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Vray 2.0 SP1(2.10.01) for 3ds Max9-2012 win32/64破解版 [复制链接]

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离线 zxlun
楼主  发表于: 2011-05-14 只看楼主 倒序阅读
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中国汉化网提醒您:

— 本帖被 admin 执行提前操作(2011-05-15) —


8uD%]k=#!  
Build 2.10.01 official ..{^"`FQ  
============== _q4dgi z  
|B WK"G  
New features: {j4:. fD  
%.gjBI=  
    Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material; %z_b/yG  
    Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions; ;8Q?`=a  
XzFqQ- H  
T $]L 5  
Modified features: |}Z"|-Z  
|L-juT X9  
    The V-Ray RT render server prints out some more information in GPU mode (useful for troubleshooting); 5. UgJ/  
    Added access to the V-Ray material override exclude list from MaxScript; ^Iq.0E9_  
    Support for the four FumeFX render elements; Q#bo!]H{t  
    Ability to call the "Calculate" and "Save to CSV file" operations on the VRayLightMeter from MaxScript; 'B:De"_(N  
    The "Browse" button for the "Split channels" file name now opens the folder with the currently selected name (if any); 3ZZI1_j  
    Added an environment override slot for VRayCarPaintMtl material; z1A-EeT  
    Added bump slot for the base layer of VRayCarPaintMtl material; c=E.-  
    Ability to turn off "trace reflections" for separately for each layer of the VRayCarPaintMtl material; 'v)+S;oB  
    Added MaxScript function, vrayEditDRSettings(), to open the DR settings window; @2O\M ,g5  
    Added possibility to specify user command-line options to 3dsmax.exe when started from the V-Ray DR spawner; nXW1:  
    VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing; @isqFKjph  
    XML output for the VRayRenderID render element; ?7s  
    MaxScript-only option "dome_visibleOriginal" for dome lights to control filtering of the light texture for glossy rays; 0+h?Bk  
    Added an option to VRayToon to compensate the camera exposure; -p~B -,  
    Ability to map the radius in VRayDistanceTex with a texture; }k~0R-m  
    Option in VRayDistanceTex for a solid inside color; `;hBO#(H0}  
    Custom V-Ray materials now work in the Hair&Fur modifier; GQ8P}McA  
    Hair&Fur now produces the same object ID as the emitter object; SS-   
    The V-Ray bitmap to VRayHDRI converter script did not take into account the input gamma of textures; 4 .qjTR  
    Crash with particular pre-render script that turns off V-Ray lights before rendering; 9`b3=&i\  
    VRayBlendMtl material blocks the material IDs of its sub-materials; A O]e^Q  
    V-Ray RT: Added support for RPManager material; CQ ?|=cN  
y3GIR f;>  
\:S8mDI^s  
Bug fixes: &kt#p;/p?  
xDS9gGr  
    Noise with "Clamp output" option enabled produced noisy renders; ,.B8hr@H6-  
    Hilights from the base reflection layer of VRayCarPaintMtl material were darker than they should be; ([A;~ p;n  
    Slow rendering with many overlapping VRayProxy primitives; MvA_tRO  
    Randomly missing gizmos when rendering VRayEnvironmentFog; 2 r)c?  
