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Vray又有新版本了。08年一月8号新的15017版。(有下载链接) [复制链接]

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楼主  发表于: 2008-01-13 只看楼主 倒序阅读
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中国汉化网提醒您:

— 本帖被 admin 执行提前操作(2008-01-21) —
Vray又有新版本了。现在有15017版了,刚下了DEMO版,这是max9-x86版的下载链接:http://support.chaosgroup.com/privat...017/max90/x86/ qxq ~9\My  
,希望有高人能破解! ~7*HZ:.  
Build 1.50.17 (26 Dec 2007) r8qee$^M  
=================== 2c}kiqi{  
5d)G30  
Bug fixes: PW}Yts7p  
(*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter; 2oN lQiE_  
dM QnN[d6  
Build 1.50.16 (15 Dec 2007) 'h:4 Fzo<  
=================== 9Y7 tI3  
3M^ /   
Modified features: 8gZ5D  
(*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions; /OViqZ;9  
#0weN%  
Build 1.50.15 (14 Dec 2007) GU=h2LSi]  
=================== J?%Z7&/M>  
Bs^W0K$uBO  
Modified features: }O_6wi  
(*) Added "Soften" parameter to the BRDF parameters of VRayMtl; ?Hq`*I?b9  
3?2;z+cz*u  
Build 1.50.14 (12 Dec 2007) ~fr1O`8  
=================== J`\%'pEn  
eGZId v1  
Modified features: pS51fF9  
(*) VRaySun target line is now dimmed in the viewports when the sun light is off; F+9|D  
(*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5; qxk1Rzm?x  
yh} V u  
Bug fixes: xqLLoSte  
(*) Dynamic raycaster limit did not work properly for values above 4095; S__+S7]Nr  
(*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map; tXwnK[~x  
(*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only); ) 3Eax_?Z  
(*) Objects with visibility<1.0 rendered brighter with GI than they should be; ,f4Hl%T;  
(*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on; vA"yy"B+ V  
(*) MaxScript error using the V-Ray scene converter in 3ds Max 2008; ?;!l-Dy  
(*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material; s:,BcVLx^  
8+Oyhd*|  
Build 1.50.13 (16 Nov 2007) e&#qj^  
=================== 67%o83\  
D'c, z[  
Bug fixes: 44]/rP_m  
(*) The mesh export to .vrscene file ignored mesh normals; ]t(;bD hT  
9g|o17  
Build 1.50.12 (15 Nov 2007) =T|Z[/fto  
=================== d*4fl.  
v=RQ"iv8  
Modified feature: 3 T+#d-\  
(*) VRayProxy objects have a new "point" display mode; UPfH~H[1)  
vdyLwBz:  
Bug fixes: /n"Ib )M  
(*) Issues with VRayDirt when baking very dense meshes; 'P3CgpF<Z2  
(*) Incorrect rendering progress bar display in DR mode; ou0(C `  
/4}{SE  
Build 1.50.SP1 (9 Nov 2007) xPl+ rsU  
=================== $<xa "aN!  
]2`PS<a2  
Modified features: 0p YO-@E  
(*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly; yj13>"nh  
(*) VRayMtl has texture maps for anisotropy and anisotropy orientation; WqlX'tA  
(*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping; -!zyit5B  
(*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility; J$JXY@mBSC  
(*) Schlick sampling is now the only path sampler supported by V-Ray; B! $a Y  
(*) More reliable communication between V-Ray and the V-Ray license server; ,Wtod|vx\U  
(*) Added "Taper" parameter to VRayFur; t6V@00M@  
(*) VRayCompTex can now be used as a bump map; fbgq+f`\  
(*) Color mapping will not affect background seen on matte objects if "Affect background" option is off; DlIy'@ .  
ME4Ir  
Bug fixes: j[2?}?  
