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Vray又有新版本了。08年一月8号新的15017版。(有下载链接) [复制链接]

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离线 jeepsheep
楼主  发表于: 2008-01-13 只看楼主 倒序阅读
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中国汉化网提醒您:

— 本帖被 admin 执行提前操作(2008-01-21) —
Vray又有新版本了。现在有15017版了,刚下了DEMO版,这是max9-x86版的下载链接:http://support.chaosgroup.com/privat...017/max90/x86/ ;A'17B8  
,希望有高人能破解! YZtA:>;p  
Build 1.50.17 (26 Dec 2007) zyn =Xv@p  
=================== 3A/MFQ#2  
-ns a3P  
Bug fixes: ^ /eSby  
(*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter; e7AI&5Eg{  
n&{N't  
Build 1.50.16 (15 Dec 2007) T<,tC"  
=================== g[)hm`{?  
Z+Zh;Ms  
Modified features: z]_CFo1'l  
(*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions; wpMQ 7:j  
I=I%e3GEm  
Build 1.50.15 (14 Dec 2007) 9jBr868  
=================== ^?`,f>`M  
EU~'n-  
Modified features: S(xA}0]  
(*) Added "Soften" parameter to the BRDF parameters of VRayMtl; YR#1[fe*_  
AG=1TZI"  
Build 1.50.14 (12 Dec 2007) Y^f|}YO%y  
=================== _Y~?.hs^  
|a3b2x,  
Modified features: HX[#tT|m~  
(*) VRaySun target line is now dimmed in the viewports when the sun light is off; {)xrg sB  
(*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5; 2/WXdo  
XoOe=V?I )  
Bug fixes: U[u6UG  
(*) Dynamic raycaster limit did not work properly for values above 4095; umYdr'p!v  
(*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map; SuSZ,>  
(*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only); Pr"ESd>Y  
(*) Objects with visibility<1.0 rendered brighter with GI than they should be; fk_i~K  
(*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on; 'rgV]Oy  
(*) MaxScript error using the V-Ray scene converter in 3ds Max 2008; k5/}S@F8  
(*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material; sh RvwE[  
Z'~FZRF  
Build 1.50.13 (16 Nov 2007) sQ$FtKm6  
=================== Y;WrfO$J  
1vr/|RWW  
Bug fixes: WF]:?WE%  
(*) The mesh export to .vrscene file ignored mesh normals; f$/D?q3N  
-llujB%;,e  
Build 1.50.12 (15 Nov 2007) aVlHY E  
=================== mTt 9 o9E  
Cn,dr4J[  
Modified feature: LImD]e`  
(*) VRayProxy objects have a new "point" display mode; Kr<O7t0X  
;J:YNup  
Bug fixes: psMagzr&)e  
(*) Issues with VRayDirt when baking very dense meshes; ;rFa I^  
(*) Incorrect rendering progress bar display in DR mode; q&+GpR  
|^=`ln!  
Build 1.50.SP1 (9 Nov 2007) ,UP6.C14  
=================== GV9"8M Z6  
2XE4w# [j  
Modified features: zIL.R#|D=  
(*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly; WN0^hDc-  
(*) VRayMtl has texture maps for anisotropy and anisotropy orientation; a+X X?uN{  
(*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping; m^ILcp!  
(*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility; V'9 k;SF  
(*) Schlick sampling is now the only path sampler supported by V-Ray; 3 -5^$-7_  
(*) More reliable communication between V-Ray and the V-Ray license server; X<1# )xC  
(*) Added "Taper" parameter to VRayFur; A5z`3T;1  
(*) VRayCompTex can now be used as a bump map; WUHijHo5(8  
(*) Color mapping will not affect background seen on matte objects if "Affect background" option is off; [1s B  
HK}C<gg  
Bug fixes: @P% &Dha  
(*) Compatibility issues with 3ds Max 2008; RhYf+?2  
(*) Restarting spawner on a machine causes clients to crash (when not rendering); L"AZ,|wIk  
(*) Crash when rendering renderable splines; :V8 \^  
(*) Crash at end of rendering when using VRayDomeCamera; r=u>TA$  
(*) Crash when rendering VRayLight's with the scanline renderer; n&&X{Rl  
(*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong; kvKbl;<&#  
(*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page; *;Sj&O  
(*) The Panorama Exporter utility did not work properly; ]M#_o]  
(*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself; rtC.!].;%  
(*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file; u|i.6:/=  
(*) Inconsistent noise patterns between identical frames in animation; d'q,:="c  
(*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display; r,aV11{  
(*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value; qE!.C}L +  
(*) VRayToon did not work with camera clipping; \= =rdW-  
(*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout. CWHTDao  
(*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case); 1>|2B&_^  
(*) Reduced memory consumption per connection for the V-Ray license server; t&*X~(Yb!  
