Vray又有新版本了。现在有15017版了,刚下了DEMO版,这是max9-x86版的
下载链接:
http://support.chaosgroup.com/privat...017/max90/x86/ ;A'17B8 ,希望有高人能
破解!
YZtA:>;p Build 1.50.17 (26 Dec 2007)
zyn =Xv@p ===================
3A/MFQ#2 -ns a3P Bug fixes:
^
/eSby (*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter;
e7AI&5Eg{
n&{N't Build 1.50.16 (15 Dec 2007)
T<,tC" ===================
g[)hm`{? Z+Zh;Ms Modified features:
z]_CFo1'l (*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions;
wpMQ 7:j I=I%e3GEm Build 1.50.15 (14 Dec 2007)
9jBr868 ===================
^?`,f>`M EU~'n- Modified features:
S(xA}0] (*) Added "Soften" parameter to the BRDF parameters of VRayMtl;
YR#1[fe*_ AG=1TZI" Build 1.50.14 (12 Dec 2007)
Y^f|}YO%y ===================
_Y~?.hs^ |a3b2x, Modified features:
HX[#tT|m~ (*) VRaySun target line is now dimmed in the viewports when the sun light is off;
{)xrg sB (*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5;
2/WXdo XoOe=V?I ) Bug fixes:
U[u6UG (*) Dynamic raycaster limit did not work properly for values above 4095;
umYdr'p!v (*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map;
SuSZ,> (*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only);
Pr"ESd>Y (*) Objects with visibility<1.0 rendered brighter with GI than they should be;
fk_i~K (*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on;
'rgV]Oy (*) MaxScript error using the V-Ray scene converter in 3ds
Max 2008;
k5/}S@F8 (*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material;
shRvwE[ Z'~FZRF Build 1.50.13 (16 Nov 2007)
sQ$FtKm6 ===================
Y;WrfO$J 1vr/|RWW Bug fixes:
WF]:?WE% (*) The mesh export to .vrscene file ignored mesh normals;
f$/D?q3N -llujB%;,e Build 1.50.12 (15 Nov 2007)
aVlHY E ===================
mTt 9 o9E Cn,dr4J[ Modified feature:
LImD]e` (*) VRayProxy objects have a new "point" display mode;
Kr<O7t0X ;J:YNup Bug fixes:
psMagzr&)e (*) Issues with VRayDirt when baking very dense meshes;
;rFa I^ (*) Incorrect rendering progress bar display in DR mode;
q&+GpR |^=`ln! Build 1.50.SP1 (9 Nov 2007)
,UP6.C14 ===================
GV9"8MZ6 2XE4w# [j Modified features:
zIL.R#|D= (*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly;
WN0^hDc- (*) VRayMtl has texture maps for anisotropy and anisotropy orientation;
a+X X?uN{ (*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping;
m^ILcp!
(*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility;
V'9 k;SF (*) Schlick sampling is now the only path sampler supported by V-Ray;
3
-5^$-7_ (*) More reliable communication between V-Ray and the V-Ray license server;
X<1# )xC (*) Added "Taper" parameter to VRayFur;
A5z`3T;1 (*) VRayCompTex can now be used as a bump map;
WUHijHo5(8 (*) Color mapping will not affect background seen on matte objects if "Affect background" option is off;
[1s B HK}C<gg Bug fixes:
@P%&Dha (*) Compatibility issues with 3ds Max 2008;
RhYf+?2 (*) Restarting spawner on a machine causes clients to crash (when not rendering);
L"AZ,|wIk (*) Crash when rendering renderable splines;
:V8 \^ (*) Crash at end of rendering when using VRayDomeCamera;
r=u>TA$ (*) Crash when rendering VRayLight's with the scanline renderer;
n&&X{Rl (*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong;
kvKbl;<&# (*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page;
*;Sj&O (*) The Panorama Exporter utility did not work properly;
]M#_o] (*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself;
rtC.!].;% (*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file;
u|i.6:/= (*) Inconsistent noise patterns between identical frames in animation;
d'q,:="c (*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display;
r,aV11{ (*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value;
qE!.C}L+ (*) VRayToon did not work with camera clipping;
\= =rdW- (*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout.
