新功能 $1w8GI\J
Build 1.50.RC4 (12 Jan 2007) upX/fLc
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New features: Z3I<
New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting. MRiETd"
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Modified features: $biCm$a
Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; ne;,TJ\
VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; Vls*fY:W
VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode;
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VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; T8ZsuKio]
Distributed rendering can now be started as a BackBurner job; qG~O]($
VRayColor texture has an option to apply gamma correction to the displayed color in the UI; YKj7~yK?
"Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed;
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"Cutoff" threshold parameter for VRayLight's allows to reduce render times in scenes with many weak lights; j_Dx4*vg
"Envrionment priority" option added to VRayMtl to control environment override behaviour between different materials; M)Y`u
Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; '%)7%O,2
"No GI on other mattes" and "GI surface ID" parameters added to VRayMtlWrapper; +\Rp N
Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; $UKV2c
If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; nz+DPk["
If there are several VRaySun nodes in the scene, VRaySky will now pick the first one that is enabled (rather than the first one at all); O[Nc$dc
V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; 1 vi<@i,
When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; =|=9\3po
VRayFur can now generate motion blur with more than 2 geometry samples; w#]%I+
The irradiance map viewer will print out the progress of merging irradiance maps; j2g#t
The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; $d4eGL2S
The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; ,.G6c=pZ
The "Save maps per frame" option has been removed from the GI rollout; {WT"\Xj>B?
VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; R CnN+b:c
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Known issues: :>;-uve8'
When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; ?}bSQ)b
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Bug fixes: NhS0D=v6
"Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); `{<2{}2M
Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; {> pB
Problems with 2D displacement (RC3 bug); [AfV+$
Automatically created VRaySky did not have a name; l3)(aay!
Horizontal scrolling problems with the V-Ray messages window; jrvhTej
VRayOverrideMtl could cause 3dsmax to crash; KSc&6UVz^
Multi/subobject material inside a VRayBlendMtl etc. did not render; TJ
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64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; qL,QsRwN
Some rare raycaster precision errors were fixed; UW. F1)
Starting/finishing rendering could be extremely slow in 3dsmax R9; -P!vCf^{
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VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); gPd:>$
Incorrect irradiance map density and texture sharpness when using camera clipping planes; l)Q,*i
Missing files (textures/VRayProxies etc) were not always detected correctly; k'xnl"q
Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; "/O0j/lm
Standard materials with transparency did not render properly (RC3 bug); GmcxN<
No motion blur for ParticleFlow on 64-bit 3dsmax; @|j`I1r.A
Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; ^>72<1U%
Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); BT2[@qH|qF
Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; Z>7Oez>
The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; %Jq(,u
VRayBlendMtl did not list the blend textures as sub-anims; +`yDW N?7
If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; 6aX m9J
The parameters of VRayMtlWrapper did not have proper names in Track View; Y~,[9:SR
If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; _U.8\J2
VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; c_kxjzA#
The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; MztT/31S
A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); )qzJu*cQ
Problems when rendering animations in DR mode with light cache as both primary and secondary engine; Ud*.[GRD~
Small rectangle area lights could produce artifacts for points lying close to the light plane; $kZ,uvKN
Somewhat better memory management for proxies and dynamic meshes; 5u~Ik c~
Crashes with VRayFur on animated objects when using motion blur; qV/"30,K
Incorrect environment color with several VRayLights in "dome" mode; $qP9EZ]JC
"Crop" render mode with the V-Ray VFB did not work for animations; SXwgn >
Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); e@L+z
VRayBmpFilter did not always display its bitmap texture successfully; ~ Y4H)r
VRayBmpFilter could produce invalid colors;
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Photon mapping could produce wrong GI on transparent surfaces; D<5gdIw
Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; FT[wa-b
Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; e4khReF;
Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; h'MX{Wm.
Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;