(*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements; s8Bbe t  
(*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials; ^Cs?FF@P  
(*) Slow rendering of objects with alpha contribution less than or equal to 0.0; %a$ l%8j&  
(*) Distributed rendering though BackBurner was not working properly; ^M_0M  
(*) VRaySky could produce negative colors when the sun is below the horizon; cdY|z]B  
(*) The raw lighting render elements did not respect opacity mapping; "&lQ5]N.%  
(*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones; }RvinF:5  
(*) Objects not visible to GI blocked caustics; X2\1OWR0  
(*) Dark edges on glossy materials with VRayEdgesTex as bump map; gn,D9d+  
(*) Irradiance map samples were not distributed correctly if the "Don't affect colors" option for Color mapping was on; awu18(;J  
(*) VRayWrapperMtl did not work inside a VRayBlendMtl material; .0 }eg$d  
*,az`U  
Build 1.50.00 final Y-YlQ ^  
=================== m!#'4  
}%) ]b*3  
New features: r{g8CIwGQ  
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; P z< \q;  
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; G1tua"Px  
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; Lqa|9|!  
2p|ed=ly%  
Modified features: v{r,Wy3  
=== Core engine [x[ nTIg  
(*) Increased rendering speed for some types of scenes; ]L6[ vJHx  
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations);  -^ceTzW+  
%LjhK,'h  
=== Installation 1c4@qQyo  
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; 01w}8a(  
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); hM nJH_siY  
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); '*=kt  
_Gtq]`y  
=== Lights and cameras |2!cPf^8  
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; ~y" ^t@!E  
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; :9]"4ktoJ  
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; krecUpo  
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; 94'0X  
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); + 0 |d2_]E  
(*) VRayLight has a "Cast shadows" option; ->*'Y;t4  
(*) VRayLight objects now produce accurate motion blur when animated; M ]uO%2  
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; !cA4erBP  
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); Rdl^-\BV  
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; cUD}SOW  
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; Y N*"q'Yz_  
|yYu!+U  
=== Disributed rendering (DR) |n*<H|  
(*) DR is now supported for Render-to-texture; a9niXy}a(  
(*) DR can now be started as a BackBurner job; =plU3D2  
(*) Render slaves can be added on the fly to the distributed rendering; "Oq>i9v;|$  
    (note: the servers must still first be added as DR servers list in the DR settings); [fl^1!3{  
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); 5|Hz$oU  
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; Yxd&hr  
qb?9i-(  
=== Geometry 25 m!Bf  
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; .F@0`*#rE~  
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; RqE|h6/  
(*) VRayProxy objects display faster in the viewports; &0*IN nlc?  
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; %\QK/`krp  
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; ,/6 aA7(  
(*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated; 3|9 U`@  
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; 7-`iI(N<  
yx&'W_Q@  
=== Materials and textures A0`#n|(Ad!  
(*) Added exclude list for material override in the Global Switches rollout; )%D>U  
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; V detY\  
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; Tye[iJ  
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; %jnSJjcq  
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; L] ce13K  
(*) VRayMtl has a new "hybrid" SSS model; oP 4z>  
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; GfMCHs   
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); i6y$P6s  
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; \WN ,.  
