/x)i}M) Build 2.10.01 official
N{}8Zh4op ==============
m?gGFxo 89j:YfA=v New features:
E3(o}O ?~IdPSY Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material;
W]Nc6B*gI Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions;
:yE0DS<_ '@
p464 BP l% SL Modified features:
4<vi@,s %!AzFL
J|Z The V-Ray RT render server prints out some more information in
GPU mode (useful for troubleshooting);
rC]k'p2x Added access to the V-Ray material override exclude list from MaxScript;
C@[U:\ Support for the four
FumeFX render elements;
s&'FaqE Ability to call the "Calculate" and "Save to CSV file" operations on the VRayLightMeter from MaxScript;
k.jBu The "Browse" button for the "Split channels" file name now opens the folder with the currently selected name (if any);
yGSZ;BDW:K Added an environment override slot for VRayCarPaintMtl material;
pq\N2d Added bump slot for the base layer of VRayCarPaintMtl material;
"nb.!OG~( Ability to turn off "trace reflections" for separately for each layer of the VRayCarPaintMtl material;
)n1[#x^I Added MaxScript function, vrayEditDRSettings(), to open the DR settings window;
$uJc/ Added possibility to specify user command-line options to
3dsmax.exe when started from the V-Ray DR spawner;
En#Q
p3 VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing;
CWRB/WH: XML output for the VRayRenderID render element;
rlawH}1b MaxScript-only option "dome_visibleOriginal" for dome lights to control filtering of the light texture for glossy rays;
L;y BZLM Added an option to VRayToon to compensate the camera exposure;
6Z' K1 Ability to map the radius in VRayDistanceTex with a texture;
~:U`^wtQ Option in VRayDistanceTex for a solid inside color;
^,t@HN;gA Custom V-Ray materials now work in the Hair&Fur modifier;
)8eb(!}7 Hair&Fur now produces the same object ID as the emitter object;
(xWsyo(4 The V-Ray bitmap to VRayHDRI converter script did not take into account the input gamma of textures;
/'E[03I~ Crash with particular pre-render script that turns off V-Ray lights before rendering;
n-],!pL^ VRayBlendMtl material blocks the material IDs of its sub-materials;
H_t0$x(\ V-Ray RT: Added support for RPManager material;
jAue+tB >3B{sn} Q_!tn* Bug fixes:
QA;,/iw ` 0*tnJB Noise with "Clamp output" option enabled produced noisy renders;
n'{jc6&| Hilights from the base reflection layer of VRayCarPaintMtl material were darker than they should be;
j6~`C
?( Slow rendering with many overlapping VRayProxy primitives;
~*y7%L4B Randomly missing gizmos when rendering VRayEnvironmentFog;
rr\9HA VRayLights that exclude an object could still affect that object through GI;
n3&h1- Rendering with GI may use more detailed texture mip-map levels than necessary;
E<u(Yw6= VRayHDRI may not respect the specified memory limit for tiled textures;
R@NFpiw Crashes with particle systems with 3d displacement and motion blur enabled;
NF4(+E9g Spikes with 3d displacement with "Keep continuity" enabled and particular bad geometry;
vO~w~u5 Incorrect velocity element with VRayFur;
9W\"A$;+& Image copied from VFB to clipboard had the first column of pixels swapped for the last one;
=-/'$7R, Loading an image in the V-Ray VFB with a different resolution did not work correctly;
v@SHR0 img2tiledexr used wrong formula when converting images from sRGB color space;
qrj f vrim2exr did not preserve the pixel aspect information in the resulting .exr file;
8au Gz
," ply2vrmesh can convert RealFlow .bin files to .vrmesh files;
/AOGn?Z3 VRayExposureControl was not accessible from MaxScript;
!s/qqq:g Script error when there is a VRayPlane object in the scene;
u{\>iQ
VRayPhysicalCamera in "Movie" mode was not exported correctly;
H<q|je}e Mesh lights were not exported with the .vrscene exporter script;
kb"Fw:0
Fringes on the edges of flakes in VRayCarPaintMtl material;
eAI|zk6 Crash with VRayCarPaintMtl material when rendering of texture maps is globally disabled;
'WmjQsf Warning about "Retrace threshold" and "Use light cache for glossy rays" was printed even when not using the light cache;
n{~&^Nby*I Exception after rendering when the "V-Ray raw image file" is chosen and the V-Ray VFB is not enabled;
o+{i26% The V-Ray presets did not load if they were saved on a system where the decimal symbol is ",";
6(htpT%J The file save dialog for .vrimg/.exr files was not resizable;
HGh)d` 8 The VRayFastSSS2 material was not exported by the .vrscene MaxScript exporter;
bf1$:09 The VRayLightSelect element allowed the user to pick meshes instead of just lights;
{c]dz7'? Incorrect velocity element when rendering Hair&Fur natively;
('j'>"1H The .dra file exported from the Hair&Fur plugin is now moved to the temporary
3ds Max folder instead of the root one;
> QN-K]YLL Wrong spelling for "affect specular" option in VRaySun;
[h' 22W Slow rendering of VRayEnvironmentFog with animated Noise texture;
OtQ]\:p7 V-Ray RT: Objects could disappear in animation;
fwzyCbks V-Ray RT: When used as production renderer, animation of deforming objects was ignored;
xN>\t& c V-Ray RT: Wrong exposure when physical camera type was "Move cam" or "Video cam";
fo/sA9 V-Ray RT: VRayEdgesTex was listed as incompatible with V-Ray RT;
@ra JB' V-Ray RT: 3ds Max froze if V-Ray RT was working as an ActiveShade renderer and the user attempted to run V-Ray RT as production renderer;
>}]bKq V-Ray RT: .vrscene export was not correct if the system decimal symbol was ",";
.9g :-hv V-Ray RT: When V-Ray RT was used as production renderer and max. paths per pixel was 0, it was always reset to 64;
7OXRR)]V >nK ( V-Ray RT: ActiveShade rendering is now paused when doing normal production rendering;
.S=|ZP+ V-Ray RT: Render restarted when changing a perspective view, even if the ActiveShade window was locked to using another camera;
,5t_}d|3C= m)6-D-&7 V-Ray RT: Scene was empty if motion blur was enabled;
>oEFuwE V-Ray RT: Problem with canceling batch render of animations;
Sv>CVp* V-Ray RT: Adding new objects/lights is not reflected in the ActiveShade window in 3ds Max 2012;
E J6|y' V-Ray RT: Standard camera FOV animation was not working;
LT,zk)5 V-Ray RT: Support for the "Camera map per pixel" texture;
2U+Fat@ V-Ray RT: ParticleFlow systems did not update when an animation with V-Ray RT as production renderer;
_R
;$tG, V-Ray RT: Camera target distance was not updated correctly when rendering through Backburner;
4Xn-L&0z V-Ray RT: Issue with VRayLightMtl material inside a VRayBlendMtl material;
/B{cL`< V-Ray RT GPU: Textures for the color of VRayLightMtl material did not work;
'^2bC 下载地址:
i(q a'* Max2012 x64
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L>C xr'gi(.o Max2009 x64
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Nt Max2009 x32
GH!Lu\y\ http://www.filesonic.com/file/992258784 y7)$~R):- http://bitshare.com/files/unkx5tsq/8609.rar.html QCvz| ) Q-M"+ HO Max2008 x64
ic_q<Y} http://www.filesonic.com/file/929692004 Z_qOQ%l http://bitshare.com/files/19az02pi/SP108.rar.html tEXY>= WG0Ne;Ho Max2008 x32
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mUA38 [ 此帖被zxlun在2011-05-14 12:49重新编辑 ]