Vray又有新版本了。现在有15017版了,刚下了DEMO版,这是max9-x86版的
下载链接:
http://support.chaosgroup.com/privat...017/max90/x86/ xe$_aBU ,希望有高人能
破解!
\lNN Msd& Build 1.50.17 (26 Dec 2007)
+qdEq_m ===================
j*m%*_kO 2I{"XB Bug fixes:
1yY0dOoLG) (*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter;
|(^PS8wG +8ZF"{y Build 1.50.16 (15 Dec 2007)
.6 ?U@2 ===================
o#1 $q`Z [z9Z5sLO Modified features:
,5<Cd,`* (*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions;
8DaL,bi*. Wo=jskBrQ Build 1.50.15 (14 Dec 2007)
y4fdq7i~}9 ===================
'1/i"yoW Pk)1WK7E Modified features:
P7/X|M z (*) Added "Soften" parameter to the BRDF parameters of VRayMtl;
G,w(d@ jW@Uo=I[ Build 1.50.14 (12 Dec 2007)
bA->{OPkT ===================
Hj,A5#|=J Y:a]00&)#Y Modified features:
?FcAXA/J{ (*) VRaySun target line is now dimmed in the viewports when the sun light is off;
PwLZkr@4^ (*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5;
5XBH$&Td L;I]OC^J Bug fixes:
D,FkB"ZZE (*) Dynamic raycaster limit did not work properly for values above 4095;
g}',(tPMZ (*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map;
CzEd8jeh7 (*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only);
3:i@II (*) Objects with visibility<1.0 rendered brighter with GI than they should be;
emN*l]N (*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on;
[HZv8HU| (*) MaxScript error using the V-Ray scene converter in 3ds
Max 2008;
}U"&8%PZr (*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material;
*bA.zmzM .OY`Z)SS% Build 1.50.13 (16 Nov 2007)
Y`SvMkP)+ ===================
@2 fg~2M1 DlMW(4( Bug fixes:
4@#
`t5H (*) The mesh export to .vrscene file ignored mesh normals;
]-/VHh ?+}_1x` Build 1.50.12 (15 Nov 2007)
J{fH['tzO ===================
QE`bSI ^ sLdAC Modified feature:
vuY~_ (*) VRayProxy objects have a new "point" display mode;
P:MT*ra*, [j/9neaye Bug fixes:
,M
^<CJ (*) Issues with VRayDirt when baking very dense meshes;
[~c|mOk (*) Incorrect rendering progress bar display in DR mode;
Ls+2Zbh _H7x9
y= Build 1.50.SP1 (9 Nov 2007)
>$/>#e~ ===================
Sp]0c[37R O23k:=Av Modified features:
yZ U6xY (*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly;
tpQ(g% (*) VRayMtl has texture maps for anisotropy and anisotropy orientation;
DgQpHF (*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping;
1FL~ndJs (*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility;
T<Z &kYU:R (*) Schlick sampling is now the only path sampler supported by V-Ray;
nRZ]z( b (*) More reliable communication between V-Ray and the V-Ray license server;
WUXx;9 > (*) Added "Taper" parameter to VRayFur;
.glA
gt (*) VRayCompTex can now be used as a bump map;
cj|80$cSA (*) Color mapping will not affect background seen on matte objects if "Affect background" option is off;
h-K_Lr] i0kak`x0 Bug fixes:
!v_|zoCEj (*) Compatibility issues with 3ds Max 2008;
/1V xc 6 (*) Restarting spawner on a machine causes clients to crash (when not rendering);
c&?m>2^6 (*) Crash when rendering renderable splines;
:vqgGKml$ (*) Crash at end of rendering when using VRayDomeCamera;
"R1NG?;q (*) Crash when rendering VRayLight's with the scanline renderer;
RYQR(v (*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong;
Fg5kX (*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page;
i$:*Pb3mV (*) The Panorama Exporter utility did not work properly;
]7F=u!/`<C (*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself;
^w@%cVh (*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file;
r6MMCJ|G (*) Inconsistent noise patterns between identical frames in animation;
0w\zLU (*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display;
UXc-k (*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value;
qo90t{|c (*) VRayToon did not work with camera clipping;
*8yAG]z (*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout.
