Vray又有新版本了。现在有15017版了,刚下了DEMO版,这是max9-x86版的
下载链接:
http://support.chaosgroup.com/privat...017/max90/x86/ [}} ?a ,希望有高人能
破解!
&;DK^ta*P Build 1.50.17 (26 Dec 2007)
R<I)}<g(A3 ===================
Ko|nF-r_ [W;iR_7T5 Bug fixes:
7VduewKX8 (*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter;
JTA65T{3 b"DaLwKkz Build 1.50.16 (15 Dec 2007)
4i|yEf ===================
wc`UcGO lA>^k;+> Modified features:
%38HGjS (*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions;
cNOtfn6?F KcKdhqdN- Build 1.50.15 (14 Dec 2007)
+?y ', Ir ===================
+L(|?|i8 DXA<m2&64N Modified features:
5argw+2s4$ (*) Added "Soften" parameter to the BRDF parameters of VRayMtl;
~j3O0s<gK R `K1L!`3 Build 1.50.14 (12 Dec 2007)
eLF xGZ Z ===================
SzXR],dA P! cfe@;<4 Modified features:
*'&]DJj (*) VRaySun target line is now dimmed in the viewports when the sun light is off;
qh9d.Q+n (*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5;
xB4}9zN s Z-%zR'-?* Bug fixes:
A4{14Y;? (*) Dynamic raycaster limit did not work properly for values above 4095;
O}s Mqh (*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map;
,F%2'W (*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only);
M:M"7>: (*) Objects with visibility<1.0 rendered brighter with GI than they should be;
PPAcEXsIu (*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on;
h-.xx4D (*) MaxScript error using the V-Ray scene converter in 3ds
Max 2008;
:_8Nf1B+T (*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material;
"%I<yUP]U lxsn(- j Build 1.50.13 (16 Nov 2007)
Y6 <.]H ===================
[CG3&J CSwPL>tUV Bug fixes:
A('o&H (*) The mesh export to .vrscene file ignored mesh normals;
"l 8YD&q (nu;o!mo9 Build 1.50.12 (15 Nov 2007)
6e>P!bo ===================
8'PK}heBU h_HPmh5 Modified feature:
u!-v1O^[ (*) VRayProxy objects have a new "point" display mode;
:85QwN]\ mclV"? Bug fixes:
EK&";(x2( (*) Issues with VRayDirt when baking very dense meshes;
:6:,s#av (*) Incorrect rendering progress bar display in DR mode;
pAws{3(Q &+0?Xip{Z Build 1.50.SP1 (9 Nov 2007)
sd%m{P2 ===================
&5[B\yv 3a|pk4M Modified features:
9#>nFs"H (*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly;
o%!s/Z1 (*) VRayMtl has texture maps for anisotropy and anisotropy orientation;
aL*}@|JL" (*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping;
Ob{Tn@ (*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility;
X~cdM1z? (*) Schlick sampling is now the only path sampler supported by V-Ray;
f@gvDo]Y (*) More reliable communication between V-Ray and the V-Ray license server;
)FSEHQ (*) Added "Taper" parameter to VRayFur;
hQ}_(F_H (*) VRayCompTex can now be used as a bump map;
uq/Fapl (*) Color mapping will not affect background seen on matte objects if "Affect background" option is off;
cF_`QRtO +MD84YR Bug fixes:
:+
mULUi (*) Compatibility issues with 3ds Max 2008;
9|3sNFGX (*) Restarting spawner on a machine causes clients to crash (when not rendering);
OwEu S#- (*) Crash when rendering renderable splines;
r
\[|'hA (*) Crash at end of rendering when using VRayDomeCamera;
WNZYs (*) Crash when rendering VRayLight's with the scanline renderer;
lSBR(a<\y (*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong;
4"H*hKp (*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page;
\#xq$ygg (*) The Panorama Exporter utility did not work properly;
x.4z)2MO (*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself;
S>>wf:\ c (*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file;
hv?T}E (*) Inconsistent noise patterns between identical frames in animation;
AorY#oq (*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display;
-`DYDIr (*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value;
i39ZBs@ (*) VRayToon did not work with camera clipping;
6%h%h: e (*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout.
