Vray又有新版本了。现在有15017版了,刚下了DEMO版,这是max9-x86版的
下载链接:
http://support.chaosgroup.com/privat...017/max90/x86/ ?C3cPt" ,希望有高人能
破解!
Ea?.HRxl Build 1.50.17 (26 Dec 2007)
cK&oC$[r- ===================
qzz'v $}fA;BP Bug fixes:
.>n|#XK (*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter;
oV`sCr5% r;z A ` Build 1.50.16 (15 Dec 2007)
M %~kh" ===================
c+=&5=i[3 q]x@q Modified features:
x<(h9tB (*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions;
&^.'g{\Y $4&Ql Build 1.50.15 (14 Dec 2007)
z( wXs&z; ===================
cc[w%jlA# ZAE;$pkP Modified features:
o&]qjFo\m (*) Added "Soften" parameter to the BRDF parameters of VRayMtl;
yFSL7`p+ B !XT:.+ Build 1.50.14 (12 Dec 2007)
ydt1ED0Q- ===================
W>~V?%F&' ?CIa)dhu Modified features:
8PQt8G. (*) VRaySun target line is now dimmed in the viewports when the sun light is off;
5J,vH[E (*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5;
L,i-T:Z~= FQ5# v{ Bug fixes:
v[m>;Ubg& (*) Dynamic raycaster limit did not work properly for values above 4095;
?g 3sv5\u (*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map;
#r\uh\Cy (*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only);
v"`w'+ (*) Objects with visibility<1.0 rendered brighter with GI than they should be;
{'/8{dS (*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on;
=vR>KE (*) MaxScript error using the V-Ray scene converter in 3ds
Max 2008;
j*GYYEY (*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material;
TV}H GE|V^_|i Build 1.50.13 (16 Nov 2007)
2gA6$s7 ===================
9Z}-%Z[,) $aEL>,X Bug fixes:
LBTf}T\ (*) The mesh export to .vrscene file ignored mesh normals;
)Zox;}WK+ @I9A"4Im Build 1.50.12 (15 Nov 2007)
_G@)Bj^* ===================
C1hp2CW$5/ X-=49) Modified feature:
12.|Ed*72 (*) VRayProxy objects have a new "point" display mode;
_vm~yKId R10R,*6> Bug fixes:
y2KR^/LN|Y (*) Issues with VRayDirt when baking very dense meshes;
A{MMY{K3 (*) Incorrect rendering progress bar display in DR mode;
~6DaM! }Y:V&4DW Build 1.50.SP1 (9 Nov 2007)
BlnR{Y ===================
xa8;"Y~"bg $t0o*i{ Modified features:
!y+uQ_IS@ (*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly;
w$iQ,-- (*) VRayMtl has texture maps for anisotropy and anisotropy orientation;
KrdEB0qh (*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping;
Hsn'" (*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility;
sKCYGt$ (*) Schlick sampling is now the only path sampler supported by V-Ray;
bFjH*~
P (*) More reliable communication between V-Ray and the V-Ray license server;
X!_&%^L' (*) Added "Taper" parameter to VRayFur;
h+=IxF4 (*) VRayCompTex can now be used as a bump map;
k3K*{"z (*) Color mapping will not affect background seen on matte objects if "Affect background" option is off;
nrHC;R.nE C~egF=w Bug fixes:
/poGhB1k (*) Compatibility issues with 3ds Max 2008;
@Ddz|4vEi (*) Restarting spawner on a machine causes clients to crash (when not rendering);
Q,:{(R (*) Crash when rendering renderable splines;
BBM[Fy37!} (*) Crash at end of rendering when using VRayDomeCamera;
Da615d
(*) Crash when rendering VRayLight's with the scanline renderer;
=* G3Khz! (*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong;
4j~q,#$LW (*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page;
Xf_#O'z (*) The Panorama Exporter utility did not work properly;
ffG<hclk (*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself;
P&sWn?q Ol (*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file;
*#'j0;2F (*) Inconsistent noise patterns between identical frames in animation;
ss[`*89 (*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display;
rw,Ylr:3 (*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value;
'g!T${ (*) VRayToon did not work with camera clipping;
U3X5tED (*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout.