(*) Compatibility issues with 3ds Max 2008; X-[_g!pV  
(*) Restarting spawner on a machine causes clients to crash (when not rendering); lW}"6@0,  
(*) Crash when rendering renderable splines; H%2Y8}  
(*) Crash at end of rendering when using VRayDomeCamera; M8j%bmd(,  
(*) Crash when rendering VRayLight's with the scanline renderer; ,QW>M$g{  
(*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong; mqPV Eo  
(*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page; (5AgI7I,  
(*) The Panorama Exporter utility did not work properly; `}uOl C]I  
(*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself; ^3`CP4DT  
(*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file; /Hxz@=LC1  
(*) Inconsistent noise patterns between identical frames in animation; oB$7m4xO\  
(*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display; CYlZ<W'  
(*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value; \VJ7ahg[\  
(*) VRayToon did not work with camera clipping; P\#z[TuHKC  
(*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout. ?FC6NEu}8  
(*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case); :m|%=@]`  
(*) Reduced memory consumption per connection for the V-Ray license server; n|,kL!++.  
(*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements; 5tyr$P! N  
(*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials; ep]tio_  
(*) Slow rendering of objects with alpha contribution less than or equal to 0.0; e [D'0L  
(*) Distributed rendering though BackBurner was not working properly; e%#8]$  
(*) VRaySky could produce negative colors when the sun is below the horizon; 0>jo+b\D$  
(*) The raw lighting render elements did not respect opacity mapping; g2 dvs  
(*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones; gHS;RF9  
(*) Objects not visible to GI blocked caustics; ]sz3:p=5  
(*) Dark edges on glossy materials with VRayEdgesTex as bump map; ebF},Q(48  
(*) Irradiance map samples were not distributed correctly if the "Don't affect colors" option for Color mapping was on; BS}uv3  
(*) VRayWrapperMtl did not work inside a VRayBlendMtl material; qx! NU}6  
m4:b?[  
Build 1.50.00 final G7lC'~}  
=================== HaeF`gI^Ee  
NJ-cP m  
New features: E&k{ubcT  
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; *(&,&$1K  
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; O2{_:B>K[  
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; fTM^:vkO  
Jrlc%,pZ  
Modified features: {p UOu8`Z  
=== Core engine 7I4G:-V:^  
(*) Increased rendering speed for some types of scenes; ?Gr<9e2Eo  
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); WPyd ^Y<  
Jg|3Wjq5  
=== Installation &K k+RHM  
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; 9!V<=0b/  
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); D8W:mAGEu  
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); N|q:wyS|  
Yl1@ gw7  
=== Lights and cameras LnZz=  
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; cJ:BEe  
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; 2ok>z$Y  
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; zy@ #R;  
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; $K<jmEC@<  
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); h.'h L  
(*) VRayLight has a "Cast shadows" option; C&Nd|c  
(*) VRayLight objects now produce accurate motion blur when animated; Q;r 0#"  
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; {LJCY<IGq  
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); =]W{u`   
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; WKxJ`r\  
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; ['-ln)96.  
:Fj4YP"  
=== Disributed rendering (DR) m U7Ad"  
(*) DR is now supported for Render-to-texture; ci3{k"  
(*) DR can now be started as a BackBurner job; z8z U3?  
(*) Render slaves can be added on the fly to the distributed rendering; (2qo9j"j/Y  
    (note: the servers must still first be added as DR servers list in the DR settings); ,  PN?_N  
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); y ImriCT  
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; L**!$k"{5  
<B u*:O  
=== Geometry a+]=3o  
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; X#eVw|  
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; u4+VG5.rhT  
(*) VRayProxy objects display faster in the viewports; ~=c^ Oo:  
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; ?+Qbr$]  
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; xOu cZ+  
(*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated; 23+GX&Rp  
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; +U6! bu>C  
>/'WU79TYE  
=== Materials and textures m&ZdtB|  
(*) Added exclude list for material override in the Global Switches rollout; [;.zl1S<  
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; msoE8YK&tg  
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; O>k.sO <  
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; Z3#3xG5pl  
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; ~sA}.7  