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; H@%Y"iIUP  
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; &)y$XsSMW  
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; }aC@ov]2  
(*) VRayOverrideMtl has a shadow override option; 3j2#'Jf|:  
GL<u#[  
=== GI solutions q*E<~!jL  
(*) The irradiance map viewer will print out the progress of merging irradiance maps; X@ j.$0 eK  
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; 1O{(9nNj  
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; O7of9F~"  
(*) The "Save maps per frame" option has been removed from the GI rollout; v+b#8  
N9}27T+4  
=== Render output =}1)/gcM  
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; "AcC\iq  
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); Nm.G,6<J  
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; P]mJ01@'  
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; , R;k>'.  
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; bK69Rb@\A  
$3'xb/3|  
=== Others ~cL)0/j}  
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; ?;xL]~Q~1  
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; Q*54!^l+_r  
(*) Added "Affect alpha" option to VRaySphereFade; "969F(S$  
(*) VRaySphereFade works correctly with transparent objects; Tf{lH9ca$  
(*) VRayFur can now generate motion blur with more than 2 geometry samples; f!K{f[aDa  
(*) The default value for the number of light cache passes is now 8; ]MmFtdvE  
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; }Dx5W9Ri"  
8'-E>+L   
Known issues: :/\KVz'fw}  
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; '>:%n  
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; ZfU &X{  
T?KM}<$(O  
Bug fixes: "\O{!Hj8  
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); ?OBB)hj  
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; ]T>|Y0|  
(*) Problems with 2D displacement (RC3 bug); B*^8kc:)L  
(*) Automatically created VRaySky did not have a name; yPk s,7U  
(*) Horizontal scrolling problems with the V-Ray messages window; BWLeitS/  
(*) VRayOverrideMtl could cause 3dsmax to crash; uz@lz +  
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; oRHWb_$"  
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; 66'AaA;0^i  
(*) Some rare raycaster precision errors were fixed; (P 9$Ei0fv  
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; 24I~{Qy  
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); +.|8W!h`1  
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; dUP8[y  
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; $jN,] N~  
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; ;op 8r u  
(*) Standard materials with transparency did not render properly (RC3 bug); +"D*0gYD  
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; /Avl&Rd  
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; Ng1uJa[k!d  
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); X] v.Yk=wu  
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; /@f3|L<1@V  
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; qY%{c-aMA  
(*) VRayBlendMtl did not list the blend textures as sub-anims; "P {T]  
(*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; @M]7',2"  
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; |\S p IFH1  
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; G9P)Y#WB  
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; 4^Ghn  
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; 7!-y72qx  
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); "1Oe bo2  
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; & !I$  
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; oN6X]T<   
(*) Somewhat better memory management for proxies and dynamic meshes; uRfFPOYH  
(*) Crashes with VRayFur on animated objects when using motion blur; e4/Y/:vFO  
(*) Incorrect environment color with several VRayLights in "dome" mode; ?#0|A?U  
(*) "Crop" render mode with the V-Ray VFB did not work for animations; Uc?#E $X  
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); :7-2^7z)  
(*) VRayBmpFilter did not always display its bitmap texture successfully; ]1(G:h\  
(*) VRayBmpFilter could produce invalid colors; 5p7?e3  
(*) Photon mapping could produce wrong GI on transparent surfaces; X|w[:[P  
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; <yHa[c`L  
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; ~!& "b1  
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; QwSYjR:K  
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; FbWcq_  
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; (L3Etan4RE  
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; t.`&Q|a  
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; i=^!? i  
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; bk}'wcX<+]  
(*) Banding with very small spherical VRayLights; Sd |=*X  
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; ~]_U!r[FA  
(*) Problems with dome light and matte/shadow materials with GI on; j LS<S_`  
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; ~Bi>T15e  
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; * ",/7(  
(*) Crash when rendering disconnected Particle Flow events; . \t8s0A  
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;  J^V}%N".  
