BUBx}dbCM Wgls+<l8 z5fE<=<X_W 前几日,FinalRender Stage-1 R2.0 发布了最新的官方 SP1 修正补丁包~ |qUGB.Q
正式支持 3DS Max 2008,并修正和增强了附加材质,强烈推荐大家及时更新。修正内容如下: LW]fme<V?
>S +} + DIRT: fR-Dirt not updating sub mtls correctly, fixed
,@ 8+%KqG + FILLET: fR-Fillet not updating sub mtls correctly, fixed
j?.F-ar + MSP: rare crash fixed
xPm. TPj + CORE: problems with AB fixed
x4'@U< + ARCH: problems with fast interpolate and animations fixed
s:U:Dv + CORE: some optimizations for blurry reflections/refractions
;}46Uc#WS + AA: crash in adaptive AA sampler fixed
cfLF@LW!]) + GBUF: problems with velocity vectors fixed
Xsq@E#@S + LIGHT: crash in light mtl fixed
3Zb%-_%j + LIC: client lib update
d9f7 & + new client lib to fix runtime dll problems
>f]/VaMH{ + LIC: switched to new client lib
k"N>pjgd$ + MSP: 2 crash conditions fixed (rare occurance)
Cy~ IB [ + CORE: bug in texture pager fixed (black squares)
-H-U8/W C + FILLET: problems with flickering edges fixed
VdHT3r + LUMA: problems with license checks fixed
#dauXUKH + TEX: AGradient3D working with scanline now
gX}'b\zxC + MSP: crash in skipping faces code fixed (subtree/MTD skipping)
@ st>#]i4 + TEX: crash in texture pager fixed
)@g[aRFa + CORE: added invalid color detection
W{6QvQD8 + CORE: black squares fixed
m}]{Y'i]R + ARCH: workaround in fR-Architectural for sdk break in 3ds Max 2008
*/aY$aWv + ARCH: workaround for fR-Architectural for sdk break in 3dsmax 2008
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V\b0 + FTOON: problems with GI and REs fixed
pzF_g-B + CORE: LOD not working, fixed
46?z*~*G + ARCH: problems with tangents and extreme blurries enhanced
(XZ[-M7 + ADV: enhancements to avoid problems with tangents and extreme blurries
aBAoSn + BOV: fixed crash with HDRI import with windows vista
)."ob=m + CORE: problems with hairFX and animations fixed
IFLphm5 + MTD: fixed min range for edge length
a*M|_&MH* + ARCH: refraction affecting the alpha channel not working, fixed
WIWo4[( EjPR+m 汉化已全部完成,正在进行基本的使用测试…… @nH3nn 需要的朋友请密切关注偶的 Blog 和本贴…… lxn/97rA Bc=(1ty)