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Build 1.50.RC4 (12 Jan 2007) g")pvK[e
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New features: [?#-JIZ3T
New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting. ni3A+Y0
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Modified features: 5v#_2Ih
Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; 9|//_4]
VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; #NWc<Dd
VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; E)F"!56lV
VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; ;,:w%.
Distributed rendering can now be started as a BackBurner job; D~ %h3HM
VRayColor texture has an option to apply gamma correction to the displayed color in the UI; 1 *$-.
"Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; Cg&cz]*q|
"Cutoff" threshold parameter for VRayLight's allows to reduce render times in scenes with many weak lights; pc<A
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"Envrionment priority" option added to VRayMtl to control environment override behaviour between different materials; kM/;R)3t4/
Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; I ?i,21:5
"No GI on other mattes" and "GI surface ID" parameters added to VRayMtlWrapper;
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Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; *|k/l I
If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; VcR(9~
If there are several VRaySun nodes in the scene, VRaySky will now pick the first one that is enabled (rather than the first one at all); 1]Gp\P}
V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; |#-GH$.v
When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; eLAhfG
VRayFur can now generate motion blur with more than 2 geometry samples; S4BU !
The irradiance map viewer will print out the progress of merging irradiance maps; t.WWahNyY
The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; xiG_l-2l
The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; tB7g.)yZb
The "Save maps per frame" option has been removed from the GI rollout; |cUBS)[)X
VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; )$e_CJ}9e
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Known issues: T.p:`}Ma
When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; :=K <2
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Bug fixes: [Vaw$c-+[y
"Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); WMLsKoby
Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; _YgvLz
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Problems with 2D displacement (RC3 bug); oCftI':@
Automatically created VRaySky did not have a name; ir ^XZVR
Horizontal scrolling problems with the V-Ray messages window; lP:ll])p2
VRayOverrideMtl could cause 3dsmax to crash; uY6|LTK&x
Multi/subobject material inside a VRayBlendMtl etc. did not render; R2[-Q"|Ra
64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; (\M&Q-xZ
Some rare raycaster precision errors were fixed; %!i|"FNc
Starting/finishing rendering could be extremely slow in 3dsmax R9; } QqmDK.
VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); xiW;Y{kZ
Incorrect irradiance map density and texture sharpness when using camera clipping planes; q g+bh
Missing files (textures/VRayProxies etc) were not always detected correctly; \tWFz(
Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; #, KjJ
Standard materials with transparency did not render properly (RC3 bug); Zh]FL8[
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No motion blur for ParticleFlow on 64-bit 3dsmax; <+oTYPgD9
Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; dlx"L%
Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); +W6QtB6
Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; %;r0,lN|II
The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; /b)V=mcR
VRayBlendMtl did not list the blend textures as sub-anims; 2C!Ko"1Y'
If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; B7fV_-p: G
The parameters of VRayMtlWrapper did not have proper names in Track View; cq=ker zQ
If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; _U"9#<
VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; M%evk4_27
The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; s5DEuu>g
A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); MeHlxI
Problems when rendering animations in DR mode with light cache as both primary and secondary engine; DO #!ce
Small rectangle area lights could produce artifacts for points lying close to the light plane; DaV:Slp9
Somewhat better memory management for proxies and dynamic meshes; ^11y8[[
Crashes with VRayFur on animated objects when using motion blur; +ti_?gfx
Incorrect environment color with several VRayLights in "dome" mode; ^ *{:;F@
"Crop" render mode with the V-Ray VFB did not work for animations; :/c40:[
Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); OM]d}}=Y
VRayBmpFilter did not always display its bitmap texture successfully; (V:z7
VRayBmpFilter could produce invalid colors; J-6l<%962%
Photon mapping could produce wrong GI on transparent surfaces; o_.f7|U!
Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; \; 9log<Z
Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; S~~G0GiW
Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; ^ZxT0oaL
Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;