8uD%]k=#! Build 2.10.01 official
..{^"`FQ ==============
_q4dgi z | BWK"G New features:
{j4:.fD %.gjBI= Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material;
%z_b/yG Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions;
;8Q?`=a XzFqQ-H T $]L 5 Modified features:
|}Z"|-Z |L-juT X9 The V-Ray RT render server prints out some more information in
GPU mode (useful for troubleshooting);
5.UgJ/ Added access to the V-Ray material override exclude list from MaxScript;
^Iq.0E9_ Support for the four
FumeFX render elements;
Q#bo!]H{t Ability to call the "Calculate" and "Save to CSV file" operations on the VRayLightMeter from MaxScript;
'B:De"_(N The "Browse" button for the "Split channels" file name now opens the folder with the currently selected name (if any);
3ZZI1_j Added an environment override slot for VRayCarPaintMtl material;
z1A-EeT Added bump slot for the base layer of VRayCarPaintMtl material;
c=E.- Ability to turn off "trace reflections" for separately for each layer of the VRayCarPaintMtl material;
'v)+S;oB Added MaxScript function, vrayEditDRSettings(), to open the DR settings window;
@2O\M ,g5 Added possibility to specify user command-line options to
3dsmax.exe when started from the V-Ray DR spawner;
nXW1 : VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing;
@isqFKjph XML output for the VRayRenderID render element;
?7s MaxScript-only option "dome_visibleOriginal" for dome lights to control filtering of the light texture for glossy rays;
0+h?Bk Added an option to VRayToon to compensate the camera exposure;
-p~B
-, Ability to map the radius in VRayDistanceTex with a texture;
}k~0R-m Option in VRayDistanceTex for a solid inside color;
`;hBO#(H0} Custom V-Ray materials now work in the Hair&Fur modifier;
GQ8P}McA Hair&Fur now produces the same object ID as the emitter object;
SS- The V-Ray bitmap to VRayHDRI converter script did not take into account the input gamma of textures;
4 .qjTR Crash with particular pre-render script that turns off V-Ray lights before rendering;
9`b3=&i\ VRayBlendMtl material blocks the material IDs of its sub-materials;
AO]e^Q V-Ray RT: Added support for RPManager material;
CQ ?|=cN y3GIR
f;> \:S8mDI^s Bug fixes:
&kt#p;/p? xDS9gGr Noise with "Clamp output" option enabled produced noisy renders;
,.B8hr@H6- Hilights from the base reflection layer of VRayCarPaintMtl material were darker than they should be;
([A;~ p;n Slow rendering with many overlapping VRayProxy primitives;
MvA_tRO Randomly missing gizmos when rendering VRayEnvironmentFog;
2
r)c? VRayLights that exclude an object could still affect that object through GI;
w.jATMJ)F Rendering with GI may use more detailed texture mip-map levels than necessary;
%|~UNP$ VRayHDRI may not respect the specified memory limit for tiled textures;
}#1{GhsS Crashes with particle systems with 3d displacement and motion blur enabled;
78"W ~`8 Spikes with 3d displacement with "Keep continuity" enabled and particular bad geometry;
6 s/O\A Incorrect velocity element with VRayFur;
)/Vr 5b@ Image copied from VFB to clipboard had the first column of pixels swapped for the last one;
1vr/|RWW Loading an image in the V-Ray VFB with a different resolution did not work correctly;
<f%9w] img2tiledexr used wrong formula when converting images from sRGB color space;
JqO( ]*"Hi vrim2exr did not preserve the pixel aspect information in the resulting .exr file;
:>5]A6Wi ply2vrmesh can convert RealFlow .bin files to .vrmesh files;
bP[/ VRayExposureControl was not accessible from MaxScript;
w K+2;*bI Script error when there is a VRayPlane object in the scene;
+q(D]:@,[ VRayPhysicalCamera in "Movie" mode was not exported correctly;
-p1arA Mesh lights were not exported with the .vrscene exporter script;
6eBQ9XV Fringes on the edges of flakes in VRayCarPaintMtl material;
Ny#%7%( Crash with VRayCarPaintMtl material when rendering of texture maps is globally disabled;
= 2k+/0ZbP Warning about "Retrace threshold" and "Use light cache for glossy rays" was printed even when not using the light cache;