-aPg#ub (*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case);
3s,g* (*) Reduced memory consumption per connection for the V-Ray license server;
!*F1q|R (*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements;
/yDz/>ID\ (*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials;
zU kgG61 (*) Slow rendering of objects with alpha contribution less than or equal to 0.0;
%Q__!D[ (*) Distributed rendering though BackBurner was not working properly;
t9k zw*U9 (*) VRaySky could produce negative colors when the sun is below the horizon;
0U(@=7V (*) The raw lighting render elements did not respect opacity mapping;
_JzEGpeG (*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones;
Gv!2f (*) Objects not visible to GI blocked caustics;
iW]j9} t (*) Dark edges on glossy materials with VRayEdgesTex as bump map;
KVoS
C@w (*) Irradiance map samples were not distributed correctly if the "Don't affect colors" option for Color mapping was on;
4x=v?g& (*) VRayWrapperMtl did not work inside a VRayBlendMtl material;
>a!/QMh Q04al= Build 1.50.00 final
9tU]`f ===================
}Sm(]y 4M=]wR; New features:
IA fcT!{ (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
uanhr)Ys (*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
MD}w Y><C (*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;
DTX0 A]_7}<<N Modified features:
|0&IXOW"XF === Core engine
wm+};L&_ (*) Increased rendering speed for some types of scenes;
=Pyj%4Rs (*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations);
&pxg.
3 DHg:8%3x === Installation
7zl5yKN (*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
+WZX.D (*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.);
8v6(qBK (*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only);
\:P>le'1 7RQR)DG === Lights and cameras
b.OsiT;_j (*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights;
`C,n0'PL. (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
Q*GN`07@?d (*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights;
m%0p\Y-/ (*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars;
d.aS{;pse (*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal);
l&[O (*) VRayLight has a "Cast shadows" option;
MnmVl"(/ (*) VRayLight objects now produce accurate motion blur when animated;
&Hrj3E (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
?C]vS_jAh (*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all);
&*o=I|pQ (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
L]7=?vN=8 (*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting;
pR<`H' *9
{PEx === Disributed rendering (DR)
eNh39er (*) DR is now supported for Render-to-texture;
Fk7?xc (*) DR can now be started as a BackBurner job;
?PLPf>e (*) Render slaves can be added on the fly to the distributed rendering;
/*~EO{o (note: the servers must still first be added as DR servers list in the DR settings);
kb%;=t2 (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable);
+D6YR$_< (*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets;
]Ee?6]bN .D~;u-%|F === Geometry
'd0~!w (*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM;
m[osg< CR_ (*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options;
g@Z))M+ (*) VRayProxy objects display faster in the viewports;
t|?ez4/{z (*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
$GV7o{"& (*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
Z{.8^u1I (*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated;
Wb,KjtX (*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9;
,]C;sN%~} H H)!_(SA === Materials and textures
1.JK33 (*) Added exclude list for material override in the Global Switches rollout;
wo}H'Q}Hj (*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
RU{twL.B (*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects;
X #dmo/L8 (*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time;
A|[?#S((] (*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9;
68|E9^`l (*) VRayMtl has a new "hybrid" SSS model;
H'5)UX@LP (*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials;
FkDmP`Od (*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon);
w/<L
Ag (*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
P:S .~Jq (*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results;
P[-E@0h)-t (*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes;
yzn%<H~ (*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it;
,t744k') (*) VRayOverrideMtl has a shadow override option;
!,uE]gwLw <}Vrl`?h === GI solutions
}K>d+6qk5 (*) The irradiance map viewer will print out the progress of merging irradiance maps;
9RL`<,Q (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
@bLy,Xr& (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
kazzVK5x (*) The "Save maps per frame" option has been removed from the GI rollout;
J{<X7uB G_tCmu\ === Render output
fbvL7*
( (*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed;
v/plpNVp> (*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on);
ty!`T+3 (*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
SulY1, (*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
pllGB6X (*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr";
Dy&i&5E.-l 1GRCV8"Z^ === Others
q?:dCFw$x5 (*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode;
_f,C[C[e& (*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
^76]0`gS (*) Added "Affect alpha" option to VRaySphereFade;
;(%QD
3 > (*) VRaySphereFade works correctly with transparent objects;
kD%( _K5 (*) VRayFur can now generate motion blur with more than 2 geometry samples;
T-L||yE,h (*) The default value for the number of light cache passes is now 8;
