大家期待已久的VRay adv 1.50.00 Final 最终正式版终于出现了,不过遗憾的是从安装图片中我们可以看出最终正式版中全面启用的WIBU-key drivers 的硬件注册验证方法,过去通过软件请求码激活的方式好像已经行不通了。我们现在只能期待新的破解方法尽快出现了。
;\]@K6m/Ap cu6Opq9 Build 1.50.00 final
F5Va+z,jg ===================
_g.{MTQ Yz b XuJ4 New features:
kP"9&R`E (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
MJvp6n (*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
]tD]Wx% (*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;
:r[`.` ..qCPlK; Modified features:
;fJ.8C === Core engine
9UkBwS` (*) Increased rendering speed for some types of scenes;
!?XC1xe~R (*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations);
>bxS3FCX s>en === Installation
K;(mC< (*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
n ;Ei\\p! (*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.);
"zc l|@ (*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only);
q<J~ ~' j [a(#V{ === Lights and cameras
GeqPRah (*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights;
SKtr tm (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
ZG:{[sT (*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights;
%C0Dw\A*: (*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars;
\!(zrfP{( (*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal);
GB^B r6 (*) VRayLight has a "Cast shadows" option;
5N]"~w* (*) VRayLight objects now produce accurate motion blur when animated;
B:<VA= (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
=%7-ZH9 (*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all);
Kq!3wb; (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
vX>)je5# (*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting;
DH=hH&[e(d rjP/l6
~' === Disributed rendering (DR)
`XKLU (*) DR is now supported for Render-to-texture;
K:M8h{Ua (*) DR can now be started as a BackBurner job;
0J|3kY-n> (*) Render slaves can be added on the fly to the distributed rendering;
Q59suL (note: the servers must still first be added as DR servers list in the DR settings);
}vuARZ> (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable);
#Z #-Ht (*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets;
s"|Pdc4 B~mj 8l4 === Geometry
SM'|+ d (*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM;
]5O~+Nf (*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options;
gR**@t=;j (*) VRayProxy objects display faster in the viewports;
J,hCvm (*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
29rX%09T] (*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
}C:r9?T (*) VRayProxy objects now generate velocity information for images motion blur when their transformation is animated;
45e~6", (*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9;
'%qr.T
% s1rCpzK0 === Materials and textures
.8R@2c`}Cs (*) Added exclude list for material override in the Global Switches rollout;
p ?!/+ (*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
Uly ue (*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects;
Wri<h:1 (*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time;
DrR@n~ (*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9;
KwS@D9bok (*) VRayMtl has a new "hybrid" SSS model;
WLT"ji0w2 (*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials;
$]d^-{| (*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon);
[6fQ7uFMM8 (*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
e=
AKD# (*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results;
q1,~ (*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes;
$mI Loy
B, (*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it;
CrLrw T (*) VRayOverrideMtl has a shadow override option;
aOp\91
l**X^+=$ === GI solutions
\D4:Nt# (*) The irradiance map viewer will print out the progress of merging irradiance maps;
AH^/V}9H (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
&Jj<h: * (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
Y]>t[Lo% (*) The "Save maps per frame" option has been removed from the GI rollout;
qPNR`%}Q A^g(k5M* === Render output
D7Z /H'| (*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed;
tw;}jh (*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on);
<I?Zk80 (*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
c{|p.hd (*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
9{l}bu/u (*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr";
0J9x9j`&j 54T`OE
= === Others
';CNGv - (*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode;
x5Bk/e' (*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
6P3*Z (*) Added "Affect alpha" option to VRaySphereFade;
@d'j zs (*) VRaySphereFade works correctly with transparent objects;
E GU2fA7x (*) VRayFur can now generate motion blur with more than 2 geometry samples;
aE8VZ8tvq (*) The default value for the number of light cache passes is now 8;
kiEa<-] (*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later;
O.? JmE /~1+i'7V., Known issues:
dtDFoETz (*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash;
m67V_s,7B (*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash;
F9^S"qv$ F59 TZI Bug fixes:
?ub35NLa (*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug);
