(k-1)) as string + " - Default" Pn,I^Ej . meditMaterials[j] = standard name:new_mat_name Iz0$T.T ) 1!z{{H;W for i = 1 to y do '=dQ$fs ( A`7(i'i5] meditMaterials = sceneMaterials[i+24*(k-1)] Oe5rRQ$O ) )else YBt=8`r ( J"aw 1 for j=1 to 24 do 7zu\tCWb ( | 0 meditMaterials[j]=sceneMaterials[j+24*(k-1)] h>pu^ `hk ) E ;Z(v ) 6KddHyFz k=k+1 p:08q B|uQ pushPrompt ("第 "as string+k as string+" 批材质成功运行!! "as string +s as string+"个场景材质。") T]th3* if k==x+1 and y==0 do k=1 >7W)iwF if k==x+2 and y>0 do k=1 $@PruY3[ hit10.caption = "整理材质球/ 翻到第" + k as string + "页" aE~T!h ) MG?,,8s O if scenematerials.count==0 do (pushPrompt ("本场景没有任何材质")) ^yW['H6V enableSceneRedraw() "rBB&l ) ZID- ~ 6 on hit5 pressed do |]G%b[ ( NK0'\~7& for i in sceneMaterials do y8YsS4E^Q try (i.twoSided = on) catch() 8dR `T} )--end on 8UU L= on hit6 pressed do 0/v]YK. ( D$>!vD' for i in selection do ,7d/KJ^7 try (i.backfacecull = off) catch() ^BA I/WP )--end on +,,(8=5g on btn3 pressed do 35l%iaj]G5 ( ,lH }Ba02F path = getSavePath caption:"选择保存文件路径:" initialDir:savefilepath @)d_zWE if path != undefined then k9%o{Uzy try( |$\K/]q- edt1.text = path; ht>%O7 savefilepath = path; Qyw@ r )catch() $wAR cS )--end on uE.BB# on btn4 pressed do UN'n~d@~ ( Lf(( zk:pt enumeratefiles addmap u"&?u+1j sort mapfiles <8}FsRr;J copybitmap mapfiles savefilepath t,r]22I,` )--end on -)(5^OQ ) ----------------开始第2个卷展栏--------------------------------- l WYp rollout tools1 "特效工具" width:150 height:555 rolledUp:on 'S3<' X ( R%KF/1;/ button hit3 "bbrd" pos:[75,7] width:65 height:18 toolTip:"创建公告板" QdgJNT<=H, button btn8 "bbrd2" pos:[75,28] width:65 height:18 toolTip:"创建虚拟点" 0Agse) button btn11 "bbrdv" pos:[5,28] width:66 height:18 toolTip:"可以用来检查dummy点是否真的归零了" ]mMJ6n button crt_decal "decal" pos:[5,49] width:65 height:18 j Mn,N9Mf button crt_ribb "ribb" pos:[75,49] width:65 height:18 k&ooV4#f6 button hit_ptc "partical" pos:[5,7] width:65 height:18 hnFpC1TO button btn_xk "线框" pos:[5,71] width:65 height:18 "jAd.x?X7e button btn_hy "还原" pos:[75,71] width:65 height:18 U5kKT.M on hit3 pressed do vS\ 2zwb} ( - ]wT TempState = animButtonState XSC=qg$ animButtonState = off f(pq`v^-n local tempos = [0,0,0] GCJ[x n(_ if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] 0S4BV%7F myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrd.gonggaoban" ~uc7R/3ss --convertToMesh $ D#LV&4e>.E $.backfacecull = off &1Ndi<Y^ animButtonState = TempState bqED5;d'# ) Nhs!_-_I on btn8 pressed do &MSU<S?1 ( WrGA7&!