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; 2t,N9@u=UN  
(*) In some cases VRayFur did not render properly; W2Ik!wEe&  
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; 90[6PSXk  
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; nmuzTFs=  
(*) Distortion map for VRayToon had no effect; v8} vk]b  
(*) Light cache prefiltering ignored GI surface IDs; ZccvZl ;b  
(*) VRayLight's appeared in reflections for objects excluded from the lights; fg)VO6Wo&  
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; ;l %$-/%  
(*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash; ({OQ JBC  
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; 7tbY>U8  
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; ZXIw^!8@/  
(*) Area VRayShadows with Box type did not respect the rotation of the light; * '_(.Z:  
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; 4`B3Kt`o  
(*) VRayFastSSS displayed black in the viewports; UCt}\IJ  
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; %s! |,Cu  
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; -VeC X]  
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; Vu,e ]@  
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; &|<f|B MX  
(*) V-Ray may fail to render the last few buckets of an image; o1vK2V  
o_1N "o%  
Build 1.50.RC3 (18 Oct 2006) ?-zuy US  
============================== F"bz<{  
=W &Mt  
New features: l n\qvD_  
(*) Support for 3dsmax R9 32- and 64-bit versions; }jUsv8`}8R  
(*) The V-Ray shading SDK is now a part of the V-Ray installation; ESNI$[`  
(*) Added "Guess vertical shift" button to the VRayPhysicalCamera; +SR{ FF  
(*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs; ~ ;LzTL  
(*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces; (c>g7d<>n  
[lg!*  
Modified features: -?-XO<I  
(*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect; dYwkP^KB  
(*) The V-Ray presets file name can now be changed from the default; QYMfxpiC  
(*) Better memory management for large HDR maps in VRayHDRI; >Jmla~A  
(*) VRayLightMtl has an option to use an opacity map; HMCLJ/  
(*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts; Vw1>d+<~-)  
(*) VRayMtl now can show the diffuse texture map in the viewport; O|V0WiY<  
(*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual"; mUa#sTm  
4AS%^&ah  
Known issues: B;r_[^  
(*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible; Lw}-oE !U  
6u0>3-[6OD  
Bug fixes: ~t)cbF(UO  
(*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target; f6%k;R.Wz  
(*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone; ?$|tT\SFV  
(*) Particle Flow material IDs were not taken into consideration; [)Nt;|U  
(*) VRayFur crashed when the source object did not contain a mesh; f~NS{gL*  
(*) V-Ray could crash when saving a preset if the presets file could not be opened for writing; N4vcd=uG#  
(*) Some problems when creating a VRayLight with Dome type were fixed; ;k!.ey $S  
(*) Fixed a potential crash with the viewport display of the VRaySun; q[\3,Y  
(*) Using the light cache with crop/blowup rendering could cause a crash; #yochxF_  
(*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB; 5p#0K@`n/  
(*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects; ,Vi_~b  
(*) In ppt mode the alpha channel for transparent objects was not correct; :^]Po$fl  
(*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one; oJTEN}fL  
(*) Replaced the '? character for automatically generated UIs with regular '.' since '? may be a special character on some versions of Windows (e.g. Japanese); a fa\6]m  
(*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials; NPH(v`  
(*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash; g$uiwqNA%  
(*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers; ]Ozz"4Z  
(*) The renderer did not list environment maps and the override material as subanims; vFe=AY<Rt|  
(*) The irradiance map viewer would crash when merging maps from the command line; 1'hpg>U  
(*) The dome light did not list its dome texture map as sub-anim for Track View; :$G^TD/n  
(*) Crop rendering did not work in the V-Ray VFB; < dE7+w  
(*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image; &- p(3$jn7  
(*) Rendering will be aborted if an error occurs while writing a .vrimg file; aUMiRm-   
(*) vrimg2exr failed if -dataWindow option is specified and the image is empty; .Yk}iHcW.  
(*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering; glch06  
(*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax; |Gq3pL<jkC  
(*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images; IYe[IHny1  
(*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type; s {*rBX8N  
(*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun; BHpay  
(*) Export to a .vrmesh file did not take edited normals into account; )E",)}Nh  
(*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl; 9F3aT'3#!  