    VRayLights that exclude an object could still affect that object through GI; w.jATMJ)F  
    Rendering with GI may use more detailed texture mip-map levels than necessary; %|~ UNP$  
    VRayHDRI may not respect the specified memory limit for tiled textures; }#1{GhsS  
    Crashes with particle systems with 3d displacement and motion blur enabled; 78"W ~`8  
    Spikes with 3d displacement with "Keep continuity" enabled and particular bad geometry; 6 s/O\A  
    Incorrect velocity element with VRayFur; )/Vr 5b@  
    Image copied from VFB to clipboard had the first column of pixels swapped for the last one; 1vr/|RWW  
    Loading an image in the V-Ray VFB with a different resolution did not work correctly; <f%9w]  
    img2tiledexr used wrong formula when converting images from sRGB color space; JqO( ]*"Hi  
    vrim2exr did not preserve the pixel aspect information in the resulting .exr file; :>5]A6Wi  
    ply2vrmesh can convert RealFlow .bin files to .vrmesh files; bP[/  
    VRayExposureControl was not accessible from MaxScript; w K+2;*bI  
    Script error when there is a VRayPlane object in the scene; +q(D]:@,[  
    VRayPhysicalCamera in "Movie" mode was not exported correctly; -p 1arA  
    Mesh lights were not exported with the .vrscene exporter script; 6 eBQ9XV  
    Fringes on the edges of flakes in VRayCarPaintMtl material; Ny#%7%(  
    Crash with VRayCarPaintMtl material when rendering of texture maps is globally disabled; = 2k+/0ZbP  
    Warning about "Retrace threshold" and "Use light cache for glossy rays" was printed even when not using the light cache; Ldu!uihx  
    Exception after rendering when the "V-Ray raw image file" is chosen and the V-Ray VFB is not enabled; -%A6eRShk  
    The V-Ray presets did not load if they were saved on a system where the decimal symbol is ","; 4xlsdq8`t  
    The file save dialog for .vrimg/.exr files was not resizable; REw3>/=  
    The VRayFastSSS2 material was not exported by the .vrscene MaxScript exporter; %ug`dZ/  
    The VRayLightSelect element allowed the user to pick meshes instead of just lights; ?E`J-ncP  
    Incorrect velocity element when rendering Hair&Fur natively; mb#)w`<  
    The .dra file exported from the Hair&Fur plugin is now moved to the temporary 3ds Max folder instead of the root one; mHP1.Z`  
    Wrong spelling for "affect specular" option in VRaySun; ZE :oK   
    Slow rendering of VRayEnvironmentFog with animated Noise texture; oyHjdPdY#  
    V-Ray RT: Objects could disappear in animation; \3KCZ  
    V-Ray RT: When used as production renderer, animation of deforming objects was ignored; UkdQ#b1  
    V-Ray RT: Wrong exposure when physical camera type was "Move cam" or "Video cam"; d&fENnt?h  
    V-Ray RT: VRayEdgesTex was listed as incompatible with V-Ray RT; p%?R;W`u2  
    V-Ray RT: 3ds Max froze if V-Ray RT was working as an ActiveShade renderer and the user attempted to run V-Ray RT as production renderer; `a J[ !O  
    V-Ray RT: .vrscene export was not correct if the system decimal symbol was ","; &W ~,q(  
    V-Ray RT: When V-Ray RT was used as production renderer and max. paths per pixel was 0, it was always reset to 64; ;%U`P8b!  
wk3yz6V2  
    V-Ray RT: ActiveShade rendering is now paused when doing normal production rendering; L 0|u^J  
