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Vray又有新版本了。08年一月8号新的15017版。(有下载链接) [复制链接]

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楼主  发表于: 2008-01-13 只看楼主 倒序阅读
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中国汉化网提醒您:

— 本帖被 admin 执行提前操作(2008-01-21) —
Vray又有新版本了。现在有15017版了,刚下了DEMO版,这是max9-x86版的下载链接:http://support.chaosgroup.com/privat...017/max90/x86/ [}}?a   
,希望有高人能破解! &;DK^ta*P  
Build 1.50.17 (26 Dec 2007) R<I)}<g(A3  
=================== Ko|nF-r_  
[W;iR_7T5  
Bug fixes: 7VduewKX8  
(*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter; JTA65T{3  
b"DaLwKkz  
Build 1.50.16 (15 Dec 2007) 4i|yEf  
=================== wc`UcGO  
lA>^k;+>  
Modified features: %38HGjS  
(*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions; cNOtfn6?F  
KcKdhqdN-  
Build 1.50.15 (14 Dec 2007) +?y ', Ir  
=================== +L(|?|i8  
DXA<m2&64N  
Modified features: 5argw+2s4$  
(*) Added "Soften" parameter to the BRDF parameters of VRayMtl; ~j3O0s<gK  
R `K1L!`3  
Build 1.50.14 (12 Dec 2007) eLFxGZZ  
=================== SzXR],dA  
P! cfe@;<4  
Modified features: *'&]DJj  
(*) VRaySun target line is now dimmed in the viewports when the sun light is off; qh9d .Q+n  
(*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5; xB4}9zN s  
Z-%zR'-?*  
Bug fixes: A4{14Y;?  
(*) Dynamic raycaster limit did not work properly for values above 4095; O}s Mqh  
(*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map; ,F%2'W  
(*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only); M:M"7>:  
(*) Objects with visibility<1.0 rendered brighter with GI than they should be; PPAcEXsIu  
(*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on; h-.xx 4D  
(*) MaxScript error using the V-Ray scene converter in 3ds Max 2008; :_8Nf1B+T  
(*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material; "%I<yUP]U  
lxsn(- j  
Build 1.50.13 (16 Nov 2007) Y6 <.]H  
=================== [CG3&J  
CSwPL>tUV  
Bug fixes: A('o &H  
(*) The mesh export to .vrscene file ignored mesh normals; "l 8YD&q  
(nu;o!mo9  
Build 1.50.12 (15 Nov 2007) 6e>P!bo  
=================== 8'PK}heBU  
h_HPmh5  
Modified feature: u!-v1O^[  
(*) VRayProxy objects have a new "point" display mode; :85QwN]\  
mclV" ?  
Bug fixes: EK&";(x2(  
(*) Issues with VRayDirt when baking very dense meshes; :6:,s#av  
(*) Incorrect rendering progress bar display in DR mode; pAws{3(Q  
&+0?Xip{Z  
Build 1.50.SP1 (9 Nov 2007) sd%m{P2  
=================== &5[B\yv  
3 a|pk4M  
Modified features: 9#>nFs"H  
(*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly; o%!s/Z1  
(*) VRayMtl has texture maps for anisotropy and anisotropy orientation; aL*}@|JL"  
(*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping; Ob{Tn@  
(*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility; X~cdM1z?  
