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Vray 2.0 SP1(2.10.01) for 3ds Max9-2012 win32/64破解版 [复制链接]

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离线 zxlun
楼主  发表于: 2011-05-14 只看楼主 倒序阅读
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中国汉化网提醒您:

— 本帖被 admin 执行提前操作(2011-05-15) —


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Build 2.10.01 official %n{ue9  
============== bZ SaL^^(  
+/>XOY|Ie  
New features: {i"t h(J$  
'wA4yJ<  
    Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material; .+A2\F.^  
    Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions; Pi5($cn  
w 6  
*&BS[0;  
Modified features: sTmdoqTK!  
9jI5bi)  
    The V-Ray RT render server prints out some more information in GPU mode (useful for troubleshooting); T9?8@p\}(  
    Added access to the V-Ray material override exclude list from MaxScript; 4Z0Y8y8)  
    Support for the four FumeFX render elements; }qg.Go  
    Ability to call the "Calculate" and "Save to CSV file" operations on the VRayLightMeter from MaxScript; HX#$ ^@Q(  
    The "Browse" button for the "Split channels" file name now opens the folder with the currently selected name (if any); Z#zXary5s  
    Added an environment override slot for VRayCarPaintMtl material; \ZtF,`Z  
    Added bump slot for the base layer of VRayCarPaintMtl material; d`3>@*NR<  
    Ability to turn off "trace reflections" for separately for each layer of the VRayCarPaintMtl material; O4oI&i 7  
    Added MaxScript function, vrayEditDRSettings(), to open the DR settings window; 15_Px9  
    Added possibility to specify user command-line options to 3dsmax.exe when started from the V-Ray DR spawner; \<%?=C'w~  
    VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing; IzlmcP3  
    XML output for the VRayRenderID render element; zRFvWOxC\  
    MaxScript-only option "dome_visibleOriginal" for dome lights to control filtering of the light texture for glossy rays; zh Vkn]z~*  
    Added an option to VRayToon to compensate the camera exposure; eT@, QA(3  
    Ability to map the radius in VRayDistanceTex with a texture; >#|%y>g .o  
    Option in VRayDistanceTex for a solid inside color; Z`x*Igf8  
    Custom V-Ray materials now work in the Hair&Fur modifier; ]L_h3Xz\X  
    Hair&Fur now produces the same object ID as the emitter object; 1Wb_>`;  
    The V-Ray bitmap to VRayHDRI converter script did not take into account the input gamma of textures; OFn#C!  
    Crash with particular pre-render script that turns off V-Ray lights before rendering; `Zd\d:Wyv  
    VRayBlendMtl material blocks the material IDs of its sub-materials; c3C<P  
    V-Ray RT: Added support for RPManager material; R_B`dP<"~Y  
M1J77LfS8  
-}9>#<v  
Bug fixes: Mc<O ~  
UOcO\EA+  
    Noise with "Clamp output" option enabled produced noisy renders; 4x2,X`pe3  
    Hilights from the base reflection layer of VRayCarPaintMtl material were darker than they should be; g @qrVQv  
    Slow rendering with many overlapping VRayProxy primitives; !b8.XGo  
    Randomly missing gizmos when rendering VRayEnvironmentFog; UflS`  
    VRayLights that exclude an object could still affect that object through GI; Z^O_7I<5E  
    Rendering with GI may use more detailed texture mip-map levels than necessary; `w EAU7m:  
    VRayHDRI may not respect the specified memory limit for tiled textures; VQ^}f/A  
    Crashes with particle systems with 3d displacement and motion blur enabled; l'twy$V4|~  
    Spikes with 3d displacement with "Keep continuity" enabled and particular bad geometry; I8Q!`K J  
    Incorrect velocity element with VRayFur; Z \>mAtm  
    Image copied from VFB to clipboard had the first column of pixels swapped for the last one; ]i Yp  
    Loading an image in the V-Ray VFB with a different resolution did not work correctly; A8T8+M:  
    img2tiledexr used wrong formula when converting images from sRGB color space; 'J_`CS  
    vrim2exr did not preserve the pixel aspect information in the resulting .exr file; pB'{_{8aA  
    ply2vrmesh can convert RealFlow .bin files to .vrmesh files; .qS(-7<  
    VRayExposureControl was not accessible from MaxScript; 1"f)\FPGe  
    Script error when there is a VRayPlane object in the scene; Td 5yRN! ?  
