fO}Y$y\q Build 2.10.01 official
[(iJj3s! ==============
xz){RkVzP `r+`vJ$ New features:
bkL5srH 7Yly^ Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material;
j12khp? Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions;
N Bpf !po29w:S +\~Mx>Cn Modified features:
Hv .C5mo bS*oFm@u The V-Ray RT render server prints out some more information in
GPU mode (useful for troubleshooting);
BCw0kq@ Added access to the V-Ray material override exclude list from MaxScript;
84YZT+TEN Support for the four
FumeFX render elements;
;T?4=15c Ability to call the "Calculate" and "Save to CSV file" operations on the VRayLightMeter from MaxScript;
,XmyC7y< The "Browse" button for the "Split channels" file name now opens the folder with the currently selected name (if any);
TkV*^j5 Added an environment override slot for VRayCarPaintMtl material;
Avi8&@ya Added bump slot for the base layer of VRayCarPaintMtl material;
@M ]7',2" Ability to turn off "trace reflections" for separately for each layer of the VRayCarPaintMtl material;
yXL]uh#b Added MaxScript function, vrayEditDRSettings(), to open the DR settings window;
Dl95Vo=1 Added possibility to specify user command-line options to
3dsmax.exe when started from the V-Ray DR spawner;
aC=D_JJ\ VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing;
'}$$o1R XML output for the VRayRenderID render element;
J\x.:=V MaxScript-only option "dome_visibleOriginal" for dome lights to control filtering of the light texture for glossy rays;
"=9kX`(1 y Added an option to VRayToon to compensate the camera exposure;
U#U nM,3% Ability to map the radius in VRayDistanceTex with a texture;
Q`7.-di Option in VRayDistanceTex for a solid inside color;
x)Ls(Xh+g Custom V-Ray materials now work in the Hair&Fur modifier;
27-GfC=7* Hair&Fur now produces the same object ID as the emitter object;
]~1Xx:X- The V-Ray bitmap to VRayHDRI converter script did not take into account the input gamma of textures;
xf]_@T; Crash with particular pre-render script that turns off V-Ray lights before rendering;
.#[== VRayBlendMtl material blocks the material IDs of its sub-materials;
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