(*) Schlick sampling is now the only path sampler supported by V-Ray; f@gvDo]Y  
(*) More reliable communication between V-Ray and the V-Ray license server; )FSEHQ  
(*) Added "Taper" parameter to VRayFur; hQ}_(F_H  
(*) VRayCompTex can now be used as a bump map; uq/Fapl  
(*) Color mapping will not affect background seen on matte objects if "Affect background" option is off; cF_`QRtO  
+ MD84YR  
Bug fixes: :+ mULUi  
(*) Compatibility issues with 3ds Max 2008; 9|3sNFGX  
(*) Restarting spawner on a machine causes clients to crash (when not rendering); OwEu S#-  
(*) Crash when rendering renderable splines; r \[|'hA  
(*) Crash at end of rendering when using VRayDomeCamera; WNZYs  
(*) Crash when rendering VRayLight's with the scanline renderer; lSBR(a<\y  
(*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong; 4"H *hKp  
(*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page; \#xq$ygg  
(*) The Panorama Exporter utility did not work properly; x.4z)2MO  
(*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself; S>>wf:\ c  
(*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file; hv?T}E  
(*) Inconsistent noise patterns between identical frames in animation; AorY#oq  
(*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display; -`DYDIr  
(*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value; i39ZBs@  
(*) VRayToon did not work with camera clipping; 6%h%h: e  
(*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout. [^?i<z{0C  
(*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case); G<=I\T'g;  
(*) Reduced memory consumption per connection for the V-Ray license server; jdLu\=@z  
(*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements; [qW%H,_  
(*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials; Il9xNVos#  
(*) Slow rendering of objects with alpha contribution less than or equal to 0.0; iLIb-d?!a&  
(*) Distributed rendering though BackBurner was not working properly; K!Fem6R  
(*) VRaySky could produce negative colors when the sun is below the horizon; 1U#W=Fg'  
(*) The raw lighting render elements did not respect opacity mapping; dqJ 8lU?  
(*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones; xGQP*nZ  
(*) Objects not visible to GI blocked caustics; b@&uwSv  
(*) Dark edges on glossy materials with VRayEdgesTex as bump map; ?gU raSFU  
(*) Irradiance map samples were not distributed correctly if the "Don't affect colors" option for Color mapping was on; ?4U4o<   
(*) VRayWrapperMtl did not work inside a VRayBlendMtl material; P7b"(G%  
z[1uub,)1  
Build 1.50.00 final k kAg17 ^  
=================== >!@D^3PPA  
x}pH'S7  
New features: s`H|o'0  
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; o]4BST(A  
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; &hkD"GGe  
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; T@.+bD  
9ybR+dGm+  
Modified features: Cip|eM&l  
=== Core engine .<>t2,Af  
(*) Increased rendering speed for some types of scenes; *Vq'%b9  
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); ?m2FN< S  
q6$6:L,<  
=== Installation @xBb|/I  
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; guYP|  
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); GY-4w@Wl  
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); :KvZP:T  
6x(b/`VW  
=== Lights and cameras rwUhNth-Qh  
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; p+b9D  
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; 2& Hl wpx  
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; ld(_+<e  
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; UV;I6]$}A7  
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); |n,O!29  
(*) VRayLight has a "Cast shadows" option; '!Va9m*w7  
(*) VRayLight objects now produce accurate motion blur when animated; xP1D 9   
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; K6B6@  
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); <LBCu;  
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; 7]L}~  
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; >/C,1}p[  
FN sSJU3ld  
=== Disributed rendering (DR) }o GMF~  
(*) DR is now supported for Render-to-texture; QxEmuiN  
(*) DR can now be started as a BackBurner job; C\C*@9=&x  
(*) Render slaves can be added on the fly to the distributed rendering; ^JIs:\ g<<  
    (note: the servers must still first be added as DR servers list in the DR settings); Tff eCaBv  
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); &{M-<M  
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; >> -{AR0  
xWQQX  
=== Geometry S|RUc}(  
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; g ?% ]()E  
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; G\f:H%[5[  
(*) VRayProxy objects display faster in the viewports; 14-uy.0[  
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; $*0XWrE  
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; >?X(, c  
(*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated; Xdf;'|HO  
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; ;ahI}}  
Kzfy0LWM  
=== Materials and textures 8g_GXtn(z  
(*) Added exclude list for material override in the Global Switches rollout; W2,Uw1\:1  
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; l) )Cvre+  
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; ,n{ |d33  
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; 'F8:|g  
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; { r8H5X  
(*) VRayMtl has a new "hybrid" SSS model; ,?!4P+ob  
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; 1FEY&rpR  
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); 2`/p V0  
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; Nf{tC9l  