+ TempState = animButtonState 0:v!' animButtonState = off es*$/A local tempos = [0,0,0] Q7uJ9Y{X if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] 8vVE myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrd2.gonggaoban" P{9:XSa% --convertToMesh $ 'V7LL1K^> $.backfacecull = off z&gmaYwq animButtonState = TempState J|BElBY ) ]u5TvI,C on btn11 pressed do yq-~5ui ( 8@rYT5e3c TempState = animButtonState G^Gs/- f animButtonState = off Qbv@}[f local tempos = [0,0,0] =v<w29P(g if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] ;JkIZ8! myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrdv.gonggaoban" ~5HT_B U= --convertToMesh $ Gt&yz"?D $.backfacecull = off ytY\&m animButtonState = TempState 6!]@S|vDX ) rT `sY on crt_decal pressed do )3CM9P'0 ( &^$@LH3 TempState = animButtonState %d+Fq=< animButtonState = off 9YI@c_1 Q local tempos = [0,0,0] 0hoMf=bb$ if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] k\O<pG[U myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name= uniquename "decal.tiedi" ) 'xyK --convertToMesh $ ug]2wftlQ $.backfacecull = off zCJ"O9G<V animButtonState = TempState sN1H{W ) Tp-W/YC on crt_ribb pressed do "=Z=SJ1D ( p|gVIsg[-e TempState = animButtonState {qHQ_ _Bl animButtonState = off L&+k`b local tempos = [0,0,0] yreH/$Ou8 if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] #!_4ZX mypbox = box length:1 width:10 height:0.5 isSelected:on ;$.pos = tempos ; $.name=uniquename "ribb.tiaodai" aO$0[-A --convertToMesh $ (A2ga):Pk $.backfacecull = off b6S"&hs animButtonState = TempState "d-vs t5 ) IgJG,!>h on hit_ptc pressed do {KSLB8gtL ( `%|3c TempState = animButtonState L2Cb/!z`c animButtonState = off X7*ossv local tempos = [0,0,0] A]iT uu5 p if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] IHW s<U myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "part.lizi" }qGd*k0F0 --convertToMesh $ yuq o ^i $.backfacecull = off .HTRvE`X animButtonState = TempState ^VzhjKSu )--end on ,4,Bc< on btn_xk pressed do "WY5Pzsi: ( Z!q$d/1 for m in sceneMaterials do v\(6uej^ ( B !x6N" if classof m == Multimaterial then P7X3>5<;q ( bWp)'mx5u for n in 1 to m.materialList.count do ,y0 &E8Z ( +i /4G.=* --m.meditMaterials[n].wire = on <D& Ep ) jc32s}/H ) )`<&~>qp else if classof m == Standardmaterial then ]#S<]v A ( :rk6Stn$z m.wire = on D{6BX-Dw. ) o=zl{tZV ) CG35\b;Q ) <Pf4[q&wM on btn_hy pressed do jMX+uYx M ( zDm3$P= for m in sceneMaterials do M)JozD% ( %LqT>HXJ if classof m == Multimaterial then %ol1WG 9 ( @eESKg(, for n in 1 to m.materialList.count do FUL'=Xo ( B<.ZW}#v --m.meditMaterials[n].wire = on ~XXNzz]? ) BNO+-ob- ) ,t*H: * else if classof m == Standardmaterial then {EVy.F ( @bAuR m.wire = off 0\k{v ) tp"eXA0n ) so Lmr's ) XrXW6s;Z ) n0 V^/j} rollout tools2 "动画工具" width:165 height:298 )g^O'e=m ( W]>%*n local LeftRootBones = #() SUvrOl local RightRootBones = #() ]1[:fQF7/L local TempTrans = (matrix3 [-0.60351,-0.79703,-0.0228025] [0.796848,-0.601858,-0.0529191] [0.0284542,-0.0501073,0.998338] [-0.478742,-0.373701,46.7721]) =L?2[a$2; button hit1 "子物体动画转关键帧" pos:[5,7] width:136 height:21 I%<pS,p button hit2 "路径动画转关键帧" pos:[5,32] width:136 height:21 ^q|W@uG-( button hit3 "反转关键帧(非CS)" pos:[5,56] width:136 height:21 iG=Di)O spinner scl "骨骼缩放系数:" pos:[5,81] width:127 height:16 range:[0,10,1] type:#float fieldwidth:40 N&$ ,uhmO button scale_them "缩放BONE骨骼※CS骨骼" pos:[5,102] width:136 height:21 *l%&/\ button btn_rename "重命名骨骼" pos:[6,126] width:65 height:20 ;Z`R! button btn_expt "披风另存为" pos:[76,126] width:65 height:20 v}IhO~`uEq button btn_selctor1 "创建手柄" pos:[6,150] width:65 height:20 Nz;\PS button btn_selctor2 "初始化手柄" pos:[76,150] width:65 height:20 )$d~HA@B button btn_selctor3 "清理手柄" pos:[6,174] width:65 height:20 {r5OtYmpR button btn_selctor4 "清理手柄脚本" pos:[76,174] width:65 height:20 k7cY^&o button btn_dummy "dummy" pos:[6,198] width:65 height:18 toolTip:"创建dummy" 4_$.gO spinner scl_dymmy "size:" pos:[76,198] width:67 height:16 range:[1,50,10] type:#float fieldwidth:40 m4'jTC$ spinner scl2 "缩放系数2: " width:127 height:16 range:[0,10,1] type:#float fieldwidth:40 >Ml5QO$*.q button scale_them2 "初始化缩放CS骨骼2" width:136 height:21 Y zmMF button scale_them3 "缩放CS骨骼2" width:136 height:21 }-u%6KZ on scl_dymmy changed val do aEVy20wd ( roBb8M|q if selection.count == 1 and classof selection[1] == Dummy then q[/pE7FL ( ,g,Hb\_R) $.boxsize = [scl_dymmy.value,scl_dymmy.value,scl_dymmy.value] _c5*9')-) ) :AI%{EV-L ) (Fq:G) $ on btn_dummy pressed do #l7v|)9v ( Tf?`_jL TempState = animButtonState :fq4oHA# animButtonState = off 9jM7z/Ff local tempos = [0,0,0] }6=)w@v if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] kQQDaZ8 mydummy = dummy isSelected:on ;$.pos = tempos ; $.name=uniquename "dummy" Gzg3{fXl animButtonState = TempState /H3w7QU ) 7q5*grm on btn_expt pressed do gx?r8 ( ;oDr8a<A $ee01.parent = undefined m7u`r(& $ee01.transform=(matrix3 [0.75,0,0] [0,0.75,0] [0,0,0.75] [0,0,0]) *c&|2EsZ if classof $ee01.children[1] == BoneGeometry then tempnod = $ee01.children[1] else tempnod = $ee01.children[2] =;b3i1'U tempnod.parent = undefined =9,^Tu| tmparrayforbipsel = #() #.$y SelMeAndChildren $ee01 As`=K$^Il. SelMeAndChildren tempnod M}f(-,9 select tmparrayforbipsel D|Wlq~IpQ max file save selected XoL DqN! ) PLMC<4$s on btn_selctor1 pressed do SY%y *6[6 ( DuZ Zu for i in selection do wJCw6&D,/ ( .R'M'a#*!A myslctor = Point wirecolor:(color 8 8 136) centermarker:false constantscreensize:true box:true cross:false size:10 name:("slctor_"+i.name) Y?3tf0t/ myslctor.transform = i.transform WvSm!W myslctor.parent = i GZNN2 ' ) " QiR ) M*kE |q/K on btn_selctor2 pressed do ck5cO-1>6 ( *4}NLUVX temparry = $slctor* 'wG1un;t for i in temparry do ||awNSt ( |%v:>XEO --execute ("when select $'"+i.name+"' changes do select $'"+(trimleft i.name "slctor_")+"'") /bB4ec8! execute ("when select $'"+i.name+"' changes obj do select obj.parent") V<jj'dZfW ) XGH:'^o_ ) jqc}mI\# on