CWHTDao (*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case);
1>|2B&_^ (*) Reduced memory consumption per connection for the V-Ray license server;
t&*X~(Yb! (*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements;
s8Bbet (*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials;
^Cs?FF@P (*) Slow rendering of objects with alpha contribution less than or equal to 0.0;
%a$ l%8j& (*) Distributed rendering though BackBurner was not working properly;
^M_0M (*) VRaySky could produce negative colors when the sun is below the horizon;
cdY|z]B (*) The raw lighting render elements did not respect opacity mapping;
"&lQ5]N.% (*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones;
}RvinF:5 (*) Objects not visible to GI blocked caustics;
X2\1OWR0 (*) Dark edges on glossy materials with VRayEdgesTex as bump map;
gn,D9d+ (*) Irradiance map samples were not distributed correctly if the "Don't affect colors" option for Color mapping was on;
awu18(;J (*) VRayWrapperMtl did not work inside a VRayBlendMtl material;
.0 }eg$d *,az`U Build 1.50.00 final
Y-YlQ^ ===================
m!#'4
}%)]b*3 New features:
r{g8CIwGQ (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
P z<
\q; (*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
G1tua"Px (*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;
Lqa|9|! 2p|ed=ly% Modified features:
v{r,Wy3 === Core engine
[x[nTIg (*) Increased rendering speed for some types of scenes;
]L6[vJHx (*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations);
-^ceTzW+ %LjhK,'h === Installation
1c4@qQyo (*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
01w}8a( (*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.);
hMnJH_siY (*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only);
'*=kt _Gtq]`y === Lights and cameras
|2!cPf^8 (*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights;
~y" ^t@!E (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
:9]"4ktoJ (*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights;
krecUpo (*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars;
94'0X (*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal);
+
0 |d2_]E (*) VRayLight has a "Cast shadows" option;
->*'Y;t4 (*) VRayLight objects now produce accurate motion blur when animated;
M]uO%2 (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
!cA4erBP (*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all);
Rdl^-\BV (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
cUD}SOW (*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting;
Y N*"q'Yz_ |yYu!+U === Disributed rendering (DR)
|n*<H| (*) DR is now supported for Render-to-texture;
a9niXy}a( (*) DR can now be started as a BackBurner job;
=plU3D2 (*) Render slaves can be added on the fly to the distributed rendering;
"Oq>i9v;|$ (note: the servers must still first be added as DR servers list in the DR settings);
[fl^1!3{ (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable);
5|Hz$oU (*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets;
Yxd&hr qb?9i-( === Geometry
25m!Bf (*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM;
.F@0`*#rE~ (*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options;
RqE|h6/ (*) VRayProxy objects display faster in the viewports;
&0*IN
nlc? (*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
%\QK/`krp (*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
,/6 aA7( (*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated;
3|9
U`@ (*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9;
7-`iI(N< yx&'W_Q@ === Materials and textures
A0`#n|(Ad! (*) Added exclude list for material override in the Global Switches rollout;
)%D>U (*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
VdetY\ (*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects;
Tye[iJ (*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time;
%jnSJjcq (*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9;
L]ce13K (*) VRayMtl has a new "hybrid" SSS model;
oP 4z> (*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials;
GfMCHs (*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon);
i6y$P6s (*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
\WN,. (*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results;
H@%Y"iIUP (*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes;
&)y$XsSMW (*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it;
}aC@ov]2 (*) VRayOverrideMtl has a shadow override option;
3j2#'Jf|: GL<u#[ === GI solutions
q*E<~!jL (*) The irradiance map viewer will print out the progress of merging irradiance maps;
X@j.$0eK (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
1O{(9nNj (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
O7of9F~" (*) The "Save maps per frame" option has been removed from the GI rollout;
v+b#8 N9}27T+4 === Render output
=}1)/gcM (*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed;
"AcC\iq (*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on);
Nm.G,6<J (*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
P]mJ01@' (*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
, R;k>'. (*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr";
bK69Rb@\A $3'xb/3| === Others
~cL)0/j} (*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode;
?;xL]~Q~1 (*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
Q*54!^l+_r (*) Added "Affect alpha" option to VRaySphereFade;
"969F(S$ (*) VRaySphereFade works correctly with transparent objects;
Tf{lH9ca$ (*) VRayFur can now generate motion blur with more than 2 geometry samples;
f!K{f[aDa (*) The default value for the number of light cache passes is now 8;
