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Vray又有新版本了。08年一月8号新的15017版。(有下载链接) [复制链接]

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楼主  发表于: 2008-01-13 只看楼主 倒序阅读
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中国汉化网提醒您:

— 本帖被 admin 执行提前操作(2008-01-21) —
Vray又有新版本了。现在有15017版了,刚下了DEMO版,这是max9-x86版的下载链接:http://support.chaosgroup.com/privat...017/max90/x86/ xe$_aBU  
,希望有高人能破解! \lNN Msd&  
Build 1.50.17 (26 Dec 2007) +qdEq_ m  
=================== j*m%*_kO  
2I{"XB  
Bug fixes: 1yY0dOoLG)  
(*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter; |(^PS8wG  
+8ZF"{y  
Build 1.50.16 (15 Dec 2007) .6 ?U@2  
=================== o#1 $q`Z  
[z9Z5sLO  
Modified features: ,5<Cd,`*  
(*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions; 8DaL,bi*.  
Wo=jskBrQ  
Build 1.50.15 (14 Dec 2007) y4fdq7i~}9  
=================== '1/i"yoW  
Pk)1WK7E  
Modified features: P7/X|M z  
(*) Added "Soften" parameter to the BRDF parameters of VRayMtl; G,w(d@  
jW@Uo=I[  
Build 1.50.14 (12 Dec 2007) bA->{OPkT  
=================== Hj,A5#|=J  
Y:a]00&)#Y  
Modified features: ?FcAXA/J{  
(*) VRaySun target line is now dimmed in the viewports when the sun light is off; PwLZkr@4^  
(*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5; 5XB H$&Td  
L;I]OC^J  
Bug fixes: D,FkB"ZZE  
(*) Dynamic raycaster limit did not work properly for values above 4095; g}',(tPMZ  
(*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map; CzEd8jeh7  
(*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only); 3:i@II  
(*) Objects with visibility<1.0 rendered brighter with GI than they should be; em N*l]N  
(*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on; [HZv8HU|  
(*) MaxScript error using the V-Ray scene converter in 3ds Max 2008; }U"&8%PZr  
(*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material; *bA.zmzM  
.OY`Z)SS%  
Build 1.50.13 (16 Nov 2007) Y`S vMkP)+  
=================== @2 fg~2M1  
DlMW(4(  
Bug fixes: 4@# `t5H  
(*) The mesh export to .vrscene file ignored mesh normals; ]-/VHh  
?+}_1x`  
Build 1.50.12 (15 Nov 2007) J{fH ['tzO  
=================== QE`bSI  
^sLdAC  
Modified feature: vuY~_  
(*) VRayProxy objects have a new "point" display mode; P:MT*ra*,  
[j/9neaye  
Bug fixes: ,M ^<CJ  
(*) Issues with VRayDirt when baking very dense meshes; [ ~c|mOk  
(*) Incorrect rendering progress bar display in DR mode; Ls+2Zbh  
_H7x9 y=  
Build 1.50.SP1 (9 Nov 2007) >$/>#e~  
=================== Sp]0c[37R  
O23k:=Av  
Modified features: yZU6xY  
(*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly; t pQ(g%  
(*) VRayMtl has texture maps for anisotropy and anisotropy orientation; DgQp HF  
(*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping; 1FL~ndJs  
(*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility; T<Z &kYU:R  
(*) Schlick sampling is now the only path sampler supported by V-Ray; nRZ]z( b  
(*) More reliable communication between V-Ray and the V-Ray license server; WUXx;9>  
(*) Added "Taper" parameter to VRayFur; .glA gt  
(*) VRayCompTex can now be used as a bump map; cj|80$cSA  
(*) Color mapping will not affect background seen on matte objects if "Affect background" option is off; h-K_Lr]  
i0kak`x0  
Bug fixes: !v_|zoCEj  
(*) Compatibility issues with 3ds Max 2008; /1V xc 6  
(*) Restarting spawner on a machine causes clients to crash (when not rendering); c&?m>2^6  
(*) Crash when rendering renderable splines; :vqgGKml$  
(*) Crash at end of rendering when using VRayDomeCamera; "R1NG?; q  
(*) Crash when rendering VRayLight's with the scanline renderer; RYQR(v  
(*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong; Fg5kX  
(*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page; i$:*Pb3mV  
(*) The Panorama Exporter utility did not work properly; ]7F=u!/`<C  
(*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself; ^w@%cVh  
(*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file; r6MMCJ|G  
(*) Inconsistent noise patterns between identical frames in animation; 0w \zLU  
(*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display; UXc-k  
(*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value; qo90t{|c  
(*) VRayToon did not work with camera clipping; * 8yAG]z  
(*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout. -aPg#ub  
(*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case);  3s,g*  
(*) Reduced memory consumption per connection for the V-Ray license server; !*F1q|R  
(*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements; /yDz/>ID\  