uR ?W|a (*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case);
.JPN'; (*) Reduced memory consumption per connection for the V-Ray license server;
2
^m}5:0 (*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements;
5Jbwl$mZ (*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials;
w}gmVJ#p (*) Slow rendering of objects with alpha contribution less than or equal to 0.0;
Z^_qXerjP (*) Distributed rendering though BackBurner was not working properly;
'{"Rjv7 (*) VRaySky could produce negative colors when the sun is below the horizon;
ECOJ .^ (*) The raw lighting render elements did not respect opacity mapping;
OP`f[lCiL (*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones;
?H=q!i (*) Objects not visible to GI blocked caustics;
IMkE~0x4</ (*) Dark edges on glossy materials with VRayEdgesTex as bump map;
xqt?z n (*) Irradiance map samples were not distributed correctly if the "Don't affect colors" option for Color mapping was on;
\baY+,Dr+ (*) VRayWrapperMtl did not work inside a VRayBlendMtl material;
8zp?WUb %L=e%E=m Build 1.50.00 final
{ ADd[V ===================
6KMO*v #L*\^ c New features:
32wtN8kx (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
x3q^}sj% (*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
f/)Y {kS6 (*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;
^&qK\m_A Db|f"3rq? Modified features:
0~U#DTx0 === Core engine
o%_-u
+ (*) Increased rendering speed for some types of scenes;
ZFtx&vrP (*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations);
D_l$"35? % !@E)%d0 === Installation
Ue}1(2.v (*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
u`XRgtI{g? (*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.);
^(q .f=I!a (*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only);
uuM1_nD[ *$9U/ d === Lights and cameras
T6/P54S (*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights;
KpGx<+0p (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
- +a,Ej (*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights;
6.]~7n (*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars;
G ]h (*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal);
\:@6(e Bh (*) VRayLight has a "Cast shadows" option;
MsIR~ (*) VRayLight objects now produce accurate motion blur when animated;
!Ge;f/@ (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
9 m8KDB[N (*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all);
GG%;~4#2 (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
@q!T,({kx (*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting;
C[fefV9g2 0to`=;JI === Disributed rendering (DR)
b~UWFX#U (*) DR is now supported for Render-to-texture;
.RmFYV0, (*) DR can now be started as a BackBurner job;
5`3x(=b (*) Render slaves can be added on the fly to the distributed rendering;
GH':Yk (note: the servers must still first be added as DR servers list in the DR settings);
'C}ku>B_r (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable);
_8r'R (*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets;
8VG}- T-yEn&r4) === Geometry
'DXT7|Df (*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM;
f"gYXaVF+ (*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options;
(xvg.Nby (*) VRayProxy objects display faster in the viewports;
uO]|YF (*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
wZ0bD&B
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
Ohgu*5!o (*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated;
"*/IP9?] (*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9;
Lj|wFV pRh9+1EM; === Materials and textures
sqpo5~ (*) Added exclude list for material override in the Global Switches rollout;
HCrQ+r{g (*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
LEjq<t1& (*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects;
F (kq (*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time;
[?:MIl#! (*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9;
#%ld~dgz- (*) VRayMtl has a new "hybrid" SSS model;
6wu`;> (*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials;
PfU\.[l$ (*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon);
>WZbbd- (*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
R=a4zVQ (*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results;
(y?F8]TfM (*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes;
gCsN\z (*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it;
l=T;hk (*) VRayOverrideMtl has a shadow override option;
4qE4 i:b ?5ZvvAi === GI solutions
w(`g)` (*) The irradiance map viewer will print out the progress of merging irradiance maps;
ud)WH|Z (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
k kD#Bb (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
q$yg^:]2 (*) The "Save maps per frame" option has been removed from the GI rollout;
VfJ{);
(i(E~^O === Render output
` W);+s (*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed;
;c]O*\/ (*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on);
p`7d9MV^ (*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
A0A|cJP (*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
L3Y2HZ (*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr";
M^HYkXn[ FdnLxw === Others
.Xf_U.h$*@ (*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode;
$,r%@'=& (*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
xo @|;Z>&F (*) Added "Affect alpha" option to VRaySphereFade;
+RpCh!KP (*) VRaySphereFade works correctly with transparent objects;
@|ZUyat (*) VRayFur can now generate motion blur with more than 2 geometry samples;
$X.F=Kv (*) The default value for the number of light cache passes is now 8;
