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VRay adv 1.50 Final 最终正式版 (No Crack) 未破解 [复制链接]

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离线 lwb698
楼主  发表于: 2007-09-11 只看楼主 倒序阅读
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离线 lwb698
发表于: 2007-09-11 只看该作者
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大家期待已久的VRay adv 1.50.00 Final 最终正式版终于出现了,不过遗憾的是从安装图片中我们可以看出最终正式版中全面启用的WIBU-key drivers 的硬件注册验证方法,过去通过软件请求码激活的方式好像已经行不通了。我们现在只能期待新的破解方法尽快出现了。 ;\]@K6m/Ap  
cu6Opq9  
Build 1.50.00 final F5Va+z,jg  
=================== _g. {MTQ  
Yz bXuJ4  
New features: kP"9&R`E  
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; MJvp6n  
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; ]tD]Wx%  
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; :r[`.`  
..qCPlK;  
Modified features: ;fJ.8C  
=== Core engine 9UkBwS`  
(*) Increased rendering speed for some types of scenes; !?XC1xe~R  
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); >bxS3FCX  
s>en  
=== Installation K;(mC<  
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; n ;Ei\\p!  
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); "z c l|@  
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); q<J~~'  
j [a(#V{  
=== Lights and cameras GeqPRah  
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; SKtrtm  
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; Z G:{[sT  
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; %C0Dw\A*:  
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; \!(zrfP{(  
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); G B^Br6  
(*) VRayLight has a "Cast shadows" option; 5N]"~w*  
(*) VRayLight objects now produce accurate motion blur when animated; B:<VA=  
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; =%7-ZH9  
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); Kq!3wb;  
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; vX>)je5#  
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; DH=hH&[e(d  
rjP/l6 ~'  
=== Disributed rendering (DR) `XKLU  
(*) DR is now supported for Render-to-texture; K:M8h{Ua  
(*) DR can now be started as a BackBurner job; 0J|3kY-n>  
(*) Render slaves can be added on the fly to the distributed rendering; Q59suL   
    (note: the servers must still first be added as DR servers list in the DR settings); }vuARZ>  
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); #Z#-Ht  
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; s"|Pdc4  
B~mj 8l4  
=== Geometry SM '|+ d  
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; ]5O~+Nf  
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; gR**@t=;j  
(*) VRayProxy objects display faster in the viewports; J,hCvm  
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; 29rX%09T]  
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; }C:r 9? T  
(*) VRayProxy objects now generate velocity information for images motion blur when their transformation is animated; 4 5e~6",  
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; ' %qr.T %  
s1rCpzK0  
=== Materials and textures .8R@2c`}Cs  
(*) Added exclude list for material override in the Global Switches rollout; p?!/+  
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; Ulyue  
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; Wri<h:1  
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; DrR@n~  
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; KwS@D9bok  
(*) VRayMtl has a new "hybrid" SSS model; WLT"ji0w2  
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; $]d^-{|  
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); [6fQ7uFMM8  
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; e= AKD#  
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; q 1,~  
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; $mILoy B,  
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; CrLrw T  
(*) VRayOverrideMtl has a shadow override option; aOp\91  
l **X^+=$  
=== GI solutions \D4:Nt#  
(*) The irradiance map viewer will print out the progress of merging irradiance maps; AH^/V}9H  
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; &Jj<h: *  
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; Y]>t[Lo%  
(*) The "Save maps per frame" option has been removed from the GI rollout; qPNR`%}Q  
A^g(k5M*  
=== Render output D7Z /H'|  
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; tw;}jh  
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); <I?Zk80  
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; c{|p.hd  
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; 9{l}bu/u  
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; 0J9x9j`&j  
54 T`OE =  
=== Others ';CNGv -  
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; x5Bk/e'  
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; 6P3*Z  
(*) Added "Affect alpha" option to VRaySphereFade; @d'j zs  
(*) VRaySphereFade works correctly with transparent objects; E GU2fA7x  
(*) VRayFur can now generate motion blur with more than 2 geometry samples; aE8VZ8tvq  
(*) The default value for the number of light cache passes is now 8; kiEa<-]  
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; O.? JmE  
/~1+i'7V.,  
Known issues: dtDFoETz  
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; m67V_s,7B  
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; F9^S"qv$  
F59 TZI  
Bug fixes: ?ub35NLa  
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); PCA4k.,T  
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; F|8 &  
(*) Problems with 2D displacement (RC3 bug); +`4A$#$+y  
(*) Automatically created VRaySky did not have a name; ;uW FHc5@B  
(*) Horizontal scrolling problems with the V-Ray messages window; %b0*H_ok7  
(*) VRayOverrideMtl could cause 3dsmax to crash; g(g& TO  
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; z:O8Ls^\T  
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; lZ0 =;I  
(*) Some rare raycaster precision errors were fixed; gw(z1L5 n  
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; al0L&z\  