    VRayPhysicalCamera in "Movie" mode was not exported correctly; =fK6P6'B  
    Mesh lights were not exported with the .vrscene exporter script; 0SV4p.  
    Fringes on the edges of flakes in VRayCarPaintMtl material; Y|cj&<o  
    Crash with VRayCarPaintMtl material when rendering of texture maps is globally disabled; tL]T_]z  
    Warning about "Retrace threshold" and "Use light cache for glossy rays" was printed even when not using the light cache; }///k]_Sh  
    Exception after rendering when the "V-Ray raw image file" is chosen and the V-Ray VFB is not enabled; yq12"Rs  
    The V-Ray presets did not load if they were saved on a system where the decimal symbol is ","; =0mn6b9-=  
    The file save dialog for .vrimg/.exr files was not resizable; rA /T>ZM  
    The VRayFastSSS2 material was not exported by the .vrscene MaxScript exporter; EbnV"]1  
    The VRayLightSelect element allowed the user to pick meshes instead of just lights; 3|BB#;  
    Incorrect velocity element when rendering Hair&Fur natively; Bdm05}c@u  
    The .dra file exported from the Hair&Fur plugin is now moved to the temporary 3ds Max folder instead of the root one; NIG* }[}P  
    Wrong spelling for "affect specular" option in VRaySun; 'u3,+guz  
    Slow rendering of VRayEnvironmentFog with animated Noise texture; Ge1"+:tbJ  
    V-Ray RT: Objects could disappear in animation; $:D\yZ,  
    V-Ray RT: When used as production renderer, animation of deforming objects was ignored; Bi7&yS5V  
    V-Ray RT: Wrong exposure when physical camera type was "Move cam" or "Video cam"; 7 lu_E.Bv  
    V-Ray RT: VRayEdgesTex was listed as incompatible with V-Ray RT; e17]{6y  
    V-Ray RT: 3ds Max froze if V-Ray RT was working as an ActiveShade renderer and the user attempted to run V-Ray RT as production renderer; ,6aF~p;wI|  
    V-Ray RT: .vrscene export was not correct if the system decimal symbol was ","; " f.9u  
    V-Ray RT: When V-Ray RT was used as production renderer and max. paths per pixel was 0, it was always reset to 64; $V;0z~&!'  
=m 6<H  
    V-Ray RT: ActiveShade rendering is now paused when doing normal production rendering; VYkUUp  
    V-Ray RT: Render restarted when changing a perspective view, even if the ActiveShade window was locked to using another camera; zGa V^X  
04:QEC"9mj  
    V-Ray RT: Scene was empty if motion blur was enabled; XO}SPf-  
    V-Ray RT: Problem with canceling batch render of animations; >^D5D%"  
    V-Ray RT: Adding new objects/lights is not reflected in the ActiveShade window in 3ds Max 2012; WTu!/J<\  
    V-Ray RT: Standard camera FOV animation was not working; &.JJhX  
    V-Ray RT: Support for the "Camera map per pixel" texture; 'q l<R0g  
    V-Ray RT: ParticleFlow systems did not update when an animation with V-Ray RT as production renderer; <4TF ]5  
    V-Ray RT: Camera target distance was not updated correctly when rendering through Backburner; nI/kX^Pd  
    V-Ray RT: Issue with VRayLightMtl material inside a VRayBlendMtl material; K;]Dh?  