Ldu!uihx Exception after rendering when the "V-Ray raw image file" is chosen and the V-Ray VFB is not enabled;
-%A6eRShk The V-Ray presets did not load if they were saved on a system where the decimal symbol is ",";
4xlsdq8`t The file save dialog for .vrimg/.exr files was not resizable;
REw3>/= The VRayFastSSS2 material was not exported by the .vrscene MaxScript exporter;
%ug`dZ/ The VRayLightSelect element allowed the user to pick meshes instead of just lights;
?E`J-ncP Incorrect velocity element when rendering Hair&Fur natively;
mb#)w`< The .dra file exported from the Hair&Fur plugin is now moved to the temporary
3ds Max folder instead of the root one;
mHP1.Z` Wrong spelling for "affect specular" option in VRaySun;
ZE :oK Slow rendering of VRayEnvironmentFog with animated Noise texture;
oyHjdPdY# V-Ray RT: Objects could disappear in animation;
\3KCZ V-Ray RT: When used as production renderer, animation of deforming objects was ignored;
UkdQ#b1 V-Ray RT: Wrong exposure when physical camera type was "Move cam" or "Video cam";
d&fENnt?h V-Ray RT: VRayEdgesTex was listed as incompatible with V-Ray RT;
p%?R;W`u2 V-Ray RT: 3ds Max froze if V-Ray RT was working as an ActiveShade renderer and the user attempted to run V-Ray RT as production renderer;
`a J[
!O V-Ray RT: .vrscene export was not correct if the system decimal symbol was ",";
&W ~,q( V-Ray RT: When V-Ray RT was used as production renderer and max. paths per pixel was 0, it was always reset to 64;
;%U`P8b! wk3yz6V2 V-Ray RT: ActiveShade rendering is now paused when doing normal production rendering;
L0|u^J V-Ray RT: Render restarted when changing a perspective view, even if the ActiveShade window was locked to using another camera;
|ey6Czm ON$u581 y V-Ray RT: Scene was empty if motion blur was enabled;
rc$G0O V-Ray RT: Problem with canceling batch render of animations;
)37|rB E V-Ray RT: Adding new objects/lights is not reflected in the ActiveShade window in 3ds Max 2012;
U?kJXM2 V-Ray RT: Standard camera FOV animation was not working;
. [C~a V-Ray RT: Support for the "Camera map per pixel" texture;
wL}=$DN V-Ray RT: ParticleFlow systems did not update when an animation with V-Ray RT as production renderer;
RhYf+?2 V-Ray RT: Camera target distance was not updated correctly when rendering through Backburner;
A$
s4Q0Mf V-Ray RT: Issue with VRayLightMtl material inside a VRayBlendMtl material;
dfk=%lZYd9 V-Ray RT GPU: Textures for the color of VRayLightMtl material did not work;
/Wt<[g# 下载地址:
>R
:Bkf- Max2012 x64
^f@EDG8 http://www.filesonic.com/file/929692024 O{Wy;7i http://bitshare.com/files/qre1ujdw/SP112.rar.html 0p8 (Q ^xFZ;Yf Max2012 x32
=`u4xa#m http://www.filesonic.com/file/992258824/8612.rar #pLd'; http://bitshare.com/files/vxh1iiad/8612.rar.html ]H%y7kH8 r6JdF!\d Max2011 x64
?bW|~<X~ http://www.filesonic.com/file/929692014 Q`'w)aV http://bitshare.com/files/2xqshwxj/SP111.rar.html yKgA"NaM yMB*/vs Max2011 x32
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__\ Max2010 x64
AT+7!UGL http://www.filesonic.com/file/992258734/SP110.rar D% v{[KY http://bitshare.com/files/szy6a5ru/SP110.rar.html \("|X>00 xJlf}LEyF Max2010 x32
?H3Ls~R http://www.filesonic.com/file/992258794/8610.rar Te_%r9P|2 http://bitshare.com/files/wr3qlnrt/8610.rar.html SoC3)iqv/ x/7kcj!O Max2009 x64
<m7m http://www.filesonic.com/file/929861394/SP109.rar Jga;nrU http://bitshare.com/files/j0ui1ii9/SP109.rar.html vM5yiHI(jb F/.nr Max2009 x32
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s9 Max2008 x64
,r_%p<lOFu http://www.filesonic.com/file/929692004 Z /G`8|A http://bitshare.com/files/19az02pi/SP108.rar.html X?f\j"v XSOSy2: Max2008 x32
b';oFUU>Q http://www.filesonic.com/file/992258764 P z<
\q; http://bitshare.com/files/wv67dnr3/8608.rar.html 6> DmcG:. #EG$HX] Max9 x64
U,Q http://www.filesonic.com/file/929691994 aWS_z6[t#6 http://bitshare.com/files/n3ifwg0o/SP19.rar.html +Hd'*'c Gg TrIF Max9 x32
2]:Z7Ji http://www.filesonic.com/file/992258754/869.rar WzhY4"p http://bitshare.com/files/952vl7ho/869.rar.html *N65B# [ 此帖被zxlun在2011-05-14 12:49重新编辑 ]