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vr1.5rc4发布 [复制链接]

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离线 superrat
楼主  发表于: 2007-01-19 只看楼主 倒序阅读
0F

中国汉化网提醒您:

1.5RC4发布了,RC3的汉化能用么?
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离线
发表于: 2007-01-19 只看该作者
1F
没搞错,在哪呀,也不发个图上来看看,呵呵,这么快又出新版还让人活不活了,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
离线 superrat
发表于: 2007-01-19 只看该作者
2F
斑竹你汉化不,我当好了,也安装好了,你需要我可以上传,(VR向来这样,2,3个月就更新下)看了下更新档案,比RC3好用多了,增加了不少东东!!!
离线 superrat
发表于: 2007-01-19 只看该作者
3F
新功能 Da8gOZ  
Build 1.50.RC4 (12 Jan 2007) 6QT&{|q=  
============================== cH5  
g| 3bM  
New features: hG#2}K_  
New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting. 6E1~dK0t  
JCBX?rM/  
Modified features: Vi^vG`L9  
Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; [tt{wl"E  
VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; j8 2w 3  
VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; y*sVimx  
VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; d(RMD  
Distributed rendering can now be started as a BackBurner job; SKNHLE}  
VRayColor texture has an option to apply gamma correction to the displayed color in the UI; (Ly^+Hjg  
"Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; r 9M3rj]  
"Cutoff" threshold parameter for VRayLight's allows to reduce render times in scenes with many weak lights; -^`s#0( y^  
"Envrionment priority" option added to VRayMtl to control environment override behaviour between different materials; <Dgf'Gr J  
Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; +0*\q  
"No GI on other mattes" and "GI surface ID" parameters added to VRayMtlWrapper; XHKLl?-  
Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; {%k[Z9*tO  
If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; [X]hb7-&  
If there are several VRaySun nodes in the scene, VRaySky will now pick the first one that is enabled (rather than the first one at all); BT0;I  
V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; Ho(}_Q&  
When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; h\Y~sm?!`  
VRayFur can now generate motion blur with more than 2 geometry samples; >b0 Bvx-  
The irradiance map viewer will print out the progress of merging irradiance maps; l]t^MEoc8  
The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; VE/m|3%t  
The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; =2rdbq6R  
The "Save maps per frame" option has been removed from the GI rollout; ~X<$ l+5  
VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; %$)Sz[=  
g co;8e_  
Known issues: m8b-\^eP7  
When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; 8~.8"gQ  
DW7Jk"\GH  
Bug fixes: wNFx1u^/)  
"Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); N 5{w  
Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; wXdt\@Qr  
Problems with 2D displacement (RC3 bug); 3FO-9H  
Automatically created VRaySky did not have a name; Ho&f[T(  
Horizontal scrolling problems with the V-Ray messages window; %7\l+g,  
VRayOverrideMtl could cause 3dsmax to crash; r@'~cF]m  
Multi/subobject material inside a VRayBlendMtl etc. did not render; !T~uxeZ/;  
64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; ?e+y7K}"]  
Some rare raycaster precision errors were fixed; $|!3ks  
Starting/finishing rendering could be extremely slow in 3dsmax R9; *9F{+)A  
VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); 7o*~zDh@fH  
Incorrect irradiance map density and texture sharpness when using camera clipping planes; j/ARTaO1]"  
Missing files (textures/VRayProxies etc) were not always detected correctly; jEP'jib%  
Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; =|^R<#%/  
Standard materials with transparency did not render properly (RC3 bug); rC/z8m3z  
No motion blur for ParticleFlow on 64-bit 3dsmax; !0KN A1w,  
Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; bNvc@oo  
Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); \x8'K  
Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; $ 93j;  
The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; d=g,s[FMm  
VRayBlendMtl did not list the blend textures as sub-anims; h?->A#  
If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; G/1V4-@  
The parameters of VRayMtlWrapper did not have proper names in Track View; Qg o| \=  
If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; i$!K{H1{9  
VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; [bBPs&7u  
The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; -e+im(2D=  
A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); BGO pUy  
Problems when rendering animations in DR mode with light cache as both primary and secondary engine; 07,&weQ  
Small rectangle area lights could produce artifacts for points lying close to the light plane; ~(.&nysZ-  
Somewhat better memory management for proxies and dynamic meshes; M&rbXi.  
Crashes with VRayFur on animated objects when using motion blur; aq^OzKP?  
Incorrect environment color with several VRayLights in "dome" mode; <$ ` ^  
"Crop" render mode with the V-Ray VFB did not work for animations; 19\ V@d^  
Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); Lhxg5cd  
VRayBmpFilter did not always display its bitmap texture successfully; Y0o{@)Y:  
VRayBmpFilter could produce invalid colors; @u-CR8^  
Photon mapping could produce wrong GI on transparent surfaces; uNvdlY]  
Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; 8+&Da  
Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; \~>7n'd ]  
Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; JuR x>F4  
Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
离线 superrat
发表于: 2007-01-19 只看该作者
4F
我发火星了!!!!!!!!!!!!!!!!!!!!!!
离线 yb002
发表于: 2007-01-19 只看该作者
5F
不错...已经在用了...
离线 zih532
发表于: 2007-01-19 只看该作者
6F
引用第2楼superrat2007-01-19 11:28发表的: Yn/-m Z  
斑竹你汉化不,我当好了,也安装好了,你需要我可以上传,(VR向来这样,2,3个月就更新下)看了下更新档案,比RC3好用多了,增加了不少东东!!!
T~Cd=s(T"  
发到这里来啊
离线 xjgxjg
发表于: 2007-01-19 只看该作者
7F
发到这里来啊
离线 zhengxy998
发表于: 2007-01-19 只看该作者
8F
引用第4楼superrat2007-01-19 11:36发表的: V"T48~Ue  
我发火星了!!!!!!!!!!!!!!!!!!!!!!
^-yEb\\i  
给下载地址,我们可以叫无名马上升级
离线 superrat
发表于: 2007-01-22 只看该作者
9F
VRAY官网下的啊
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