以下为脚本代码.可以方便你直接复制...同时也提供了下载.两者都一样.
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---------------------------------------------------------- 6n]jx:CZ,
------------作者:杨洪征(铁豌豆) --------------- M^OYQf
------------QQ:9236213 --------------- 6.tA$#6HP
------------脚本网站:www.cgjoy.net/bbs --------------- 3H<%\SYp
---------------------------------------------------------- C}uzzG6s
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if Pw_tools != undefined then closeRolloutFloater Pw_tools lq.]@zlSO
Pw_tools=newrolloutfloater "cgjoy动画工具" 160 400 920 5
fn bone_scale idx= ---缩放骨骼的函数 *MlEfmB(
( }M(xN6E
select $Bone* ) x+edYw
for i in selection do 6DU(KYN
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if i.parent == undefined then (i.scale = i.scale * idx) else jPo,mz&^
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if classof i.parent == Biped_Object then 6~jAh@-
( V'RbTFb9Z
i.pos = (i.pos - i.parent.transform.pos)*idx + i.parent.transform.pos; pl[@U<8aw
i.scale = i.scale * idx S"?fa)~
) #^]vhnbN
) du~V=%9
) rp"5176
) 6jBi?>[I
fn addmap mapfile = ZI1]B944ni
( }wp/,\_
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local mapfileN=mapfile as name &b^~0Z
local index = (finditem mapfiles mapfileN) g-UCvY
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if index == 0 do append mapfiles mapfileN o9sPyY$aQ
)
fn copybitmap old_files new_patch = H#V&5|K%
( ?_bFe![q
for f in old_files do vOz1& |;D
( /RqWrpzx@
filename = filenameFromPath f R)*DkL!
newfile = (new_patch + "\\" + filename) OqciZ@#5n
copyFile f newfile pw4^E|X
) %c\kLSe
) 4c(Em+4
global tmparrayforbipsel = #() --全局变量
fn SelChildren sel= --选择所有子物体的函数 %>=6v}f,+
( M$Z2"F;
if sel.children.count >= 1 then x,U_x
( 8aW El%
for i = 1 to sel.children.count do !YjxCx
( 0stc$~~v
tempsel = sel.children h,m 90Hd+
append tmparrayforbipsel tempsel --把子物体加进选择集 lcm[l
if tempsel != undefined do SelChildren tempsel ;TWLo_
) %2zmc%]r
) 1s.2z[B~
return tmparrayforbipsel -g2l-N{&
)
fn SelMeAndChildren sel= --选择自己和子物体的函数 ySmbX
( 18Y#=uH}
append tmparrayforbipsel sel --把自己加进选择集 *l+Dbm,u
SelChildren sel s||" } l
)
function guiling trans = ^HJ?k:u
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) |sReHt2)d
function savedate = --这个脚本里没有用这个函数 z2uL[deN'"
( R^*baiXVI
f=createFile ((getFilenamePath (GetExportValue "NiFilename"))+file_name+".txt") >SK:b/i
format "%\n" (file_name + " ParentName: " ) to: f lQ;BI~
close f u##th8h4U
) h<Aq|*
fn SetTwoKey = K"0IW A
( ;KlYiu
sliderTime = animationrange.end W#p7M[
max set key keys (.ir"\k1(
sliderTime = animationrange.start eluN~T:W
max set key keys pd|KIs%jl
) RRIh;HhX
-----------------第1个卷展栏------------------------------------------------------------ CF '&Yo
rollout Tools_modle "建模工具" width:148 height:84 rolledUp:on l;lrf3
( 3f[Yk#"
button hit1 "重置Xform" pos:[5,5] width:136 height:21 toolTip:"重置xform,位移旋转归零,缩放归100%" 6Wu*zY_+
button hit2 "翻转法线" pos:[5,30] width:136 height:21 toolTip:"如发现法线不正确,可以试用本工具翻转法线" _}R[mr/
button hit3 "渲染小图标" pos:[5,55] width:136 height:21 toolTip:"渲染64*64的小图标" --如果想渲染其他大小图标,可以搜索64,修改成其他数值。 mM,HMrgLqK
on hit1 pressed do R~\R>\
( ]M7FIDg
if selection.count ==0 then Jka>Er
( n)e2?
messagebox "请选择一个要处理的物体" beep:false (pxH<k=Ah
) )+G"57p
else tbFAVGcAM
( ]r
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holdMaxFile() F]\
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try ( ResetXForm $ ) catch () mZ+!8$1X
try ( convertToMesh $ ) catch () x4MmBVqp
try ( ResetTransform $ ) catch () 1Bj.MQ^
try ( $.Pivot = [0,0,0] ) catch () lsz3'!%Y)
) ;TAj;Tf]H
)--end on my (@~'
on hit2 pressed do i,6OMB
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( Xw?DN*`L
if selection.count ==0 then yHeL&H
( EXDDUqZ5\
messagebox "请选择一个要处理的物体" beep:false h^Wb<O`S
) z`{sD]
else D2$9$xeR
( TM)INo^
holdMaxFile() GA^hev
try ( addmodifier $ (normalmodifier flip:true) ) catch () 6jq*lnA%
try ( convertToMesh $ ) catch () ^'`b\$km-0
) Y2`sL,'h
)--end on Y~"tL(WfJl
on hit3 pressed do AyE*1 FD
( p{Lrv%-j
renderWidth = 64 z !K2UTX
renderHeight = 64 };Q}C0E
max quick render =H{<}>W'
)--end on G5}_NS/
)-----------------第2个卷展栏------------------------------------------------------------ UmR)L!QT8
rollout Tools0 "材质工具" width:148 height:162 rolledUp:on q5f QTV
( "laf:Ty1
button hit10 "整理材质球/ 翻到1页" pos:[6,7] width:136 height:21 toolTip:"材质编辑器整理,翻页" yYz{*hq
button hit5 "双面所有材质球" pos:[6,33] width:136 height:21 toolTip:"打开材质球里的双面显示" 6z\!lOVjb
button hit6 "双面显示所选物体" pos:[6,59] width:136 height:21 toolTip:"取消背面透明显示" q{w|`vIb
button btn3 "设置收集bitmap路径" pos:[6,85] width:138 height:21 toolTip:"" |8` }8vo)
edittext edt1 "" pos:[13,111] width:116 height:21 toolTip:"请点击设置收集bitmap路径按钮设置路径" R27'00(Z0
button btn4 "收集Bitmap" pos:[6,137] width:136 height:21 toolTip:"" zyPb\/
local mapfiles=#() aL(G0@(
local k O=%Ht-kOc
local savefilepath = "" =%U&$d|@G
local path = ""
on hit10 pressed do ]L3U2H`7
( OY1bFIE
disableSceneRedraw() & AK\Pw)
if scenematerials.count>0 and geometry.count>0 do ip?]&5s
( H9WYt#
s = scenematerials.count ,7V?Kj
x=int(s/24)---计算取整 ULK]' Rn
y=mod s 24 ---计算余数 L}
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if k== undefined then k=1 W3~u J(
if k > x+2 do k=1 q
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if y>0 and k == x+1 then 2S7BzZ/
( j&