]MmFtdvE (*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later;
}Dx5W9Ri" 8'-E>+L Known issues:
:/\KVz'fw} (*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash;
'>:%n (*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash;
ZfU &X{ T?KM}<$(O Bug fixes:
"\O{!Hj8 (*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug);
?OBB)hj (*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
]T>|Y0| (*) Problems with 2D displacement (RC3 bug);
B*^8kc:)L (*) Automatically created VRaySky did not have a name;
yPks,7U (*) Horizontal scrolling problems with the V-Ray messages window;
BWLeitS/ (*) VRayOverrideMtl could cause 3dsmax to crash;
uz@lz + (*) Multi/subobject material inside a VRayBlendMtl etc. did not render;
oRHWb_$" (*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement;
66'AaA;0^i (*) Some rare raycaster precision errors were fixed;
(P 9$Ei0fv (*) Starting/finishing rendering could be extremely slow in 3dsmax R9;
24I~{Qy (*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug);
+.|8W!h`1 (*) Incorrect irradiance map density and texture sharpness when using camera clipping planes;
dUP8[y (*) Missing files (textures/VRayProxies etc) were not always detected correctly;
$jN,]N~ (*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
;op8r u (*) Standard materials with transparency did not render properly (RC3 bug);
+"D*0gYD (*) No motion blur for ParticleFlow on 64-bit 3dsmax;
/Avl&Rd (*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;
Ng1uJa[k!d (*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug);
X]v.Yk=wu (*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor;
/@f3|L<1@V (*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights;
qY%{c-aMA (*) VRayBlendMtl did not list the blend textures as sub-anims;
"P{T] (*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering;
@M]7',2" (*) The parameters of VRayMtlWrapper did not have proper names in Track View;
|\S p IFH1 (*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black;
G9P)Y#WB (*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries;
4^Ghn (*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;
7!-y72qx (*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc);
"1Oe
bo2 (*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine;
&
!I$ (*) Small rectangle area lights could produce artifacts for points lying close to the light plane;
oN6X]T<
(*) Somewhat better memory management for proxies and dynamic meshes;
uRfFPOYH (*) Crashes with VRayFur on animated objects when using motion blur;
e4/Y/:vFO (*) Incorrect environment color with several VRayLights in "dome" mode;
?#0|A?U (*) "Crop" render mode with the V-Ray VFB did not work for animations;
Uc?#E $X (*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc);
:7-2^7z) (*) VRayBmpFilter did not always display its bitmap texture successfully;
]1(G:h\ (*) VRayBmpFilter could produce invalid colors;
5p7?e3 (*) Photon mapping could produce wrong GI on transparent surfaces;
X|w[:[P (*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map;
<yHa[c`L (*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode;
~!& "b1
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping;
QwSYjR:K (*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
FbWcq_ (*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor;
(L3Etan4RE (*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used;
t.`&Q|a (*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout;
i=^!?
i (*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;
bk}'wcX<+] (*) Banding with very small spherical VRayLights;
Sd |=*X (*) SSS with VRayMtl did not work properly with intersecting refractive objects;
~]_U!r[FA (*) Problems with dome light and matte/shadow materials with GI on;
j
LS<S_` (*) VRayBlendMtl in additive mode produced incorrect alpha channel;
~Bi>T15e (*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command;
*
",/7( (*) Crash when rendering disconnected Particle Flow events;
. \t8s0A (*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;
J^V}%N". (*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB;
2t,N9@u=UN (*) In some cases VRayFur did not render properly;
W2Ik!wEe& (*) Wrong mapping coordinates for VRayFur when motion blur was enabled;
90[6PSXk (*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras;
nmuzTFs= (*) Distortion map for VRayToon had no effect;
v8} vk]b (*) Light cache prefiltering ignored GI surface IDs;
ZccvZl ;b (*) VRayLight's appeared in reflections for objects excluded from the lights;
fg)VO6Wo& (*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa;
;l %$-/% (*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash;
({OQ
JBC (*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels;
7tbY>U8 (*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes;
ZXIw^!8@/ (*) Area VRayShadows with Box type did not respect the rotation of the light;
*
'_(.Z: (*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene;
4`B3Kt`o (*) VRayFastSSS displayed black in the viewports;
UCt}\IJ (*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode;
%s! |,Cu (*) MaxScript error when adding VRayCausticsMap to the RTT bake elements;
-VeCX] (*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames;
Vu,e]@ (*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine;
&|<f|BMX (*) V-Ray may fail to render the last few buckets of an image;
o1vK2V o_1N "o% Build 1.50.RC3 (18 Oct 2006)
?-zuy US ==============================
F"bz<{ =W &Mt New features:
l n\qvD_ (*) Support for 3dsmax R9 32- and 64-bit versions;
}jUsv8`}8R (*) The V-Ray shading SDK is now a part of the V-Ray installation;