    V-Ray RT: Render restarted when changing a perspective view, even if the ActiveShade window was locked to using another camera; |ey6Czm  
ON$u581 y  
    V-Ray RT: Scene was empty if motion blur was enabled; rc$G0O  
    V-Ray RT: Problem with canceling batch render of animations; )37|rB E  
    V-Ray RT: Adding new objects/lights is not reflected in the ActiveShade window in 3ds Max 2012; U?kJXM2  
    V-Ray RT: Standard camera FOV animation was not working; . [C ~a  
    V-Ray RT: Support for the "Camera map per pixel" texture; wL}=$DN  
    V-Ray RT: ParticleFlow systems did not update when an animation with V-Ray RT as production renderer; RhYf+?2  
    V-Ray RT: Camera target distance was not updated correctly when rendering through Backburner; A$ s4Q0Mf  
    V-Ray RT: Issue with VRayLightMtl material inside a VRayBlendMtl material; dfk=%lZYd9  
    V-Ray RT GPU: Textures for the color of VRayLightMtl material did not work; /Wt<[g#  
下载地址: >R :Bkf-  
Max2012 x64 ^f@EDG8  
http://www.filesonic.com/file/929692024 O{Wy;7i  
http://bitshare.com/files/qre1ujdw/SP112.rar.html 0p8(Q  
^xFZ;Yf  
Max2012 x32 =`u4xa#m  
http://www.filesonic.com/file/992258824/8612.rar #p Ld';  
http://bitshare.com/files/vxh1iiad/8612.rar.html ]H%y7kH8  
r6JdF!\d  
Max2011 x64 ?bW|~<X~  
http://www.filesonic.com/file/929692014 Q`'w)aV  
http://bitshare.com/files/2xqshwxj/SP111.rar.html yKgA"NaM  
yMB*/vs  
Max2011 x32 9+_SG/@  
http://www.filesonic.com/file/992258804/8611.rar ]+Ik/+Nz  
http://bitshare.com/files/xv7nhnjw/8611.rar.html 4:WN-[xX  
\%g# __\  
Max2010 x64 AT+7!UGL  
http://www.filesonic.com/file/992258734/SP110.rar D% v{[ KY  
http://bitshare.com/files/szy6a5ru/SP110.rar.html \("|X>00  
xJlf}LEyF  
Max2010 x32 ?H3Ls~R  
http://www.filesonic.com/file/992258794/8610.rar Te_%r9P|2  
http://bitshare.com/files/wr3qlnrt/8610.rar.html SoC3)iqv/  
x/7kcj!O  
Max2009 x64  <m7m  
http://www.filesonic.com/file/929861394/SP109.rar Jga;nrU  
http://bitshare.com/files/j0ui1ii9/SP109.rar.html vM5yiHI(jb  
F/.nr  
Max2009 x32 *5T^wZpj)  
http://www.filesonic.com/file/992258784 hc#Sy:T>  
http://bitshare.com/files/unkx5tsq/8609.rar.html x6N)T4J(  
lW6$v* s9  
Max2008 x64 ,r_%p<lOFu  
http://www.filesonic.com/file/929692004 Z/G`8|A  
http://bitshare.com/files/19az02pi/SP108.rar.html X?f\j"v  
XSOSy2:  
Max2008 x32 b';oFUU>Q  
http://www.filesonic.com/file/992258764 P z< \q;  
http://bitshare.com/files/wv67dnr3/8608.rar.html 6>Dm cG:.  
#EG$HX]  
Max9 x64 U,Q  
http://www.filesonic.com/file/929691994 aWS_z6[t#6  
http://bitshare.com/files/n3ifwg0o/SP19.rar.html +Hd'*'c  
Gg TrIF  
Max9 x32 2]:Z7Ji  
http://www.filesonic.com/file/992258754/869.rar WzhY4"p  
http://bitshare.com/files/952vl7ho/869.rar.html *N65B#  
[ 此帖被zxlun在2011-05-14 12:49重新编辑 ]
1条评分
zxy 金币 +20 支持专家 2011-05-14
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离线 汉氏秘笈 【论坛事务管理员】
发表于: 2011-05-14 只看该作者
1F
看到插件资源专家的帖子,不顶不行啊
发表于: 2011-05-14 只看该作者
2F
我也来顶个
离线 feng031708
发表于: 2011-05-14 只看该作者
3F
不错啊
离线 xjwlmq001
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4F
不顶不行啊不顶不行啊 -) +B!"1  
离线 chenyuqing
发表于: 2011-05-14 只看该作者
5F
等待汉化。
离线 jiasheng_888
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6F
不错正在找这个!
离线 咖啡和糖
发表于: 2011-05-14 只看该作者
7F
终于有32位的了~~
离线 jiasheng_888
发表于: 2011-05-14 只看该作者
8F
网盘太慢了!
离线 angel3029
发表于: 2011-05-14 只看该作者
9F
顶个
1条评分金币+1
丘丘 金币 +1 2011-07-08
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