    V-Ray RT GPU: Textures for the color of VRayLightMtl material did not work; #v*3-) 8  
下载地址: i:H]Sb)<b  
Max2012 x64 tv5N wM  
http://www.filesonic.com/file/929692024 S$/SFB$)~W  
http://bitshare.com/files/qre1ujdw/SP112.rar.html H ahA} Q  
czK}F/Sg`  
Max2012 x32 eF?jNO3  
http://www.filesonic.com/file/992258824/8612.rar QT4vjz+|  
http://bitshare.com/files/vxh1iiad/8612.rar.html q[x|tO  
)"%J~:`h}  
Max2011 x64 4wx{i6  
http://www.filesonic.com/file/929692014 <2wC)l3j*  
http://bitshare.com/files/2xqshwxj/SP111.rar.html Wr8}=\/  
$<L@B|}F)  
Max2011 x32 )U{\c2b  
http://www.filesonic.com/file/992258804/8611.rar -X-sykDm  
http://bitshare.com/files/xv7nhnjw/8611.rar.html .>2]m[53  
~DS.b-E  
Max2010 x64 'Jd*r(2d  
http://www.filesonic.com/file/992258734/SP110.rar sYB2{w   
http://bitshare.com/files/szy6a5ru/SP110.rar.html znAo]F9=J"  
DH)E9HL  
Max2010 x32 w Ju9.  
http://www.filesonic.com/file/992258794/8610.rar Ao\Im(?  
http://bitshare.com/files/wr3qlnrt/8610.rar.html % zO>]f&  
5yjG\ ~  
Max2009 x64 u1>WG?/`  
http://www.filesonic.com/file/929861394/SP109.rar >u]9(o7I  
http://bitshare.com/files/j0ui1ii9/SP109.rar.html V`G^Jyj  
Yy,XKIqU  
Max2009 x32 kV4L4yE  
http://www.filesonic.com/file/992258784 m ;wj|@cF  
http://bitshare.com/files/unkx5tsq/8609.rar.html /v.<h*hxWy  
^ Z3y  
Max2008 x64 u/xP$  
http://www.filesonic.com/file/929692004 ]C{N4Ni^Z  
http://bitshare.com/files/19az02pi/SP108.rar.html EJNHZ<  
r]Lj@0F>8  
Max2008 x32 0^6}s1d_  
http://www.filesonic.com/file/992258764 ry+|gCZ  
http://bitshare.com/files/wv67dnr3/8608.rar.html lB7/oa1]>  
,V)hV@Dk  
Max9 x64 e~nh95  
http://www.filesonic.com/file/929691994 &E@mCQ1  
http://bitshare.com/files/n3ifwg0o/SP19.rar.html D\E"v,Y\+O  
Xd.y or  
Max9 x32 r l;Y7l  
http://www.filesonic.com/file/992258754/869.rar swMR+F#u*  
http://bitshare.com/files/952vl7ho/869.rar.html [P]M)vJ**  
[ 此帖被zxlun在2011-05-14 12:49重新编辑 ]
1条评分
zxy 金币 +20 支持专家 2011-05-14
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离线 汉氏秘笈 【论坛事务管理员】
发表于: 2011-05-14 只看该作者
1F
看到插件资源专家的帖子,不顶不行啊
发表于: 2011-05-14 只看该作者
2F
我也来顶个
离线 feng031708
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3F
不错啊
离线 xjwlmq001
发表于: 2011-05-14 只看该作者
4F
不顶不行啊不顶不行啊 *~w?@,}  
离线 chenyuqing
发表于: 2011-05-14 只看该作者
5F
等待汉化。
离线 jiasheng_888
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6F
不错正在找这个!
离线 咖啡和糖
发表于: 2011-05-14 只看该作者
7F
终于有32位的了~~
离线 jiasheng_888
发表于: 2011-05-14 只看该作者
8F
网盘太慢了!
离线 angel3029
发表于: 2011-05-14 只看该作者
9F
顶个
1条评分金币+1
丘丘 金币 +1 2011-07-08
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