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; o>4GtvA*  
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; DKf:0E8  
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; <~!R|5sK  
(*) VRayOverrideMtl has a shadow override option; #v4q:&yKf  
Jyu*{  
=== GI solutions 'd 6z^Z6  
(*) The irradiance map viewer will print out the progress of merging irradiance maps; Uu3<S  
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; y]ZujfW7  
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; 4m$Xjj`vE  
(*) The "Save maps per frame" option has been removed from the GI rollout; /F6=iHK(l  
4 '6HX#J  
=== Render output rYMHc@a9(  
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; S+(-k0  
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); 5}t}Wc8  
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; 7Z<ba^r}  
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; WwM/M!98J  
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; ?N*|S)BN  
AGxG*KuZ  
=== Others n++L =&Wd  
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; +MfdZD  
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; Xr@]7: ,  
(*) Added "Affect alpha" option to VRaySphereFade; }vbs6u  
(*) VRaySphereFade works correctly with transparent objects; M1/Rba Q  
(*) VRayFur can now generate motion blur with more than 2 geometry samples; }t[?g)"M#-  
(*) The default value for the number of light cache passes is now 8; KPOr8=Rc  
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; .*s1d)\:  
Sb&[V>!2^  
Known issues:  Wb/q&o  
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; xmEmdOoD  
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; 8)D5loS  
C]tHk)<|42  
Bug fixes: jcWv&u|  
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); ZV`D} CQ  
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; ,[lS)`G  
(*) Problems with 2D displacement (RC3 bug); "?Eh_Dw  
(*) Automatically created VRaySky did not have a name; yk4Huq&2  
(*) Horizontal scrolling problems with the V-Ray messages window; DL5`A?/  
(*) VRayOverrideMtl could cause 3dsmax to crash; Z)6gh{B08  
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; {jX h/`  
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; ))" *[  
(*) Some rare raycaster precision errors were fixed; R$<LEwjSw  
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; \>8"r,hG|  
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); HG2i^y  
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; ef\Pu\'U  
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; 7u"t4Or  
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; }b-"[TDEF  
(*) Standard materials with transparency did not render properly (RC3 bug); Y|t]bb  
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; _7(>0GY  
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; `B+P$K<X  
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); c}a.  
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; bq/*99``  
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; x | =  
(*) VRayBlendMtl did not list the blend textures as sub-anims; qEC -'sl<  
(*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; S) /(~  
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; acgtXfHR  
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; =v-BzF15  
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; D2o,K&V  
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; fD3}s#M*G  
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); RF/I*5  
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; \|\ Dc0p}  
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; q@K;u[zFK  
(*) Somewhat better memory management for proxies and dynamic meshes; *NdSL  
(*) Crashes with VRayFur on animated objects when using motion blur; C~PrIM?  
(*) Incorrect environment color with several VRayLights in "dome" mode; R=g~od[N_  
(*) "Crop" render mode with the V-Ray VFB did not work for animations; !|hxr#q=4  
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); 4LqJ4jo  
(*) VRayBmpFilter did not always display its bitmap texture successfully; :_;9&[H9ha  
(*) VRayBmpFilter could produce invalid colors; t sdkpt  
(*) Photon mapping could produce wrong GI on transparent surfaces; +uMOT#KjR  
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; g 4,>cqRkq  
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; Jh2eo+/%  
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; ".jY3<bQg  
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; [)V&$~xW  
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; c,a+u  
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; hA1\+r  
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; Kbjt  CI7  
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; }LLnJl~Z  
(*) Banding with very small spherical VRayLights; #g,JNJ}  
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; Ei!5Qya>  
(*) Problems with dome light and matte/shadow materials with GI on; pC 5J '@  
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; >5C|i-HX  
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; X]6Hgz66  
(*) Crash when rendering disconnected Particle Flow events; fpbb <Ro  
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; ({=: N  
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; k$`~,LJp  
(*) In some cases VRayFur did not render properly; -QR&]U+  
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; s'\PU1{  
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; n"YY:Gm;8  
(*) Distortion map for VRayToon had no effect; GtcY){7  
(*) Light cache prefiltering ignored GI surface IDs; mY9^W2:  
(*) VRayLight's appeared in reflections for objects excluded from the lights; .nCF`5T!  
