vray_adv_150SP4_max2010_x86 32位加32位最终完美
破解文件
下载 6)#- 5m (转帖)大家麻烦点吧。。。
^A11h6I [ post][/post]Modified features(修改功能):
3{Ek-{9 (*) Improved multithreading on multi-core machines;
}RA3$%3 (*) Ability to specify gizmo falloff for VRayEnvironmentFog;
+EST58 (*) Ability to use arbitrary meshes as gizmos for VRayEnvironmentFog; (*) Option to exclude the background from VRayEnvironmentFog;
QN5yBa!Wz (*) Added CIE sky models to the VRaySun and VRaySky;
5vs`uUzr (*) It is now possible to submit DR servers list for DR though backburner;
+}c|O+6g (*) Added for the VRayIES
light to not use area speculars;
aCU7w5 (*) Added Kelvin temperature settings for the color of VRayLights;
;Cr_NP[8|j (*) VFB history is now turned off when
3ds Max is in slave mode;
;[TljcbS (*) Output .vrimg and split channel paths are listed in the Asset Tracker; (*) GI cache files (irradiance maps, light cache etc) are listed in the Asset Tracker;
wJ80};! Bug fix(修复):
^%n124 (*) Crash with Remove button for lights in VRayEnvironmentFog;
-1jjB1 (*) Crash with Hair&Fur in 3ds Max Design
2010 (Danculo);
j+_S$T8w (*) Issue with Arch&Design materials in multi/sub-object material; (*) It should not be possible to export already created VRayProxy objects as .vrmesh files;
Z:#.;wA (*) Fixed invalid colors with texture-mapped lights when the texture contains
X'V+^u@W Core Architecture(核心架构)
KI Ek/]<H * Multi-platform object-oriented API fwzyCbks
gB(9vhj$ * Fully multithreaded core
xGKfej9 * Unified sampling system based on Schlick sampling
=ud`6{R * Distributed rendering
~?FK ; ( * Efficient shading system specifically optimized for ray-tracing
q{a#HnZo" * Modular architecture - many components of the system can be replaced with custom ones
s{yJ:WncI Geometry(几何学)
|if'_x1V * Efficient geometry handling
.W!tveX8- * True instance rendering
tY{;
U#9 * On-demand dynamic geometry creation
KuA>"X * On-demand geometry loading from disk files
[!^cd%l * Displacement mapping
R"NGJu9 * Catmull-Clark and Loop subdivision surfaces
5!<o-{J[(= * Extensible with custom geometric primitives through the V-Ray SDK
"cwR^DoD& Image sampling(图像采样):
i#k-)N _$ * Three different image sampling methods
d;{y`4p)s * Full-scene anti-aliasing
h9)RJSF4 * Progressive path tracing
jM*AL
X * Support for additional render elements (diffuse, reflection, GI etc) * Advanced color (tone) mapping controls
m`'=)x| * Extensible with custom image samplers through the V-Ray
*MI)]S Illumination(照明系统):
!#. \QU| * Physically accurate full global illumination solutions
uMHRUi * Different GI algorithms: path tracing, irradiance cache, photon maps, light cache 7(
#'C/Gya * Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
IdF$Ml#[h * Physically accurate area lights
mk\i}U>` * Efficient illumination from HDR environments
%bXsGPB * Procedural sun & sky models
sYW[O"oNi * Extensible with custom lights through the V-Ray SDK >7W8_6sC< Shaders(明暗器):
[.a;L"> * Physically plausible materials
AeaPK * Blurry reflections/refractions HXqG;
ge$LIsE8 * Accurate highlights
YN^T$,* * Sub-surface scattering
D
M}s0O$0 * Support for efficient material layering
UQ~4c, * Extensible with custom shaders through the V-Ray SDK
H*rx{ F? Camera effects(镜头特效):
<5I1 DF[ * Depth-of-field with bokeh effects yfA h=
"J!}3)n * Accurate motion blur
a.DX%C/5 * Physical camera model ITU6E q
(Xo SG * Extensible with custom cameras through the V-Ray SDK 6bbzgULl
sB6dpD r$!
G?/c/r G 详细更新情况:
U CRAw3= KKwJ=za
[4XC#OgA VRay 1.50 SP4 Now Available
|l7%l&! The V-Ray? 1.50 Service Pack 4 is compatible with Autodesk? 3ds Max? 8, Autodesk? 3ds Max? 9, Autodesk? 3ds Max? 2008, 3ds Max? 2009, Autodesk? 3ds Max Design 2009, Autodesk? 3ds Max? 2010, Autodesk? 3ds Max? Design 2010. x.U:v20`
Qn.[{rw glNXamo
{6O0.}q]& New features(新功能):
Yj|]Uff8O (*) Added VRayAmbientLight; {,o = K4CD
`(DJs-xD SRyot:l
^.vmF>$+I tWI4x3 &2
/K|:9Q$K6 :k oXS
{155b0 Extras(附加功能):
"-
eZZEl( * Toon effect
-eml * Fur generator/raytracer
ArzDI{1 * Extended matte/shadow capabilities
DZs^ 2Zc * Support for Render-to-Texture mode of 3ds Max
~HmxEk9 * VRaySphereFade to isolate only specific portions of the scene for compositing 4-\gha
Rri`dmH J :S'uxM Frame buffer(帧缓冲):
V=}1[^ * VRay specific frame buffer with integrated color corrections and display of multiple rendering elements
v <Hb-~ * Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files FTZaN1%`
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L CB%O8d #
<>=mCZ2 *all the features are subject to change without special notice.
Vary 32位软件与32位破解软件下载与解压密码地址与破解水印视频语音教程下载地址在下面: r{[OJc!
软件下载地址是: ^od<JD4
下载地址1: B QjGv?p0s
http://www.rayfile.com/files/6c5ad882-e0cc-11de-bf14-0014221b798a "!Lkp2\
下载地址2:http://d.namipan.com/d/e85d73dd24888e89b889cdaadbaa22f0d678d9deda2efa01 ?)i1b\4Go
S%l:kKD
解压密码:http://d.namipan.com/d/2051b00235d1cca2c9d6fe7cbde62118770017d76f000000 ?CY1]d
破解水印视频语音教程下载地址:http://d.namipan.com/d/ecd949ea59f230259ad59cba7b52b81d09877d5cd5000000 ({[,$dEa;
<DZcra 64位的改天转帖。。。不好意思了。。。
[ 此帖被artistzhang在2009-12-11 02:08重新编辑 ]