ESNI$[` (*) Added "Guess vertical shift" button to the VRayPhysicalCamera;
+SR{FF (*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs;
~ ;LzTL (*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces;
(c>g7d<>n [lg!* Modified features:
-?-XO<I (*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect;
dYwkP^KB (*) The V-Ray presets file name can now be changed from the default;
QYMfxpiC (*) Better memory management for large HDR maps in VRayHDRI;
>Jmla~A (*) VRayLightMtl has an option to use an opacity map;
HMCLJ/ (*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts;
Vw1>d+<~-) (*) VRayMtl now can show the diffuse texture map in the viewport;
O|V0WiY< (*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual";
mUa#sTm 4AS%^&ah Known issues:
B;r_[^ (*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible;
Lw}-oE
!U 6u0>3-[6OD Bug fixes:
~t)cbF(UO (*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target;
f6%k;R.Wz (*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone;
?$|tT\SFV (*) Particle Flow material IDs were not taken into consideration;
[)Nt;|U (*) VRayFur crashed when the source object did not contain a mesh;
f~NS{gL* (*) V-Ray could crash when saving a preset if the presets file could not be opened for writing;
N4vcd=uG# (*) Some problems when creating a VRayLight with Dome type were fixed;
;k!.ey$S (*) Fixed a potential crash with the viewport display of the VRaySun;
q[\3,Y (*) Using the light cache with crop/blowup rendering could cause a crash;
#yochxF_ (*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB;
5p#0K@`n/ (*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects;
,Vi_~b (*) In ppt mode the alpha channel for transparent objects was not correct;
:^]Po$fl (*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one;
oJTEN}fL (*) Replaced the '? character for automatically generated UIs with regular '.' since '? may be a special character on some versions of Windows (e.g. Japanese);
a fa\6]m (*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials;
NPH(v` (*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash;
g$uiwqNA% (*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers;
]Ozz"4Z (*) The renderer did not list environment maps and the override material as subanims;
vFe=AY<Rt| (*) The irradiance map viewer would crash when merging maps from the command line;
1'hpg>U (*) The dome light did not list its dome texture map as sub-anim for Track View;
:$G^TD/n (*) Crop rendering did not work in the V-Ray VFB;
< dE7+w (*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image;
&- p(3$jn7 (*) Rendering will be aborted if an error occurs while writing a .vrimg file;
aUMiRm- (*) vrimg2exr failed if -dataWindow option is specified and the image is empty;
.Yk}iHcW. (*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering;
glch06 (*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax;
|Gq3pL<jkC (*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images;
IYe[IHny1 (*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type;
s {*rBX8N (*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun;
BHpay (*) Export to a .vrmesh file did not take edited normals into account;
)E",)}Nh (*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl;
9F3aT'3#! (*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly;
D8k >f ] (*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed;
QfjoHeG7 (*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value;
`m V(: (*) RPC objects did not render correctly with the VRayPhysicalCamera;
b 2\J<Nw (*) VRayWireColor element produced wrong results with transparent objects;
"Ml#,kU<T (*) VRayLight in Dome mode produced wrong results with matte/shadow objects;
VaonG]Ues (*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps;
ga'G)d3oS (*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials;
0{!-h (*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl;
~Y1nU- (*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes;
P(\x. d: &G-dxET] Build 1.50.RC2 (7 August 2006)
)eX{a/Be ==============================
PTQN.[bBh xNJ*TA[+ (*) VRaySun could not be used as a viewport camera.
"-HWw?rx/ (*) The installer did not install all the necessary files for vrlservice.exe and setvrlservice60.exe (libmmd.dll, msvcr70.dll and msvcp70.dll) in the appropriate location.
H.Z<T{y;
(*) DR now works with the "Incremental save" option of 3dsmax, although this may leave shadow copies of file names in the "Open recent" menu, which do not actually exist.
*I9O63 (*) V-Ray would crash for rendering in the Material Editor if a valid license could not be found.
OJFWmZ(X (*) V-Ray could crash in distributed rendering mode.
#]*d8
(*) The default port for the V-Ray license server is changed to 30304 since it conflicted with the old VRLServer.
n&Q0V. &jrc] Build 1.50.RC1 (5 August 2006)
T#}"?A| ==============================
Xag#ZT E]pDp
/D (*) Limited f-number for the V-Ray camera to 0.01 from below, since a value of 0.0 caused 3dsmax to hang.
F\<{:wu (*) Improved multithreaded raytracing of dynamic geometry (displacement, fur etc).
{P==6/<2o rwpH9\GE Build 1.49.79 (?? July 2006)
bc6|]kB: ============================
yi<H }& #_'^oGz` (*) X-Ref'd scenes now work with distributed rendering (but the camera must be in the base .max file; x-ref'd cameras don't work)
7\i> > {afIr1j/m Build 1.49.78 (21 July 2006)
"i\^GK= ============================
Bf$`Hf6 ]&"01M~+K (*) Reorganized UI a little bit (e.g. the different irradiance map modes have been made into a drop-down list, rather than radio buttons etc).