(*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials; zUkgG61  
(*) Slow rendering of objects with alpha contribution less than or equal to 0.0; %Q__!D[  
(*) Distributed rendering though BackBurner was not working properly; t9kzw*U9  
(*) VRaySky could produce negative colors when the sun is below the horizon; 0U(@= 7V  
(*) The raw lighting render elements did not respect opacity mapping; _JzEGpeG  
(*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones; Gv!2f  
(*) Objects not visible to GI blocked caustics; iW]j9}t  
(*) Dark edges on glossy materials with VRayEdgesTex as bump map; KVoS C @w  
(*) Irradiance map samples were not distributed correctly if the "Don't affect colors" option for Color mapping was on; 4x=v?g&  
(*) VRayWrapperMtl did not work inside a VRayBlendMtl material; >a!/QMh  
Q 04al=  
Build 1.50.00 final 9tU]`f  
=================== }Sm(]y  
4M=]wR;  
New features: IA fc T!{  
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; uanhr)Ys  
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; MD}w Y><C  
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; DTX0  
A]_7}<<N  
Modified features: |0&IXOW"XF  
=== Core engine wm+};L&_  
(*) Increased rendering speed for some types of scenes; =Pyj%4Rs  
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); &pxg. 3  
DHg :8%3x  
=== Installation 7zl5yK N  
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; +WZX.D  
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); 8 v6(qBK  
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); \:P>le'1  
7RQR)DG  
=== Lights and cameras b.Os iT;_j  
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; `C,n0'PL.  
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; Q*GN`07@?d  
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; m%0p\Y-/  
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; d.aS{;pse  
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); l&[O  
(*) VRayLight has a "Cast shadows" option; MnmVl"(/  
(*) VRayLight objects now produce accurate motion blur when animated; &Hrj3E  
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; ?C]vS_jAh  
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); &*o=I|pQ  
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; L]7=?vN=8  
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; pR<`H'  
*9 {PEx  
=== Disributed rendering (DR) eNh39er  
(*) DR is now supported for Render-to-texture; F k7?xc  
(*) DR can now be started as a BackBurner job; ?PLPf>e  
(*) Render slaves can be added on the fly to the distributed rendering; /*~EO{o  
    (note: the servers must still first be added as DR servers list in the DR settings); kb%;=t2  
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); +D6YR$_<  
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; ]Ee?6]bN  
.D~;u-%|F  
=== Geometry 'd0~!w  
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; m[osg< CR_  
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; g @Z))M+  
(*) VRayProxy objects display faster in the viewports; t|?ez4/{z  
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; $GV7o{"&  
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; Z{.8^u1I  
(*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated; Wb,KjtX  
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; ,]C;sN%~}  
H H)!_(SA  
=== Materials and textures 1.JK3 3  
(*) Added exclude list for material override in the Global Switches rollout; wo}H'Q}Hj  
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; RU{twL.B  
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; X #dmo/L8  
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; A|[?#S((]  
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; 68|E9^`l  
(*) VRayMtl has a new "hybrid" SSS model; H'5)UX@LP  
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; FkDmP`Od  
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); w/<L Ag  
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; P:S.~Jq  
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; P[-E@0h)-t  
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; yzn%<H~  
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; ,t744k')  
(*) VRayOverrideMtl has a shadow override option; !,uE]gwLw  
<}Vrl`?h  
=== GI solutions }K>d+6qk5  
(*) The irradiance map viewer will print out the progress of merging irradiance maps; 9RL`<,Q  
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; @bLy,Xr&  
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; kazzVK5x  
(*) The "Save maps per frame" option has been removed from the GI rollout; J{<X 7uB  
