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Vray又有新版本了。08年一月8号新的15017版。(有下载链接) [复制链接]

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离线 jeepsheep
楼主  发表于: 2008-01-13 只看楼主 倒序阅读
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中国汉化网提醒您:

— 本帖被 admin 执行提前操作(2008-01-21) —
Vray又有新版本了。现在有15017版了,刚下了DEMO版,这是max9-x86版的下载链接:http://support.chaosgroup.com/privat...017/max90/x86/ ?C3cPt"  
,希望有高人能破解! Ea?.H Rxl  
Build 1.50.17 (26 Dec 2007) cK&oC$[r-  
=================== qzz'v  
$}fA;BP  
Bug fixes: .>n|#XK  
(*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter; oV`sCr5%  
r;z A `  
Build 1.50.16 (15 Dec 2007) M %~kh"  
=================== c+=&5=i[3  
q]x@q  
Modified features: x<(h9tB  
(*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions; &^.'g{\Y  
$4&Ql  
Build 1.50.15 (14 Dec 2007) z( wXs&z;  
=================== cc[w%jlA#  
ZAE;$pkP  
Modified features: o&]qjFo\m  
(*) Added "Soften" parameter to the BRDF parameters of VRayMtl; yFSL7`p+  
B !XT:.+  
Build 1.50.14 (12 Dec 2007) ydt1ED0Q-  
=================== W>~V?%F&'  
?CIa)dhu  
Modified features: 8PQt8G.  
(*) VRaySun target line is now dimmed in the viewports when the sun light is off; 5J,vH  
(*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5; L,i-T:Z~=  
FQ5# v{  
Bug fixes: v[m>;Ubg&  
(*) Dynamic raycaster limit did not work properly for values above 4095; ?g 3sv5\u  
(*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map; #r\uh\Cy  
(*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only); v"`w'+  
(*) Objects with visibility<1.0 rendered brighter with GI than they should be; {'/8{dS  
(*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on; =vR>KE  
(*) MaxScript error using the V-Ray scene converter in 3ds Max 2008; j*GYYEY  
(*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material; TV}H  
GE|V^_|i  
Build 1.50.13 (16 Nov 2007) 2gA6$s7  
=================== 9Z} -%Z[,)  
$aEL>, X  
Bug fixes: LBTf}T\  
(*) The mesh export to .vrscene file ignored mesh normals; )Zox;}WK+  
@I9A"4Im  
Build 1.50.12 (15 Nov 2007) _G@)Bj^*  
=================== C1hp2CW$5/  
X-=49)  
Modified feature: 12.|Ed*72  
(*) VRayProxy objects have a new "point" display mode; _vm~yKId  
R10R,*6>  
Bug fixes: y2KR^/LN|Y  
(*) Issues with VRayDirt when baking very dense meshes; A{MMY{K3  
(*) Incorrect rendering progress bar display in DR mode; ~ 6DaM!  
}Y:V&4DW  
Build 1.50.SP1 (9 Nov 2007) BlnR{Y  
=================== xa8;"Y~"bg  
$t0o*i{  
Modified features: !y+uQ_IS@  
(*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly; w$iQ,--  
(*) VRayMtl has texture maps for anisotropy and anisotropy orientation; KrdEB0qh  
(*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping; Hsn'"  
(*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility; sKCYGt$  
(*) Schlick sampling is now the only path sampler supported by V-Ray; bFjH* ~ P  
(*) More reliable communication between V-Ray and the V-Ray license server; X!_&%^L'  
(*) Added "Taper" parameter to VRayFur; h+=IxF4  
(*) VRayCompTex can now be used as a bump map; k3K*{"z  
(*) Color mapping will not affect background seen on matte objects if "Affect background" option is off; nrHC;R.nE  
C~egF=w  
Bug fixes: /poGhB 1k  
(*) Compatibility issues with 3ds Max 2008; @Ddz|4vEi  
(*) Restarting spawner on a machine causes clients to crash (when not rendering); Q,:{(R  
(*) Crash when rendering renderable splines; BBM[Fy37!}  
(*) Crash at end of rendering when using VRayDomeCamera; Da615d  
(*) Crash when rendering VRayLight's with the scanline renderer; =* G3Khz!  
