vray_adv_150SP4_max2010_x86 32位加32位最终完美
破解文件
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qQwJJjf [ post][/post]Modified features(修改功能):
U]+b`m (*) Improved multithreading on multi-core machines;
Cb4d|yiS8 (*) Ability to specify gizmo falloff for VRayEnvironmentFog;
<>ZBW9 (*) Ability to use arbitrary meshes as gizmos for VRayEnvironmentFog; (*) Option to exclude the background from VRayEnvironmentFog;
UwvGr h (*) Added CIE sky models to the VRaySun and VRaySky;
r@N39O*Wq (*) It is now possible to submit DR servers list for DR though backburner;
~xsb5M5 (*) Added for the VRayIES
light to not use area speculars;
t?pIE cl (*) Added Kelvin temperature settings for the color of VRayLights;
a>-}\GXTA (*) VFB history is now turned off when
3ds Max is in slave mode;
E#IiyZ (*) Output .vrimg and split channel paths are listed in the Asset Tracker; (*) GI cache files (irradiance maps, light cache etc) are listed in the Asset Tracker;
#"3[f@|e Bug fix(修复):
pe`TH::p (*) Crash with Remove button for lights in VRayEnvironmentFog;
A)O_es2 (*) Crash with Hair&Fur in 3ds Max Design
2010 (Danculo);
j\i;'t}8g (*) Issue with Arch&Design materials in multi/sub-object material; (*) It should not be possible to export already created VRayProxy objects as .vrmesh files;
Zi2Eu4p l{ (*) Fixed invalid colors with texture-mapped lights when the texture contains
0{^l2?mgSb Core Architecture(核心架构)
i{1)=_$Vt` * Multi-platform object-oriented API fwzyCbks
>S-N|uR6 * Fully multithreaded core
42b=z//; * Unified sampling system based on Schlick sampling
[FeJ8P>z * Distributed rendering
;:8jxkx6% * Efficient shading system specifically optimized for ray-tracing
luG023' * Modular architecture - many components of the system can be replaced with custom ones
/jK17}j Geometry(几何学)
U&d-? PI * Efficient geometry handling
6bA~mC^& * True instance rendering
N~Sue * On-demand dynamic geometry creation
m\}\RnZu * On-demand geometry loading from disk files
Hjo:;s * Displacement mapping
Js^r]=\F' * Catmull-Clark and Loop subdivision surfaces
rt\<nwc * Extensible with custom geometric primitives through the V-Ray SDK
,pGCgOG#}c Image sampling(图像采样):
B9;,A;E}; * Three different image sampling methods
A]~i uUHm * Full-scene anti-aliasing
-c<1H)W * Progressive path tracing
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)8!:+ * Support for additional render elements (diffuse, reflection, GI etc) * Advanced color (tone) mapping controls
Jj^<:t5{rN * Extensible with custom image samplers through the V-Ray
'mY,>#sT Illumination(照明系统):
~M9n<kmE * Physically accurate full global illumination solutions
NId~|&\ * Different GI algorithms: path tracing, irradiance cache, photon maps, light cache 7(
(j"~]T!)1 * Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
E*!zJ,@8 * Physically accurate area lights
Ll E_{||h * Efficient illumination from HDR environments
|Nx!g fU * Procedural sun & sky models
yfw>y=/p * Extensible with custom lights through the V-Ray SDK >7W8_6sC< Shaders(明暗器):
F*jjcUk * Physically plausible materials
<T2~xn * Blurry reflections/refractions HXqG;
{pJ@I=q * Accurate highlights
Ai_|) * Sub-surface scattering
*p5T * Support for efficient material layering
+nyN+X34B * Extensible with custom shaders through the V-Ray SDK
KL\=:iWA Camera effects(镜头特效):
[,?A$Z*Z| * Depth-of-field with bokeh effects yfA h=
Q_|S^hxQ * Accurate motion blur
Q\>SF * Physical camera model ITU6E q
]=XL9MI * Extensible with custom cameras through the V-Ray SDK 6bbzgULl
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QR"O)lP 详细更新情况:
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#RuI% KKwJ=za
FbNQ VRay 1.50 SP4 Now Available
7}7C0mV3 The V-Ray? 1.50 Service Pack 4 is compatible with Autodesk? 3ds Max? 8, Autodesk? 3ds Max? 9, Autodesk? 3ds Max? 2008, 3ds Max? 2009, Autodesk? 3ds Max Design 2009, Autodesk? 3ds Max? 2010, Autodesk? 3ds Max? Design 2010. x.U:v20`
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0lq4 New features(新功能):
?U[nYp}"v (*) Added VRayAmbientLight; {,o = K4CD
iYs?B0*JWK SRyot:l
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3$f5][+U Extras(附加功能):
[4yQbqe; * Toon effect
*J5euA5= * Fur generator/raytracer
l'8wPmy%N * Extended matte/shadow capabilities
nezbmpL4 * Support for Render-to-Texture mode of 3ds Max
T1[ZrY'0 * VRaySphereFade to isolate only specific portions of the scene for compositing 4-\gha
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Is+1O/ Frame buffer(帧缓冲):
?2>v5p * VRay specific frame buffer with integrated color corrections and display of multiple rendering elements
mQuaO#
I, * Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files FTZaN1%`
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Ka2tr]+s *all the features are subject to change without special notice.
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软件下载地址是: l_EI7mJ
下载地址1: ~[6|VpGc:
http://www.rayfile.com/files/6c5ad882-e0cc-11de-bf14-0014221b798a 8iA(:Tb
下载地址2:http://d.namipan.com/d/e85d73dd24888e89b889cdaadbaa22f0d678d9deda2efa01 `vBa.)u
#0H[RU?
解压密码:http://d.namipan.com/d/2051b00235d1cca2c9d6fe7cbde62118770017d76f000000 !-~(*tn
破解水印视频语音教程下载地址:http://d.namipan.com/d/ecd949ea59f230259ad59cba7b52b81d09877d5cd5000000 !%9I%Ak^
7^5BnF@ 64位的改天转帖。。。不好意思了。。。
[ 此帖被artistzhang在2009-12-11 02:08重新编辑 ]