G _tCmu\  
=== Render output fbvL7* (  
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; v/plpNVp >  
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); ty!`T+3  
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; SulY1,  
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; pllGB6X  
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; Dy&i&5E.-l  
1GRCV8 "Z^  
=== Others q?:dCFw$x5  
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; _f,C[C[e&  
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; ^76]0`gS  
(*) Added "Affect alpha" option to VRaySphereFade; ;(%QD 3>  
(*) VRaySphereFade works correctly with transparent objects; kD%( _K5  
(*) VRayFur can now generate motion blur with more than 2 geometry samples; T-L||yE,h  
(*) The default value for the number of light cache passes is now 8; b|DdG/O  
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; +\A,&;!SR  
;'K5J9k  
Known issues: J@'wf8Ub  
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; 3$R1ipb  
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; x9g#<2w8  
m(!FHPvN  
Bug fixes: WT=;:j  
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); \b x$i*  
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; HV|,}Wks6s  
(*) Problems with 2D displacement (RC3 bug); (A#^l=su  
(*) Automatically created VRaySky did not have a name; bd-L` ={j  
(*) Horizontal scrolling problems with the V-Ray messages window; D,feF9  
(*) VRayOverrideMtl could cause 3dsmax to crash; :I#V.  
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; vs4>T^8e  
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; GTd,n=  
(*) Some rare raycaster precision errors were fixed; 7. oM J  
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; !Vk^TFt`  
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); e^voW"?%  
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; })%{AfDRF  
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; ~xFkU#  
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; 2,b$7xaf  
(*) Standard materials with transparency did not render properly (RC3 bug);  ob]w;"  
(*) No motion blur for ParticleFlow on 64-bit 3dsmax;  RRJ%:5&  
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; >t+P(*u  
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); ~} ~4  
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; (ZlU^Gw#UB  
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; HPVEnVn  
(*) VRayBlendMtl did not list the blend textures as sub-anims; y~V(aih}D  
(*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; ca9X19NG  
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; er\|i. Y  
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; 6S #Cl>v  
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries;  ='jT~ \  
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; E{(;@PzE  
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); *qq+jsA6wH  
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; x)&\z}  
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; iy"*5<;*DD  
(*) Somewhat better memory management for proxies and dynamic meshes; j<$2hiI/?&  
(*) Crashes with VRayFur on animated objects when using motion blur; 2mU.7!g)  
(*) Incorrect environment color with several VRayLights in "dome" mode; \2z>?i)  
(*) "Crop" render mode with the V-Ray VFB did not work for animations; -\MG}5?!  
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); =~gvZV-<  
(*) VRayBmpFilter did not always display its bitmap texture successfully; ~J]qP#C  
(*) VRayBmpFilter could produce invalid colors; m {}Lm)M  
(*) Photon mapping could produce wrong GI on transparent surfaces; gM]:Ma  
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; (k P9hcV  
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; |y*c9  
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; @6]JIJE  
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; [>9is=>o.  
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; s#MPX3itK  
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; g2]Qv@nxw  
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; 7$#u  
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; ig"L\ C"T  
(*) Banding with very small spherical VRayLights; tBSW|0  
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; r|Z{-*`  
(*) Problems with dome light and matte/shadow materials with GI on; sRfcF`7  
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; 0`H# '/  
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; Ca-j?bb!  