(*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong; 4j~q,# $LW  
(*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page; Xf_#O'z  
(*) The Panorama Exporter utility did not work properly; ffG<hclk  
(*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself; P&sWn?q Ol  
(*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file; *#'j0;2F  
(*) Inconsistent noise patterns between identical frames in animation; ss[`*89  
(*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display; rw,Ylr :3  
(*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value; 'g!T${  
(*) VRayToon did not work with camera clipping; U3X5tED  
(*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout. uR ?W|a  
(*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case); .JPN';  
(*) Reduced memory consumption per connection for the V-Ray license server; 2 ^m}5:0  
(*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements; 5Jbwl$mZ  
(*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials; w}gmVJ#p  
(*) Slow rendering of objects with alpha contribution less than or equal to 0.0; Z^_qXerjP  
(*) Distributed rendering though BackBurner was not working properly; '{"Rjv7  
(*) VRaySky could produce negative colors when the sun is below the horizon; ECOJ .^  
(*) The raw lighting render elements did not respect opacity mapping; OP`f[lCiL  
(*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones; ?H=q!i  
(*) Objects not visible to GI blocked caustics; IMkE~0x4</  
(*) Dark edges on glossy materials with VRayEdgesTex as bump map; xqt?z n  
(*) Irradiance map samples were not distributed correctly if the "Don't affect colors" option for Color mapping was on; \baY+,Dr+  
(*) VRayWrapperMtl did not work inside a VRayBlendMtl material; 8zp?WUb  
%L=e%E=m  
Build 1.50.00 final { ADd[V  
=================== 6KMO*v  
#L*\^ c  
New features: 32wtN8kx  
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; x3q^}sj%  
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; f/)Y {kS6  
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; ^&qK\m_A  
Db|f"3rq?  
Modified features: 0~U#DTx0  
=== Core engine o%_-u +  
(*) Increased rendering speed for some types of scenes; ZFtx&vr P  
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); D_l$"35?  
% !@E)%d0  
=== Installation Ue}1(2.v  
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; u`XRgtI{g?  
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); ^(q .f=I!a  
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); uuM1_nD[  
*$9U/  d  
=== Lights and cameras T6/P54S  
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; KpGx<+0p  
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; - +a,Ej  
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; 6.]~7n  
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; G ]h  
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); \:@6(e Bh  
(*) VRayLight has a "Cast shadows" option; MsIR~  
(*) VRayLight objects now produce accurate motion blur when animated; !Ge;f/@  
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; 9 m8KDB[N  
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); GG%;~4#2  
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; @q!T,({kx  
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; C[fefV9g2  
0to`=;JI  
=== Disributed rendering (DR) b~UWFX#U  
(*) DR is now supported for Render-to-texture; .RmFYV0,  
(*) DR can now be started as a BackBurner job; 5`3 x(=b  
(*) Render slaves can be added on the fly to the distributed rendering; GH':Yk  
    (note: the servers must still first be added as DR servers list in the DR settings); 'C}ku>B_r  
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); _8r'R  
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; 8VG}-   
T-yEn&r4)  
=== Geometry 'DXT7|Df  
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; f"gYXaVF+  
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; (xvg.Nby  
(*) VRayProxy objects display faster in the viewports; uO]|YF  
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; wZ0bD&B  
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; Ohgu*5!o  
(*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated; "*/IP9?]  
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; Lj|wFV  
pRh9+1EM;  
=== Materials and textures sqpo5~  
(*) Added exclude list for material override in the Global Switches rollout; HCrQ+r{g  
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; LEjq<t1&  
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; F (kq  
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; [?:MIl#!  