(*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly; D8k >f ]  
(*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed; QfjoHeG7  
(*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value; `m V(:  
(*) RPC objects did not render correctly with the VRayPhysicalCamera; b 2\J<Nw  
(*) VRayWireColor element produced wrong results with transparent objects; "Ml#,kU<T  
(*) VRayLight in Dome mode produced wrong results with matte/shadow objects; VaonG]Ues  
(*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps; ga'G)d3oS  
(*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials; 0{!-h  
(*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl; ~Y1nU-  
(*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes; P(\x. d:  
&G-dxET]  
Build 1.50.RC2 (7 August 2006) )eX{a/Be  
============================== PTQN.[bBh  
xNJ*TA[+  
(*) VRaySun could not be used as a viewport camera. "-HWw?rx/  
(*) The installer did not install all the necessary files for vrlservice.exe and setvrlservice60.exe (libmmd.dll, msvcr70.dll and msvcp70.dll) in the appropriate location. H.Z<T{y;  
(*) DR now works with the "Incremental save" option of 3dsmax, although this may leave shadow copies of file names in the "Open recent" menu, which do not actually exist. *I9O63  
(*) V-Ray would crash for rendering in the Material Editor if a valid license could not be found. OJFWmZ(X  
(*) V-Ray could crash in distributed rendering mode. #]*d8  
(*) The default port for the V-Ray license server is changed to 30304 since it conflicted with the old VRLServer. n&Q0V.  
&jrc]  
Build 1.50.RC1 (5 August 2006) T#}"?A|  
============================== Xag#ZT  
E]pD p /D  
(*) Limited f-number for the V-Ray camera to 0.01 from below, since a value of 0.0 caused 3dsmax to hang. F\<{:wu   
(*) Improved multithreaded raytracing of dynamic geometry (displacement, fur etc). {P==6/<2o  
rwpH9\GE  
Build 1.49.79 (?? July 2006) bc6|]kB:  
============================ yi<H }&  
#_'^oGz`  
(*) X-Ref'd scenes now work with distributed rendering (but the camera must be in the base .max file; x-ref'd cameras don't work) 7\i> >  
{afIr1j/m  
Build 1.49.78 (21 July 2006) "i\^GK=  
============================ Bf$` Hf6  
]&"01M~+K  
(*) Reorganized UI a little bit (e.g. the different irradiance map modes have been made into a drop-down list, rather than radio buttons etc). Aot9^@4])  
(*) Gamma values from the color mapping rollout could produce black pixels when the AA filter has negative parts (e.g. Catmull-Rom). {Ok]$0L  
(*) The "ccToDebugger" option will display only messages as specified by the V-Ray log verbose level. Eu[/* t+l  
|u#7@&N1  
Build 1.49.77 (20 July 2006) HDj260a  
============================ +?6@%mW'  
X?'pcYSL  
(*) Added a color parameter to VRayColor texture that allows to use the normal 3dsmax color swatch. fN6n2*wr(  
(*) Added a "Scale" parameter to the irradiance map detail enhancement. The "world" mode is useful for fly-through animations. [=^Wj`;  
(*) Allowed negative shutter offset for the V-Ray physical camera from the UI. nNh5f]]  
(*) Bucket labels in DR mode now appear in the V-Ray VFB. v4, Dt  
(btm g<WT"  
Build 1.49.76 (18 July 2006) KY\=D 2m  
============================ $4BvDZDk`B  
a`>H69(bU  
(*) Added detail enhancement to the irradiance map. This is different than ambient occlusion in that it produces more correct results rather than just dirt. kq@~QI?9  
(*) Channel information was not written to a .vrimg file if the image is not rendered to memory. pk0{*Z?@  
Gr#WD=I-}  
Build 1.49.75 (17 July 2006) ^,aI2vC  
============================ < pZwM  
&0xM 2J  
(*) Added Lock button for region X/Y size in System rollout. W6B"QbHYz  
(*) Reorganized renderer UI (System rollout in particular). _<=h#lH  
(*) Added "Visible in reflections" and "Visible in refractions" option in the V-Ray object properties. kpxGC,I^*.  
b`@J"E}  
Build 1.49.74 (13 July 2006) [bRE=Zr$Ry  
============================ 216$,4i  
ZJ.an%4  
(*) VRayFastSSS reworked and converted to a real material. Can be used with VRayMtlBlend now. *ifz@8C }  
e .~11bx  
Build 1.49.73 (10 July 2006) I2Imb9k~B  
============================ @5ud{"|2  
L9lJ4s  
(*) True instance rendering for motion blur when the Dynamic geometry option is used. :mW< E  
EO~L.E%W  
Build 1.49.72 (07 July 2006) &*%x]fQ@  
============================ *BdH &U  
 @O koT:  
(*) Z-Depth render element was not computed correctly. 1^^8,.'  