(*) Crash when rendering disconnected Particle Flow events; ,,TnIouy  
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; z%kULTL  
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; $d4n"+7  
(*) In some cases VRayFur did not render properly; ]^]wP]R_  
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; #"an9<  
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; mc3"`+o  
(*) Distortion map for VRayToon had no effect; \v/[6&|X0s  
(*) Light cache prefiltering ignored GI surface IDs; j.YA 2mr  
(*) VRayLight's appeared in reflections for objects excluded from the lights; @ |r{;'  
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; W>LR\]Ti@  
(*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash; = / 8cp  
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; uw7zWJ n  
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; ~5g~;f[4  
(*) Area VRayShadows with Box type did not respect the rotation of the light; olcDt&xv]  
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; (#'>(t(4  
(*) VRayFastSSS displayed black in the viewports; n*$ g]G$  
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; Lr<cMK<  
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; u4j5w  
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; Y0>y8U V  
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; M}Sv8D]I  
(*) V-Ray may fail to render the last few buckets of an image; :%.D78&  
nR~(0G,H  
Build 1.50.RC3 (18 Oct 2006) B3BN`mdn>  
==============================  `]X>V,  
68 sB )R  
New features: pGZ8F  
(*) Support for 3dsmax R9 32- and 64-bit versions; dscgj5b1~  
(*) The V-Ray shading SDK is now a part of the V-Ray installation; ;]iRk  
(*) Added "Guess vertical shift" button to the VRayPhysicalCamera; s>en  
(*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs; Q@niNDaW2  
(*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces; 8QK&_n*  
Kgv T"s.  
Modified features: nu^436MSOa  
(*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect; iwq!w6+  
(*) The V-Ray presets file name can now be changed from the default; qLCR] _*  
(*) Better memory management for large HDR maps in VRayHDRI; /{[o ~:'p  
(*) VRayLightMtl has an option to use an opacity map; fox6)Uot  
(*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts; H.;Q+A,8^  
(*) VRayMtl now can show the diffuse texture map in the viewport; >sF)Bo Lc  
(*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual"; so; ]&  
KXrjqqXs  
Known issues: =%7-ZH9  
(*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible; &[9709 (=  
z{543~Og59  
Bug fixes: YR70BOxK  
(*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target; f^e)O$N9]  
(*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone; DDZ@$L!  
(*) Particle Flow material IDs were not taken into consideration; +t.b` U`-  
(*) VRayFur crashed when the source object did not contain a mesh; l]vm=7:  
(*) V-Ray could crash when saving a preset if the presets file could not be opened for writing; h;Kx!5)y  
(*) Some problems when creating a VRayLight with Dome type were fixed; iscz}E,Y  
(*) Fixed a potential crash with the viewport display of the VRaySun; y5r4&~04  
(*) Using the light cache with crop/blowup rendering could cause a crash; Sz~OX6L  
(*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB; aXVFc5C\  
(*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects; ]5O~+Nf  
(*) In ppt mode the alpha channel for transparent objects was not correct; x2EUr,7  
(*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one; I]575\bA  
(*) Replaced the '? character for automatically generated UIs with regular '.' since '? may be a special character on some versions of Windows (e.g. Japanese); s7<AfaJPF  
(*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials; \zY!qpX<  
(*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash; b 6p|q_e  
(*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers; [GR; ?R5  
(*) The renderer did not list environment maps and the override material as subanims; *hx  
(*) The irradiance map viewer would crash when merging maps from the command line; w(/S?d  
(*) The dome light did not list its dome texture map as sub-anim for Track View; |=w@H]r  
(*) Crop rendering did not work in the V-Ray VFB; @- xjfC\d  
(*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image; I0 -MRU~[K  
(*) Rendering will be aborted if an error occurs while writing a .vrimg file; |N2#ItBbW  
(*) vrimg2exr failed if -dataWindow option is specified and the image is empty; WLT"ji0w2  
(*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering; 6t$8M[0-U  
(*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax; %Zi} MPx  
(*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images; \~W'v3:W  
(*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type; py4 h(04u  
(*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun; QV!up^Zso  
(*) Export to a .vrmesh file did not take edited normals into account; }tz7b#  
(*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl; r&CiSMS*  
(*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly; 6Oq 7#3]  
(*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed; 5O% {{J  
(*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value; ^!d3=}:0  
(*) RPC objects did not render correctly with the VRayPhysicalCamera; >7|VR:U?B  
(*) VRayWireColor element produced wrong results with transparent objects; ax`o>_)  
(*) VRayLight in Dome mode produced wrong results with matte/shadow objects; A^g(k5M*  
(*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps; ]kSGR  
(*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials; .A|udZ,  
(*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl; dd;~K&_Q/i  
(*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes; dV_G1'  
9*g Z-#  
Build 1.50.RC2 (7 August 2006) V gWRW7Se  
============================== [,Gg^*umS  
@gblW*Zhk  
(*) VRaySun could not be used as a viewport camera. ftb\0,-   
(*) The installer did not install all the necessary files for vrlservice.exe and setvrlservice60.exe (libmmd.dll, msvcr70.dll and msvcp70.dll) in the appropriate location. 9[4xFE?|  
(*) DR now works with the "Incremental save" option of 3dsmax, although this may leave shadow copies of file names in the "Open recent" menu, which do not actually exist. WWY6ha  
(*) V-Ray would crash for rendering in the Material Editor if a valid license could not be found. ?<!|  
(*) V-Ray could crash in distributed rendering mode. *4'"2"  
(*) The default port for the V-Ray license server is changed to 30304 since it conflicted with the old VRLServer. V3Bz Mw\9r  
&C}*w2]0S  
Build 1.50.RC1 (5 August 2006) &ZO0r ^  
============================== 10&8-p1/mc  
]Wup/o  
(*) Limited f-number for the V-Ray camera to 0.01 from below, since a value of 0.0 caused 3dsmax to hang. zLQx%Yg!  