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; #%ld~dgz-  
(*) VRayMtl has a new "hybrid" SSS model; 6wu`;>  
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; PfU\.[l$  
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); >WZbb d-  
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; R=a4zVQ  
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; (y?F8]TfM  
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; gCsN\z  
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; l=T;hk  
(*) VRayOverrideMtl has a shadow override option; 4qE4 i:b  
?5ZvvAi  
=== GI solutions w(`g)`  
(*) The irradiance map viewer will print out the progress of merging irradiance maps; ud)WH|Z  
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; k kD#Bb  
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; q$yg^:]2  
(*) The "Save maps per frame" option has been removed from the GI rollout; VfJ{);   
(i(E~^O  
=== Render output ` W );+s  
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; ;c]O*\/  
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); p`7d9MV^  
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; A0A|cJP  
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; L3Y2HZ  
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; M^HYkXn[  
FdnLxw  
=== Others .Xf_U.h$*@  
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; $,r%@'=&  
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; xo @|;Z>&F  
(*) Added "Affect alpha" option to VRaySphereFade; +RpCh!KP  
(*) VRaySphereFade works correctly with transparent objects; @|ZUyat  
(*) VRayFur can now generate motion blur with more than 2 geometry samples; $X.F=Kv  
(*) The default value for the number of light cache passes is now 8; !U(S?:hvW  
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; ;XZN0A2  
6OC4?#96%'  
Known issues: O\yYCi(  
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; CP"5E?dcK  
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; >yVrIko  
0VR,I{<.{  
Bug fixes: ?_uan  
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); *n@rPr-  
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; ~]W @+\l  
(*) Problems with 2D displacement (RC3 bug); Bgsi$2hI  
(*) Automatically created VRaySky did not have a name; #z_.!E  
(*) Horizontal scrolling problems with the V-Ray messages window; /!"sPtIh  
(*) VRayOverrideMtl could cause 3dsmax to crash; 9K&YHg:1  
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; M M @&QaK  
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; wz:,gpH  
(*) Some rare raycaster precision errors were fixed; }.=wQ_  
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; }b<w\9AF  
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); 1':};}dCJ  
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; w);Bet  
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; C6tfFS3bq  
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; u~N'UD1x  
(*) Standard materials with transparency did not render properly (RC3 bug); m{yq.H[X  
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; PP6gU=9[)  
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; u@4khN: ^p  
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); cdL0<J b,  
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; +5Y;JL<%/  
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; |A)a ='Ap  
(*) VRayBlendMtl did not list the blend textures as sub-anims; kh"APxQ79  
(*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; k,/2]{#53d  
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; t1o_x}z4.  
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; ~2XiKY;W?  
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; n=h!V$X   
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; RXhT{Ho(>  
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); ENZYrWl  
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; <d3 a  
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; O6\t_.  
(*) Somewhat better memory management for proxies and dynamic meshes; ue!wo-|#G  
(*) Crashes with VRayFur on animated objects when using motion blur; $&0\BvS  
(*) Incorrect environment color with several VRayLights in "dome" mode; v ,)vW5jGI  
(*) "Crop" render mode with the V-Ray VFB did not work for animations; {9h`h08?z  
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); D~f[Rg  
(*) VRayBmpFilter did not always display its bitmap texture successfully; (L7%V !  