QA*<$v  
Build 1.49.71 (05 July 2006) !*Eu(abD  
============================ &29jg_'W  
PXkpttIE]M  
(*) Fixed a problem with incorrect VRayFur mapping coordinates. & UOxS W  
t4[q :[1  
Build 1.49.70 (30 June 2006)  ;Pt8\X  
============================ >&KH!:OX|  
>kK@tJn  
(*) VRayMtlSelect name is with '_' instead of '.' YWl#!"-  
H.ksI;,  
Build 1.49.69 (30 June 2006) m0TVi]v  
============================ 8%#8PLB2  
Zek@xr;]  
(*) VRayMtlSelect render element added. gHBvQ1g  
Y:ly x-lj  
Build 1.49.68 (29 June 2006) ey DV911  
============================ $:F+Nf 8  
LUMbRrD-  
(*) Mapped dome light could produce dots in certain situations. Xkhd"Axi  
(*) Added a warning message box when trying to turn on a render element with the VFB on. o:AfEoH"~  
qg oB}n%  
Build 1.49.67 (28 June 2006) kP ]Up&'  
============================ ;|5-{+2U%  
o6[.$C  
(*) Fixed a crash with VRayProxy if no proxy mesh file is specified. ^HC 6v;K  
':vZ&  
Build 1.49.66 (27 June 2006) 7=CkZ&(?  
============================ ~5N}P>4 *  
ljKIxSvCFp  
(*) Render elements from VRayBlendMtl were not quite correct. =fcg4h5(  
(*) Added V-Ray logo to the V-Ray specific materials. &jP1Q3  
;77K&#1  
Build 1.49.65 (26 June 2006) S+T/(-W  
============================ &W2*'$j"_  
FnO@\{M"A  
(*) VRayBlendMtl works correctly with VRay2SidedMtl. <`}P  
(*) VRay2SidedMtl produces correct render elements. ^D+J k8  
(*) GI bump mapping didn't work since the VRayBlendMtl was introduced. aGD< #]  
(*) "Affect alpha" option did not work since the VRayBlendMtl was introduced. 8z9 {H  
(*) Added additive (shellac) mode for the VRayBlendMtl '2(m%X\6  
(*) Light portals render correctly when placed one in front of another. 7UfNz60+~  
[ 此贴被jeepsheep在2008-01-14 00:03重新编辑 ]
2条评分
北极光 无名金币 +5 优秀内容 2008-01-13
无名金币 +11 有你支持论坛更精彩 2008-01-13
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离线 synx
发表于: 2008-01-13 只看该作者
1F
我晕支持3d max 2008的vr1.5rc5还不够新啊
离线 jeepsheep
发表于: 2008-01-14 只看该作者
2F
要其它版本就到官方网站下。 _sI\^yZd  
http://support.chaosgroup.com/ V8IEfU  
先免费注册之后就可以下了。
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1条评分
admin 无名金币 +10 优秀内容 2008-01-14
离线 jeepsheep
发表于: 2008-01-14 只看该作者
3F
 
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离线 北极光
发表于: 2008-01-14 只看该作者
4F
不知道增加了什么新特性
离线 灵魂舞手
发表于: 2008-01-14 只看该作者
5F
好多字啊!终于能支持VISTA了!
发表于: 2008-01-14 只看该作者
6F
好东东,正在想VR咋这久没更新了呢
离线 renjunone
发表于: 2008-01-14 只看该作者
7F
up!!!!!!!!!!!!!!!!!!!!!
离线 直隶人生
发表于: 2008-01-14 只看该作者
8F
呵呵,这个不错,要看看。。。辛苦
离线 mouzilei
发表于: 2008-01-14 只看该作者
9F
hao 
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