(*) VRayMtl has a new "hybrid" SSS model; $!fz87-p>  
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; u(REEc~nj  
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); 7qh_URt@  
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; wPG3Ap8L  
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; 0Z@u6{Z9R  
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; S*\`LBl"nX  
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it;  kU#$  
(*) VRayOverrideMtl has a shadow override option; Z~P5SEg  
D%BV83S   
=== GI solutions Q04N  
(*) The irradiance map viewer will print out the progress of merging irradiance maps; HF0J>Clq  
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; oFY'Ek;d  
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; y|1-,u.$  
(*) The "Save maps per frame" option has been removed from the GI rollout; T T29 LC@  
)FgcNB1|7  
=== Render output PY) 74sa  
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; |*8 J.H*r  
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); i5:fn@&  
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; Thz&wH`W  
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; $ABW|r  
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; ,Y}HP3  
5J1,Usm  
=== Others +jQW6k#  
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; o2&mhT  
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; !.kj-==s{7  
(*) Added "Affect alpha" option to VRaySphereFade; NouT~K`'  
(*) VRaySphereFade works correctly with transparent objects; 2gukK8R$  
(*) VRayFur can now generate motion blur with more than 2 geometry samples; 1XL^Zhr  
(*) The default value for the number of light cache passes is now 8; ,D;d#fJ  
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; `BF+)fs  
8)/d8@  
Known issues: <Zn]L:  
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; xrf z-"n4  
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; <D%.'=%pZ  
Z<@0~t_:?p  
Bug fixes: $mgW|TBXCQ  
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); @j=:V!g2O  
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; +Hgil  
(*) Problems with 2D displacement (RC3 bug); o#fr5>h-w  
(*) Automatically created VRaySky did not have a name; _(l?gj  
(*) Horizontal scrolling problems with the V-Ray messages window; OD]`oJ|  
(*) VRayOverrideMtl could cause 3dsmax to crash; X|y(B%:  
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; t-B5,,`  
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; Ql"kJ_F!br  
(*) Some rare raycaster precision errors were fixed; 4PjC[A*  
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; l0 =[MXM4  
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); Znr@-=xZO*  
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; 2Pow-o*r  
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; 7-:R{&3Lm:  
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; B6=?Qp/f  
(*) Standard materials with transparency did not render properly (RC3 bug); 3P@D!lV&K  
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; vj jVZ  
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; vd?Bk_d9k,  
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); jr,N+K(@T  
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; _j+!Fd  
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; Jsl2RdI  
(*) VRayBlendMtl did not list the blend textures as sub-anims; }R`Rqg-W  
(*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; s1q8r!2\w  
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; Y{D%v  
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; <+k"3r{y"  
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; 4qdoF_  
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; u<Y#J,p`e  
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); O&1qL)  
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; .4p3~r?=S  
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; _Z23lF 9  
(*) Somewhat better memory management for proxies and dynamic meshes; - 8p!,+Dk  
(*) Crashes with VRayFur on animated objects when using motion blur; 0^lWy+  
(*) Incorrect environment color with several VRayLights in "dome" mode; IdQ./@?  
(*) "Crop" render mode with the V-Ray VFB did not work for animations; {uj_4Ft  
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); HwFX,?  
(*) VRayBmpFilter did not always display its bitmap texture successfully; maXg(Lu  
(*) VRayBmpFilter could produce invalid colors; m[^lu1\wn  
(*) Photon mapping could produce wrong GI on transparent surfaces; MKl0 d  
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; c2y,zq|H  
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; 9af.t  
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; ]mTBD<3\  
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; xG9Sk  
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; %2?+:R5.  
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; =]Vz= <  
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; q,vWu(.  
