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Build 1.50.RC4 (12 Jan 2007) S_aml
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New features: *r$(lf
New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting. !bS:!Il9=
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Modified features: I[G<aI!
Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; %jim] ]<S[
VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; %Gv8]Yb
VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; 2/x+7F}w5
VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; O#uTwnW
Distributed rendering can now be started as a BackBurner job; 3u3(BY{"\F
VRayColor texture has an option to apply gamma correction to the displayed color in the UI; N{ @B@]
"Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; gyondcF
"Cutoff" threshold parameter for VRayLight's allows to reduce render times in scenes with many weak lights; +x\b- '
"Envrionment priority" option added to VRayMtl to control environment override behaviour between different materials; V \,Z (
Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; ,nD:W
"No GI on other mattes" and "GI surface ID" parameters added to VRayMtlWrapper; KW]/u
Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; DP6 M4
If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; s+8
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If there are several VRaySun nodes in the scene, VRaySky will now pick the first one that is enabled (rather than the first one at all); 3M=ym.
V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; ?kqo~twJ
When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; :,X,!0pWRp
VRayFur can now generate motion blur with more than 2 geometry samples; C:
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The irradiance map viewer will print out the progress of merging irradiance maps; NguJ[
The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; nw){}g
The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; VHGOVH,
The "Save maps per frame" option has been removed from the GI rollout; {{7%z4l
VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; 03Pa; n
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Known issues: }u8o *P|,
When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; ~( 54-9&
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Bug fixes: :SjTkfU
"Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); 1:%HE*r
Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; Xo]QV.n
Problems with 2D displacement (RC3 bug); b37P[Q3
Automatically created VRaySky did not have a name; H-$ )@
Horizontal scrolling problems with the V-Ray messages window; ~=qJSb
VRayOverrideMtl could cause 3dsmax to crash; @| kBc.(]
Multi/subobject material inside a VRayBlendMtl etc. did not render; M il
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64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; "X4L+]"$g
Some rare raycaster precision errors were fixed; 04>dxw)8
Starting/finishing rendering could be extremely slow in 3dsmax R9; |d}f\a`
VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); <8Y;9N|94!
Incorrect irradiance map density and texture sharpness when using camera clipping planes; >Hb>wlYR
Missing files (textures/VRayProxies etc) were not always detected correctly; P9h]Bu
Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; r_/=iYYJ
Standard materials with transparency did not render properly (RC3 bug); $t.i)wg +
No motion blur for ParticleFlow on 64-bit 3dsmax; OL+dx`Y
Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; U(#)[S,
Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); R'bmE:nL
Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; py#`
The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; x;A"S
VRayBlendMtl did not list the blend textures as sub-anims; X"QIH|qx-
If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; c 32IO&W4
The parameters of VRayMtlWrapper did not have proper names in Track View; n#@/A
If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; ="E^9!
VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; `m2e
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The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; 2kg<O%KA`c
A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); 4dy2m!
Problems when rendering animations in DR mode with light cache as both primary and secondary engine; [e1kfw
Small rectangle area lights could produce artifacts for points lying close to the light plane; dre@V(\;hQ
Somewhat better memory management for proxies and dynamic meshes; :eaqUW!Y
Crashes with VRayFur on animated objects when using motion blur; a*4"j2j v
Incorrect environment color with several VRayLights in "dome" mode; $*)??uU
"Crop" render mode with the V-Ray VFB did not work for animations; *69yB
Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); mHTZ:84
VRayBmpFilter did not always display its bitmap texture successfully; uP,{yna(
VRayBmpFilter could produce invalid colors; yX:A?U
Photon mapping could produce wrong GI on transparent surfaces; KP)BD;
Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; uQy5t:!
Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; J&,N1B
Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; 5+U2@XV
Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;