(*) Improved multithreaded raytracing of dynamic geometry (displacement, fur etc). l1I#QB@5n  
Uo49*Mr  
Build 1.49.79 (?? July 2006) ?6!LL5a.  
============================ 6Wn1{v0  
gYj'(jB  
(*) X-Ref'd scenes now work with distributed rendering (but the camera must be in the base .max file; x-ref'd cameras don't work) ceA9) {  
/Oono6j  
Build 1.49.78 (21 July 2006) ]e3Ax(i)  
============================ ]:;&1h3'7  
x-c"%Z|  
(*) Reorganized UI a little bit (e.g. the different irradiance map modes have been made into a drop-down list, rather than radio buttons etc). fA-7VdR`R  
(*) Gamma values from the color mapping rollout could produce black pixels when the AA filter has negative parts (e.g. Catmull-Rom). ?2a$*(  
(*) The "ccToDebugger" option will display only messages as specified by the V-Ray log verbose level. Xj*Wu_  
2 c}E(8e]  
Build 1.49.77 (20 July 2006) H]s.=.Ki  
============================ 6zkaOA46V  
^8tEach  
(*) Added a color parameter to VRayColor texture that allows to use the normal 3dsmax color swatch. l:%GH  
(*) Added a "Scale" parameter to the irradiance map detail enhancement. The "world" mode is useful for fly-through animations. g`^x@rj`E  
(*) Allowed negative shutter offset for the V-Ray physical camera from the UI. mmsPLv6  
(*) Bucket labels in DR mode now appear in the V-Ray VFB. Ymgw-NJ;(  
BY*Q_Et  
Build 1.49.76 (18 July 2006) +"(jjxJm  
============================ /xQPTT  
hSMH,^Io$  
(*) Added detail enhancement to the irradiance map. This is different than ambient occlusion in that it produces more correct results rather than just dirt. ;=@0'xPEa-  
(*) Channel information was not written to a .vrimg file if the image is not rendered to memory. 8Y3I0S  
#%s#c0TX  
Build 1.49.75 (17 July 2006) C?Ucu]cW  
============================ G`zm@QL  
{[(h[MW#  
(*) Added Lock button for region X/Y size in System rollout. i?gSC<a  
(*) Reorganized renderer UI (System rollout in particular). S$k&vc(0  
(*) Added "Visible in reflections" and "Visible in refractions" option in the V-Ray object properties. ^GX)Z~  
kl,3IKHa  
Build 1.49.74 (13 July 2006)  9a kH  
============================ 8] ikygt"  
0Qd:`HF[  
(*) VRayFastSSS reworked and converted to a real material. Can be used with VRayMtlBlend now. _rYkis^ u  
{PmZ9  
Build 1.49.73 (10 July 2006) 2JFpZU"1  
============================ Wl Sm  
fAmz4  
(*) True instance rendering for motion blur when the Dynamic geometry option is used. {iLT/i%  
2"5v[,$1H  
Build 1.49.72 (07 July 2006) @I*{f  
============================ N [yy M'C  
Wm3X[?V  
(*) Z-Depth render element was not computed correctly. ERt{H3eCcJ  
/=, nGk>  
Build 1.49.71 (05 July 2006) .6V}3q$-@  