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;  .Q{RT p  
(*) Banding with very small spherical VRayLights; *m~-8_ >;  
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; ^"WV E["  
(*) Problems with dome light and matte/shadow materials with GI on; CKYg!\g(:  
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; Fx9-A8oIR  
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; U1[)eD`  
(*) Crash when rendering disconnected Particle Flow events; l~c[}wv  
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; %rzPh<>e  
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; (_T{Z>C/J  
(*) In some cases VRayFur did not render properly; 3JCo!n0   
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; y&/IJst&aq  
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; #B `?}a=  
(*) Distortion map for VRayToon had no effect; Cp8=8N(Xb  
(*) Light cache prefiltering ignored GI surface IDs; sV\_DP/l  
(*) VRayLight's appeared in reflections for objects excluded from the lights; y0zMK4b  
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; .tngN<f  
(*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash; 8y;Rw#Dz  
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; ]v+<K63@T  
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; [a=exK  
(*) Area VRayShadows with Box type did not respect the rotation of the light; g3R(,IH  
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; LP<A q  
(*) VRayFastSSS displayed black in the viewports; 9d(\/ 7  
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; K1& QAXyP  
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; 9t`;~)o  
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; Ndmt$(b  
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; U1RU2M]v  
(*) V-Ray may fail to render the last few buckets of an image; ^^y eC|~N:  
 @MW@mP)#  
Build 1.50.RC3 (18 Oct 2006) $a(-r-_Fi]  
============================== X>q`F;W  
Fq9YhR  
New features: X{9^$/XsJ  
(*) Support for 3dsmax R9 32- and 64-bit versions; |s8N  
(*) The V-Ray shading SDK is now a part of the V-Ray installation; <p@Cx  
(*) Added "Guess vertical shift" button to the VRayPhysicalCamera; wxN)d B  
(*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs;  Rr) 5 [  
(*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces; aDlp>p^E>  
kZ]H[\Fs  
Modified features: { U4!sJSl1  
(*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect; C]^Ep  
(*) The V-Ray presets file name can now be changed from the default; [W[{ 4 Xu  
(*) Better memory management for large HDR maps in VRayHDRI; \Z{tC$|H  
(*) VRayLightMtl has an option to use an opacity map; SZ` 7t=I2  
(*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts; r]B8\5|<d  
(*) VRayMtl now can show the diffuse texture map in the viewport; .i0K-B  
(*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual"; q'3{M]Tk  
>P6"-x,["  
Known issues: yOM/UdWq  
(*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible; Mf5j'n  
n ]%2Kx  
Bug fixes: 3:nhZN/95T  
(*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target; BR|!ya+_2  
(*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone; zLJ>)v$81  
(*) Particle Flow material IDs were not taken into consideration; <,vIN,Kl8/  
(*) VRayFur crashed when the source object did not contain a mesh; #*A'<Zm  
(*) V-Ray could crash when saving a preset if the presets file could not be opened for writing; n,T &n  
(*) Some problems when creating a VRayLight with Dome type were fixed; F`=p/IAJK  
(*) Fixed a potential crash with the viewport display of the VRaySun; ,GOIg|51  
(*) Using the light cache with crop/blowup rendering could cause a crash; EKc<|e,F  
(*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB; QE 4   
(*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects; vNi;)"&*  
(*) In ppt mode the alpha channel for transparent objects was not correct; jN6V`Wh_  
(*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one; 5Fydh0.  
(*) Replaced the '? character for automatically generated UIs with regular '.' since '? may be a special character on some versions of Windows (e.g. Japanese); b'4a;k!rS  
(*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials;  9q X$  