btn_selctor3 pressed do &{a!)I> ( YZ4`b- delete $slctor* X~0-W Bz deleteAllChangeHandlers () PENB5+1OK ) C|TQf8 on btn_selctor4 pressed do qpYgTn8l7 ( 8TT#b?d deleteAllChangeHandlers () f(D'qV T{ ) BoYY^ih on hit1 pressed do 'kt6%d2 ( XNJZ~Mowb if selection.count ==0 then Qr$ 7 U6p ( _Fa\y ZX messagebox "请选择一个要处理的物体" beep:false -6kX?sNl)X ) >j hcSvM6 else '`k7l7I[@ ( ]A%3\)r holdMaxFile() J4::.r mybox = $ =f!A o:Uc mypoint = Point () #C&';HB;y --ResetTransform mybox 8fP2qj0 s = animationrange.end t;w<n" for i in 0 to s do t"GnmeH i ( *mp:#' sliderTime = i Dnw^H. with animate on yM@sGz6c! ( % akW43cE mypoint.transform = mybox.transform hb3:,c( ) @`L;_S+ ) /ZV2f3;t setInheritanceFlags mybox #all O00;0w u mybox.parent = undefined "D.<~! for i in 0 to s do 9 fB|e| ( $8eiifj sliderTime = i C;m"W5+ with animate on 0o>C, ` ( pmB {b mybox.transform = mypoint.transform Li5&^RAo|J ) 3Y38lP:>h ) qF~9:` delete mypoint 3Sfd|0^ ) p}!i_P )--end on *zPqXtw!j on hit2 pressed do Hdew5Xn(: ( vGv<WEE if selection.count ==0 then Yg.[R] UC ( ^.LB(GZ, messagebox "请选择一个要处理的物体" beep:false 9Q,>I6`l ) =|i_T%a else ys=} V| ( =OO4C holdMaxFile() 0L/chP mybox = $ {BJ>x:2 mypoint = Point () D{JjSky s = animationrange.end 1=J& ^O{W for i in 0 to s do P{A})t7 ( ,]1f)> sliderTime = i -/?)0E with animate on U2YY ( $(D>v!dp mypoint.transform = mybox.transform qj_0 td$ ) OS#aYER~/ ) a^l)vh{+ eee = mybox.pos.controller "yQBHYP try ( eee.delete 2 ) catch () SN@>m pcJS for i in 0 to s do +TqrvI. ( mBwz.KEm< sliderTime = i Ua \f]y with animate on PMTrG78p* ( ;wMu mybox.transform = mypoint.transform ]^"Lc~w8& ) pZS]i " ) O=bkq} delete mypoint IoOOS5a ) X(/fE?%; )--end on nmiJ2edx on hit3 pressed do 3?j:M]fR ( +#wVe holdMaxFile() *e [* for i in selection do yFk|8d-| ( L@O>;zp; EndT = animationrange.end + 1 H^kOwmSzh if classOf i == Biped_Object then h'S0XU ; ( Fq~Zr;A messagebox "本工具不支持CS骨骼" beep:false ]*zG*.C fetchmaxfile quiet:true 5)Z=FUupA~ exit XE_Lz2H` ) %Y0lMNP else (L4llZ;q ( l@SV!keQ reverseTime i.transform.controller 0 EndT #incleft GmNCw5F deleteTime i.transform.controller 0 1 #incleft zf)*W#+ ) }=f\WWJf0 ) ~m<K5K6 V )--end on &V 7J5~_ on scale_them pressed do e}5x6t ( U*{0, Ue' sc = scl.value eb}XooX try ($bip01.controller.figureMode = true)catch() 6?5dGYAX< try ($bip01.controller.height=$bip01.controller.height*sc)catch() +cXi|Zf bone_scale sc ]6^S:K_" try ($bip01.controller.figureMode = false)catch() )--end on ).GM0-y on scale_them2 pressed do VFawASwQ ( @VHstjos^V sc = scl2.value sa<\nH$_X bip = $Bip01.controller z7BFkZ6+ b=ScaleXYZ () wvisu\V biped.createScaleSubAnims bip b true WU=EJY}#n set animate off X!6dg.n5 for i in $Bip01_* do -]}#Z:& ( POc<XLZB if i.name != "Bip01 Footsteps" then Ki:t!vAO ( {4SaSv^/ biped.setScaleSubAnim bip [sc,sc,sc] i hFtjw6 ) ~x4]p|)</ ) 6)=;cc{Vr p=Position_XYZ () v; ewMiK@E biped.createPosSubAnims bip p true U7/ =|Z old_pos = $'Bip01 Spine'.transform.pos ro?.w biped.setPosSubAnim bip old_pos $'Bip01 Spine' true -/B*\X[ --local tempos = $'Bip01 Spine'.transform ---创建虚拟物体,以备对位用。 