(*) VRayBmpFilter could produce invalid colors; j:J7  
(*) Photon mapping could produce wrong GI on transparent surfaces; Q+^"v]V`d  
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; `&o>7a;  
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; 3rVWehCv  
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; 7! #34ue  
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; #w]@yL]|is  
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; !l#n.Fx&3  
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; ]s^Pw>/`  
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; >`Zw0S  
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; \kVi&X=q:  
(*) Banding with very small spherical VRayLights; g ,""j`  
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; ev%}\^Vl[  
(*) Problems with dome light and matte/shadow materials with GI on; 'mU7N<Q$qQ  
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; "}jv5j5  
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; !d3:`l<  
(*) Crash when rendering disconnected Particle Flow events; R}Z2rbt  
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; r@]iy78 j  
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; 2vx1M6a)L  
(*) In some cases VRayFur did not render properly; +JRPd.B"@  
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; !w=6>B^  
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; M|uWSG  
(*) Distortion map for VRayToon had no effect; w@"l0gm+u[  
(*) Light cache prefiltering ignored GI surface IDs; m(?ZNtBQt  
(*) VRayLight's appeared in reflections for objects excluded from the lights; %+e% RZ3  
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; > lIQM3  
(*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash; #> @~3kGg  
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; l/F'W}  
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; ^J{tOxO=l  
(*) Area VRayShadows with Box type did not respect the rotation of the light; 8*t8F\U#  
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; :^oF0,-qZ  
(*) VRayFastSSS displayed black in the viewports; 2 N$yn  
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; E |BE(F;K  
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; nNJMQb'K  
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; oPPxja g\  
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; 5o&noRIIr  
(*) V-Ray may fail to render the last few buckets of an image; jjLwHJ  
CCQ38P@rv  
Build 1.50.RC3 (18 Oct 2006) 1ae,s{|  
============================== <*4BT}r,^2  
dvl'Sq<  
New features: Jiv%Opo/|  
(*) Support for 3dsmax R9 32- and 64-bit versions; |\W9$V  
(*) The V-Ray shading SDK is now a part of the V-Ray installation; qlJzXq{|`  
(*) Added "Guess vertical shift" button to the VRayPhysicalCamera; ..5rW0lr  
(*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs; _3'FX# xc  
(*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces; `pfZJ+  
Ac2,A>  
Modified features: m/T3Um  
(*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect; 1#D&cx6  
(*) The V-Ray presets file name can now be changed from the default; pr) `7VuKp  
(*) Better memory management for large HDR maps in VRayHDRI; a At<36{?  
(*) VRayLightMtl has an option to use an opacity map; *:+&Sx L  
(*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts; T{"[Ih3Mbl  
(*) VRayMtl now can show the diffuse texture map in the viewport; \{8?HjJEM  
(*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual"; z[0+9=<Y  
:< d.  
Known issues: XsXO S8  
(*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible; X>la!}sV  
!2o1c  
Bug fixes: 3 i;sB  
(*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target; s;ivoGe}  
(*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone; k',#T932x1  
(*) Particle Flow material IDs were not taken into consideration; [X%Wg:K  
(*) VRayFur crashed when the source object did not contain a mesh; z|$M,?r'  
(*) V-Ray could crash when saving a preset if the presets file could not be opened for writing; GyZpdp!  
(*) Some problems when creating a VRayLight with Dome type were fixed; Mgp+#w+,  
(*) Fixed a potential crash with the viewport display of the VRaySun; B6yTD7  
(*) Using the light cache with crop/blowup rendering could cause a crash; t+ vz=`  
(*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB; YW2h#PV6_  
(*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects; M-8`zA2  
(*) In ppt mode the alpha channel for transparent objects was not correct; %#<MCiaK  
(*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one; `tPVNO,l  
(*) Replaced the '? character for automatically generated UIs with regular '.' since '? may be a special character on some versions of Windows (e.g. Japanese); R uGG3"|  
(*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials; f.Y [2b  