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; FHpS?htRy  
(*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash; (jYHaTL6Y'  
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; S]3K5Z|  
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; &Rw4ub3  
(*) Area VRayShadows with Box type did not respect the rotation of the light; H8d%_jCr  
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; ZMO7 o 1"  
(*) VRayFastSSS displayed black in the viewports; TR:V7 d  
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; L{y%\:]  
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; dh r)ra]  
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; o HqBNTyH  
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; \9Nd"E[B  
(*) V-Ray may fail to render the last few buckets of an image; jOL$kiW0  
Rlc$2y@pU  
Build 1.50.RC3 (18 Oct 2006) /VFh3n>I2  
============================== &'{6_-kh  
+&?#Gdb  
New features: ;hP43Bi  
(*) Support for 3dsmax R9 32- and 64-bit versions; ) #G5XS+)  
(*) The V-Ray shading SDK is now a part of the V-Ray installation; bgD4;)?5b  
(*) Added "Guess vertical shift" button to the VRayPhysicalCamera; 3[mVPV  
(*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs; $ ?ayE  
(*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces; BYjEo  
^0oOiZs  
Modified features: # .1+-^TQk  
(*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect; zx:Qz  
(*) The V-Ray presets file name can now be changed from the default; A HnXN%m  
(*) Better memory management for large HDR maps in VRayHDRI; fpd4 v|(  
(*) VRayLightMtl has an option to use an opacity map; ^FO&GM2a  
(*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts; [2h 4%{R&  
(*) VRayMtl now can show the diffuse texture map in the viewport; >@Vap  
(*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual"; Sfl. &A(  
Z=c&</9e  
Known issues: IR_&dWHyc  
(*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible; T#M_2qJ1=  
JU>F&g/|  
Bug fixes: sVT:1 kI  
(*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target; [2*?b/q3J  
(*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone; E@.daUoB  
(*) Particle Flow material IDs were not taken into consideration; (U`<r-n\n  
(*) VRayFur crashed when the source object did not contain a mesh; UnVYGch  
(*) V-Ray could crash when saving a preset if the presets file could not be opened for writing; "`6pF8k  
(*) Some problems when creating a VRayLight with Dome type were fixed; pB(|Y]3A  
(*) Fixed a potential crash with the viewport display of the VRaySun; obzdH:S  
(*) Using the light cache with crop/blowup rendering could cause a crash; ~DJILc  
(*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB; uO^,N**R#  
(*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects; 7!;48\O]w  
(*) In ppt mode the alpha channel for transparent objects was not correct; 8wH1x .  
(*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one; KA/ ~q"N  
(*) Replaced the '? character for automatically generated UIs with regular '.' since '? may be a special character on some versions of Windows (e.g. Japanese); RKb{QAK!v  
(*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials; JHJIjYG>P  
(*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash; zE8qU;  
(*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers; Z,_EhEm  
(*) The renderer did not list environment maps and the override material as subanims; 4R}$P1 E  
(*) The irradiance map viewer would crash when merging maps from the command line; 1lLXu  
(*) The dome light did not list its dome texture map as sub-anim for Track View; 4p6\8eytq.  
(*) Crop rendering did not work in the V-Ray VFB; q,>-4Cm  
(*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image; BbG=vy8'l  
(*) Rendering will be aborted if an error occurs while writing a .vrimg file; os[i  
(*) vrimg2exr failed if -dataWindow option is specified and the image is empty; k &6$S9  
(*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering; k=  
(*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax; GswV/V+u  
(*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images; WqRaD=R->;  
(*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type; j&l2n2z  
(*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun; 2#_ i_j  
(*) Export to a .vrmesh file did not take edited normals into account; %df[8eX{  
(*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl; F*_ytL  
(*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly; oV;I8;#\J  
(*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed; H|8i|vbi  
(*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value; tD+K4 ^  
(*) RPC objects did not render correctly with the VRayPhysicalCamera; "vF7b|I  
(*) VRayWireColor element produced wrong results with transparent objects; 1z-Q~m@@  
(*) VRayLight in Dome mode produced wrong results with matte/shadow objects; E>&oe&`o'  
(*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps; s-e<&*D[  
(*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials; .]LP327u  
(*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl; \heQVWRl  
(*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes; qVr?st  
j9 O"!9$vQ  
Build 1.50.RC2 (7 August 2006) #RTiWD[o  
============================== ,7^,\ ,-m  
JAS!eF  
(*) VRaySun could not be used as a viewport camera. 3sz?49tX  
(*) The installer did not install all the necessary files for vrlservice.exe and setvrlservice60.exe (libmmd.dll, msvcr70.dll and msvcp70.dll) in the appropriate location. }x+s5a;!3/  
(*) DR now works with the "Incremental save" option of 3dsmax, although this may leave shadow copies of file names in the "Open recent" menu, which do not actually exist. a{! 8T  
(*) V-Ray would crash for rendering in the Material Editor if a valid license could not be found. ky{-NrK  
(*) V-Ray could crash in distributed rendering mode. )jm u*D5N  
(*) The default port for the V-Ray license server is changed to 30304 since it conflicted with the old VRLServer. (7?jjH^4  
PXDwTuyc  
Build 1.50.RC1 (5 August 2006) lArDOFl]x  
============================== 8L,i}hIo.  