N0$ uB" --mypoint = point(); mypoint.transform = tempos; mypoint.parent = $'Bip01 Pelvis' ---创建虚拟物体,以备对位用。 ;[Xf@xf )--end on (6H7?nv on scale_them3 pressed do v`'Iew } ( Je"XIhBr bip = $Bip01.controller FncP,F$8 sc = scl2.value vKPLh animate on :.BjJ2[S ( h<'tQGC for i in $Bip01_* do ~z41$~/ ( `z/p,. u if i.name != selection then p}I\H ^"8+ ( FW3E UC)P biped.setScaleSubAnim bip [sc,sc,sc] i Wy1.nn[ ) (B@\Dw8^ ) 0[uOKFgE ) A'u]z\&%c )--end on xu]Kt+QnSk on btn_rename pressed do ]H`pM9rC ( Z;R/!Py. LeftRootBones = #() x=\W TC RightRootBones = #() z}r for i in geometry do \SgBI/L^ ( BG4TUt if classof i == bonegeometry then :UKc:JVNM ( @L607[!? i.name = uniquename "bone_" --重命名所有骨骼。 JnQ@uZb` if i.pos.x > 0 and i.parent == undefined then ~Kt+j ( Q!AGalP z append LeftRootBones i |1(L~g ) `oO*ORq& else if i.pos.x < 0 and i.parent == undefined then 64'sJc. ( a=B $L6*4 append RightRootBones i 79jnYjk ) ?l|&JgJ$ else nF,zWr[x ( (Dba!zSs i.name = uniquename "bone M " L?Ih; ) SapVS*yx@ ) p7.~k1h ) ATV|M[B if LeftRootBones.count != 0 and LeftRootBones.count == RightRootBones.count then |$GPJaNqa ( =""5 c for L in LeftRootBones do Q} -YD.bx3 ( + :b"0pu-H tmparrayforbipsel = #() <c,iu{: tempbones = SelMeAndChildren L }Os7[4RW for b in tempbones do \~C/ ( ,OkI0[ b.name = uniquename "bone L " ' 1dhdm8 ) {Q^ - for R in RightRootBones do O4^' H}* ( #A< |qd if (R.pos.x == -L.pos.x and R.pos.y == L.pos.y and R.pos.z == L.pos.z) then sv!6zJs ( 5VGZ5,+<< tmparrayforbipsel = #() AG Gxx?I Rb = SelMeAndChildren R 4Ub7T=LG for b in Rb do @~i :8 ( !]8QOn7 = b.name = uniquename "bone R " }AS3]Lub@ ) zpcO7AY~ ) 2FN# 63 ) {@ tO9pc`8 ) PD^Cj?wm )else messagebox "请检查左右骨骼是否没link到父骨骼上and是否正确对称" lQ2vQz-J ) Se!B,'C% )---------------------------------------- {w v{"*Q9Q rollout bout "关于本工具" width:162 height:60 >PUT(yNL ( 'pT8S button ha "wando 制作" pos:[26,22] width:94 height:21 O7f"8|=HX HyperLink lnk1 "-----------网上帮助-----------" pos:[15,5] width:140 height:15 color:(color 0 0 255) hovercolor:(color 0 0 255) visitedcolor:(color 0 0 192) address:"http://www.cgjoy.net/bbs/" lQVK~8t3 label lbl2 "Copyright 2007-2008" pos:[21,46] width:102 height:17 ql_,U8Jw on ha pressed do cu4 |!s`# ( 6^z):d#u messagebox "作者:铁豌豆\n\nQQ:9236213"\ 2bOFH6g title:"关于本工具" &M#}?@!C ) r3~YGY )----结束aboutaddrollout tools_modle Pw_tools 7C~g?1 addrollout tools0 Pw_tools 1HeE$ addrollout tools1 Pw_tools \*30E<;C_ addrollout tools2 Pw_tools Qt=OiKZ addrollout bout Pw_tools
图片:2009181062131127.jpg
图片:未命名.jpg
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