(*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash; V#G)w~   
(*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers; fY]"_P  
(*) The renderer did not list environment maps and the override material as subanims; @Y0ZW't  
(*) The irradiance map viewer would crash when merging maps from the command line; &l6@C3N$  
(*) The dome light did not list its dome texture map as sub-anim for Track View; 1dvP2E  
(*) Crop rendering did not work in the V-Ray VFB; x'EEmjJ  
(*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image; hpf0fU  
(*) Rendering will be aborted if an error occurs while writing a .vrimg file; j$ T12  
(*) vrimg2exr failed if -dataWindow option is specified and the image is empty; R*GBxJaw  
(*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering; 9L$OSy|  
(*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax; U\%r33L )  
(*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images; 2 G.y.#W  
(*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type; ; gBR~W  
(*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun; ]9_gbQ   
(*) Export to a .vrmesh file did not take edited normals into account; J4+WF#xI2  
(*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl; aV5M}:D  
(*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly; +iQ@J+k  
(*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed; B*_K}5UO  
(*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value; yF\yxdUX#  
(*) RPC objects did not render correctly with the VRayPhysicalCamera; 8XJi}YPQ  
(*) VRayWireColor element produced wrong results with transparent objects; M|c_P)7ym  
(*) VRayLight in Dome mode produced wrong results with matte/shadow objects; OxDq LX  
(*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps; U 2-{p  
(*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials; rf H1Zl  
(*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl; `U|7sLR  
(*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes; (s&:D`e  
nrY)i_\  
Build 1.50.RC2 (7 August 2006) qkKl;Z?Y:  
============================== \dCGu~bT  
wH8J?j"5>  
(*) VRaySun could not be used as a viewport camera. |kK5:\H  
(*) The installer did not install all the necessary files for vrlservice.exe and setvrlservice60.exe (libmmd.dll, msvcr70.dll and msvcp70.dll) in the appropriate location. _{c_z*rM8  
(*) DR now works with the "Incremental save" option of 3dsmax, although this may leave shadow copies of file names in the "Open recent" menu, which do not actually exist. >%;i@"  
(*) V-Ray would crash for rendering in the Material Editor if a valid license could not be found. ;[;WEA  
(*) V-Ray could crash in distributed rendering mode. ;4!H- qZ  
(*) The default port for the V-Ray license server is changed to 30304 since it conflicted with the old VRLServer. O`0r'&n  
kf>3T@  
Build 1.50.RC1 (5 August 2006) }xC2~  
============================== RAl/p9\A+  
j7ZxA*  
(*) Limited f-number for the V-Ray camera to 0.01 from below, since a value of 0.0 caused 3dsmax to hang. w^Y/J4 I0  
(*) Improved multithreaded raytracing of dynamic geometry (displacement, fur etc). 1Sz tN3'q  
c45 s #6  
Build 1.49.79 (?? July 2006) &u[{VR:  
============================ :0:Tl/))  
! DOyOTR&3  
(*) X-Ref'd scenes now work with distributed rendering (but the camera must be in the base .max file; x-ref'd cameras don't work) pWKE`x^  
Hc'Pp{| X  
Build 1.49.78 (21 July 2006) ,B'=$PO%  
============================ BJwuN  
9no<;1+j,  
(*) Reorganized UI a little bit (e.g. the different irradiance map modes have been made into a drop-down list, rather than radio buttons etc). dvjj"F'Bf  
(*) Gamma values from the color mapping rollout could produce black pixels when the AA filter has negative parts (e.g. Catmull-Rom). qZ^ PC-  
(*) The "ccToDebugger" option will display only messages as specified by the V-Ray log verbose level. ]Z5m_-I  
I9 zs  
Build 1.49.77 (20 July 2006) IMwV9rF  
============================ Xd%qebK  
N_K9H1 r  
(*) Added a color parameter to VRayColor texture that allows to use the normal 3dsmax color swatch. b_RO%L:"yL  
(*) Added a "Scale" parameter to the irradiance map detail enhancement. The "world" mode is useful for fly-through animations. c ^ds|7i]a  
