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VRay adv 1.50 Final 最终正式版 (No Crack) 未破解 [复制链接]

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离线 lwb698
楼主  发表于: 2007-09-11 只看楼主 倒序阅读
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地址如下:http://www.51render.com/
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离线 lwb698
发表于: 2007-09-11 只看该作者
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大家期待已久的VRay adv 1.50.00 Final 最终正式版终于出现了,不过遗憾的是从安装图片中我们可以看出最终正式版中全面启用的WIBU-key drivers 的硬件注册验证方法,过去通过软件请求码激活的方式好像已经行不通了。我们现在只能期待新的破解方法尽快出现了。 kih;'>H<  
Uc>kCBCd  
Build 1.50.00 final 6A;V[3  
=================== 9TBkVbqV  
RmY5/IYR|:  
New features: B/:q  
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; GL_YT.(!  
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; cKdn3 2Y4  
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; " JFx  
Hgu$)yhlj  
Modified features: 5,})x]'x  
=== Core engine G|Rsj{2'  
(*) Increased rendering speed for some types of scenes; %i{Z@  
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); JS <S?j?*/  
'#!nK O2<  
=== Installation X0Zqx1  
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; [Ul"I-K  
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); )' +" y~  
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); x? tC2L  
45. -P  
=== Lights and cameras DXBc 7J  
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; =!)Ye:\Q  
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; vT~ey  
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; *o.f<OwOz  
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; .2"-N5Z  
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); SW5V:|/  
(*) VRayLight has a "Cast shadows" option; DmU,}]#:  
(*) VRayLight objects now produce accurate motion blur when animated; >*s_)IH2  
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; kvcDa+#  
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); uN>JX/-  
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; ypU-/}Cf,  
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; =mR~\R( I  
ebno:)  
=== Disributed rendering (DR) ]1hyvm3  
(*) DR is now supported for Render-to-texture; @$}Ct  
(*) DR can now be started as a BackBurner job; M~%P1@%  
(*) Render slaves can be added on the fly to the distributed rendering; LMKhtOZ?  
    (note: the servers must still first be added as DR servers list in the DR settings); {zX]4 1T  
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); w*?SGW  
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; Tp46K\}Uf  
>$$z6A[  
=== Geometry yPrF2@#XZ/  
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; 1aI&jdJk  
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; vtq$@#?~ b  
(*) VRayProxy objects display faster in the viewports; f=k_U[b4>  
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; (Bq^ D9  
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; (> W \Nf  
(*) VRayProxy objects now generate velocity information for images motion blur when their transformation is animated; SR$ 'JGfp  
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; 2FR+Z3&z  
=oBlUE  
=== Materials and textures [#=IKsO'R6  
(*) Added exclude list for material override in the Global Switches rollout; 7fI2b,~  
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; IRGcE&m  
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; 2E8G 5?qe)  
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; cYp/? \  
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; |1GOm=GNK  
(*) VRayMtl has a new "hybrid" SSS model; HfZ^ED"}  
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; qA;Gl"HF  
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); m/Erw"Z  
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; 35Fxzj $  
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; Y)@Y$_  
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; {,i-V57-h  
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; &r.M~k >  
(*) VRayOverrideMtl has a shadow override option; q}+zN eC  
re_nb)4g  
=== GI solutions ,jEc4ih4  
(*) The irradiance map viewer will print out the progress of merging irradiance maps; OLPY<ax  
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;  z3]W #  
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; 0^R, d M  
(*) The "Save maps per frame" option has been removed from the GI rollout; 'da 'WZG  
#D/*<:q5  
=== Render output a _+?#m  
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; WPkKbF  
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); ymyzbE  
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; hVmnXT 3Z  
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; C+uW]]~I)  
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; }04mJY[  
GLyPgZ`|  
=== Others s :7/\h  
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; 9M;t4Um  
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;  k`Ifl)  
(*) Added "Affect alpha" option to VRaySphereFade; 6_4 B!  
