大家期待已久的VRay adv 1.50.00 Final 最终正式版终于出现了,不过遗憾的是从安装图片中我们可以看出最终正式版中全面启用的WIBU-key drivers 的硬件注册验证方法,过去通过软件请求码激活的方式好像已经行不通了。我们现在只能期待新的破解方法尽快出现了。 F6dP,(
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Build 1.50.00 final <0?W{3NqI
=================== ;*&-C9b
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New features: Rws3V"{`[
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; !{41!O,K#
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; c[Zje7 @
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; dC4'{n|7
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Modified features: Xb,3Dvf
=== Core engine {kAc(
(*) Increased rendering speed for some types of scenes; 5rUdv}.
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); 6\S~P/PkE
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=== Installation W|(1Y
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(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; Ld-_,-n
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); pcI uN
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); q6X1P"%.
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=== Lights and cameras fLAw12;^
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; 7i1q wRv
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; BJo*'US-Q
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; jOD?|tK&
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; wo5
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); 1 I",L&S1
(*) VRayLight has a "Cast shadows" option; VTHH&$ZNq
(*) VRayLight objects now produce accurate motion blur when animated; 2jCf T>`3
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; ,izO{@We2{
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); ('p5:d
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; 2Q:+_v
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; ^@NU}S):yN
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=== Disributed rendering (DR) q?/a~a
(*) DR is now supported for Render-to-texture; vd4ytC
(*) DR can now be started as a BackBurner job;
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(*) Render slaves can be added on the fly to the distributed rendering; W#3Q ^Z?
(note: the servers must still first be added as DR servers list in the DR settings); WX6&oy>
(note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); L4y4RG/SJ:
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; 8 uwq-/$
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=== Geometry dL
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(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; 5iydZ
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; $[=%R`~w
(*) VRayProxy objects display faster in the viewports; 1Nd2{(
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; E\pL!c
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; D]Xsvv
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(*) VRayProxy objects now generate velocity information for images motion blur when their transformation is animated; (+y
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; Whf.fK
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=== Materials and textures zi*R`;_`,
(*) Added exclude list for material override in the Global Switches rollout; 2Ny"O.0h
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; m<"WDU?y;
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; ,0HRAmG
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; Ob&<]
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; uT7B#b7
(*) VRayMtl has a new "hybrid" SSS model; R>mmoG}MQ[
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; :\7X}n*&
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); p/@smke
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; o;<Xo&
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; G`BU=Fi
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; zz4N5["
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; @Y<bwv
(*) VRayOverrideMtl has a shadow override option; f-G:uI_
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=== GI solutions O%KsD[W;
(*) The irradiance map viewer will print out the progress of merging irradiance maps; g+>(dnX
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; v~V!ayn)wQ
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; xQXXC|T
(*) The "Save maps per frame" option has been removed from the GI rollout; sjwo/+2
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=== Render output hp7|m0.JW
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; yvHA7eq*"
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); i}mVQ\j5
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; F9E<K]7K
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; Vjp1RWb
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; Xr$J9*Jk-
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=== Others %gyLCTw
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; bg&zo;Ck8T
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; aM2l2
(*) Added "Affect alpha" option to VRaySphereFade; Ax?y
(*) VRaySphereFade works correctly with transparent objects; PQnF
(*) VRayFur can now generate motion blur with more than 2 geometry samples; (-xS?8x$
(*) The default value for the number of light cache passes is now 8; 7;sj%U^'l
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; Iw&vTU=2
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Known issues: jN>{'TqW4
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; hMUs"
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(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; d`nVc50
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Bug fixes: 8V)^R(\;
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); F\AX:
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
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(*) Problems with 2D displacement (RC3 bug); J(%0z:exs
(*) Automatically created VRaySky did not have a name; sqJSSNt
(*) Horizontal scrolling problems with the V-Ray messages window; U{z9>
(*) VRayOverrideMtl could cause 3dsmax to crash; ;A'Z4=*~
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; rN<