(*) Allowed negative shutter offset for the V-Ray physical camera from the UI. Uap0O2n  
(*) Bucket labels in DR mode now appear in the V-Ray VFB. |K1S(m<F  
Gw3+TvwU+Q  
Build 1.49.76 (18 July 2006) tV(iC~/  
============================ F%-@_IsG#  
[<f2h-V$  
(*) Added detail enhancement to the irradiance map. This is different than ambient occlusion in that it produces more correct results rather than just dirt. 6d]4 %QT  
(*) Channel information was not written to a .vrimg file if the image is not rendered to memory. !6=s{V&r1  
zK~8@{l}_"  
Build 1.49.75 (17 July 2006) P_3IFHe  
============================ =hTJp/L  
\;Q(o$5<  
(*) Added Lock button for region X/Y size in System rollout. J.XkdGQ  
(*) Reorganized renderer UI (System rollout in particular). :;Z/$M16B  
(*) Added "Visible in reflections" and "Visible in refractions" option in the V-Ray object properties. |.Vgk8oTl  
/E<Q_/'Z  
Build 1.49.74 (13 July 2006) .) tQ&2  
============================ JvXuN~fI{[  
{D8opepO)  
(*) VRayFastSSS reworked and converted to a real material. Can be used with VRayMtlBlend now. )8^E{w^D}  
b)IQa,enH  
Build 1.49.73 (10 July 2006) f B<Qs.T  
============================ ;Lfn&2G  
 Me z&@{  
(*) True instance rendering for motion blur when the Dynamic geometry option is used. rOLZiET  
pSQX  
Build 1.49.72 (07 July 2006) / :.I&^>P  
============================ On O_7'4 t  
F\&wFA'J  
(*) Z-Depth render element was not computed correctly. +(x(Ybl#  
O D5qPovsd  
Build 1.49.71 (05 July 2006) 9?sY!gXc  
============================ :s+?"'DP  
Z/ml ,4e  
(*) Fixed a problem with incorrect VRayFur mapping coordinates. j/oc+ M^  
OSuQ7V  
Build 1.49.70 (30 June 2006) ?2o+x D2  
============================ }t(5n$go6  
J s33S)  
(*) VRayMtlSelect name is with '_' instead of '.' 66B,Krz1n  
(i{ZxWW&  
Build 1.49.69 (30 June 2006) I^LU*A=  
============================ /w6'tut  
evE:FiDm(j  
(*) VRayMtlSelect render element added. t#f-3zd9  
VtN@B*  
Build 1.49.68 (29 June 2006) b~ig$!N]  
============================ 8rBa}v9  
u1'l4VgT  
(*) Mapped dome light could produce dots in certain situations. R Ee~\n+P^  
(*) Added a warning message box when trying to turn on a render element with the VFB on. bjwl21;{  
jX$U)O  
Build 1.49.67 (28 June 2006) yJ; ;&  
============================ j}}as  
<gvgr4@^yR  
(*) Fixed a crash with VRayProxy if no proxy mesh file is specified. 5@bmm]  
:Ef$[_S>  
Build 1.49.66 (27 June 2006) }vF=XA  
============================ iqd7  
sU^K5oo  
(*) Render elements from VRayBlendMtl were not quite correct. q"g4fzCD  
(*) Added V-Ray logo to the V-Ray specific materials. :G<~x8]k0  
tD,~i"0;  
Build 1.49.65 (26 June 2006) |JUAR{  
============================ i@YM{FycX  
C !Lu`y  
(*) VRayBlendMtl works correctly with VRay2SidedMtl. }Mc&yjhMrg  
(*) VRay2SidedMtl produces correct render elements. _cc9+o  
(*) GI bump mapping didn't work since the VRayBlendMtl was introduced. c=:A/z{  
(*) "Affect alpha" option did not work since the VRayBlendMtl was introduced. 2cJ3b 0Xx  
(*) Added additive (shellac) mode for the VRayBlendMtl KJ6:ZTbW  
(*) Light portals render correctly when placed one in front of another. Ac Y!  
[ 此贴被jeepsheep在2008-01-14 00:03重新编辑 ]
2条评分
北极光 无名金币 +5 优秀内容 2008-01-13
无名金币 +11 有你支持论坛更精彩 2008-01-13
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离线 synx
发表于: 2008-01-13 只看该作者
1F
我晕支持3d max 2008的vr1.5rc5还不够新啊
离线 jeepsheep
发表于: 2008-01-14 只看该作者
2F
要其它版本就到官方网站下。 ;<s0~B#9}  
http://support.chaosgroup.com/ a(K^/BT  
先免费注册之后就可以下了。
附件: vray_demo_15017_max90_x86.part1.rar (1800 K)更新于: 2008-01-14 00:32:32下载次数: 107[ 下载方法 ]
附件: vray_demo_15017_max90_x86.part2.rar (1800 K)更新于: 2008-01-14 00:32:32下载次数: 82[ 下载方法 ]
附件: vray_demo_15017_max90_x86.part3.rar (1766 K)更新于: 2008-01-14 00:32:32下载次数: 86[ 下载方法 ]
1条评分
admin 无名金币 +10 优秀内容 2008-01-14
离线 jeepsheep
发表于: 2008-01-14 只看该作者
3F
 
离线 北极光
发表于: 2008-01-14 只看该作者
4F
不知道增加了什么新特性
离线 灵魂舞手
发表于: 2008-01-14 只看该作者
5F
好多字啊!终于能支持VISTA了!
发表于: 2008-01-14 只看该作者
6F
好东东,正在想VR咋这久没更新了呢
离线 renjunone
发表于: 2008-01-14 只看该作者
7F
up!!!!!!!!!!!!!!!!!!!!!
离线 直隶人生
发表于: 2008-01-14 只看该作者
8F
呵呵,这个不错,要看看。。。辛苦
离线 mouzilei
发表于: 2008-01-14 只看该作者
9F
hao 
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