b|DdG/O (*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later;
+\A,&;!SR ;'K5J9k Known issues:
J@'wf8Ub (*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash;
3$R1ipb (*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash;
x9g#<2w8 m(!FHPvN Bug fixes:
WT=;: j (*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug);
\b x$i* (*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
HV|,}Wks6s (*) Problems with 2D displacement (RC3 bug);
(A#^l=su (*) Automatically created VRaySky did not have a name;
bd-L`={j (*) Horizontal scrolling problems with the V-Ray messages window;
D,feF9 (*) VRayOverrideMtl could cause 3dsmax to crash;
:I#V. (*) Multi/subobject material inside a VRayBlendMtl etc. did not render;
vs4>T^8e (*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement;
GTd,n= (*) Some rare raycaster precision errors were fixed;
7.oM J (*) Starting/finishing rendering could be extremely slow in 3dsmax R9;
!Vk^TFt` (*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug);
e^voW"?% (*) Incorrect irradiance map density and texture sharpness when using camera clipping planes;
})%{AfDRF (*) Missing files (textures/VRayProxies etc) were not always detected correctly;
~xFkU# (*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
2,b$7xaf (*) Standard materials with transparency did not render properly (RC3 bug);
ob]w;" (*) No motion blur for ParticleFlow on 64-bit 3dsmax;
RRJ%:5& (*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;
>t+P(*u (*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug);
~}
~4 (*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor;
(ZlU^Gw#UB (*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights;
H PVEnVn (*) VRayBlendMtl did not list the blend textures as sub-anims;
y~V(aih}D (*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering;
ca9X19NG (*) The parameters of VRayMtlWrapper did not have proper names in Track View;
er\|i. Y (*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black;
6S#Cl>v (*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries;
='jT~\ (*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;
E{(;@PzE (*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc);
*qq+jsA6wH (*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine;
x)&\z} (*) Small rectangle area lights could produce artifacts for points lying close to the light plane;
iy"*5<;*DD (*) Somewhat better memory management for proxies and dynamic meshes;
j<$2hiI/?& (*) Crashes with VRayFur on animated objects when using motion blur;
2mU.7!g) (*) Incorrect environment color with several VRayLights in "dome" mode;
\2z>?i) (*) "Crop" render mode with the V-Ray VFB did not work for animations;
-\MG}5?! (*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc);
=~gvZV-< (*) VRayBmpFilter did not always display its bitmap texture successfully;
~J]qP #C (*) VRayBmpFilter could produce invalid colors;
m {}Lm)M (*) Photon mapping could produce wrong GI on transparent surfaces;
gM]:Ma (*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map;
(k P9hcV (*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode;
|y*c9 (*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping;
@6]JIJE (*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
[>9is=>o. (*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor;
s#MPX3itK (*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used;
g2]Qv@nxw (*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout;
7$#u (*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;
ig"L\ C"T (*) Banding with very small spherical VRayLights;
tBSW|0 (*) SSS with VRayMtl did not work properly with intersecting refractive objects;
r|Z{-*` (*) Problems with dome light and matte/shadow materials with GI on;
sRfcF`7 (*) VRayBlendMtl in additive mode produced incorrect alpha channel;
0`H#
'/ (*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command;
Ca-j?bb! (*) Crash when rendering disconnected Particle Flow events;
,,TnIouy (*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;
z%kULTL (*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB;
$d4n"+7 (*) In some cases VRayFur did not render properly;
]^]wP]R_ (*) Wrong mapping coordinates for VRayFur when motion blur was enabled;
# "an9< (*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras;
mc3"`+o (*) Distortion map for VRayToon had no effect;
\v/[6&|X0s (*) Light cache prefiltering ignored GI surface IDs;
j.YA2mr (*) VRayLight's appeared in reflections for objects excluded from the lights;
@|r{;' (*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa;
W>LR\]Ti@ (*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash;
= /8cp (*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels;
uw7zWJ
n (*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes;
~5g ~;f[4 (*) Area VRayShadows with Box type did not respect the rotation of the light;
olcDt&xv] (*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene;
(#'>(t(4 (*) VRayFastSSS displayed black in the viewports;
n*$ g]G$ (*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode;
Lr<cMK< (*) MaxScript error when adding VRayCausticsMap to the RTT bake elements;
u4j5w (*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames;
Y0>y8UV (*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine;
M}Sv8D]I (*) V-Ray may fail to render the last few buckets of an image;
:%.D78& nR~(0G,H Build 1.50.RC3 (18 Oct 2006)
B3BN`mdn> ==============================
`]X>V, 68
sB)R New features:
pGZ8F (*) Support for 3dsmax R9 32- and 64-bit versions;
dscgj5b1~ (*) The V-Ray shading SDK is now a part of the V-Ray installation;
;]iRk (*) Added "Guess vertical shift" button to the VRayPhysicalCamera;