K91.-k3)$  
(*) Limited f-number for the V-Ray camera to 0.01 from below, since a value of 0.0 caused 3dsmax to hang. YfUUbV  
(*) Improved multithreaded raytracing of dynamic geometry (displacement, fur etc). "|%'/p  
:P: OQ[$  
Build 1.49.79 (?? July 2006) &+-]!^2o  
============================ >TQnCG =  
n ;0x\Q|S  
(*) X-Ref'd scenes now work with distributed rendering (but the camera must be in the base .max file; x-ref'd cameras don't work) e= w.7DSE  
dT4e[4l  
Build 1.49.78 (21 July 2006) ) \|Bghui  
============================ >2@ a\  
[m{uJ dj\  
(*) Reorganized UI a little bit (e.g. the different irradiance map modes have been made into a drop-down list, rather than radio buttons etc). k=r)kkO)  
(*) Gamma values from the color mapping rollout could produce black pixels when the AA filter has negative parts (e.g. Catmull-Rom). i0e aBG]I  
(*) The "ccToDebugger" option will display only messages as specified by the V-Ray log verbose level. &a];"2  
{rWFgn4Li  
Build 1.49.77 (20 July 2006) u=9)A9  
============================ ( R0>0f@  
Rr3<ln  
(*) Added a color parameter to VRayColor texture that allows to use the normal 3dsmax color swatch. N>'|fNx]  
(*) Added a "Scale" parameter to the irradiance map detail enhancement. The "world" mode is useful for fly-through animations. c DO<z  
(*) Allowed negative shutter offset for the V-Ray physical camera from the UI. _aLml9f W  
(*) Bucket labels in DR mode now appear in the V-Ray VFB. )i{B:w\ ^  
|)\{Rufb  
Build 1.49.76 (18 July 2006) &*r'Sx )V  
============================ H^\2,x Z  
Z UCz-53  
(*) Added detail enhancement to the irradiance map. This is different than ambient occlusion in that it produces more correct results rather than just dirt. O.g!k"nas&  
(*) Channel information was not written to a .vrimg file if the image is not rendered to memory. dDoKmuY>5  
F4%vEn\!  
