Build 1.50.17 (26 Dec 2007)
<aRsogu"P ===================
{k15!(:i~a \&,{N_G#L. Bug fixes:
kBlk^=h<:w (*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter;
cGUsao (/^dyG|X' Build 1.50.16 (15 Dec 2007)
HbZFL*2x3 ===================
c*DBa]u2
s*9lYk0 Modified features:
"wj~KbT}& (*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions;
N;|:Ks#! ltg\x8w?c Build 1.50.15 (14 Dec 2007)
K]H [A, ===================
VxqoE]Dh 2"pFAQBw~i Modified features:
Rxl/)H[Lc" (*) Added "Soften" parameter to the BRDF parameters of VRayMtl;
9w}_CCj3 z"$huE>P6 Build 1.50.14 (12 Dec 2007)
}:1*@7eR ===================
}S=m :
VKH 39oI
&D>8 Modified features:
n|Gw?@CU7 (*) VRaySun target line is now dimmed in the viewports when the sun light is off;
Hq0O!Zv (*) Branched main development into 1.6x versions - 1.5x is only
for minor fixes/updates to V-Ray 1.5;
G4{TJ,~ %R@&8 Bug fixes:
wd<jh,Y (*) Dynamic raycaster limit did not work properly for values above 4095;
9YVr9BM'K (*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map;
)O$T; U (*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only);
=0mXTY1 (*) Objects with visibility<1.0 rendered brighter with GI than they should be;
pL`)^BJ (*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on;
NY\-p=3c7= (*) MaxScript error using the V-Ray scene converter in 3ds Max 2008;
%40+si3c (*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material;
O+PRP"$g" C0-,<X Build 1.50.13 (16 Nov 2007)
'OvyQ/T
===================
H;Cv]- vlx\hJ<I Bug fixes:
g0Jy:`M (*) The mesh export to .vrscene file ignored mesh normals;
A=l1_8,`h L0>w|LpRc Build 1.50.12 (15 Nov 2007)
;%Rp=&J ===================
THHA~;00YN X2to](\%X Modified feature:
Zm#qW2a]P (*) VRayProxy objects have a new "point" display mode;
}I
^e:,{ Bug fixes:
VO+3@d: (*) Issues with VRayDirt when baking very dense meshes;
4Vrx9 sA1 (*) Incorrect rendering progress bar display in DR mode;
;P2(C >| 喜欢尝鲜的自己试试!