(*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash; )~0TGy|  
(*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers; cN-$;Ent  
(*) The renderer did not list environment maps and the override material as subanims; f~10 i D  
(*) The irradiance map viewer would crash when merging maps from the command line; zP&D  
(*) The dome light did not list its dome texture map as sub-anim for Track View; v!W{j&N  
(*) Crop rendering did not work in the V-Ray VFB; V}Ee1C  
(*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image; M@z_tR'3\  
(*) Rendering will be aborted if an error occurs while writing a .vrimg file; nTl2F1(sV7  
(*) vrimg2exr failed if -dataWindow option is specified and the image is empty; >6R3KJe  
(*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering; #jh5%@  
(*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax; -xG6J.S  
(*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images; d'"|Qg_'  
(*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type; W4,'?o  
(*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun; Ze[,0Y!u&  
(*) Export to a .vrmesh file did not take edited normals into account; !,dp/5 V  
(*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl; zE<Iv\Q  
(*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly; i)'tt9f$  
(*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed; _!E&%=f  
(*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value; qvLh7]sbK:  
(*) RPC objects did not render correctly with the VRayPhysicalCamera; \ @ fKKb|  
(*) VRayWireColor element produced wrong results with transparent objects;  4=ovm[  
(*) VRayLight in Dome mode produced wrong results with matte/shadow objects; y|)VNnWM  
(*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps; f@$W5*j  
(*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials; ^;'8yE/  
(*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl; Scx!h.\5  
(*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes; v2E<~/|  
-2; 6Pwmv  
Build 1.50.RC2 (7 August 2006) y]0O"X-G  
============================== IJ&Lk=2E]  
A1INaL  
(*) VRaySun could not be used as a viewport camera. mmbe.$73  
(*) The installer did not install all the necessary files for vrlservice.exe and setvrlservice60.exe (libmmd.dll, msvcr70.dll and msvcp70.dll) in the appropriate location. @b,H'WvhfS  
(*) DR now works with the "Incremental save" option of 3dsmax, although this may leave shadow copies of file names in the "Open recent" menu, which do not actually exist. }q`9U!v  
(*) V-Ray would crash for rendering in the Material Editor if a valid license could not be found. rP3tFvOH  
(*) V-Ray could crash in distributed rendering mode. zPa2fS8  
(*) The default port for the V-Ray license server is changed to 30304 since it conflicted with the old VRLServer. eO <N/?t  
AQUAQZc  
Build 1.50.RC1 (5 August 2006) } +}nrJv  
============================== 1~c\J0h)d  
Uv(R^50>  
(*) Limited f-number for the V-Ray camera to 0.01 from below, since a value of 0.0 caused 3dsmax to hang. A7Ql%$v7^  
(*) Improved multithreaded raytracing of dynamic geometry (displacement, fur etc). /AD&z?My+E  
bgi_QB#k\  
Build 1.49.79 (?? July 2006) PaI\y! f  
============================ Vc(4d-d5  
{s mk<NL  
(*) X-Ref'd scenes now work with distributed rendering (but the camera must be in the base .max file; x-ref'd cameras don't work) FMVAXOO  
,a{85HLr]  
Build 1.49.78 (21 July 2006) ']1n?K=A  
============================ ['IH*gi  
^aSb~lce  
(*) Reorganized UI a little bit (e.g. the different irradiance map modes have been made into a drop-down list, rather than radio buttons etc). ( V4Ppg  
(*) Gamma values from the color mapping rollout could produce black pixels when the AA filter has negative parts (e.g. Catmull-Rom). j;3I`:  
(*) The "ccToDebugger" option will display only messages as specified by the V-Ray log verbose level. 9r?Z'~,Za  
Te-p0x?G.  
Build 1.49.77 (20 July 2006) 62sl6WWS3  
============================ Y :!L  
 gHe:o`  
(*) Added a color parameter to VRayColor texture that allows to use the normal 3dsmax color swatch. oPKLr31zt  
(*) Added a "Scale" parameter to the irradiance map detail enhancement. The "world" mode is useful for fly-through animations. Y*NzY*V\  
(*) Allowed negative shutter offset for the V-Ray physical camera from the UI. <F7a!$zQ  
(*) Bucket labels in DR mode now appear in the V-Ray VFB. UMGiJO\yH  
MKBDWLCB  
Build 1.49.76 (18 July 2006) m{Q #f\<  
============================ `==l 2AX  
"8f4s|@ 3  
(*) Added detail enhancement to the irradiance map. This is different than ambient occlusion in that it produces more correct results rather than just dirt. E=8'!  
(*) Channel information was not written to a .vrimg file if the image is not rendered to memory. 0i*V?  