PCA4k.,T (*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
F|8& (*) Problems with 2D displacement (RC3 bug);
+`4A$#$+y (*) Automatically created VRaySky did not have a name;
;uW FHc5@B (*) Horizontal scrolling problems with the V-Ray messages window;
%b0*H_ok7 (*) VRayOverrideMtl could cause 3dsmax to crash;
g(g& TO (*) Multi/subobject material inside a VRayBlendMtl etc. did not render;
z:O8Ls^\T (*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement;
lZ0 =;I (*) Some rare raycaster precision errors were fixed;
gw(z1L5
n (*) Starting/finishing rendering could be extremely slow in 3dsmax R9;
al0L&z\ (*) VRayHDRI always took at least 10 MB of memory, regardless of actual images size (RC3 bug);
}Jw,>} (*) Incorrect irradiance map density and texture sharpness when using camera clipping planes;
?2a $*( (*) Missing files (textures/VRayProxies etc) were not always detected correctly;
IV-{ve6 (*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
1M-pr 8:6s (*) Standard materials with transparency did not render properly (RC3 bug);
E7hhew (*) No motion blur for ParticleFlow on 64-bit 3dsmax;
^.tg 7%dJ (*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;
N!3 2 wJ (*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug);
)"LJ
hLg (*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor;
n%-0V> (*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights;
$M#>9QHhc (*) VRayBlendMtl did not list the blend textures as sub-anims;
l2d{ 73h (*) If "Render to raw images file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering;
a?.=V (*) The parameters of VRayMtlWrapper did not have proper names in Track View;
hph4 `{T (*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black;
'S~5"6r (*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries;
x"(KBEK~ (*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;
E9}C # (*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc);
;=@0'xPEa- (*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine;
vy/-wP|1 (*) Small rectangle area lights could produce artifacts for points lying close to the light plane;
:EH=_" (*) Somewhat better memory management for proxies and dynamic meshes;
r/sNrB1U"y (*) Crashes with VRayFur on animated objects when using motion blur;
KG@8RtHsQ (*) Incorrect environment color with several VRayLights in "dome" mode;
;]fs'LH (*) "Crop" render mode with the V-Ray VFB did not work for animations;
fV:83|eQ (*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc);
q =Il|Nb> (*) VRayBmpFilter did not always display its bitmap texture successfully;
ExM,g' 7 (*) VRayBmpFilter could produce invalid colors;
e%6QTg5# (*) Photon mapping could produce wrong GI on transparent surfaces;
6Iw\c (*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map;
|M_UQQAB| (*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode;
iOdpM{~* (*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping;
V+~Nalm O (*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
? q&T$8zc4 (*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor;
p8Q1-T3v (*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used;
Df#l8YK# (*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout;
MW{8VH6+ (*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;
d %#b:(, (*) Banding with very small spherical VRayLights;
Q,9oKg (*) SSS with VRayMtl did not work properly with intersecting refractive objects;
z] Ue|%K (*) Problems with dome light and matte/shadow materials with GI on;
s@DLt+ O5 (*) VRayBlendMtl in additive mode produced incorrect alpha channel;
g*"P:n71 (*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command;
Rh |nP&6 (*) Crash when rendering disconnected Particle Flow events;
d/Q%IeEL. (*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;
EZj9wd"u (*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB;
h}EPnC} (*) In some cases VRayFur did not render properly;
Lxk[;j+ (*) Wrong mapping coordinates for VRayFur when motion blur was enabled;
j)GtEP<n# (*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras;
m_l[MG\ (*) Distortion map for VRayToon had no effect;
"T"h)L< (*) Light cache prefiltering ignored GI surface IDs;
L^Fy#p (*) VRayLight's appeared in reflections for objects excluded from the lights;
N"1B/u (*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa;
eN~=*Mn(za (*) When rendering a high-resolution images with the "Hilbert" region sequence, V-Ray could crash;
$pudoAO (*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels;
PY0j9$i? (*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes;
Jq^T1_iqn (*) Area VRayShadows with Box type did not respect the rotation of the light;
XS BA$y (*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene;
:Lug7bUVD (*) VRayFastSSS displayed black in the viewports;
evJ.<{M (*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode;
+&"zU GTIc (*) MaxScript error when adding VRayCausticsMap to the RTT bake elements;
T"}vAG( .O (*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames;
w8D"CwS1Rx (*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine;
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