!U(S?:hvW (*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later;
;XZN0A2 6OC4?#96%' Known issues:
O\yYCi( (*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash;
CP"5E?dcK (*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash;
>yVrIko 0VR,I{<.{ Bug fixes:
?_uan (*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug);
*n@rPr- (*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
~]W
@+\l (*) Problems with 2D displacement (RC3 bug);
Bgsi$2hI (*) Automatically created VRaySky did not have a name;
#z_.!E (*) Horizontal scrolling problems with the V-Ray messages window;
/!"sPtIh (*) VRayOverrideMtl could cause 3dsmax to crash;
9K&YHg:1 (*) Multi/subobject material inside a VRayBlendMtl etc. did not render;
MM@&QaK (*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement;
wz:,gpH (*) Some rare raycaster precision errors were fixed;
}.=wQ_ (*) Starting/finishing rendering could be extremely slow in 3dsmax R9;
}b<w\9AF (*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug);
1':};}dCJ (*) Incorrect irradiance map density and texture sharpness when using camera clipping planes;
w);Bet (*) Missing files (textures/VRayProxies etc) were not always detected correctly;
C6tfFS3bq (*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
u~N'UD1x (*) Standard materials with transparency did not render properly (RC3 bug);
m{yq.H[X (*) No motion blur for ParticleFlow on 64-bit 3dsmax;
PP6gU=9[) (*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;
u@4khN:
^p (*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug);
cdL0<J b, (*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor;
+5Y;JL<%/ (*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights;
|A)a
='Ap (*) VRayBlendMtl did not list the blend textures as sub-anims;
kh"APxQ79 (*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering;
k,/2]{#53d (*) The parameters of VRayMtlWrapper did not have proper names in Track View;
t1o_x}z4. (*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black;
~2XiKY;W? (*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries;
n=h!V$X (*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;
RXhT{Ho(> (*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc);
ENZYrWl
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine;
<d3a (*) Small rectangle area lights could produce artifacts for points lying close to the light plane;
O6\t_. (*) Somewhat better memory management for proxies and dynamic meshes;
ue!wo-|#G (*) Crashes with VRayFur on animated objects when using motion blur;
$&0\BvS (*) Incorrect environment color with several VRayLights in "dome" mode;
v,)vW5jGI (*) "Crop" render mode with the V-Ray VFB did not work for animations;
{9h`h08?z (*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc);
D~f[Rg (*) VRayBmpFilter did not always display its bitmap texture successfully;
(L7%V ! (*) VRayBmpFilter could produce invalid colors;
j:J7 (*) Photon mapping could produce wrong GI on transparent surfaces;
Q+^"v]V`d (*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map;
`&o>7a; (*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode;
3rVWehCv (*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping;
7!#34ue (*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
#w]@yL]|is (*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor;
!l#n.Fx&3 (*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used;
]s^Pw>/` (*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout;
>`Zw0S (*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;
\kVi&X=q: (*) Banding with very small spherical VRayLights;
g,""j` (*) SSS with VRayMtl did not work properly with intersecting refractive objects;
ev%}\^Vl[ (*) Problems with dome light and matte/shadow materials with GI on;
'mU7N<Q$qQ (*) VRayBlendMtl in additive mode produced incorrect alpha channel;
"}jv5j5 (*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command;
!d3:`l< (*) Crash when rendering disconnected Particle Flow events;
R}Z2rbt (*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;
r@]iy78
j (*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB;
2vx1M6a)L (*) In some cases VRayFur did not render properly;
+JRPd.B"@ (*) Wrong mapping coordinates for VRayFur when motion blur was enabled;
!w=6>B^ (*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras;
M|uWSG (*) Distortion map for VRayToon had no effect;
w@"l0gm+u[ (*) Light cache prefiltering ignored GI surface IDs;
m(?ZNtBQt (*) VRayLight's appeared in reflections for objects excluded from the lights;
%+e%
RZ3 (*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa;
>lIQM3 (*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash;
#>@~3kGg (*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels;
l/F'W} (*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes;
^J{tOxO=l (*) Area VRayShadows with Box type did not respect the rotation of the light;
8*t8F\U# (*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene;
:^oF0,-qZ (*) VRayFastSSS displayed black in the viewports;
2N$yn (*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode;
E |BE(F;K (*) MaxScript error when adding VRayCausticsMap to the RTT bake elements;
nNJMQb'K (*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames;
oPPxjag\ (*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine;
5o&noRIIr (*) V-Ray may fail to render the last few buckets of an image;
jjLwHJ CCQ38P@rv Build 1.50.RC3 (18 Oct 2006)
1ae,s{| ==============================
<*4BT}r,^2 dvl'Sq< New features:
Jiv%Opo/| (*) Support for 3dsmax R9 32- and 64-bit versions;
|\W9$V (*) The V-Ray shading SDK is now a part of the V-Ray installation;