s>en (*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs;
Q@niNDaW2 (*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces;
8QK&_n* Kgv T"s. Modified features:
nu^436MSOa (*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect;
iwq!w6+ (*) The V-Ray presets file name can now be changed from the default;
qLCR] _* (*) Better memory management for large HDR maps in VRayHDRI;
/{[o~:'p (*) VRayLightMtl has an option to use an opacity map;
fox6)Uot (*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts;
H.;Q+A,8^ (*) VRayMtl now can show the diffuse texture map in the viewport;
>sF)BoLc (*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual";
so;
]& KXrjqqXs Known issues:
=%7-ZH9 (*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible;
&[9709 (= z{543~Og59 Bug fixes:
YR70BOxK (*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target;
f^e)O$N9] (*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone;
DDZ@$L! (*) Particle Flow material IDs were not taken into consideration;
+t.b` U`- (*) VRayFur crashed when the source object did not contain a mesh;
l] vm=7: (*) V-Ray could crash when saving a preset if the presets file could not be opened for writing;
h;Kx!5)y (*) Some problems when creating a VRayLight with Dome type were fixed;
iscz}E,Y (*) Fixed a potential crash with the viewport display of the VRaySun;
y5r4&~04 (*) Using the light cache with crop/blowup rendering could cause a crash;
Sz~OX6L (*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB;
aXVFc5C\ (*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects;
]5O~+Nf (*) In ppt mode the alpha channel for transparent objects was not correct;
x2EUr,7 (*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one;
I]575\bA (*) Replaced the '? character for automatically generated UIs with regular '.' since '? may be a special character on some versions of Windows (e.g. Japanese);
s7<AfaJPF (*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials;
\zY!qpX< (*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash;
b
6p|q_e (*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers;
[GR;?R5 (*) The renderer did not list environment maps and the override material as subanims;
*hx (*) The irradiance map viewer would crash when merging maps from the command line;
w(/S?d
(*) The dome light did not list its dome texture map as sub-anim for Track View;
|=w@H]r (*) Crop rendering did not work in the V-Ray VFB;
@- xjfC\d (*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image;
I0-MRU~[K (*) Rendering will be aborted if an error occurs while writing a .vrimg file;
|N2#ItBbW (*) vrimg2exr failed if -dataWindow option is specified and the image is empty;
WLT"ji0w2 (*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering;
6t$8M[0-U (*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax;
%Zi} MPx (*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images;
\~W'v3:W (*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type;
py4 h(04u (*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun;
QV!up^Zso (*) Export to a .vrmesh file did not take edited normals into account;
}tz7b# (*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl;
r&CiSMS* (*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly;
6Oq7#3] (*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed;
5O%{{J (*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value;
^!d3=}:0 (*) RPC objects did not render correctly with the VRayPhysicalCamera;
>7|VR:U?B (*) VRayWireColor element produced wrong results with transparent objects;
ax`o>_) (*) VRayLight in Dome mode produced wrong results with matte/shadow objects;
A^g(k5M* (*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps;
]kSG R (*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials;
.A|udZ, (*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl;
dd;~K&_Q/i (*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes;
dV_G1' 9*gZ-# Build 1.50.RC2 (7 August 2006)
V
gWRW7Se ==============================
[,Gg^*umS @gblW*Zhk (*) VRaySun could not be used as a viewport camera.
ftb\0,- (*) The installer did not install all the necessary files for vrlservice.exe and setvrlservice60.exe (libmmd.dll, msvcr70.dll and msvcp70.dll) in the appropriate location.
9[4xFE?| (*) DR now works with the "Incremental save" option of 3dsmax, although this may leave shadow copies of file names in the "Open recent" menu, which do not actually exist.
WWY6ha (*) V-Ray would crash for rendering in the Material Editor if a valid license could not be found.
?<!| (*) V-Ray could crash in distributed rendering mode.
* 4'"2" (*) The default port for the V-Ray license server is changed to 30304 since it conflicted with the old VRLServer.
V3Bz
Mw\9r &C}*w2]0S Build 1.50.RC1 (5 August 2006)
&ZO0r ^ ==============================
10&8-p1/mc ]Wup/o (*) Limited f-number for the V-Ray camera to 0.01 from below, since a value of 0.0 caused 3dsmax to hang.
zLQx%Yg! (*) Improved multithreaded raytracing of dynamic geometry (displacement, fur etc).
l1I#QB@5n Uo49*Mr Build 1.49.79 (?? July 2006)
?6!LL5a. ============================
6Wn1{v0 gYj'(jB (*) X-Ref'd scenes now work with distributed rendering (but the camera must be in the base .max file; x-ref'd cameras don't work)
ceA9){ /Oono6j Build 1.49.78 (21 July 2006)
]e3Ax(i) ============================
]:;&1h3'7 x-c"%Z| (*) Reorganized UI a little bit (e.g. the different irradiance map modes have been made into a drop-down list, rather than radio buttons etc).
fA-7VdR`R (*) Gamma values from the color mapping rollout could produce black pixels when the AA filter has negative parts (e.g. Catmull-Rom).