(*) VRaySphereFade works correctly with transparent objects; -z~!%4 a  
(*) VRayFur can now generate motion blur with more than 2 geometry samples; n V7Vc;  
(*) The default value for the number of light cache passes is now 8; Z.Yq)\it  
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; Cl`i|cF\  
P2a5<#_|  
Known issues: #M16qOEw  
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; }a||@unr  
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; ##=$ $1Ki  
bu|.Jw"  
Bug fixes: Sy|GM~  
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); W~'xJ  
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; &\N>N7/1  
(*) Problems with 2D displacement (RC3 bug); w!7ApEH1  
(*) Automatically created VRaySky did not have a name; PlGif)  
(*) Horizontal scrolling problems with the V-Ray messages window; KOS0Du  
(*) VRayOverrideMtl could cause 3dsmax to crash; Ev5~= ]  
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; {siOa%;*  
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; p H  y  
(*) Some rare raycaster precision errors were fixed; I_ mus<sE  
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; tp] 5[U  
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual images size (RC3 bug); CJ\a7=*i  
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; 'dwT&v]@  
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; s1D<R,J|H  
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; R&Y_  
(*) Standard materials with transparency did not render properly (RC3 bug); <: v+<)K  
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; ST*h{:u&A  
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; 4!/JN J  
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); r)iEtT!p*  
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; (F4e}hr&  
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; @V%\Gspv  
(*) VRayBlendMtl did not list the blend textures as sub-anims; +`HMl;0m  
(*) If "Render to raw images file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; $D^\[^S  
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; 4XN \p  
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; F^yW3|Sb  
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; .k,j64 r  
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; J2=4%#R!  
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); t? GH V3V  
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; C*Vm}|)  
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; _?c.m*)A  
(*) Somewhat better memory management for proxies and dynamic meshes; X1^VdJE  
(*) Crashes with VRayFur on animated objects when using motion blur;  T~[:oil  
(*) Incorrect environment color with several VRayLights in "dome" mode; ?:;;0kSk  
(*) "Crop" render mode with the V-Ray VFB did not work for animations; -b-a21,m>  
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); WPNB!" E98  
(*) VRayBmpFilter did not always display its bitmap texture successfully; \*$^}8  
(*) VRayBmpFilter could produce invalid colors; d0aXA+S%  
(*) Photon mapping could produce wrong GI on transparent surfaces; 6FB 0g8  
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; ]v ${k  
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; 'Ea3(OsuXn  
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; #/G!nN #  
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; lx`?n<-X  
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; DG TLlBkT  
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; fQoAdw  
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; .eJKIck  
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; j7P49{  
(*) Banding with very small spherical VRayLights; 0LQRQuh1  
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; s\*p|vc  
(*) Problems with dome light and matte/shadow materials with GI on; -h8mJ D%Oi  
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; @fd<  
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; BbB3#/g  
(*) Crash when rendering disconnected Particle Flow events; =-dnniKW4  
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; ]@U?hD  
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; Trirb'qO  
(*) In some cases VRayFur did not render properly; gc4o |x  
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; dz#"9i5b  
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; )QAYjW!Z  
(*) Distortion map for VRayToon had no effect; u8"s#%>N y  
(*) Light cache prefiltering ignored GI surface IDs; r,eH7&P9{  
(*) VRayLight's appeared in reflections for objects excluded from the lights; o9sQ!gptw  
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; #o&T$D5  
(*) When rendering a high-resolution images with the "Hilbert" region sequence, V-Ray could crash; %\it4 r3  
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; 8z93ETv7`  
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; nu^@}|UG  
(*) Area VRayShadows with Box type did not respect the rotation of the light; :/->m6C`0  
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; `y'%dY}$n  
(*) VRayFastSSS displayed black in the viewports; []OS p&  
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; ? ~ybFrc  
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; nR%w5oe  
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; 8\il~IFyi  
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; 1sUgjyGQ  
`DSDuJw%  
本文转自:---中国汉化--- 连接地址:http://h.shanse8.com/read.php?tid-4349.html
附件: vray_adv_15000_max90_x86.part01.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 8[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part02.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part03.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part04.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
离线 lwb698
发表于: 2007-09-11 只看该作者
2F
VRay adv 1.50 Final 最终正式版 (No Crack) 未破解
附件: vray_adv_15000_max90_x86.part05.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 5[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part06.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part07.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part08.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
离线 lwb698
发表于: 2007-09-11 只看该作者
3F
VRay adv 1.50 Final
附件: vray_adv_15000_max90_x86.part09.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part10.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 3[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part11.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part12.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
离线 快乐鸽者
发表于: 2007-09-11 只看该作者
4F
离线 szgusoo
发表于: 2007-09-11 只看该作者
5F
支持破解————————
离线 xifeng23
发表于: 2007-09-11 只看该作者
6F
等破解,等汉化!
离线 lwb698
发表于: 2007-09-11 只看该作者
7F
最后4个包
附件: vray_adv_15000_max90_x86.part13.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 4[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part14.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 3[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part15.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part16.rar (673 K)更新于: 2007-09-11 16:42:24下载次数: 4[ 下载方法 ]
发表于: 2007-09-11 只看该作者
8F
晕,发这么多压缩包上来,哪有人愿意花这么多无名币来下载呢?
离线 原点
发表于: 2007-09-12 只看该作者
9F
呵呵 硬件加密
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