qlJzXq{|` (*) Added "Guess vertical shift" button to the VRayPhysicalCamera;
..5rW0lr (*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs;
_3'FX#xc (*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces;
`pfZJ+ Ac2,A> Modified features:
m/T3Um (*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect;
1#D&cx6 (*) The V-Ray presets file name can now be changed from the default;
pr) `7VuKp (*) Better memory management for large HDR maps in VRayHDRI;
a
At<36{? (*) VRayLightMtl has an option to use an opacity map;
*:+&SxL (*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts;
T{"[Ih3Mbl (*) VRayMtl now can show the diffuse texture map in the viewport;
\{8?HjJEM (*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual";
z[0+9=<Y :< d. Known issues:
XsXO S8 (*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible;
X>la!}sV !2o1c Bug fixes:
3i;sB (*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target;
s;ivoGe} (*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone;
k',#T932x1 (*) Particle Flow material IDs were not taken into consideration;
[X%Wg:K (*) VRayFur crashed when the source object did not contain a mesh;
z|$M,?r' (*) V-Ray could crash when saving a preset if the presets file could not be opened for writing;
GyZpdp! (*) Some problems when creating a VRayLight with Dome type were fixed;
Mgp+#w+, (*) Fixed a potential crash with the viewport display of the VRaySun;
B6yTD7 (*) Using the light cache with crop/blowup rendering could cause a crash;
t+ vz=` (*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB;
YW2h#PV6_ (*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects;
M-8`zA2 (*) In ppt mode the alpha channel for transparent objects was not correct;
%#<MCiaK (*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one;
`tPVNO,l (*) Replaced the '? character for automatically generated UIs with regular '.' since '? may be a special character on some versions of Windows (e.g. Japanese);
RuGG3"| (*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials;
f.Y [2b (*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash;
)~0TGy| (*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers;
cN-$;Ent (*) The renderer did not list environment maps and the override material as subanims;
f~10 iD (*) The irradiance map viewer would crash when merging maps from the command line;
zP&D (*) The dome light did not list its dome texture map as sub-anim for Track View;
v!W{j&N (*) Crop rendering did not work in the V-Ray VFB;
V}Ee1C (*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image;
M@z_tR'3\ (*) Rendering will be aborted if an error occurs while writing a .vrimg file;
nTl2F1(sV7 (*) vrimg2exr failed if -dataWindow option is specified and the image is empty;
>6R3KJe (*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering;
#jh5%@ (*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax;
-xG6J.S (*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images;
d'"|Qg_' (*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type;
W4,'?o (*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun;
Ze[,0Y!u& (*) Export to a .vrmesh file did not take edited normals into account;
!,dp/5
V (*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl;
zE<Iv\Q (*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly;
i)'tt9f$ (*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed;
_!E&%=f (*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value;
qvLh7]sbK: (*) RPC objects did not render correctly with the VRayPhysicalCamera;
\ @fKKb| (*) VRayWireColor element produced wrong results with transparent objects;
4=ovm[ (*) VRayLight in Dome mode produced wrong results with matte/shadow objects;
y|)VNnWM (*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps;
f@$W5*j (*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials;
^;'8yE/ (*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl;
Scx!h.\5 (*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes;
v2E<~/| -2; 6Pwmv Build 1.50.RC2 (7 August 2006)
y]0O"X-G ==============================
IJ&Lk=2E] A1INaL (*) VRaySun could not be used as a viewport camera.
mmbe.$73 (*) The installer did not install all the necessary files for vrlservice.exe and setvrlservice60.exe (libmmd.dll, msvcr70.dll and msvcp70.dll) in the appropriate location.
@b,H'WvhfS (*) DR now works with the "Incremental save" option of 3dsmax, although this may leave shadow copies of file names in the "Open recent" menu, which do not actually exist.
}q`9U!v (*) V-Ray would crash for rendering in the Material Editor if a valid license could not be found.
rP3tFvOH (*) V-Ray could crash in distributed rendering mode.
zPa2fS8 (*) The default port for the V-Ray license server is changed to 30304 since it conflicted with the old VRLServer.
eO <N/?t AQUAQZc Build 1.50.RC1 (5 August 2006)
} +}nrJv ==============================
1~c\J0h)d Uv(R^50> (*) Limited f-number for the V-Ray camera to 0.01 from below, since a value of 0.0 caused 3dsmax to hang.
A7Ql%$v7^ (*) Improved multithreaded raytracing of dynamic geometry (displacement, fur etc).
/AD&z?My+E bgi_QB#k\ Build 1.49.79 (?? July 2006)
PaI\y!f ============================
Vc(4d-d5 {s
mk<NL (*) X-Ref'd scenes now work with distributed rendering (but the camera must be in the base .max file; x-ref'd cameras don't work)
FMVAXOO ,a{85HLr] Build 1.49.78 (21 July 2006)
']1n?K=A ============================
['IH*gi ^aSb~lce (*) Reorganized UI a little bit (e.g. the different irradiance map modes have been made into a drop-down list, rather than radio buttons etc).