?2a $*( (*) The "ccToDebugger" option will display only messages as specified by the V-Ray log verbose level.
Xj*Wu_ 2c}E(8e] Build 1.49.77 (20 July 2006)
H]s.=.Ki ============================
6zkaOA46V ^8tEach (*) Added a color parameter to VRayColor texture that allows to use the normal 3dsmax color swatch.
l:%GH (*) Added a "Scale" parameter to the irradiance map detail enhancement. The "world" mode is useful for fly-through animations.
g`^x@rj`E (*) Allowed negative shutter offset for the V-Ray physical camera from the UI.
mmsPLv6 (*) Bucket labels in DR mode now appear in the V-Ray VFB.
Ymgw-NJ;( BY*Q_Et Build 1.49.76 (18 July 2006)
+"(jjxJm ============================
/ xQPTT hSMH,^Io$ (*) Added detail enhancement to the irradiance map. This is different than ambient occlusion in that it produces more correct results rather than just dirt.
;=@0'xPEa- (*) Channel information was not written to a .vrimg file if the image is not rendered to memory.
8Y3I0S #%s#c0TX Build 1.49.75 (17 July 2006)
C?Ucu]cW ============================
G`zm@QL {[(h[MW# (*) Added Lock button for region X/Y size in System rollout.
i?gSC<a (*) Reorganized renderer UI (System rollout in particular).
S$k&vc(0 (*) Added "Visible in reflections" and "Visible in refractions" option in the V-Ray object properties.
^GX)Z~ kl,3IKHa Build 1.49.74 (13 July 2006)
9akH ============================
8] ikygt" 0Qd:`HF[ (*) VRayFastSSS reworked and converted to a real material. Can be used with VRayMtlBlend now.
_rYkis^u {PmZ9 Build 1.49.73 (10 July 2006)
2JFpZU"1 ============================
Wl Sm fAmz4
(*) True instance rendering for motion blur when the Dynamic geometry option is used.
{iLT/i% 2"5v[,$1H Build 1.49.72 (07 July 2006)
@I*{f ============================
N[yy M'C Wm3X[?V (*) Z-Depth render element was not computed correctly.
ERt{H3eCcJ /=, nGk> Build 1.49.71 (05 July 2006)
.6V}3q$-@ ============================
e]tDy0@ )/EO&F (*) Fixed a problem with incorrect VRayFur mapping coordinates.
"T"h)L< ,=:D Build 1.49.70 (30 June 2006)
,iq4Iw ============================
VQ{fne< 6(e>P) (*) VRayMtlSelect name is with '_' instead of '.'
p6WX9\qS( $a%MOKr Build 1.49.69 (30 June 2006)
2T TdH) ============================
)];K .zP &yol_%C (*) VRayMtlSelect render element added.
$lut[o74 )tnh4WMh} Build 1.49.68 (29 June 2006)
!#"zTj ============================
BI}Cg{^km ^w06<m (*) Mapped dome light could produce dots in certain situations.
-\n@%$M]G (*) Added a warning message box when trying to turn on a render element with the VFB on.
8Dm%@*B^b +XYE {E5 Build 1.49.67 (28 June 2006)
Ezv
Y"T@ ============================
:TC@tM~Oy lR6x3C
H@ (*) Fixed a crash with VRayProxy if no proxy mesh file is specified.
nmi|\mof Y]u+\y~ Build 1.49.66 (27 June 2006)
\`\ZTZni ============================
H =^`!
{ Z5nGG (*) Render elements from VRayBlendMtl were not quite correct.
M6-&R=78K (*) Added V-Ray logo to the V-Ray specific materials.
df #$9- !V g` Build 1.49.65 (26 June 2006)
kO*$"w#X[p ============================
ce3YCflt =j*$
|X3W (*) VRayBlendMtl works correctly with VRay2SidedMtl.
#PQB(=299P (*) VRay2SidedMtl produces correct render elements.
Nf"r4%M<6 (*) GI bump mapping didn't work since the VRayBlendMtl was introduced.
7 uKY24 (*) "Affect alpha" option did not work since the VRayBlendMtl was introduced.
p\ZNy\N^ (*) Added additive (shellac) mode for the VRayBlendMtl
vv+z'(l (*) Light portals render correctly when placed one in front of another.
> eIP.,9 [ 此贴被jeepsheep在2008-01-14 00:03重新编辑 ]