[^?i<z{0C (*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case);
G<=I\T'g; (*) Reduced memory consumption per connection for the V-Ray license server;
jdLu\=@z (*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements;
[qW%H,_ (*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials;
Il9xNVos# (*) Slow rendering of objects with alpha contribution less than or equal to 0.0;
iLIb-d?!a& (*) Distributed rendering though BackBurner was not working properly;
K!Fem6R (*) VRaySky could produce negative colors when the sun is below the horizon;
1U#W=Fg' (*) The raw lighting render elements did not respect opacity mapping;
dqJ 8lU? (*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones;
xGQP*nZ (*) Objects not visible to GI blocked caustics;
b@&uwS v (*) Dark edges on glossy materials with VRayEdgesTex as bump map;
?gUraSFU (*) Irradiance map samples were not distributed correctly if the "Don't affect colors" option for Color mapping was on;
?4U4o<
(*) VRayWrapperMtl did not work inside a VRayBlendMtl material;
P7b"(G% z[1uub,)1 Build 1.50.00 final
k kAg17 ^ ===================
>!@D^3PPA x}pH'S7 New features:
s`H|o'0 (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
o]4BST(A (*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
&hkD"GGe (*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;
T@.+bD 9ybR+dGm+ Modified features:
Cip|eM &l === Core engine
.<>t2,Af (*) Increased rendering speed for some types of scenes;
*Vq'%b9 (*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations);
?m2FN<S q6$6:L,< === Installation
@xBb|/I (*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
guYP| (*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.);
GY-4w@Wl (*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only);
:KvZP:T 6x(b/`VW === Lights and cameras
rwUhNth-Qh (*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights;
p+b9D (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
2& Hl
wpx (*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights;
ld(_+<e (*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars;
UV;I6]$}A7 (*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal);
|n,O!29 (*) VRayLight has a "Cast shadows" option;
'!Va9m*w7 (*) VRayLight objects now produce accurate motion blur when animated;
xP1D 9 (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
K6B6@ (*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all);
<LBCu; (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
7]L}~ (*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting;
>/C,1}p[ FN sSJU3ld === Disributed rendering (DR)
}o
GMF~ (*) DR is now supported for Render-to-texture;
Qx EmuiN (*) DR can now be started as a BackBurner job;
C\C*@9=&x (*) Render slaves can be added on the fly to the distributed rendering;
^JIs:\g<< (note: the servers must still first be added as DR servers list in the DR settings);
TffeCaBv (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable);
&{M-<M (*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets;
>>-{AR0 xWQQX === Geometry
S|RUc}( (*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM;
g ?%]()E (*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options;
G\f:H%[5[ (*) VRayProxy objects display faster in the viewports;
14-uy.0[ (*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
$*0XWrE (*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
>?X(,c (*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated;
Xdf;'|HO (*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9;
;ahI}} Kzfy0LWM === Materials and textures
8g_GXtn(z (*) Added exclude list for material override in the Global Switches rollout;
W2,Uw1\:1 (*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
l)
)Cvre+ (*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects;
,n{|d33 (*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time;
'F8:|g (*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9;
{ r8H5X (*) VRayMtl has a new "hybrid" SSS model;
,?!4P+ob (*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials;
1FEY&rpR (*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon);
2`/p V0 (*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
Nf{tC9l (*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results;
o>4GtvA* (*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes;
DKf:0E8 (*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it;
<~!R|5sK (*) VRayOverrideMtl has a shadow override option;
#v4q:&yKf Jyu*{ === GI solutions
'd
6z^Z6 (*) The irradiance map viewer will print out the progress of merging irradiance maps;
Uu3<S (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
y]ZujfW7 (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
4m$Xjj`vE (*) The "Save maps per frame" option has been removed from the GI rollout;
/F6=iHK(l 4 '6HX#J === Render output
rYMHc@a9( (*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed;
S+(-k0 (*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on);
5}t}Wc8 (*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
7Z<ba^r} (*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
WwM/M!98J (*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr";
?N*|S)BN AGxG*KuZ === Others
n++L
=&Wd (*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode;
+MfdZD (*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
Xr@]7: , (*) Added "Affect alpha" option to VRaySphereFade;
}vbs6u (*) VRaySphereFade works correctly with transparent objects;
M1/Rba Q (*) VRayFur can now generate motion blur with more than 2 geometry samples;
}t[?g)"M#- (*) The default value for the number of light cache passes is now 8;
KPOr8=Rc (*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later;
.*s1d)\: Sb&[V>!2^ Known issues:
Wb/q&o (*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash;
xmEmdOoD (*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash;
8)D5loS C]tHk)<|42 Bug fixes:
jcWv&u| (*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug);
ZV`D} CQ (*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
,[lS)`G (*) Problems with 2D displacement (RC3 bug);
"?Eh_Dw (*) Automatically created VRaySky did not have a name;
yk4Huq&2 (*) Horizontal scrolling problems with the V-Ray messages window;
DL5`A?/ (*) VRayOverrideMtl could cause 3dsmax to crash;
Z)6gh{B08 (*) Multi/subobject material inside a VRayBlendMtl etc. did not render;
{jX
h/` (*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement;
))"
*[ (*) Some rare raycaster precision errors were fixed;
R$<LEwjSw (*) Starting/finishing rendering could be extremely slow in 3dsmax R9;
\>8"r,hG| (*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug);
HG2i^y (*) Incorrect irradiance map density and texture sharpness when using camera clipping planes;
ef\Pu\'U (*) Missing files (textures/VRayProxies etc) were not always detected correctly;
7u"t4Or (*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
}b-"[TDEF (*) Standard materials with transparency did not render properly (RC3 bug);
Y|t] bb (*) No motion blur for ParticleFlow on 64-bit 3dsmax;
_7(>0GY (*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;
`B+P$K<