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual images size (RC3 bug); }Jw,>}  
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; ?2a$*(  
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; IV-{ve6  
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; 1M-pr 8:6s  
(*) Standard materials with transparency did not render properly (RC3 bug); E7hhew  
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; ^.tg7%dJ  
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; N!32 wJ  
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); )"LJ hLg  
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; n%-0V>  
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; $M#>9QHhc  
(*) VRayBlendMtl did not list the blend textures as sub-anims; l2d{ 73h  
(*) If "Render to raw images file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; a?.=V  
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; hph4`{T  
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; 'S~5"6r  
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; x"(KBEK~  
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; E9}C  #  
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); ;=@0'xPEa-  
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; vy/-wP|1  
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; :EH=_"  
(*) Somewhat better memory management for proxies and dynamic meshes; r/sNrB1U"y  
(*) Crashes with VRayFur on animated objects when using motion blur; KG@8RtHsQ  
(*) Incorrect environment color with several VRayLights in "dome" mode; ;]fs'LH  
(*) "Crop" render mode with the V-Ray VFB did not work for animations; fV:83|eQ  
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); q =Il|Nb>  
(*) VRayBmpFilter did not always display its bitmap texture successfully; ExM,g'7  
(*) VRayBmpFilter could produce invalid colors; e%6QTg5#  
(*) Photon mapping could produce wrong GI on transparent surfaces; 6Iw\c  
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; |M_UQQAB|  
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; iOdpM{~*  
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; V+~Nalm O  
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; ?q&T$8zc4  
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; p8Q1-T3v  
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; Df#l8YK#  
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; MW{8VH6+  
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; d %#b:(,  
(*) Banding with very small spherical VRayLights; Q,9oKg  
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; z ]Ue|%K  
(*) Problems with dome light and matte/shadow materials with GI on; s@DLt+ O5  
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; g*"P:n71  
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; Rh |nP&6  
(*) Crash when rendering disconnected Particle Flow events; d/Q%IeEL.  
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; EZj9wd"u  
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; h} EPnC}  
(*) In some cases VRayFur did not render properly; Lxk[;j+  
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; j)GtEP<n#  
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; m_l[MG\  
(*) Distortion map for VRayToon had no effect; "T"h)L<  
(*) Light cache prefiltering ignored GI surface IDs; L^Fy#p  
(*) VRayLight's appeared in reflections for objects excluded from the lights; N"1B/u  
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; eN~=*Mn(za  
(*) When rendering a high-resolution images with the "Hilbert" region sequence, V-Ray could crash; $pudoAO  
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; PY0j 9$i?  
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; Jq^T1_iqn  
(*) Area VRayShadows with Box type did not respect the rotation of the light; XS BA$y  
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; :Lug7bUVD  
(*) VRayFastSSS displayed black in the viewports; evJ.<{M  
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; +&"zU GTIc  
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; T"}vAG( .O  
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; w8D"CwS1Rx  
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; -7(@1@1  
UEVG0qF  
本文转自:---中国汉化--- 连接地址:http://h.shanse8.com/read.php?tid-4349.html
附件: vray_adv_15000_max90_x86.part01.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 8[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part02.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part03.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part04.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
离线 lwb698
发表于: 2007-09-11 只看该作者
2F
VRay adv 1.50 Final 最终正式版 (No Crack) 未破解
附件: vray_adv_15000_max90_x86.part05.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 5[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part06.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part07.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part08.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
离线 lwb698
发表于: 2007-09-11 只看该作者
3F
VRay adv 1.50 Final
附件: vray_adv_15000_max90_x86.part09.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part10.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 3[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part11.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part12.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
离线 快乐鸽者
发表于: 2007-09-11 只看该作者
4F
离线 szgusoo
发表于: 2007-09-11 只看该作者
5F
支持破解————————
离线 xifeng23
发表于: 2007-09-11 只看该作者
6F
等破解,等汉化!
离线 lwb698
发表于: 2007-09-11 只看该作者
7F
最后4个包
附件: vray_adv_15000_max90_x86.part13.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 4[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part14.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 3[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part15.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part16.rar (673 K)更新于: 2007-09-11 16:42:24下载次数: 4[ 下载方法 ]
发表于: 2007-09-11 只看该作者
8F
晕,发这么多压缩包上来,哪有人愿意花这么多无名币来下载呢?
离线 原点
发表于: 2007-09-12 只看该作者
9F
呵呵 硬件加密
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