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Build 1.50.RC4 (12 Jan 2007) 6QT&{|q=
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New features: hG#2}K_
New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting. 6E1~dK0t
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Modified features: Vi^vG`L9
Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
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VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; j8 2w
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VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; y*sVimx
VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; d(RMD
Distributed rendering can now be started as a BackBurner job; SKNHLE}
VRayColor texture has an option to apply gamma correction to the displayed color in the UI; ( Ly^+Hjg
"Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; r9M3rj]
"Cutoff" threshold parameter for VRayLight's allows to reduce render times in scenes with many weak lights; -^`s#0( y^
"Envrionment priority" option added to VRayMtl to control environment override behaviour between different materials; <Dgf'GrJ
Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; + 0*\q
"No GI on other mattes" and "GI surface ID" parameters added to VRayMtlWrapper; XHKLl?-
Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; {%k[Z9*tO
If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; [X]hb7-&
If there are several VRaySun nodes in the scene, VRaySky will now pick the first one that is enabled (rather than the first one at all); BT0;I
V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; Ho(}_Q&
When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; h\Y~sm?!`
VRayFur can now generate motion blur with more than 2 geometry samples; >b0Bvx-
The irradiance map viewer will print out the progress of merging irradiance maps; l]t^MEoc8
The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; VE/m|3%t
The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; =2rdbq6R
The "Save maps per frame" option has been removed from the GI rollout; ~X<$l+5
VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; %$)Sz[=
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Known issues: m8b-\^eP7
When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; 8~.8"gQ
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Bug fixes: wNFx1u^/)
"Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); N 5{w
Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; wXdt\@Qr
Problems with 2D displacement (RC3 bug); 3FO-9H
Automatically created VRaySky did not have a name; Ho&f[T(
Horizontal scrolling problems with the V-Ray messages window; %7\l+g,
VRayOverrideMtl could cause 3dsmax to crash; r@'~cF]m
Multi/subobject material inside a VRayBlendMtl etc. did not render; !T~uxeZ/;
64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; ?e+y7K}"]
Some rare raycaster precision errors were fixed; $|!3ks
Starting/finishing rendering could be extremely slow in 3dsmax R9; *9F{+)A
VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); 7o*~zDh@fH
Incorrect irradiance map density and texture sharpness when using camera clipping planes; j/ARTaO1]"
Missing files (textures/VRayProxies etc) were not always detected correctly;
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Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; =|^R<#%/
Standard materials with transparency did not render properly (RC3 bug); rC/z8m3z
No motion blur for ParticleFlow on 64-bit 3dsmax; !0KNA1w,
Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; bNvc@oo
Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); \x8'K
Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; $ 93j;
The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; d=g,s[FMm
VRayBlendMtl did not list the blend textures as sub-anims; h?->A#
If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; G/1V4-@
The parameters of VRayMtlWrapper did not have proper names in Track View; Qgo|\=
If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; i$!K{H1{9
VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; [bBPs&7u
The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; -e+im(2D=
A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); BGO
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Problems when rendering animations in DR mode with light cache as both primary and secondary engine; 07,&weQ
Small rectangle area lights could produce artifacts for points lying close to the light plane; ~(.&nysZ-
Somewhat better memory management for proxies and dynamic meshes; M&rbXi.
Crashes with VRayFur on animated objects when using motion blur; aq^OzKP?
Incorrect environment color with several VRayLights in "dome" mode; <$`
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"Crop" render mode with the V-Ray VFB did not work for animations; 19\
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Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); Lhxg5cd
VRayBmpFilter did not always display its bitmap texture successfully; Y0o{@)Y:
VRayBmpFilter could produce invalid colors; @u-CR8^
Photon mapping could produce wrong GI on transparent surfaces; uNvdlY]
Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; 8+&Da
Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; \~>7n'd ]
Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; JuRx>F4
Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;