Build 1.49.75 (17 July 2006) W nLMa|e  
============================ J&bhR9sF  
d#*n@@V4  
(*) Added Lock button for region X/Y size in System rollout. WMw]W&  
(*) Reorganized renderer UI (System rollout in particular). !^EdB}@yS  
(*) Added "Visible in reflections" and "Visible in refractions" option in the V-Ray object properties. 39+6ZTqx  
'eRJQ*0F  
Build 1.49.74 (13 July 2006) B}YpIb]d  
============================ @&G< Np`  
}&h* bim  
(*) VRayFastSSS reworked and converted to a real material. Can be used with VRayMtlBlend now. 9gLUM$Kd  
RXF%A5FXh  
Build 1.49.73 (10 July 2006) fEB>3hI  
============================ ^bj aa  
jbU=D:|  
(*) True instance rendering for motion blur when the Dynamic geometry option is used. ic4mD:-up  
c< P ML|e  
Build 1.49.72 (07 July 2006) gPu0j4&-  
============================ 4CT _MAj  
wCwJ#-z.=  
(*) Z-Depth render element was not computed correctly. Qmk}smvH  
P})Iwk|Z  
Build 1.49.71 (05 July 2006) 0xe!tA  
============================ lhk[U!>#  
JF vVRGWB  
(*) Fixed a problem with incorrect VRayFur mapping coordinates. Gw0_M&  
Q^iE,_Zq  
Build 1.49.70 (30 June 2006) u9:+^F+  
============================ s L9,+  
Y~</vz+H  
(*) VRayMtlSelect name is with '_' instead of '.' huu v`$~y  
]7d~,<3R  
Build 1.49.69 (30 June 2006) XM+o e0:[  
============================ '>}dqp{Wr  
FuiEy=+  
(*) VRayMtlSelect render element added. D};zPf@!p  
j#C1+Us  
Build 1.49.68 (29 June 2006) '%u7XuU-]  
============================ jWg7RuN  
#q06K2  
(*) Mapped dome light could produce dots in certain situations. ^k'?e"[gTs  
(*) Added a warning message box when trying to turn on a render element with the VFB on. =*icCng  
f1a >C  
Build 1.49.67 (28 June 2006) >d`XR"_e  
============================ |NbF3 fD  
d,Fj|}S  
(*) Fixed a crash with VRayProxy if no proxy mesh file is specified. xm)s%"6n  
g1je':  
Build 1.49.66 (27 June 2006) o)X(;o  
============================ 23lLoyN  
BZ]6W/0  
(*) Render elements from VRayBlendMtl were not quite correct. -/#VD&MJO=  
(*) Added V-Ray logo to the V-Ray specific materials. ?e`4 s f_~  
5wy1%/;  
Build 1.49.65 (26 June 2006) #Ub"Ii  
============================ P87!+pB(  
DcNQ2Zz?%  
(*) VRayBlendMtl works correctly with VRay2SidedMtl. m=^`u:=  
(*) VRay2SidedMtl produces correct render elements. @}#"o  
(*) GI bump mapping didn't work since the VRayBlendMtl was introduced. CDDx %#eG>  
(*) "Affect alpha" option did not work since the VRayBlendMtl was introduced. nkKiYr  
(*) Added additive (shellac) mode for the VRayBlendMtl HF9\SVR B  
(*) Light portals render correctly when placed one in front of another. 9uXuV$.  
[ 此贴被jeepsheep在2008-01-14 00:03重新编辑 ]
2条评分
北极光 无名金币 +5 优秀内容 2008-01-13
无名金币 +11 有你支持论坛更精彩 2008-01-13
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离线 synx
发表于: 2008-01-13 只看该作者
1F
我晕支持3d max 2008的vr1.5rc5还不够新啊
离线 jeepsheep
发表于: 2008-01-14 只看该作者
2F
要其它版本就到官方网站下。 +}xaQc:0|  
http://support.chaosgroup.com/ Jc6R{C  
先免费注册之后就可以下了。
附件: vray_demo_15017_max90_x86.part1.rar (1800 K)更新于: 2008-01-14 00:32:32下载次数: 107[ 下载方法 ]
附件: vray_demo_15017_max90_x86.part2.rar (1800 K)更新于: 2008-01-14 00:32:32下载次数: 82[ 下载方法 ]
附件: vray_demo_15017_max90_x86.part3.rar (1766 K)更新于: 2008-01-14 00:32:32下载次数: 86[ 下载方法 ]
1条评分
admin 无名金币 +10 优秀内容 2008-01-14
离线 jeepsheep
发表于: 2008-01-14 只看该作者
3F
 
离线 北极光
发表于: 2008-01-14 只看该作者
4F
不知道增加了什么新特性
离线 灵魂舞手
发表于: 2008-01-14 只看该作者
5F
好多字啊!终于能支持VISTA了!
发表于: 2008-01-14 只看该作者
6F
好东东,正在想VR咋这久没更新了呢
离线 renjunone
发表于: 2008-01-14 只看该作者
7F
up!!!!!!!!!!!!!!!!!!!!!
离线 直隶人生
发表于: 2008-01-14 只看该作者
8F
呵呵,这个不错,要看看。。。辛苦
离线 mouzilei
发表于: 2008-01-14 只看该作者
9F
hao 
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