( V4Ppg (*) Gamma values from the color mapping rollout could produce black pixels when the AA filter has negative parts (e.g. Catmull-Rom).
j;3I`: (*) The "ccToDebugger" option will display only messages as specified by the V-Ray log verbose level.
9r?Z'~,Za Te-p0x?G. Build 1.49.77 (20 July 2006)
62sl6WWS3 ============================
Y:!L gHe:o` (*) Added a color parameter to VRayColor texture that allows to use the normal 3dsmax color swatch.
oPKLr31zt (*) Added a "Scale" parameter to the irradiance map detail enhancement. The "world" mode is useful for fly-through animations.
Y*NzY*V\ (*) Allowed negative shutter offset for the V-Ray physical camera from the UI.
<F7a!$zQ (*) Bucket labels in DR mode now appear in the V-Ray VFB.
UMGiJO\yH MKBDWLCB Build 1.49.76 (18 July 2006)
m{Q
#f\< ============================
`==l2AX "8f4s|@3 (*) Added detail enhancement to the irradiance map. This is different than ambient occlusion in that it produces more correct results rather than just dirt.
E=8'! (*) Channel information was not written to a .vrimg file if the image is not rendered to memory.
0i*V? w/6X9d Build 1.49.75 (17 July 2006)
_*o<<C\E ============================
V%8(zt _WEJ,0*#' (*) Added Lock button for region X/Y size in System rollout.
k6bct@7 (*) Reorganized renderer UI (System rollout in particular).
jqaX|)8|$ (*) Added "Visible in reflections" and "Visible in refractions" option in the V-Ray object properties.
QY;(Ny/(y e8vy29\S Build 1.49.74 (13 July 2006)
kSz+UMC-7: ============================
\ptO4E }B-$} (*) VRayFastSSS reworked and converted to a real material. Can be used with VRayMtlBlend now.
w
% Hj' H,%bKl# Build 1.49.73 (10 July 2006)
E+/Nicn= ============================
bN_e~z )-4c@ (*) True instance rendering for motion blur when the Dynamic geometry option is used.
ZO%^r%~s oLoc jj~T Build 1.49.72 (07 July 2006)
2PQBUq ============================
xQ"uC!Gu4 NMkP#s7.y (*) Z-Depth render element was not computed correctly.
g4^-B |.c4y* Build 1.49.71 (05 July 2006)
I2/am8!u% ============================
&oG>Rqkm 4XAB_Q (*) Fixed a problem with incorrect VRayFur mapping coordinates.
]|3hK/ [k
7HLn) Build 1.49.70 (30 June 2006)
RJ?)O#} ============================
cpk\;1&t [7><^?t
V (*) VRayMtlSelect name is with '_' instead of '.'
(7X 4]1/{</B| Build 1.49.69 (30 June 2006)
B}04E^ ============================
w#1BHx ,xU#uyB (*) VRayMtlSelect render element added.
&7'=t6 uyEk1)HC Build 1.49.68 (29 June 2006)
@~gPZm ============================
y={ k7 G!`%.tH (*) Mapped dome light could produce dots in certain situations.
`/1rZ# (*) Added a warning message box when trying to turn on a render element with the VFB on.
6MOwn*%5k VXCB.C" Build 1.49.67 (28 June 2006)
+;!^aNJ, ============================
oG22; Nj4r[5K (*) Fixed a crash with VRayProxy if no proxy mesh file is specified.
bHq.3; ^Zpz@T>m Build 1.49.66 (27 June 2006)
Bph(\=
W ============================
[)}`w;# c&#Q`m (*) Render elements from VRayBlendMtl were not quite correct.
uYFy4E3 (*) Added V-Ray logo to the V-Ray specific materials.
b7'A5]X \Ogs]4 Build 1.49.65 (26 June 2006)
*` - ============================
`,FA3boE Cs]\3R|D` (*) VRayBlendMtl works correctly with VRay2SidedMtl.
sz7<u| (*) VRay2SidedMtl produces correct render elements.
?S)Pv53>} (*) GI bump mapping didn't work since the VRayBlendMtl was introduced.
BMzS3;1_ (*) "Affect alpha" option did not work since the VRayBlendMtl was introduced.
^6UE/4x!y (*) Added additive (shellac) mode for the VRayBlendMtl
%
y` tDR (*) Light portals render correctly when placed one in front of another.
_Pw5n
mH c [ 此贴被jeepsheep在2008-01-14 00:03重新编辑 ]