Aot9^@4]) (*) Gamma values from the color mapping rollout could produce black pixels when the AA filter has negative parts (e.g. Catmull-Rom).
{Ok]$0L (*) The "ccToDebugger" option will display only messages as specified by the V-Ray log verbose level.
Eu[/* t+l |u#7@&N1 Build 1.49.77 (20 July 2006)
HDj260a ============================
+?6@%mW' X?'pcYSL (*) Added a color parameter to VRayColor texture that allows to use the normal 3dsmax color swatch.
fN6n2*wr( (*) Added a "Scale" parameter to the irradiance map detail enhancement. The "world" mode is useful for fly-through animations.
[=^Wj`; (*) Allowed negative shutter offset for the V-Ray physical camera from the UI.
nNh5f]] (*) Bucket labels in DR mode now appear in the V-Ray VFB.
v4,Dt (btmg<WT" Build 1.49.76 (18 July 2006)
KY\=D 2m ============================
$4BvDZDk`B a`>H69(bU (*) Added detail enhancement to the irradiance map. This is different than ambient occlusion in that it produces more correct results rather than just dirt.
kq@~QI?9 (*) Channel information was not written to a .vrimg file if the image is not rendered to memory.
pk0{*Z?@ Gr#WD=I-} Build 1.49.75 (17 July 2006)
^,aI2vC ============================
<
pZwM &0xM 2J (*) Added Lock button for region X/Y size in System rollout.
W6B"QbHYz (*) Reorganized renderer UI (System rollout in particular).
_<=h#lH (*) Added "Visible in reflections" and "Visible in refractions" option in the V-Ray object properties.
kpxGC,I^*. b`@J"E} Build 1.49.74 (13 July 2006)
[bRE=Zr$Ry ============================
216$,4i ZJ.an%4 (*) VRayFastSSS reworked and converted to a real material. Can be used with VRayMtlBlend now.
*ifz@8C } e.~11bx Build 1.49.73 (10 July 2006)
I2Imb9k~B ============================
@5ud{"|2 L9lJ4s (*) True instance rendering for motion blur when the Dynamic geometry option is used.
:mW<
E EO~L.E%W Build 1.49.72 (07 July 2006)
&*%x]fQ@ ============================
*BdH
&U @OkoT: (*) Z-Depth render element was not computed correctly.
1^^8,.' QA*<$v Build 1.49.71 (05 July 2006)
!*Eu(abD ============================
&29jg_'W PXkpttIE]M (*) Fixed a problem with incorrect VRayFur mapping coordinates.
&UOxS W t4[q:[1 Build 1.49.70 (30 June 2006)
;Pt8\X ============================
>&KH!:OX| >kK@tJn (*) VRayMtlSelect name is with '_' instead of '.'
YWl#!"- H.ksI;, Build 1.49.69 (30 June 2006)
m0TVi]v ============================
8%#8PLB2 Zek@xr;] (*) VRayMtlSelect render element added.
gHBvQ1g Y:ly x-lj Build 1.49.68 (29 June 2006)
eyDV911 ============================
$:F+Nf
8 LUMbRrD- (*) Mapped dome light could produce dots in certain situations.
Xkhd"Axi (*) Added a warning message box when trying to turn on a render element with the VFB on.
o:AfEoH"~ qg
oB}n% Build 1.49.67 (28 June 2006)
kP
]Up&' ============================
;|5-{+2U% o6[.$C (*) Fixed a crash with VRayProxy if no proxy mesh file is specified.
^HC6v;K
':vZ& Build 1.49.66 (27 June 2006)
7=CkZ&(? ============================
~5N}P>4* ljKIxSvCFp (*) Render elements from VRayBlendMtl were not quite correct.
=fcg4h5( (*) Added V-Ray logo to the V-Ray specific materials.
&jP1Q3 ;77K Build 1.49.65 (26 June 2006)
S+T/(-W ============================
&W2*'$j"_ FnO@\{M"A (*) VRayBlendMtl works correctly with VRay2SidedMtl.
<`}P (*) VRay2SidedMtl produces correct render elements.
^D+J
k8 (*) GI bump mapping didn't work since the VRayBlendMtl was introduced.
aGD< #] (*) "Affect alpha" option did not work since the VRayBlendMtl was introduced.
8z9{H (*) Added additive (shellac) mode for the VRayBlendMtl
'2(m%X\6 (*) Light portals render correctly when placed one in front of another.
7UfNz60+~ [ 此贴被jeepsheep在2008-01-14 00:03重新编辑 ]