w/6X9d  
Build 1.49.75 (17 July 2006) _*o <<C\E  
============================ V%8(zt  
_WEJ,0* #'  
(*) Added Lock button for region X/Y size in System rollout. k6b ct@7  
(*) Reorganized renderer UI (System rollout in particular). jqaX|)8|$  
(*) Added "Visible in reflections" and "Visible in refractions" option in the V-Ray object properties. QY;(Ny/(y  
e8vy29\S  
Build 1.49.74 (13 July 2006) kSz+UMC-7:  
============================ \ptO4E  
}B-$}  
(*) VRayFastSSS reworked and converted to a real material. Can be used with VRayMtlBlend now. w % Hj'  
H,% bKl#  
Build 1.49.73 (10 July 2006) E+/Nicn=  
============================ bN_e~z  
)-4c@  
(*) True instance rendering for motion blur when the Dynamic geometry option is used. ZO%^r%~s  
oLoc jj~T  
Build 1.49.72 (07 July 2006) 2PQBUq  
============================ xQ"uC!Gu4  
NMkP#s7.y  
(*) Z-Depth render element was not computed correctly. g4^-B  
|.c4y*  
Build 1.49.71 (05 July 2006) I2/am8!u%  
============================ &oG>Rqkm  
4XAB_Q  
(*) Fixed a problem with incorrect VRayFur mapping coordinates. ]|3hK/  
[k 7HLn)  
Build 1.49.70 (30 June 2006) RJ?)O#}  
============================ cpk\;1&t  
[7><^?t V  
(*) VRayMtlSelect name is with '_' instead of '.'  (7X  
4]1/{</B|  
Build 1.49.69 (30 June 2006) B}04E^  
============================ w#1BHx  
,xU#uyB  
(*) VRayMtlSelect render element added. &7'=t6  
uyEk1)HC  
Build 1.49.68 (29 June 2006) @~gPZm  
============================ y={ k7  
G!`%.tH  
(*) Mapped dome light could produce dots in certain situations. `/1rZ#  
(*) Added a warning message box when trying to turn on a render element with the VFB on. 6MOwn*%5k  
VXCB.C"  
Build 1.49.67 (28 June 2006) +;!^aNJ,  
============================ oG22;  
Nj4r[5K  
(*) Fixed a crash with VRayProxy if no proxy mesh file is specified. bHq.3;  
^Zpz@T>m  
Build 1.49.66 (27 June 2006) Bph(\= W  
============================ [)}`w;#  
c&#Q`m  
(*) Render elements from VRayBlendMtl were not quite correct. uYFy4E3  
(*) Added V-Ray logo to the V-Ray specific materials. b7'A5]X  
\Ogs]4   
Build 1.49.65 (26 June 2006) *` -  
============================ `,FA3boE  
Cs]\3R|D`  
(*) VRayBlendMtl works correctly with VRay2SidedMtl. s z7<u|  
(*) VRay2SidedMtl produces correct render elements. ?S)Pv53>}  
(*) GI bump mapping didn't work since the VRayBlendMtl was introduced. BMzS3;1_  
(*) "Affect alpha" option did not work since the VRayBlendMtl was introduced. ^6UE/4x!y  
(*) Added additive (shellac) mode for the VRayBlendMtl % y` tDR  
(*) Light portals render correctly when placed one in front of another. _Pw5n mH c  
[ 此贴被jeepsheep在2008-01-14 00:03重新编辑 ]
2条评分
北极光 无名金币 +5 优秀内容 2008-01-13
无名金币 +11 有你支持论坛更精彩 2008-01-13
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离线 synx
发表于: 2008-01-13 只看该作者
1F
我晕支持3d max 2008的vr1.5rc5还不够新啊
离线 jeepsheep
发表于: 2008-01-14 只看该作者
2F
要其它版本就到官方网站下。 q|5WHB  
http://support.chaosgroup.com/ J%bNt)K}  
先免费注册之后就可以下了。
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1条评分
admin 无名金币 +10 优秀内容 2008-01-14
离线 jeepsheep
发表于: 2008-01-14 只看该作者
3F
 
本主题包含附件,请 登录 后查看, 或者 注册 成为会员
离线 北极光
发表于: 2008-01-14 只看该作者
4F
不知道增加了什么新特性
离线 灵魂舞手
发表于: 2008-01-14 只看该作者
5F
好多字啊!终于能支持VISTA了!
发表于: 2008-01-14 只看该作者
6F
好东东,正在想VR咋这久没更新了呢
离线 renjunone
发表于: 2008-01-14 只看该作者
7F
up!!!!!!!!!!!!!!!!!!!!!
离线 直隶人生
发表于: 2008-01-14 只看该作者
8F
呵呵,这个不错,要看看。。。辛苦
离线 mouzilei
发表于: 2008-01-14 只看该作者
9F
hao 
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