============================ e]tDy0@  
)/EO&F  
(*) Fixed a problem with incorrect VRayFur mapping coordinates. "T"h)L<  
,=:D   
Build 1.49.70 (30 June 2006) ,iq4Iw  
============================ VQ{fne<  
6(e>P)  
(*) VRayMtlSelect name is with '_' instead of '.' p6WX9\qS(  
$a %MOKr  
Build 1.49.69 (30 June 2006) 2T TdH)  
============================ )];K .zP  
&yol_%C  
(*) VRayMtlSelect render element added. $lu t[o74  
)tnh4WMh}  
Build 1.49.68 (29 June 2006) !#" zTj  
============================ BI}Cg{^km  
^w06<m  
(*) Mapped dome light could produce dots in certain situations. -\n@%$M]G  
(*) Added a warning message box when trying to turn on a render element with the VFB on. 8Dm%@*B^b  
+XYE{E5  
Build 1.49.67 (28 June 2006) Ezv Y"T@  
============================ :TC@tM~Oy  
lR6x3C H@  
(*) Fixed a crash with VRayProxy if no proxy mesh file is specified. nmi|\mof  
Y]u+\y~  
Build 1.49.66 (27 June 2006) \`\ZTZni  
============================  H =^`!  
{Z5nGG  
(*) Render elements from VRayBlendMtl were not quite correct. M6-&R=78K  
(*) Added V-Ray logo to the V-Ray specific materials. df#$ 9 -  
 !V g`  
Build 1.49.65 (26 June 2006) kO*$"w#X[p  
============================ ce3YCflt  
=j*$ |X3W  
(*) VRayBlendMtl works correctly with VRay2SidedMtl. #PQB(=299P  
(*) VRay2SidedMtl produces correct render elements. Nf"r4%M<6  
(*) GI bump mapping didn't work since the VRayBlendMtl was introduced. 7 uKY24  
(*) "Affect alpha" option did not work since the VRayBlendMtl was introduced. p\ZNy\N^  
(*) Added additive (shellac) mode for the VRayBlendMtl vv+z'(l  
(*) Light portals render correctly when placed one in front of another. > eIP.,9  
[ 此贴被jeepsheep在2008-01-14 00:03重新编辑 ]
2条评分
北极光 无名金币 +5 优秀内容 2008-01-13
无名金币 +11 有你支持论坛更精彩 2008-01-13
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离线 synx
发表于: 2008-01-13 只看该作者
1F
我晕支持3d max 2008的vr1.5rc5还不够新啊
离线 jeepsheep
发表于: 2008-01-14 只看该作者
2F
要其它版本就到官方网站下。 cE S3<`[K  
http://support.chaosgroup.com/ S?.2V@Ic  
先免费注册之后就可以下了。
附件: vray_demo_15017_max90_x86.part1.rar (1800 K)更新于: 2008-01-14 00:32:32下载次数: 107[ 下载方法 ]
附件: vray_demo_15017_max90_x86.part2.rar (1800 K)更新于: 2008-01-14 00:32:32下载次数: 82[ 下载方法 ]
附件: vray_demo_15017_max90_x86.part3.rar (1766 K)更新于: 2008-01-14 00:32:32下载次数: 86[ 下载方法 ]
1条评分
admin 无名金币 +10 优秀内容 2008-01-14
离线 jeepsheep
发表于: 2008-01-14 只看该作者
3F
 
离线 北极光
发表于: 2008-01-14 只看该作者
4F
不知道增加了什么新特性
离线 灵魂舞手
发表于: 2008-01-14 只看该作者
5F
好多字啊!终于能支持VISTA了!
发表于: 2008-01-14 只看该作者
6F
好东东,正在想VR咋这久没更新了呢
离线 renjunone
发表于: 2008-01-14 只看该作者
7F
up!!!!!!!!!!!!!!!!!!!!!
离线 直隶人生
发表于: 2008-01-14 只看该作者
8F
呵呵,这个不错,要看看。。。辛苦
离线 mouzilei
发表于: 2008-01-14 只看该作者
9F
hao 
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